Bad Graphics
#76
Posté 04 novembre 2009 - 06:18
#77
Posté 04 novembre 2009 - 06:26
textures only Blur in DOF conversations, every other time the environments are sharp and high rez
Honesty, if you see emissive type objects in the level like your tree stump, they are usually design objects. It is a limitation of the toolset, that any interactable obejcts do not get a lightmap/shadowmap pass, and thus stand out quite a bit (i,e any lootable box)
so in that respect the contrast is by design to draw the player to them.
In a game the size of dragon age, you will always have stuff seep through the cracks that are lower in quality than others. Some blurry textures will be blurry by choice simply due to time constraints, or biting the bullet on some quality, but if you are seeing the majority of your textures down rezzed, it is confusing.
Dragon Age is not a "eye candy" type of game, but if you are consistantly seeing muddy textures on the PC version, it says to me something might be wrong.
Modifié par Andrew Eric Knight, 04 novembre 2009 - 06:30 .
#78
Posté 04 novembre 2009 - 06:27
RomperStomper wrote...
this is looking more and more like a bug, maybe driver related. all the textrues ive seen are high rez and look great. but i also suspect some snobbery in here as well.
I mean you can see exact (as just an example of many others, it's not just one texture) in the image I link too...to me it's pretty bad. Maybe sometime in the last couple years I became a snob...I guess I can't rule that out.
Has anyone seen a better texture in that area in the noble dwarf origin story? I hope it is a bug so that hopefully it'll be a quick fix either from ATI or Bioware.
#79
Posté 04 novembre 2009 - 06:29
If an area is designed to be dark..I want to play it that way..not have it 5x brighter etc..
#80
Posté 04 novembre 2009 - 06:31
NewYears1978 wrote...
I agree with your above post...but I still hope you look into Frame-Buffer or can tell me anything about it. I thought it was supposed to make things look better..but it appears to be significantly better looking with it off. I have been playing and am much more please now...just wish I knew what it was SUPPOSED to look like....like how dark the area I am in is supposed to be, etc.
If an area is designed to be dark..I want to play it that way..not have it 5x brighter etc..
I've noticed all the same things you have with Frame Buffer off vs. on. No idea if this is how it is supposed to be though.
#81
Posté 04 novembre 2009 - 06:32
EDIT: Leave it to me to not notice that there's more than one page anymore
*sigh* The textures do look bad, but that's definately not an "intentional" bug, much like the one I had in Mass Effect with all NPC's. They'd all have really low-resolution clothes at times. Methinks getting a new graphics card is a good way for me to solve my issue then, if this is a model-persistant issue.
Modifié par Mordaedil, 04 novembre 2009 - 06:38 .
#82
Posté 04 novembre 2009 - 06:33
It's not what I expected and so far I don't think the voice acting fits some of the character's well, especially the dwarfs. But if all your use to is 2D gameplay then DA won't disappoint.I
#83
Posté 04 novembre 2009 - 06:35
And just a pet peeve ... did you all notice the King's Sword. I mean come on, all they did was scale up a long sword to be the size of a greatsword. The handle is waaay out of size it looks totally stupid and obviously something done in two seconds cause they needed a quick two-hander for him. I can't beleive the QA dept let all this crap pass. I mean he's the king for crying out loud you could at least have spent the time to make him his own sword.
epic fail
#84
Posté 04 novembre 2009 - 06:36
AcrylamideTic wrote...
RomperStomper wrote...
this is looking more and more like a bug, maybe driver related. all the textrues ive seen are high rez and look great. but i also suspect some snobbery in here as well.
I mean you can see exact (as just an example of many others, it's not just one texture) in the image I link too...to me it's pretty bad. Maybe sometime in the last couple years I became a snob...I guess I can't rule that out.
Has anyone seen a better texture in that area in the noble dwarf origin story? I hope it is a bug so that hopefully it'll be a quick fix either from ATI or Bioware.
I have an Nvidia card..just to throw that out there..so it wouldn't just be an ATI fix.
Try turning off frame-buffer in the graphics and play a few minutes..tell me if you think it looks significantly better.
In fact, anyone in here who agreed with me and the OP about textures, please try turning off Frame-Buffer effects and see if you think that improves the way things look a little?
Modifié par NewYears1978, 04 novembre 2009 - 06:37 .
#85
Posté 04 novembre 2009 - 06:39
Of course, I play games that have ASCII for the graphics. So graphics are the least concern to me.
#86
Posté 04 novembre 2009 - 06:40
#87
Posté 04 novembre 2009 - 06:43
*shrug*
Modifié par Kodixus, 04 novembre 2009 - 06:45 .
#88
Posté 04 novembre 2009 - 06:46
My PC copy of Dragon Age will arrive soon too, yay.
