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Decompiling Retaliation(DLC spoilers)


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#376
Melgrimm

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GaryMaple wrote...

 Deal with it; the game, the movie, the theme park


Are these pics legit?  What's the source?

#377
Spinotech

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GaryMaple wrote...

 Deal with it; the game, the movie, the theme park


I don't like how the tech armor looks on the Asari Sentinel picture.  I think Barrier would look better.

#378
CmdrPwn

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tictactucrac wrote...

TrveOmegaSlayer wrote...

If we remove the Volus we have 12 kits, and 12 is multiple of 6.
*hopes*

I suck your c*ck if you're right. <3


You're so desparate to not have Volus in the game that you'd suck the dev's c*ck for them to not put it in?  Also Chris Priestly confirmed that there are 16 kits total being added.

Modifié par Cdr. Pwn, 05 octobre 2012 - 06:36 .


#379
N7Kopper

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Cdr. Pwn wrote...

tictactucrac wrote...

TrveOmegaSlayer wrote...

If we remove the Volus we have 12 kits, and 12 is multiple of 6.
*hopes*

I suck your c*ck if you're right. <3


You're so desparate to not have Volus in the game that you'd suck the dev's c*ck for them to not put it in?  Also Chris Priestly confirmed that there are 16 kits total being added.

Just goes to show that the writers and devs know far more about lore than the people who are "engrossed in and by it"
There are volus troopers, people. They do exist! Same with Collectors in ME3.

#380
vinwarrior

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Turian: Ok team lets move out, here's that weapon you-- Hey What? Where are you? (He looks around as the gun flys out of his hand into the little volus below him's hand, they charge into an Atlas)

Turian: Dear God, I have to keep THEM alive! I SURRENDER!!

#381
Lives Must Die

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Phasic Rounds
http://na.llnet.biow...ower_Phasic.png

Polonium Roungs
http://na.llnet.biow...er_Polonium.png

This is awesome! I've been wanting Poison rounds! I hope that's what the Polonium ones are!

Modifié par Lives Must Die, 05 octobre 2012 - 07:59 .


#382
NM_Che56

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I just peed

#383
DullahansXMark

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Quarian Minigun?

#384
llandwynwyn

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Lives Must Die wrote...

Polonium Roungs
http://na.llnet.biow...er_Polonium.png

This is awesome! I've been wanting Poison rounds! I hope that's what the Polonium ones are!


I'm so glad it's back in the game, polonium rounds was one of my favorites from ME1. :lol:

#385
Guest_lightsnow13_*

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Well, more asari. Infiltrator and sentinel.. Goodness, BW sure do love their Asari.

Sidenote: BW should really implement all these ability changes/weapons into SP.

#386
Ziegrif

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Lives Must Die wrote...

Phasic Rounds
http://na.llnet.biow...ower_Phasic.png

Polonium Roungs
http://na.llnet.biow...er_Polonium.png

This is awesome! I've been wanting Poison rounds! I hope that's what the Polonium ones are!


OH YEAH!! TAKE IT TO THE BIG DADDY!!

I am SO looking forward to poisoning my enemies and watching them squirm as the arcenic corrodes their insides. <3

#387
LeandroBraz

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PrimoMexicano wrote...

Nissun wrote...

Rudest wrote...

IndigoVitare wrote...

Asari Infiltrator?

God no, god please no. Asari are codex-required to be biotics. An Asari Sniper is a Vanguard, they don't NEED to be Infiltrators.

Collectors are ok. Female Krogan are unlikely, but I suppose it could work. But Asari Infiltrators are just too far.


An Asari Biotic with a tactical cloaking device is unbelivable to you? They are perhaps the most sceintifically advanced councel race after all. If they can operate an omni-tool, they can operate a cloaking device lol.


That's not the point. The point is that, since ME1, infiltrators were a mix of combat powers and tech powers. A biotic infiltrator would be tech, combat AND biotics, and is just no. No. Too dumb. But hey, if we're getting volus, then a biotic infiltrator is just another sign of how little f*cks they give! :happy:


I dont see a probelm with an infiltrators with biotics. In my SP playthrough my Infiltrator shepard knew Reave, the best biotic power in SP, so why couldn't an asari whose centuries older not know how to use an omni tool?



Thane is a Biotic infiltrator. I like the ME1 concept of classes, but the fact is that ME2 already started to mix things up with the squad powers. ME1 you can tell exactly which character is from which class, but ME2? You start to get guys like Thane.

 The fact is that ME2 changed the way classes work. Infiltrators normally are combat+tech, but their real main signature now is tactical cloak and sniper bonuses. Plus, I think we get Asari snipers on the war assets on SP (not sure), so why not seeing them on MP?

#388
Cyonan

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LeandroBraz wrote...
Thane is a Biotic infiltrator. I like the ME1 concept of classes, but the fact is that ME2 already started to mix things up with the squad powers. ME1 you can tell exactly which character is from which class, but ME2? You start to get guys like Thane.

