Bad Graphics
#376
Posté 05 novembre 2009 - 06:41
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
#377
Posté 05 novembre 2009 - 06:55
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
Yes that was my first impression exactly... But I have good news. Some of the interiors are quite spectacular.. exterior wilderness, sorry they're mediocre at best.
#378
Posté 05 novembre 2009 - 06:58
hannahb wrote...
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
Yes that was my first impression exactly... But I have good news. Some of the interiors are quite spectacular.. exterior wilderness, sorry they're mediocre at best.
do the doors get better? because those doors in the first castle at the start of the game.....oh man.
(not to sound picky over something so unimportant but I'm assuming you spend a fair amount of time opening doors in this game and those.....things.....from the very start were just hideous beyond belief).
#379
Posté 05 novembre 2009 - 07:06
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
This was a big one for me too.
You walk up to that ledged area, a soldier standing there, you think, wow a lookout point, this is going to be beautiful..and then you get.......junk..I just didn't get it. Even in Oblivion when you had a moment like this things looked quite good. (Yes I know this is not oblivion, different style game, etc).
There were grassy texture and some trees..and water...a few ruins..but no vegetation, no cool lighting..nothing at all to make it decent... I Just don't understand.
At leat most indoor areas look pretty good...but outdoors, forget it.
Modifié par NewYears1978, 05 novembre 2009 - 07:07 .
#380
Posté 05 novembre 2009 - 07:08
There are some textures in the PC version that look like complete garbage, almost like they were placeholders that were never polished. The good news is it's (hopefully) only a matter of time before the toolset is released and people start churning out some really hi-res texture packs.
But yes, I was surprised, though not really disappointed, at how many very muddy, pixelated textures made it through to release.
#381
Posté 05 novembre 2009 - 07:09
Direbrute wrote...
The character models are very well done - not quite ME, but still really outstanding.
There are some textures in the PC version that look like complete garbage, almost like they were placeholders that were never polished. The good news is it's (hopefully) only a matter of time before the toolset is released and people start churning out some really hi-res texture packs.
But yes, I was surprised, though not really disappointed, at how many very muddy, pixelated textures made it through to release.
Exactly..it's as if they never put those textures in...which I don't understand...and I KNOW there is no way during testing they could have been overlooked..which leads me to believe they knew it..and didn't care.
Also, I approve of your signature
#382
Posté 05 novembre 2009 - 07:22
Characters really look fantastic,armor,weapons..
just the surroundings and the overal textures arent that great...im afraid it has to do with the fact the game was made with console in mind sigh,this should have been PC only game.
But all in all the graphics are good enough,the atmosphere of the game is great,the style,and for the first time since years i really am drawn into the story..
Totally loving the game.
Modifié par Pelviss, 05 novembre 2009 - 07:33 .
#383
Posté 05 novembre 2009 - 07:25
#384
Posté 05 novembre 2009 - 07:29
#385
Posté 05 novembre 2009 - 07:36
#386
Posté 05 novembre 2009 - 07:56
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
That was exactly my thought too. I thought it was going to be a beautiful expanse show casing this new game and when i looked down i was suprised to find what look like placeholder trees that so obviously don't match the scenery. Its like cold water getting splashed on ya. And to the poster about the doors, thank god i'm not the only one who noticed the doors in the castle were odd looking.
#387
Posté 05 novembre 2009 - 10:06
Xalm Grey wrote...
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
That was exactly my thought too. I thought it was going to be a beautiful expanse show casing this new game and when i looked down i was suprised to find what look like placeholder trees that so obviously don't match the scenery. Its like cold water getting splashed on ya. And to the poster about the doors, thank god i'm not the only one who noticed the doors in the castle were odd looking.
And no devs will post saying why this is..was it intentional? Unfinished..game ran poor when it looked better? What? I mean a simple rehash on the bad textures and a little detail added in some areas would take this game far beyond anything I have ever played. The story telling, voices, lore, codex are amazing..but simple things such as a board texture are horrible. I literally could make a better texture in photoshop.. (please don't ask me to...no time..3 kids, 2 jobs I can barely find time to play)
#388
Posté 05 novembre 2009 - 10:12
Shame that great games with terrible graphics don't get played because of the fact it's not visually appealing.
