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Invent New Weapons for Mass Effect 3


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#26
SAmaster01

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The Spike Rifle

Race: Krogan

Description: An old hunting weapon that has doubled as a weapon of war for centuries, the 'Spike Rifle' as it suggests, fires a large spike, originally made from bone, and several other materials, the ammo of choice is a treated metal made by clan Wraith that gives the Spike rifle it's edge.

Spikes that are fired typically impale themselves on the victim, limiting mobility, but Clan Wraith's spikes are laced with a remote detonated explosive that is activated by a secondary trigger, causing massive wounds if not outright killing the opponent.

As part of a bargain with Clan Urdnot, Clan Wraith revealed the secrets of their ammunition in return for a higher position within the unified Krogan society the Reaper war has brought about. Clan Urdnot then released the plans for this ammuntion, along with the spike rifle to Volus Manufactures, along with the words 'try to aim at the bad guys, and not at your feet'.

class: Battle Rifle
Fire-Type: Semi-Automatic
Accuracy: High
Range: Medium
Recoil: Moderate-High
Weight: Heavy
Magazine: 8

I know Mass Effect 3 doesn't have secondary triggers, but if they did do this, maybe it could be a delayed timer, or perhaps they all explode when you reload the weapon.

#27
Abraham_uk

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SAmaster01 wrote...

The Spike Rifle

Race: Krogan

Description: An old hunting weapon that has doubled as a weapon of war for centuries, the 'Spike Rifle' as it suggests, fires a large spike, originally made from bone, and several other materials, the ammo of choice is a treated metal made by clan Wraith that gives the Spike rifle it's edge.

Spikes that are fired typically impale themselves on the victim, limiting mobility, but Clan Wraith's spikes are laced with a remote detonated explosive that is activated by a secondary trigger, causing massive wounds if not outright killing the opponent.

As part of a bargain with Clan Urdnot, Clan Wraith revealed the secrets of their ammunition in return for a higher position within the unified Krogan society the Reaper war has brought about. Clan Urdnot then released the plans for this ammuntion, along with the spike rifle to Volus Manufactures, along with the words 'try to aim at the bad guys, and not at your feet'.

class: Battle Rifle
Fire-Type: Semi-Automatic
Accuracy: High
Range: Medium
Recoil: Moderate-High
Weight: Heavy
Magazine: 8

I know Mass Effect 3 doesn't have secondary triggers, but if they did do this, maybe it could be a delayed timer, or perhaps they all explode when you reload the weapon.



There is no stopping you is there.
WHICH IS GOOD!!!!! I don't want you to stop!

Keep up the good work!Image IPB


If you want remote charge. First tap of the fire button, fires the explosive spike ball.
The second tap of the fire button detonates it.


Or if that mechanism disrupts your intended "semi-automatic" shooting, then you could have those little spikes as timed mines like the scorpion.

Modifié par Abraham_uk, 05 octobre 2012 - 12:21 .


#28
SAmaster01

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I'm starting to run out a little for guns, but I still have some ideas for weapons, old-school weapons.

One thing I like, and you may have noticed from my description, is trying to find the culture, and mode of thought from the weapon design from the species who designed it.

Sam could be said from melee-weapons, or unarmed combat techniques, if you actually saw that, and everybody didn't use just Omni-Blades, so here's a little from my head-cannon if you don't mind.

Humans: Traditional boxing and wrestling moves for one-on-one, and a quick and dirty knife.

Turians: Unarmed tactics would probably focus on the use of their talons, though it might be considered dirty fighting, it can still be refined. They would definitely carry knives on their person, standard issue, and I'd love to see them kitted out with Bayonets. And I have a totally badass image in my mind of a Spec. Ops Turian who has a pair of shortswords on his back, except the swords aren't pointed, so their like rectangles of death.

Salarians- A multitude of kung-fu skills I can imagine, meant to maximise their advantages of speed, flexibility, and small frame against the larger races out there. It is impossible for me to not imagine that in those plastic gauntlets they were are Hidden Blades, like in AC, mostly like the Hunter from the ACB MP.

Asari- Since Asari are huntresses, and ambush hunters at that, I imagine them with a compact tomahawk that folds up like their guns, and a compound bow, like from Crysis 3 that does the same thing. The image I have is of an Asari running, and leaping, with her tomahawk in hand as she pounces on some poor husk.

Should I keep going?

#29
Abraham_uk

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Should you keep going?

Think about it this way.
This thread is basically Oliver Twist.
It keeps begging for more.

I love your little ideas for hand to hand skills. Melee abilities sound awesome.


I wonder what the other BSN members are going to contribute...

#30
SAmaster01

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There is no need for others. I can do this alone. YAAAH!

I'm tired.

Screw it.

Batarians- I love the current melee, maybe something like a power glove from Fallout 3? That would be hilarious. Actually probably just a bladed gauntlet would work, though I also have an immage of a Batarian with a million knives on his armor, maybe a pair of knives he just goes stabby-stabby with. Or, he uses unarmed techniques that incorporate a lot of submission techniques, except that when he uses it with the blade armor on, they die. Imagine a Batarian grabbing a husk, and kneeing him in the face with an knee bayonet.