#89
Posté 04 novembre 2009 - 06:47
But one review did say the graphics improved later on (in the later developed areas). Maybe they will be right.
Not that it matters much to me though.
#90
Posté 04 novembre 2009 - 06:49
This is clearly the issue. When I turn it on and look into the sky, everything is bright white and you can see nothing else...turn it off and you can see clouds, the sun etc.
So I think frame-buffer is the issue for sure. Something that devs need to look into. It is overblooming and messing the appearance of EVERYTHING up quite a bit.
#91
Posté 04 novembre 2009 - 06:49
Editing this to throw in my specs here so people can see my gear is beyond what's needed to run this:
Windows rating is 5.9 and the game only requires 4.0
Component Details Subscore Base score
Processor Intel® Core2 Quad CPU Q9450 @ 2.66GHz 5.9 5.9
Determined by lowest subscore
Memory (RAM) 4.00 GB 5.9
Graphics NVIDIA GeForce GTX 260 5.9
Gaming graphics 2687 MB Total available graphics memory 5.9
Primary hard disk 158GB Free (466GB Total) 5.9
Windows Vista Home Premium
System
--------------------------------------------------------------------------------
Manufacturer MSI
Model MS-7380
Total amount of system memory 4.00 GB RAM
System type 64-bit operating system
Number of processor cores 4
Storage
--------------------------------------------------------------------------------
Total size of hard disk(s) 466 GB
Disk partition (C:) 158 GB Free (466 GB Total)
Media drive (D:) CD/DVD
Media drive (E:) CD/DVDCD/DVD
Graphics
--------------------------------------------------------------------------------
Display adapter type NVIDIA GeForce GTX 260
Total available graphics memory 2687 MB
Dedicated graphics memory 896 MB
Dedicated system memory 0 MB
Shared system memory 1791 MB
Display adapter driver version 8.15.11.9038
Primary monitor resolution 1680x1050
DirectX version DirectX 10
Network
--------------------------------------------------------------------------------
Network Adapter NVIDIA nForce Networking Controller
Network Adapter Realtek 8185 Extensible 802.11b/g Wireless Device
Network Adapter Microsoft Tun Miniport Adapter
Modifié par hannahb, 04 novembre 2009 - 06:58 .
#92
Posté 04 novembre 2009 - 06:51
I agree it looks better with the frame buffer turned off, darker. But the textures didn't get better, just aren't as bright anymore. I am now playing with frame buffer off.NewYears1978 wrote...
I have an Nvidia card..just to throw that out there..so it wouldn't just be an ATI fix.
Try turning off frame-buffer in the graphics and play a few minutes..tell me if you think it looks significantly better.
In fact, anyone in here who agreed with me and the OP about textures, please try turning off Frame-Buffer effects and see if you think that improves the way things look a little?
I wish I'd never noticed that first texture in the cave, now every new environment I enter I can't stop staring at the textures and grimacing. Don't get me wrong, I love this game so far and will play it to the end multiple times probably, it's not unplayable by any stretch of the imagination, it's just unfortunate and undesireable.
#93
Posté 04 novembre 2009 - 06:54
Left Pic ON - Right Pic OFF
http://img99.imagesh...ramebuffer2.jpg
#94
Posté 04 novembre 2009 - 06:55
AcrylamideTic wrote...
I agree it looks better with the frame buffer turned off, darker. But the textures didn't get better, just aren't as bright anymore. I am now playing with frame buffer off.NewYears1978 wrote...
I have an Nvidia card..just to throw that out there..so it wouldn't just be an ATI fix.
Try turning off frame-buffer in the graphics and play a few minutes..tell me if you think it looks significantly better.
In fact, anyone in here who agreed with me and the OP about textures, please try turning off Frame-Buffer effects and see if you think that improves the way things look a little?
I wish I'd never noticed that first texture in the cave, now every new environment I enter I can't stop staring at the textures and grimacing. Don't get me wrong, I love this game so far and will play it to the end multiple times probably, it's not unplayable by any stretch of the imagination, it's just unfortunate and undesireable.
Exact same with me. I was playing along and once I noticed a really bad one...I couldn't stop noticing the rest. Frame buffer off makes a big difference in that I think it makes the lighting correct which makes a lot of the game look better...still doesn't fix bad textures though.
#95
Posté 04 novembre 2009 - 06:57
But I'm gonna try to play as little as possible to wait for the plethora of mods to come to enhance my gaming experience for this epic!
#96
Posté 04 novembre 2009 - 06:59
http://a.imagehost.o...03224227269.jpg
#97
Posté 04 novembre 2009 - 07:00
#98
Posté 04 novembre 2009 - 07:03
But then again, it was easy to make a good looking game back then (outside of 3D)
#99
Posté 04 novembre 2009 - 07:03
#100
Posté 04 novembre 2009 - 07:04





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