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#551
Rexxean

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I'm hoping there will be graphic overhaul option in next expansion pack updating it to ful dx 10 features.I sill love the game and glad it is there, but it could be better graphiclly. but of all option sin a rpg id rather have graphics worse then story or sound or play.

#552
BigTopTony

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I'm just glad Bioware has given us another great rpg. This is a kick butt story and with all the options for replay and mods, money well spent. That said, I do agree some textures and things look, well, kinda bad but maybe things can be tweaked as they go with further patches or expansions. If not, I'll still be playing this game for years.

#553
dchalf10

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I just checked out the 'projects' section for the first time, i had no idea the modding community was in full swing already. We need a full game texture mod, i'm sure it won't be long. There are quite a few for certain object textures, but i see no point in modding half of the textures, hopefully we'll see it soon.

#554
Inarai

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I, for one, am glad they didn't decide to redo everything whenever a new graphics technology came out. That sinks projects.

#555
Cydz

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People saying the graphic in this game is bad is out of their mind. I love the graphic in this game and i prefer and think the stile is far better then oblivion any day of the year. And people say crysis ?still really? farcry looks better, not to mention crysis was only focused on making the best looking game so much they forgot to add the game part and only did the looking good part. that game is so horrible bad that if you play more then 20 min your just a glutton for self inflicted pain.




#556
CHRiTTeR

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i think there may be some issues on some systems (including mine).



even at max res it looks way too blurred. Like theeres some upscaling done.



When i turn off framebuffer effects it looks crisp but then all the colorsgrading is gone.



if they only would some more options in to control the framebuffer effect individually instead of putting them all in 1 on/of button...

#557
CaptBurn

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Drop the gamma down a bit in the options. It helps make the 'framebuffer effects' work a little better (you can actually see the clouds/sun again). If you don't care about them, just turn them off and the game looks better.



The textures are still very last gen; however.

#558
Endurium

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There is a higher resolution texture mod in the works on the DANexus, which replaces Bioware's rather wimpy (for this day and age) 256x256 textures with mostly 1024x1024 and a few 512x512 versions. Makes the game look better on the texture front, though the author will be adding more upgraded textures as he finds them.

AA doesn't seem to be standard or something, because I can't seem to force it to smooth x32 SLI like I can in other games (like Crysis hehe).

My biggest gripe is the claustrophobic LOD system which kicks in LOD textures when things are just 15 feet away. Looks a bit clunky to walk up to a corpse I just killed and see it 'fill in' with detail at such a close range. A player-adjustable slider in options would take care of this, and bring the game up to the standards of other 3D games. I prefer setting LOD way out because my computer can take it, and because it makes things look better.

The lack of dynamic lighting is painfully obvious at times, but I still have other 3D games to enjoy that in. The baked-in lighting is sufficient most times as long as I'm not paying attention.

Other than those things, I think the game looks pretty good. NPCs certainly look better than I feared pre-release, which is a good thing since we spend a lot of time looking at them during conversations. Some of the women are quite beautiful (including my elven mage).

This game is mostly about story, so I have to accept it for that. My other 3D games look stunning, but I can't spend an hour or two talking to NPCs in camp like I can in DA:O. This game has tons of spoken dialog, and I must say I enjoy listening to the voice actors. (The non-origin Dalish keeper is played by the guy who did Tuvok's voice. Got two Star Trek personalities in the game it seems.)

Edit: oh and the Fade screen effect was giving me headaches so I have to turn off frame buffer effects while I'm in there. I understand it was supposed to make the place look 'spiritual', but it mostly resembles the heat waves inside an oven, and the waves were bugging out my eyes.

Modifié par Endurium, 18 novembre 2009 - 11:42 .


#559
oceloteyes

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I thought the graphics were fantastic, actually.. particularly the characters' faces, and the sense of depth during the cutscenes with the blurred background. I'm an artist, and often have a critical eye when it comes to game graphics, but I think they did a great job with this game.

