Aller au contenu

Photo

Bad Graphics


578 réponses à ce sujet

#101
Rankith

Rankith
  • Members
  • 23 messages
maybe I just havent played graphic intensive games lately or something, but these graphics look really nice to me and im not quite on full high settings O.o

#102
Twitchmonkey

Twitchmonkey
  • Members
  • 2 149 messages

syklonis01 wrote...

It is not user error, it is not the video card..this game has low res texturing. Either they arent loading correctly or Bioware needs to tell us what settings to tweak to make them look better. I play maxed and forced everything high...Here is your **** screenshot...look at the wagon...ugly compared to everything else around it! This is just one example...

http://a.imagehost.o...03224227269.jpg


That looks like an issue where the normal/specular maps aren't loading. This sort of thing is common in many games, whether it's a matter of just wanting to cut down on load times and then add the higher-quality details after the graphics have been loaded or wanting to cut down on detail as you move farther away from an object to save system resources, this sort of thing is common. The maps should be loading shortly after you encounter the object though, ideally before you even recognize they aren't there, if texture quality is persisting at that level, there is definitely a problem, I'm not sure I've encountered anything at that low quality and I can't imagine that is intended.

#103
Direbrute

Direbrute
  • Members
  • 159 messages
Yeah, some of the textures are rather blurry... doesn't bother me that much. So far I'm pretty impressed with the game - DLC catastrophe aside.

#104
MrGOH

MrGOH
  • Members
  • 1 096 messages
The graphics are not that great because the game uses smaller textures to keep the installation size (and size-on-disc for the 360 version) down. Before the game was content-final, there were many screenshots of higher resolution (and sometimes markedly different) environmental textures. I don't mind too much, but it would be nice if Bioware released a higher-resolution texture pack so those of us with good graphics cards and HD space to spare could mkae the game prettier. In the end, I suppose modders will get the job done if Bioware doesn't, although we may have to wait for several months.

Edit: the reason this is a problem in DA:O is because there are just so darn many different textures used in the game, unlike smaller games that have fewer textures at higher resolution. At least, that's my theory.

Modifié par MrGOH, 04 novembre 2009 - 07:12 .


#105
Slimcharles

Slimcharles
  • Members
  • 44 messages
If Bioware already had made these "High res textures" I want them to release that as a patch for PC users that can run them. I don't give a **** about the Xbox or PS3 releases, I knew they were going to look awful anyway.

#106
hannahb

hannahb
  • Members
  • 92 messages
Tried turing off the frame buffer effects but NO that's not it.  And I have seen the wagon textures you are talking about and yes they are about as low res as you can get ... Im thinking there is no normal map for them?  I think maybe I am going to start blaming the shaders as poorly done or maybe even not done at all for parts of the environment so we are getting a what you see is what you get thing going on.   Andrew said that interactable objects where not getting an effects pass but the wagon is clearly not an interactable object and it is definitly not getting any special rendering ..

Once you go out into the wilds prepare to get a face full of this.

#107
Ub3r_

Ub3r_
  • Members
  • 159 messages
textures are a little on the low res side, however comparing it to oblivion made me laugh, texture level and poly counts etc, DA:O wins hands down, the only thing that made oblivion look any good was mass sprites and ridiculous levels of bloom

#108
Slimcharles

Slimcharles
  • Members
  • 44 messages
Also, why can't we individually choose which settings we want to use? What if I want DoF, but don't want bloom. Why is everything bundled into Frame Buffer effects?

#109
ElektroGuy

ElektroGuy
  • Members
  • 65 messages
Buffering off helps...but the textures are still bad.



These pics I'm seeing from the peeps here make me wanna guffaw some more...



Come on, BioWare...this isn't 1998. :P

#110
AcrylamideTic

AcrylamideTic
  • Members
  • 74 messages

Ub3r_ wrote...

textures are a little on the low res side, however comparing it to oblivion made me laugh, texture level and poly counts etc, DA:O wins hands down, the only thing that made oblivion look any good was mass sprites and ridiculous levels of bloom


Maybe you're right, it's been over a year since I played Oblivion, but with the high res texture pack it definitely looked better then this.

#111
NewYears1978

NewYears1978
  • Members
  • 894 messages

Twitchmonkey wrote...

syklonis01 wrote...

