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#376
Lord_Rian

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Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.



Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.

#377
hannahb

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Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.




Yes that was my first impression exactly... But I have good news.  Some of the interiors are quite spectacular.. exterior wilderness, sorry they're mediocre at best.

#378
Paperghost

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hannahb wrote...

Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.




Yes that was my first impression exactly... But I have good news.  Some of the interiors are quite spectacular.. exterior wilderness, sorry they're mediocre at best.


do the doors get better? because those doors in the first castle at the start of the game.....oh man.

(not to sound picky over something so unimportant but I'm assuming you spend a fair amount of time opening doors in this game and those.....things.....from the very start were just hideous beyond belief).

#379
NewYears1978

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Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.


This was a big one for me too.

You walk up to that ledged area, a soldier standing there, you think, wow a lookout point, this is going to be beautiful..and then you get.......junk..I just didn't get it.  Even in Oblivion when you had a moment like this things looked quite good.  (Yes I know this is not oblivion, different style game, etc).

There were grassy texture and some trees..and water...a few ruins..but no vegetation, no cool lighting..nothing at all to make it decent... I Just don't understand.


At leat most indoor areas look pretty good...but outdoors, forget it.

Modifié par NewYears1978, 05 novembre 2009 - 07:07 .


#380
Direbrute

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The character models are very well done - not quite ME, but still really outstanding.



There are some textures in the PC version that look like complete garbage, almost like they were placeholders that were never polished. The good news is it's (hopefully) only a matter of time before the toolset is released and people start churning out some really hi-res texture packs.



But yes, I was surprised, though not really disappointed, at how many very muddy, pixelated textures made it through to release.

#381
NewYears1978

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Direbrute wrote...

The character models are very well done - not quite ME, but still really outstanding.

There are some textures in the PC version that look like complete garbage, almost like they were placeholders that were never polished. The good news is it's (hopefully) only a matter of time before the toolset is released and people start churning out some really hi-res texture packs.

But yes, I was surprised, though not really disappointed, at how many very muddy, pixelated textures made it through to release.


Exactly..it's as if they never put those textures in...which I don't understand...and I KNOW there is no way during testing they could have been overlooked..which leads me to believe they knew it..and didn't care.

Also, I approve of your signature :)

#382
Pelviss

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OK i got the game...im not that far yet and yeh i guess your right very low textures all around,graphics aren't top notch but somehow it doesnt bother me.

Characters really look fantastic,armor,weapons..
just the surroundings and the overal textures arent that great...im afraid it has to do with the fact the game was made with console in mind sigh,this should have been PC only game.

But all in all the graphics are good enough,the atmosphere of the game is great,the style,and for the first time since years i really am drawn into the story..

Totally loving the game.

Modifié par Pelviss, 05 novembre 2009 - 07:33 .


#383
Robbiesan

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Gameplay is good. I was surprised by the low quality of graphics in general. I guess I was expeting something to look and behave at least as good as ME. Still, gameplay is more important so I will definitely keep on playing.

#384
danyvatt

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I was disappointed with my first experience in the elf alienage. Walking over water that didn't move was kind of lame and nothing looked that great. Running on PC here maxed out. However, I'm finding something interesting. The more I play this game the better it looks. That is the opposite for me with other games. Usually I get over the wow factor and notice the graphics less and less. Maybe it is how smoothly it runs, I don't know, but after playing for a while it is starting to feel and look better and better. Having a smooth running game is huge, because the history of this genre (ultima games, NWN2) is that these game run clunky no matter what kind of system you have.

#385
hannahb

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Im starting to wonder if they wanted us underwhelmed at the beginning because as you get into the game there is marked improvement... except for the pudding .. er blood ill never forgive them for the blood.

#386
Xalm Grey

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Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.


That was exactly my thought too. I thought it was going to be a beautiful expanse show casing this new game and when i looked down i was suprised to find what look like placeholder trees that so obviously don't match the scenery. Its like cold water getting splashed on ya. And to the poster about the doors, thank god i'm not the only one who noticed the doors in the castle were odd looking.

#387
NewYears1978

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Xalm Grey wrote...

Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.


That was exactly my thought too. I thought it was going to be a beautiful expanse show casing this new game and when i looked down i was suprised to find what look like placeholder trees that so obviously don't match the scenery. Its like cold water getting splashed on ya. And to the poster about the doors, thank god i'm not the only one who noticed the doors in the castle were odd looking.


And no devs will post saying why this is..was it intentional? Unfinished..game ran poor when it looked better? What?  I mean a simple rehash on the bad textures and a little detail added in some areas would take this game far beyond anything I have ever played.  The story telling, voices, lore, codex are amazing..but simple things such as a board texture are horrible.  I literally could make a better texture in photoshop.. (please don't ask me to...no time..3 kids, 2 jobs I can barely find time to play)

#388
adoseofpain

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I think the graphics are absolutely fine. They shouldn't even come close to being a determining factor when it comes to a game like this. Story > Gameplay > Music > Graphics, in order for most important to least important.