Vorcha- Also claws, but no refinement or style like the Turians, just pure mauling. Maybe they could have a knife tied to their forearm like a hidden blade, or mayhaps Shredder-like claws.

Drell- They probably have a wide variety of martial arts to chose from, but imagine a focused kill-cam version of it, where you see them punching a husk in the stomach, breaking it's ribs, before snapping it's neck, Thane-style. Weapons I could see more non-lethal versions, such as a police-baton type weapon, or... nunchucks! Just thought of that. If they had a knife, I imagine something like a diving knife used on Kahje, one with the holes in the middle.

Quarians- We know they use knives, Tali has one, she should use it. However, I don't see them bothering to make high-quality melee-weapons on the Flotilla. Although, I can see a taser built-in to the palm of their suit.

Next I'm thinking of adding in Husk types, or special forces that are also part of my personal head-cannon.

#31
AnimaMachinae

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Shotgun: Phasic Disperser


Lore Description:

The Phasic Disperser is a weapon based of the main cannon of the feared Geth Dreadnought after salvaging efforts from Geth and Quarian teams were dispatched. The weapon utilizes a miniaturized version of the cannon of the Dreadnought but instead of concentrating it into a single shot, the shotun was modified to disperse the phasic shells over a wider radius with a significant amount of force rivaling an adepts telekinetic abilities. However, it may also concentrate the shot but at the expense of half the heat clip.

The Geth Armoury worked with the Quarian fleet to mass produce this weapon and develop other armaments suitable for co-species warfare. After rigorous testing the Geth Armoury concluded that the shotgun should be deployed alongside the Icarus-class Shock Trooper to greater effectiveness.

Weapon Description: Highly accurate gun that continuously fires 7 pellets of phasic rounds within a radius akin to the claymore.. The weapon is also designed to work in tandem with Icarus-class shock trooper tech where firing it on the ground before impact results in a greater radius of the Geth's jumppack augmentations be it the "Shock" or "Awe" systems. The gun maybe charged to fire a single shot whilst weaker than the javelin is capable of penetrating shields.

Fire Type: Semi-automatic
Damage Per Shot: 300 at rank 1. 600 at rank 10. Concentrated shot: 375 ar Rank 1. 750 at Rank 10
Accuracy: Highly accurate up to 30 metres onwards but dispersion of phasic shells results in minimal damage.
Rounds in magazine: 6
Rounds as spare: 24
Mods such as incendiary or disruptor rounds may augment the jumppack abilities of the Icarus-class Shock Trooper
Weight: Slightly less than a Claymore.

Modifié par AnimaMachinae, 05 octobre 2012 - 12:57 .


#32
SAmaster01

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 Personal Reaper Army Head-Cannon

Husks - 4 Categories

Horde class - Also referred to as the Zombie class, these are weaponless husks who attack via melee, they are the cannon fodder, and focus mostly on victory through sheer numbers.

-The Husk - This is a simple convert who was placed on a Dragons tooth, they comprise the bulk of the horde class they are made from: Humans (M + F), Salarians, Batarians, Asari (same model as Human F, different color), Vorcha

-The Abomonation - Also referred to as a martyr, the abomination is a Husk fitted with explosives that can activated at the Husks determination, charging headlong into enemy fire. Humans, Batarians

-The Reaver- A Turian husk, these ravenous beasts who run on all fours are fast creatures who run across the battlefield, pouncing on soldiers, and tearing at them with claws and teeth before going onto their next victim.

-The Wisp- The Union of two Salarians, these assassin styled husks are equipped with a gruesome blade made of bone and metal, and a cloaking device that lets them vanish. They have two head, one facing forward, one facing back, making it impossible to surprise these ambush predators. They appear one moment on the battlefield to impale a soldier, and dissapear the next.

Soldier class - Husks who have weapon systems intergrated into their bodies, these Husks are the foot soldiers, and comprise of the bulk of the ground forces.

-The Cannibal - A combination of two Batarians, they devour the fallen to regenerate health and armor. They have an Assault Carbine fitted into one arm, while a second hand portrudes from the arm and operates it. The other two hands are used to manipulate objects, and hold on to other things.

-The Scion - A combination of Five Humans, it stands tall, an armored Giant, it has a pulse cannon implanted into it's arm that routes out opponents from cover.

-The Wight- The crossbreed of a Batarian and a Human, the wight is a medium class fighter equipped with an assault rifle on it's right arm, it is an armored fighter that comprises of a large amount of the Soldier class.

-The Ghost- A Salarian whose body has been converted into a weapons system, it has been implanted with claws on it's joints so as to scale heights while searching for an apporpriate snipers nest, often striking down squad commanders in front of their squads for maximum psychological threats.

Support class - Husks who don't fight with numbers, but instead provide support to other ground troops.

The Banshee - the Husk from an Asari with an Ardat-Yakshi gene, these giants, despite thier appearance, take large ammounts of firepower to bring down, they use heavy biotic powers to crush opposition, and their extended talons to disembowl whoever gets close.