It is not user error, it is not the video card..this game has low res texturing. Either they arent loading correctly or Bioware needs to tell us what settings to tweak to make them look better. I play maxed and forced everything high...Here is your **** screenshot...look at the wagon...ugly compared to everything else around it! This is just one example...

http://a.imagehost.o...03224227269.jpg


That looks like an issue where the normal/specular maps aren't loading. This sort of thing is common in many games, whether it's a matter of just wanting to cut down on load times and then add the higher-quality details after the graphics have been loaded or wanting to cut down on detail as you move farther away from an object to save system resources, this sort of thing is common. The maps should be loading shortly after you encounter the object though, ideally before you even recognize they aren't there, if texture quality is persisting at that level, there is definitely a problem, I'm not sure I've encountered anything at that low quality and I can't imagine that is intended.


Have you not seen a wagon in game?  They ALL look like this, there is one in Lothering..and another inthe NPC camp that both look just like that..TERRIBLE.

On another note...
The funniest thing to me is the blood that poors from enemies when they die..it's a really bad texture... =)  Seeing as how blood is a huge DA theme you'd think they'd got that one right.  (I just killed my first dragon..and it had a huge blood spill..which looked..ok...but not great..hehe)
Still enjoying the game more with Frame-Buffer off...feeling a little better right now anyways. The ruins look nice.

 

#112
hannahb

hannahb
  • Members
  • 92 messages
And, I just want to say that i have no problem with the story BUT it really doesnt matter how good the story is when the props/environment/graphics are so poorly done.  You can do the greatest job ever of acting out the role of a wounded person but when you are doing it on top of a blob of pudding/jello that doesnt look a thing like blood you are just going to get laughed at. 

#113
Templ

Templ
  • Members
  • 75 messages
Whatever, I think the game looks great in motion.

#114
Slimcharles

Slimcharles
  • Members
  • 44 messages

SpaceAlex wrote...

Whatever, I think the game looks great in motion.


That's because you are simpleton.

#115
finc.loki

finc.loki
  • Members
  • 689 messages

Andrew Eric Knight wrote...

I will go to the area you posted in your screenshot and look at it tomorrow. It seems either people are saying everything looks great, or people eare saying some things are looking bad, leading me to think it's a user to user issue.

Maybe an issue of LOD's not up-rezzing for you...


Honestly I doubt there is anything wrong with his setup.

You showed the gaming site with comparison shots of PC and 360.

It has the same awful textures, you can clearly see it with the specific screen shot you provided yourself.

I mean come on the ropes holding the fences is painted on, it has no texture at all.

What bugs me personally even more is that this game seems to be extremely poorly optimized for having such low graphical detail.

A core 2 duo e8400 at 3GHZ with a 5870 graphics card producing 24 min and 37 average in  FPS , just points to extremely poor optimization.
When this game started production the core 2 duo didn't even exist, so one can really wonder how a game with graphics like this that is obviously 5 years old in comparison run so poorly.:o

I bet the game will be great and I will get it absolutely but ****.
CRYSIS runs at 37 FPS average on a machine I listed above. In fact it runs that way on MY maching which is a Core 2 duo E6600 at 2.4 GHZ and a 260ftx core 216 with 4 gig ram at 666mhz , one word WOW...<_<

Btw. I got the info from the site n4g that you listed yourself.

http://translate.goo...cWitec0-ogft7EA

Modifié par finc.loki, 04 novembre 2009 - 07:44 .


#116
After4ever

After4ever
  • Members
  • 2 messages
This game has probably the worst character, environment design and special effects I've seen in a while. The gameplay is good but visuals ruin the experience.

#117
Slimcharles

Slimcharles
  • Members
  • 44 messages
I have no idea what you are talking about performance wise. I run an E8400 and HD5850 8xAA and 16x AF and get 60-87 fps at any given time.

#118
Twitchmonkey

Twitchmonkey
  • Members
  • 2 149 messages

NewYears1978 wrote...
Have you not seen a wagon in game?  They ALL look like this, there is one in Lothering..and another inthe NPC camp that both look just like that..TERRIBLE.

On another note...
The funniest thing to me is the blood that poors from enemies when they die..it's a really bad texture... =)  Seeing as how blood is a huge DA theme you'd think they'd got that one right.  (I just killed my first dragon..and it had a huge blood spill..which looked..ok...but not great..hehe)
Still enjoying the game more with Frame-Buffer off...feeling a little better right now anyways. The ruins look nice.

 


I'm just saying this seems like a bug. Clearly the problem is the lack of any normal/specular map and I really doubt Bioware would look at that and say it looks acceptable. It needs to be fixed, but I don't think it was a choice to go with something of that quality, something is happening here to make that texture not load its maps properly.

#119
rasone77

rasone77
  • Members
  • 19 messages

Wissenschaft wrote...

