sjpelkessjpeler wrote...
Party banter is a thing that differentiates DA from other RPG in a simular setting. It's one of the reasons why I like the franchise.
I often stopped to just listen to the going on conversation between companions in DAO and DA2. Made several laps in town just so I might trigger one even.
Only question in this is, am wondering if it's possible to get the conversations to stop if the party gets into battle during them..Had that happen several times..the conversation went on (fellt weird to be honest). In other words; timing when they are triggered and a fight starts.
IN DA:O the banter always stopped each time an ambient sound started. It`s was so annoying. They changed it so that does not happens anymore. in DA:O banter only started when you walked on 'trigger' from a fresh loading. I noticed it very quickly and it`s annoyed me. A lot of folk complained about it . Some trigger were really far apart and you could miss on very funny banter if you were cut because a dog barked and cut the conversation.
So I think that why they added place for banter to happens in more appropriate place. Another thing I hated in DA:O it`s how you could unlock every dialogue very soon in the game with gift spamming and knowing what to answer. So you just ended up min/maxing conversation and it`s felt very shallow.
For instance each time I failed a conversation I reloaded. I think DA2 was much more improved on dialogue and banter between you and the companions.
Modifié par Suprez30, 05 octobre 2012 - 05:08 .