#560
Niten Ryu

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Dragon Age graphics are ok 2007 quality but if you play Dragon Age and then see something like Assassins Creed 2 right after that, you'll see what few years mean in modern day computer games. Not only it has better graphics in general, it has also much asked features like horses, naturally flowing cloaks, scaling walls, jumping and swimming.

#561
Adthesus

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All the pretty graphics in the world cant save a crappy game. So I'll take content over eye candy any day!

#562
AshedMan

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I've played games for the last 30 years and these graphics are great. The character animations, spell animations, death blows, environments, etc. are all great. Maybe your vision is not that good? Or maybe you are brand new to games and cannot remember what graphics looked like 10 years ago or even 5 years ago for that matter.

#563
TileToad

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I don't see much wrong with the graphics other than the lack of shadows from trees. I wonder why Bioware decided to give everything except the trees shadows..

#564
WillyPete2171

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Mersonix wrote...

So, I purchased the PC version of the game, I went through the launcher, all settings are on max, AA is all the way up.  My framerate (with a 5850) is buttery smooth but the game still kind of looks like ass.  Now, before people begin flaming me saying that gameplay>graphics, yes you're right.  But, video games are a visual medium, and just as poor audio quality on a CD is a bad thing, bad graphics in a video game is a bad thing and can worsen the experience.

I'm not just here to complain.

Is there anything I could do to improve the visual fidelity?  Any .inis I can edit (like in the Unreal Engine 3).

It's a shame but the poor graphics are actually detracting from my gameplay experience.  It's fun, but it just looks really bad. 

Mass Effect looked spectacular, largely due to lighting and reflections, this game is dissapointing on the graphical front. 

Please don't flame.

Will the gfx get better throughout the game (the game took 4+ years to make)?



All is not lost, there is hope:

There is a very good mod team out there led by a lad named FourAces.  He currently is making a high-res mod that will and I mean will bring the graphics up a couple notches and solve the graphics issue for most of the complainers.  As a stop-gap measure, he now has two mods out, one a graphics optimizer and another called "Q&D" (quick and dirty) which not only help the graphics, but allows for the game to run smoother - he deleted all tats from the game to do so. 

4Aces high-res mod will be the one to watch out for.  I imagine it will be a few months before we see it come to fruition, but if it is anything like he did to Fallout 3, then we will be very appreciative for his hard work and dedication.

here is a link to his site:
http:fouracescw.googlepages.com/dragonageorigins

Modifié par WillyPete2171, 19 novembre 2009 - 12:21 .


#565
oceloteyes

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AshedMan wrote...

I've played games for the last 30 years and these graphics are great. The character animations, spell animations, death blows, environments, etc. are all great. Maybe your vision is not that good? Or maybe you are brand new to games and cannot remember what graphics looked like 10 years ago or even 5 years ago for that matter.


Heh, I showed some of the DA cinematics and gameplay to my father, who has been playing computer games since they pretty much came out. He was very impressed at the almost movie-like quality. He went on to say that back when the first Pong game came out, people were lining up at lunch hour at the computer lab at his university, just to have a chance to play it and watch a point of light bounce around a screen, with a plastic covering taped over the monitor to denote the "edges" of the playing field. I started playing computer games about as soon as I could reach the computer desk on tiptoes, and push some buttons, and I remember when game graphics still left a lot to one's imagination.

Graphics in games have come a LONG long way, and are continuing to improve. DA is a fantastic example of story and graphics - IMHO playing DA sometimes feels like playing through a movie.

#566
hawat333

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Interesting.

The game looks terrible? That's simply not true.

I found the game to be exceptionally beautyful.

Maybe it's because of the scenery. Maybe because of the wise camera angles during important cutscenes.

Or maybe it's because of my age; I played a lot of games in my life, and I still remember when Planescape: Torment was an utterly breathtaking; beautyful game. Well, as I used to say, the graphics fly away, the content remains. I clearly see it's not carrying the graphical features of an up-to-date FPS, but at least it doesn't get boring after a half hour. :) This game (and RPGs in common) is a whole another scale. If that's why it has less polish, then: Thank God, it has lower res textures!