Shame that great games with terrible graphics don't get played because of the fact it's not visually appealing.

#389
Aprudena Gist

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is it just me or are there no AA sliders in the video options?

#390
NewYears1978

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Aprudena Gist wrote...

is it just me or are there no AA sliders in the video options?



Just the basic ones..the rest are in the ini file and all turned off..I think this may be because they dont make much visual improvment on the game..I forced them all on as others has in the card settings but it doesn't make it look that much better.

Really a lot of the game looks great..it's just those low-res bad textures that don't...and people keep saying that graphics shouldn't matter and I agree..but still..they should at least all be average.  The worst ones should be average..nothing less...instead they are BAD.

There's no excuse for the blurry textures...it can't have been intended.

#391
Pelviss

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Aprudena Gist wrote...

is it just me or are there no AA sliders in the video options?


it is you...

#392
Sylixe

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A game with high end grphics in this genre is almost a sure sign of a terrible rpg experience.  Go back and find any game from the 90's that is an RPG and they have some terrible grpahics but their game content is second to none.  If you don't like them i would just say go back to playing whatever mindless non-rpg game you came from.

#393
052Hagen

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Anyone willing to post some pics so us poor Europeans can see what everyone is talking about? I'd especially like to see this scene with the Ostagar lookout point mentioned above, or any of the outdoor areas (I'm also interested in the draw distance.)

#394
ZootCadillac

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Whilst gameplay is always preferable to graphics ( Planescape: Torment a case in point ) I'm sure we all expect a certain level of detail in out new games.



However here I just don't see what the OP's problem is. O too have it running on full gravy an 2x 8800GTS in SLI and I think it looks sweet. Maybe it's my expectations are not as high as many other's ( I'm far from being in my youth so I'm not astounded or sucked in by 'ooh shiny' )



It would be interesting to see some in-game screenshots to directly compare ( from the storyline plot auto screenshots ) just to see if it is technical or just personal preference. I think mine looks great.

#395
CitizenArcane

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Modifié par CitizenArcane, 05 novembre 2009 - 11:07 .


#396
Client.nt

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The game looks great. Its dark and gritty and bloody and realistic. What else could you ask for? Plus it was made to run on lower end machines as well while keeping a great look. Make sure you're running it at max everything as well.

#397
Timespike

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I think those that complain about graphics on a hardcore RPG are missing the point. This isn't an FPS or something like Batman: Arkham Asylum (also an excellent game, by the way). There's a lot more going on under the surface than in those games, and frankly I like it that way.



Over the last 20+ years, videogame graphics have improved massively, but I can still play something like Jagged Alliance 2 without cringing. There's a place for blow-you-away graphics, but just because the technology exists doesn't mean it's necessary.

#398
RyodorRilaith

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I did notice that landscapes are particularly disappointing, but when you zoom out all the way (PC version) into the Baldur's Gate style camera angle, everything looks fantastic. Leads me to believe that the console style camera wasn't intended in the very beginning, or the engine used has some issue with long distance rendering.

#399
Ashiyawolf

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BiowareAZ wrote...

The game is designed to be played in top-down mode, just because you can zoom in to "over-the-shoulder" view doesn't mean that you should spend a lot of time with that view. This game is along the lines of NWN and BG, as such it should be played that way. Bioware including a zoom-in feature for the game is only going to hurt the game, in the perception of bad graphics, imo.


You can only play top-down on the PC version. I agree, if they let us play that way it would be more like NWN, and less like Oblivion/Fallout/Mass Effect, which would work better for the graphics. But the graphics are still murky and pixelated, so that would only help somewhat. And it wouldn't help with the cutscenes where closeups of the characters show flat, polygonal, blurry armor. 

#400
Ashiyawolf

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Lord_Rian wrote...

Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.

Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.


Thank you Lord Rian for capturing that moment in words - that is the moment that led me to this forum to seek answers. Your description gives an idea of why I said this looks like a 10-year old RPG like Everquest.

A lot of requests for screenshots, but the 360 isn't set up to do this. Any suggestions on a way to do it? I guess I could set my camera up, but I don't know if it would capture the detail.

It also seems odd to post the pics so Bioware can see them, when they obviously must know about them. There is no way they didn't know about the cardboard trees.

The character models are as good as Mass Effect or better; it's the textures that are the problem, not the models. Although as someone pointed out, the models for things other than characters seem extremely simple, to the point sometimes of being boxes with textures.

This feedback is based on the Xbox 360 version at 1080i.

And for those of you wondering why we even bother posting this info, here is my reason: I am an avid fan of both Bethesda and Bioware games to the point I preorder their games without much concern for reviews. This game stunned me with a low level of graphics quality I don't think I have seen on my console. I love the gameplay and story so far and have kept all my saves so that if there is a simple fix, say programming lod for example, I can restart at the beginning and enjoy the game properly. So I am hoping, as I am sure others here are, that Bioware will know there is an issue, and the more of us that state it, the quicker a solution may come. Amen.