#389
Posté 05 novembre 2009 - 10:14
#390
Posté 05 novembre 2009 - 10:17
Aprudena Gist wrote...
is it just me or are there no AA sliders in the video options?
Just the basic ones..the rest are in the ini file and all turned off..I think this may be because they dont make much visual improvment on the game..I forced them all on as others has in the card settings but it doesn't make it look that much better.
Really a lot of the game looks great..it's just those low-res bad textures that don't...and people keep saying that graphics shouldn't matter and I agree..but still..they should at least all be average. The worst ones should be average..nothing less...instead they are BAD.
There's no excuse for the blurry textures...it can't have been intended.
#391
Posté 05 novembre 2009 - 10:18
Aprudena Gist wrote...
is it just me or are there no AA sliders in the video options?
it is you...
#392
Posté 05 novembre 2009 - 10:37
#393
Posté 05 novembre 2009 - 10:39
#394
Posté 05 novembre 2009 - 10:48
However here I just don't see what the OP's problem is. O too have it running on full gravy an 2x 8800GTS in SLI and I think it looks sweet. Maybe it's my expectations are not as high as many other's ( I'm far from being in my youth so I'm not astounded or sucked in by 'ooh shiny' )
It would be interesting to see some in-game screenshots to directly compare ( from the storyline plot auto screenshots ) just to see if it is technical or just personal preference. I think mine looks great.
#395
Posté 05 novembre 2009 - 11:03
Modifié par CitizenArcane, 05 novembre 2009 - 11:07 .
#396
Posté 05 novembre 2009 - 11:07
#397
Posté 05 novembre 2009 - 11:09
Over the last 20+ years, videogame graphics have improved massively, but I can still play something like Jagged Alliance 2 without cringing. There's a place for blow-you-away graphics, but just because the technology exists doesn't mean it's necessary.
#398
Posté 05 novembre 2009 - 11:14
#399
Posté 05 novembre 2009 - 11:15
BiowareAZ wrote...
The game is designed to be played in top-down mode, just because you can zoom in to "over-the-shoulder" view doesn't mean that you should spend a lot of time with that view. This game is along the lines of NWN and BG, as such it should be played that way. Bioware including a zoom-in feature for the game is only going to hurt the game, in the perception of bad graphics, imo.
You can only play top-down on the PC version. I agree, if they let us play that way it would be more like NWN, and less like Oblivion/Fallout/Mass Effect, which would work better for the graphics. But the graphics are still murky and pixelated, so that would only help somewhat. And it wouldn't help with the cutscenes where closeups of the characters show flat, polygonal, blurry armor.
#400
Posté 05 novembre 2009 - 11:54
Lord_Rian wrote...
Looking out from ostagar at a field of repeating grass texture dotted with 2 or 3 cardboard tree's and some floating tents, that was the crushing moment.
Like, what the hell guys, what the hell. I know you focused on gameplay over graphics, but that was bad.
Thank you Lord Rian for capturing that moment in words - that is the moment that led me to this forum to seek answers. Your description gives an idea of why I said this looks like a 10-year old RPG like Everquest.
A lot of requests for screenshots, but the 360 isn't set up to do this. Any suggestions on a way to do it? I guess I could set my camera up, but I don't know if it would capture the detail.
It also seems odd to post the pics so Bioware can see them, when they obviously must know about them. There is no way they didn't know about the cardboard trees.
The character models are as good as Mass Effect or better; it's the textures that are the problem, not the models. Although as someone pointed out, the models for things other than characters seem extremely simple, to the point sometimes of being boxes with textures.
This feedback is based on the Xbox 360 version at 1080i.
And for those of you wondering why we even bother posting this info, here is my reason: I am an avid fan of both Bethesda and Bioware games to the point I preorder their games without much concern for reviews. This game stunned me with a low level of graphics quality I don't think I have seen on my console. I love the gameplay and story so far and have kept all my saves so that if there is a simple fix, say programming lod for example, I can restart at the beginning and enjoy the game properly. So I am hoping, as I am sure others here are, that Bioware will know there is an issue, and the more of us that state it, the quicker a solution may come. Amen.





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