Yeah, the textures could be at a higher resolution. But when I didn't actually looked for the little ugly things, I always found the game gorgeous.

And just like oceloteyes said. Sometimes it feeled like playing a movie; Dragon Age of Rings or whatever you'd like to call it.

#567
WillyPete2171

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Mersonix wrote...

So, I purchased the PC version of the game, I went through the launcher, all settings are on max, AA is all the way up.  My framerate (with a 5850) is buttery smooth but the game still kind of looks like ass.  Now, before people begin flaming me saying that gameplay>graphics, yes you're right.  But, video games are a visual medium, and just as poor audio quality on a CD is a bad thing, bad graphics in a video game is a bad thing and can worsen the experience.

I'm not just here to complain.

Is there anything I could do to improve the visual fidelity?  Any .inis I can edit (like in the Unreal Engine 3).

It's a shame but the poor graphics are actually detracting from my gameplay experience.  It's fun, but it just looks really bad. 

Mass Effect looked spectacular, largely due to lighting and reflections, this game is dissapointing on the graphical front. 

Please don't flame.

Will the gfx get better throughout the game (the game took 4+ years to make)?



well, I just tried  reative24's HD mod and it rocks!  everything is much crisper.  i think this will change some people opion about the graphics

#568
Terwox_

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Try taking off the Crysis syndrome glasses before you play this game. It helps. Alternatively, download the HD textures mod which you can find on the project part off the site. Need I say more?

Having that said. I do wish DA would get DX 11 support just for the tessellation.alone

Modifié par Terwox_, 19 novembre 2009 - 03:05 .


#569
EncasedMeats

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I still like playing Akalabeth so yeah, these gfx look swell to me.

#570
Eradyn

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Having played games that tended to push the envelope in the graphics department...yeah, DA:O's graphics are definitely not something you go bragging about. But they're passable and the story's pretty darned good, so it's something I can overlook. And it does seem rather inconsistent at times...some things look pretty darn good, and other things look like they were scraping the barrel. I think it's about time I took a look at these player-made mods, though, because I do expect more when running maxed out settings and AA on a modern game.

Modifié par Eradyn, 19 novembre 2009 - 03:30 .


#571
LethalBlade

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EncasedMeats wrote...

I still like playing Akalabeth so yeah, these gfx look swell to me.


Exactly.

And, on the PC, if you zoom out all the way to the tactical view, the graphics look their best, IMO. Probably the way they were originally intended.

Modifié par LethalBlade, 19 novembre 2009 - 03:33 .


#572
4Aces

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Since I just found this, maybe the input of someone extremely familiar with all the textures in the game may help (PC version - but this appears to be a port of the console version anyway).



Let me start with some facts:



Fact 1) There are two texture packs that are used with PC games (and probably consoles too). They consist of a Core Texture pack that contains most of the general textures (furniture, walls, floor, etc.). This is about 3000 textures in total. Then there is a Medium/High Texture pack that fills in the rest of the textures for which your settings determine which pack is used. This is an additional 3,700 files (approximately).



Fact 2) Most of the people, armor, and weapons are 1024x1024 pixels or greater when using the High Texture setting and half that of when using Medium.



Fact 2) Approximately 2,600 textures in the core texture pack are only 256X256 pixels.



Fact 3) Every time you cut a texture in half, you reduce the amount of information in that texture by 4 (Height X Width). So, the 256^2 textures have 1/16th the information that 1024^2 do. A two size difference = 4 X 4.



As Andrew said a month ago (before disappearing from this thread - though I am sure he was told not to comment anymore), some of these 256^2 textures have 1024^2 normal maps. Since you are not all texture artists, you may not know that to create a Normal Map you start with a texture that is as large or larger, so that all the detail is there in your Normal. The base (called Diffuse) Texture is used to build the Normal Map. That means all the textures of proper size that built the full sized Normal Maps are sitting on the Bioware servers right now but are not being shared with us.