 The fact is that ME2 changed the way classes work. Infiltrators normally are combat+tech, but their real main signature now is tactical cloak and sniper bonuses. Plus, I think we get Asari snipers on the war assets on SP (not sure), so why not seeing them on MP?


ME2 never actually labelled Thane as an Infiltrator, he just used a sniper rifle.

#389
Rudest

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Polonium was always my favorite >.> omgz is it really back?!

#390
Lives Must Die

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Rudest wrote...

Polonium was always my favorite >.> omgz is it really back?!


I hope so... but it doesn't seem to match up with what they announced with Drill, Explosive and Phasic. The only thing it could be is Drill...? I have no idea. Unless they are planning for even more? I though it was a little out of place, but the picture is there. I sure hope it's there. They have named the items other things, as people have stated before (like Thor for the Arc Pistol).

#391
Chala

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Rudest wrote...

Polonium was always my favorite >.> omgz is it really back?!

I'm with you, this is my fav ammo type and I'm very happy to see it coming back.

#392
ntrisley

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N7Kopper wrote...
Just goes to show that the writers and devs know far more about lore than the people who are "engrossed in and by it"
There are volus troopers, people. They do exist! Same with Collectors in ME3.

Actually, the deal with Collectors is substantially different.

My own take on it (which I'm big enough to admit is my own opinion) was that the Collectors were being held back from the battlefield proper since there is no feasible way for the Reapers to replenish the fallen Collectors. People have been pointing at the "Miracle at Palaven" entry as proof positive since day one that Collectors were still around in ME3.

That's not what the debate has been about. The debate has, almost always, been about "Are Collectors still a numerous enough threat to be considered for their own faction?".  Every time I have gotten involved in said debate I've maintained the position that if Collectors came out in MP, the most sensible thing would be for them to be a "Replacement Reaper" faction--i.e. Collector Assassins taking the place of Marauders, Harbinger taking the place of Banshees, Scions and Abominations replacing Ravagers and Husks, and a toned down version of the Praetorian replacing the Brute.

Volus "troopers" though are a different story entirely. Everything we know about them--including from the Volus themselves--has pointed towards them being utterly and completely unsuited to ground combat. It's part of why the Volus and Turians are so intertwined in the Turian Hierarchy. The Volus require the Turians to protect their citizenry outside of their homeworld and worlds which are suited for the Volus themselves to inhabit.
The Turians rely on the Volus for manufacturing, trade, and (in my opinion) relying upon them heavily for resource gathering--of which some of the most valuable worlds would almost inevitably be perfect for Volus habitation.

We know that the Volus are not afraid to commit themselves to combat. That's not what's up for debate. What's up for debate is "is it really sensible?" that we're potentially getting not just one--which in my opinion is stretching it-- but four Volus characters who from the datamined appearance are wearing the same civilian suits as any other Volus character we've met in the course of the game who go out of their way to avoid combat saying they'd light up like a fireworks display.

Having the Volus appear in MP as a replacement for the "Drone" in Escort missions? That would have been fine.
Having the Volus appear in MP with some kind of real reasoning behind it? That'd be fine too.

But as it stands, it's out of nowhere. It's not even like the Vorcha, who we know are willing to fight for fighting's sake and have been rudimentarily trained by the Quarian Migrant Fleet Marines into small scale unit operations (notably: what our "N7 Teams" that we play as in MP are doing). It's like if they were to suddenly have a Hanar toting a nuclear bomb as a playable character.

#393
InTheZone

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Weren't there gonna be more Turians?

#394
Lives Must Die

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El_Chala_Legalizado wrote...

Rudest wrote...

Polonium was always my favorite >.> omgz is it really back?!

I'm with you, this is my fav ammo type and I'm very happy to see it coming back.


Like I said before... there's just a picture for it with the title, but it doesn't seem to match up with anything else that Bioware said was coming in the DLC? Maybe it's another extra, or maybe an idea that got flushed before things got finalized. Who knows.. it would be sweet if it were in though. I've been wanting poison rounds since ME1.

#395
RiouHotaru

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ntrisley wrote...

N7Kopper wrote...
Just goes to show that the writers and devs know far more about lore than the people who are "engrossed in and by it"
There are volus troopers, people. They do exist! Same with Collectors in ME3.

Actually, the deal with Collectors is substantially different.

My own take on it (which I'm big enough to admit is my own opinion) was that the Collectors were being held back from the battlefield proper since there is no feasible way for the Reapers to replenish the fallen Collectors. People have been pointing at the "Miracle at Palaven" entry as proof positive since day one that Collectors were still around in ME3.

That's not what the debate has been about. The debate has, almost always, been about "Are Collectors still a numerous enough threat to be considered for their own faction?".  Every time I have gotten involved in said debate I've maintained the position that if Collectors came out in MP, the most sensible thing would be for them to be a "Replacement Reaper" faction--i.e. Collector Assassins taking the place of Marauders, Harbinger taking the place of Banshees, Scions and Abominations replacing Ravagers and Husks, and a toned down version of the Praetorian replacing the Brute.