Graphics terrible? Not even close. This in no way looks 10 years old. You know what looks over a decade old, Baldurs gate 2. Shsss, kids these days.....all spoiled brats *rollseyes*


A decade old is more Like Baldur's Gate 1. :) Thanks for making me smile.

#120
Aberration

Aberration
  • Members
  • 1 messages
I think to call the graphics terrible is disingenuous. They are not great, but they are good.

Modifié par Aberration, 04 novembre 2009 - 07:53 .


#121
finc.loki

finc.loki
  • Members
  • 689 messages

Slimcharles wrote...

I have no idea what you are talking about performance wise. I run an E8400 and HD5850 8xAA and 16x AF and get 60-87 fps at any given time.


Well that is great news, click on the link in my post and blame them for wrong information then.
They have it listed at running in 1680-1050 Resolution with 5870 and E8400 and getting 37 fps with everything max.

Perhaps you don't run 4 x anti-aliasing or that resolution etc?

I sincerely hope you're right cause I was worried that my comp couldn't handle this game at max.
I was thinking of holding out til April thats when I build a new high end comp.

I like to say I hope some ambitious modder comes out with a nice texture pack like quarl did for Oblivion.

As I stands Dragon Age origins has the same level of graphics as vanilla Oblivion released 4 years or more ago.
The characters are much better looking though so that's good.


I want to clarify that I'm not complaining at the game as a whole cause I believe it could be one of the best ever.
But graphically I would have wanted more and I hate the stupid talk some people say that gameplay is more important.
It is a retarded remark cause one doesn't exclude the other. You CAN have BOTH.....

Take a look at the firewood stack in both the 360 and PC version, 360 is apprehensive and PC isn't much better.
Games like Half life 1 had that type of texture, it is downright appaling.

(If the BBCode doesn't work just paste the link in your browser.)

[img]http://translate.googleusercontent.com/translate_c?hl=de&sl=de&tl=en&u=http://www.pcgames.de/aid,698746/Dragon-Age-Origins-Xbox-360-und-PC-im-Grafikvergleich-PC-gewinnt-haushoch/PC/Special/%3Fmenu%3Dbrowser%26mode%3Dnormal%26browsersize%3Dfullscreen%26article_id%3D698746%26entity_id%3D-1%26image_id%3D1216169%26page%3D1%26order%3D&prev=hp&rurl=translate.google.de&usg=ALkJrhhPd8nTaB117yg0KrVqArir09iQfQ#top[/img]

Modifié par finc.loki, 04 novembre 2009 - 08:09 .


#122
Lightmgl

Lightmgl
  • Members
  • 8 messages
Yeah the problem isn't necessarily that the graphics are bad but they are very inconsistent. This is especially visible when you see high detailed character models against low detailed walls. Its very clear which areas they spent the time doing high quality textures for too. Some areas just look like garbage compared to others.



The bad textures stand out because they look like they really are from 10 years ago. Some of the walls and fences in the game just look flat, blurry, and ugly.

#123
AcrylamideTic

AcrylamideTic
  • Members
  • 74 messages

rasone77 wrote...

Wissenschaft wrote...

Graphics terrible? Not even close. This in no way looks 10 years old. You know what looks over a decade old, Baldurs gate 2. Shsss, kids these days.....all spoiled brats *rollseyes*


A decade old is more Like Baldur's Gate 1. :) Thanks for making me smile.


Half Life 1 came out in...1998. 11 years ago. Some of the textures that have been clearly illustrated in screen shots look like they're right out of half life 1. Did you see the wagon?!?

#124
Guest_MogwaiX_*

Guest_MogwaiX_*
  • Guests

Slimcharles wrote...

SpaceAlex wrote...

Whatever, I think the game looks great in motion.


That's because you are simpleton.


And you have absolutely no manners.

:whistle:

Well... I'm still waiting for my CE. I have never expected this game to LOOK great. And comparing this game to oblivion (which btw. has a very different engine) is rediculous.

#125
Kordesh

Kordesh
  • Members
  • 31 messages
Honestly, I don't see an issue with the graphics. They're not Crysis, but then again for something that was originally designed to be played in the old school iso view I didn't expect much at the zoom level that was added in later, but even then they're still fair enough. Also keep in mind the final version of the game has essentially been sat on for around six months thanks to EAs marketing team so we're looking at something designed for the average system almost a year ago.

Still, the amount of nitpick about this is hilarious, especially the post about how "the story means nothing if the graphics suck" about an RPG...