There is no system, whether PC or Console that requires 256^256. The only files that should ever use files this small are FX, LOD (think long distance features like houses, trees, etc. that should be a little blurry at distance), and small objects (utensils, cups, plates, etc.) and items that are very plain with no texture (but these are usually FX). So it is not a console vs PC thing.



I will hit you with two last facts and leave you to draw your own conclusions.



Fact 4) There is a well know memory hole bug that develops the further you are in the game's storyline (there are posts here and every other major forum about it).



Fact 5) I have been Beta Testing a HiRes version of the High Textures only (since I am waiting for the proper version of the core textures to be released) that is 2.5GB decompressed. There are more reports coming in of memory holes and missing textures until the program is shut down and then re-started (which indicates a memory leak).



Since my HiRes version of High Textures balances out the missing file size of the Core Texture pack (most should be 1024^2 based on the size of the mesh they are wrapped around), then this would have been quite a noticeable problem for everyone with less than 8GB of RAM. The math is not exact by any means but My HiRes Textures + Current Core Textures is pretty close to the system load that the Real Core Textures + Vanilla High Textures would be.



I think that they will release them when (or if they are like Bethesda - IF) they get the memory hole(s) fixed. Personally I would appreciate having them now with a caution that they are considered "Open Beta - use at your own risk" (aka Do no come complaining when you have to restart the game once an hour to clear the memory).



It has been over a month since they acknowledged the issue. Bioware, at the very least, release them as a mod tool for now. You will be able to absolve yourself of any culpability of the consequences.



P.S. No, it is not possible that they accidentally deleted them. I knew someone would ask, so I thought I would nip that while I am here. They back up more religiously than I do, and I have at least 4 copies of any mod in progress.



If you want specifics please PM me. I can respond publicly here, but will probably not get back for days (if even then). I am too busy trying to get HiRes working without it killing 4GB system near the end of the game. If you PM me, I get an email. and can respond much quicker, Cheers!


#573
fro7k

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Given how poorly optimized the engine is the game would probably barely run if the graphics were good.

#574
threepwood1300

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I dunno, guys. I'm a pretty hardcore PC gamer and I've been playing DA:O for a couple days now, but as a student of art I really appreciate the graphics.



The thing is, I don't think Bioware was going for realism, but rather it looks like they were imitating Medieval illustration. The Disney animators used the same stylized art direction when they made Sleeping Beauty back in 1959. Go back and take a look at that film and you'll realize that DA:O looks very similar, like a 3D representation of the same thing. When I looked down at the valley from Ostagar, the trees might look cardboard-y, but they look exactly like they'd been taken straight from that movie.



Granted, this simplistic storybook stylization might not be for everybody (think more Prince of Persia or Braid than Crysis), and it's no real excuse for low-res textures, but IMHO I think they achieved a better overall look than most cutting-edge games out there.

#575
MorseDenizen

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I wouldnt go so far as to say bad graphics, I admit the game doesn't look quite as good as I'd hoped, but, after completing it the other day, I will say this, the graphics/videos could have looked better and the cutscenes could have done without the glitch stutter.

I have a feeling they'll be putting in a lot of work to support the game, and will probably improve visuals, but only after they get the engine and some gameplay issues running better. Apart from some loading times in town transitions here and there and a few other little niggles it's a damn good game, for me its well worthy of the 9.5 GS rating and the toolset is a real boon.

People like 4Aces (FO3), Zylch000 (NWN2) and a other great modders are out there too who will work magic like they have with games in the past.

I'm actually holding off a second playthrough in order to get what DLC i can, pick up some patches and hopefully when its done 4Aces' Texture pack. NWN2, Oblivion and Fallout 3 became a much richer experience for me with the mods and this game should be no exception.

After 10 years playing Bioware games I have to say they blew my socks off with DA:O, I agree with threepwood1300, I appreciate almost all aspects of it, I know bugger all about art but I know what i like and barring what i prefer to call minor visual glitches, it actually looks really good. Just dont compare it to Crysis :)