Volus "troopers" though are a different story entirely. Everything we know about them--including from the Volus themselves--has pointed towards them being utterly and completely unsuited to ground combat. It's part of why the Volus and Turians are so intertwined in the Turian Hierarchy. The Volus require the Turians to protect their citizenry outside of their homeworld and worlds which are suited for the Volus themselves to inhabit.
The Turians rely on the Volus for manufacturing, trade, and (in my opinion) relying upon them heavily for resource gathering--of which some of the most valuable worlds would almost inevitably be perfect for Volus habitation.

We know that the Volus are not afraid to commit themselves to combat. That's not what's up for debate. What's up for debate is "is it really sensible?" that we're potentially getting not just one--which in my opinion is stretching it-- but four Volus characters who from the datamined appearance are wearing the same civilian suits as any other Volus character we've met in the course of the game who go out of their way to avoid combat saying they'd light up like a fireworks display.

Having the Volus appear in MP as a replacement for the "Drone" in Escort missions? That would have been fine.
Having the Volus appear in MP with some kind of real reasoning behind it? That'd be fine too.

But as it stands, it's out of nowhere. It's not even like the Vorcha, who we know are willing to fight for fighting's sake and have been rudimentarily trained by the Quarian Migrant Fleet Marines into small scale unit operations (notably: what our "N7 Teams" that we play as in MP are doing). It's like if they were to suddenly have a Hanar toting a nuclear bomb as a playable character.


This.  The Collectors being in the game has some basis in lore.  But until we get some kind of official confirmation, don't take the datamine as Word of God.  There were plenty of datamined entries regarding Leviathan which never got used when the DLC came out, including dialog lines and conversation choices.  The datamine is content without context.

#396
ntrisley

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InTheZone wrote...

Weren't there gonna be more Turians?

There's 3.
"Saboteur"--which could be an Engineer or Vanguard.
"Ghost"--the Infiltrator.
"Hazard"--the new Soldier.

#397
Chala

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Lives Must Die wrote...

El_Chala_Legalizado wrote...

Rudest wrote...

Polonium was always my favorite >.> omgz is it really back?!

I'm with you, this is my fav ammo type and I'm very happy to see it coming back.


Like I said before... there's just a picture for it with the title, but it doesn't seem to match up with anything else that Bioware said was coming in the DLC? Maybe it's another extra, or maybe an idea that got flushed before things got finalized. Who knows.. it would be sweet if it were in though. I've been wanting poison rounds since ME1.

Well, they will be releasing stuff over time, so maybe they'll release this ammo later or they just haven't announced it and decided to keep it as surprise.

#398
Raging_Pulse

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ntrisley wrote...

There's 3.
"Saboteur"--which could be an Engineer or Vanguard.
"Ghost"--the Infiltrator.
"Havoc"--the new Soldier.


Fixed ;)

#399
UGA Fenix

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OneTrueShot wrote...


Cyonan


Are the Adas Rifle, Bloodpack Punisher SMG, Executioner Pistol and Venom Shotgun mentioned anywhere?

maybe you were not paying attention, the retaliation post said only the collector assault rifle, collector smg, and the collector sniper rifle. 

This is from chris priestly



Three new weapons


Collector Assault Rifle

Collector Sniper Rifle

Collector SMG[/list]I rest my case.

#400
LeandroBraz

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Cyonan wrote...

LeandroBraz wrote...
Thane is a Biotic infiltrator. I like the ME1 concept of classes, but the fact is that ME2 already started to mix things up with the squad powers. ME1 you can tell exactly which character is from which class, but ME2? You start to get guys like Thane.

 The fact is that ME2 changed the way classes work. Infiltrators normally are combat+tech, but their real main signature now is tactical cloak and sniper bonuses. Plus, I think we get Asari snipers on the war assets on SP (not sure), so why not seeing them on MP?


ME2 never actually labelled Thane as an Infiltrator, he just used a sniper rifle.


They didn't labored any squad on ME2, but ME1 you can tell by the squad screen which class they are, so I will assume that every squad on the trilogy belong to a class (you even saw developers saying that Ash and James are from soldier class). If you think by ME1 standards, he is a vanguard, since he have combat+biotic. But ME2 added unique powers as signature for each class, so by ME2 standards, he can't be a vanguard, since he lacks charge. Then you have the weapon signature, each class have bonuses for one kind of weapon (or is locked to it on ME2). Thane have a sniper, so if you only consider weapon specialization, Thane is a Infiltrator

 The facts are, ME1 class division is now mixed with other concept, so Bioware don't need to be locked to this concept. Combat+Tech = Infiltrator is a good base to start developing a new char, but it is not a rule anymore. You can have a Biotic infiltrator.

 The best example of this changes is the Sentinel. Sentinel was a mix of biotic+tech, them he got Tech armor on ME2, and become some kind of Vanguard, a close combat, resistent guy. That's why we got the Paladin, that lack biotics, he is based on ME2 concept, close combat+ resistence (even lacking tech armor, which was replaced by the shield).