The Hag - An asari who wasn't turned into either a normal husk, or a Banshee, the Hag walks slow, hunched over like a cripple, implanted with a Reaper device turning them into a living Barrier generator.

The Batterer- An Elcor who has been turned into a living weapon system, they are mobile weapon platforms, whose organs have been replaced witha variety of heavy artillery, anti-aircraft batteries, and mortars, they rain explosives on the battlefield, shoot down aircraft, and peirce the armor of tanks (basically replaces the lore-breaking Ravagers)

The Brute- A turian Krogan Hybrid, this heavily armored husk charges into the battlefield, crushing soldiers, and scattering thier formations for the soldier classes to pick off.

The Lich- The husk version of a single Krogan, these husks are implanted with the largest, heaviest, and deadliest of the Reapers handheld systems, and live up to the nature of an undead krogan due to their heavy armor and health, to a single soldier, these beasts are virtually unkillable.

Commondant class - Husks who are placed in positions of command, serving as squad leaders, while not as numerous, they make up for that in precision, and intelligence. They are implanted themselves with indoctrination devices that increase coordination amongst husks, and instill fear admidst soldiers, their bodies are frequently burned to prevent post-mortem indoctrination. It is these husks that Reapers will possess to increase combat ability.

The Maruader- A Turian turned into a husk, their throats grind with the sound of machines, they are shielded enemies who make effective use of cover and their assault rifles. They can buff the husks around them with armor plates.

The Vampire- A combination of three Humans, these Commandant class proceed more stealthily and slowly than their compatiats. That is until they strike. Similar to the cannibal, they feed on the dead, not only regenerating the health of themselves, but those around them. In combat, the Vampire employs fast, and precise strikes, meant to leave the opponent vulnerable.

The Revenant- A Turian-Human Crossbreed, the Revenant is the most deadly of the Commandant class, it is a tall, armored beast, with a human skull held in the mouth of a Turians, not only are they deadly shots, but effective melee fighters, and they guide the surrounding husks with disturbing effectiveness. They can buff husks with an assault bonus, making their weapons more powerful, and more accurate.

#33
Versus Omnibus

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Thanatos

Race: Reapers

Description: Recovered from a successful ambush on Collector forces, these unknown assault rifles appear to share a similar design to the Black Star, another Reaper designed weapon. Scans have shown these rifles fire a beam of molten metal at speeds close to those of the main cannons on the Reapers themselves. An interesting feature is that it will accept standard thermal clips, however the massive amount of heat generated by this weapon limits to firing once per clip. The large quanity of rifles recovered has been given out to hardened soldiers of the war, where the Reaper's own power will be used against them.

class: Particle Rifle
Fire-Type: Charged beam
Duration: 6 seconds
Accuracy: High
Range: Medium
Recoil: High
Weight: Heavy
Magazine: 1
Reload time: Extended
Capacity: 10

#34
SAmaster01

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The Gorgon

Race: Humans

Description: During Sheperds skirmishes amongst the Collectors, members of the Lazarus cell sent many of the weapons that they encountered to Cerberus' weapons lab.

One of particular interest was the Collector Beam Rifle, which was one of the most advanced weapons recovered. The Illusive Man commisioned a project to reverse engineer the rifle, and make it a staple amongst Collector Troops.

With a high enough budget, the Cerberus Cell succeeded the task, and christened their creation, the Gorgon. It is a common weapon seen in the hands of Cerberus' Centurions, suitable against all defenses, and all ranges.

class: Assault Rifle (Beam Rifle)
Fire-Type: Continuous
Accuracy: Precise
Range: Short-Medium-Long
Recoil: Minimal
Weight: Moderate-Heavy
Magazine: 120

#35
SAmaster01

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 Personal Reaper Army Head Cannon

The Reaper Ships-

I think the design for the reapers were based on ancient sea-life, likening deep space to a vast ocean, home to ancient sea-creatures that are older than we can comprehend. I like that, but they didn't really go far with it, considering their is only two different reaper models. So hear I am to save the day and fix everything!

The cockroach- This low, relatively small reaper sculttles low against the ground, the vibration of the ground announces it's arrival to the dread of the soldiers. Some exist to trasnport Husk armies across battlegrounds, other serve as slaughterhouses to melt down sentients, or convert them to Husks.

The Worm- These tunnelling, winding Reapers dig into the ground and jump out in the midst of battlefields much like the Tuchankan Thresher Maw. They rain down heavy aritillery, disrupt formations, and scatter reinforcements. Off the battlefield, the cut up major roads, isolating population centers, tunnel beneath military installations to weaken their structure, and destroy underground missile silos. Lastly, they implant indoctrination devices underneath the ground, along with other devices that serve unknown purposes. Their tunnels match many found across the galaxy that were once thought to belong to their former inhabitatnts.

Think like the worm decepticon in the last Transformers movie.

The Snail- These Reapers are moving fortress settle themselves in Reaper Territory, becoming living factories for weapons, indoctrination, conversion, or other such unkown purposes. While Reaper armor and shielding has proven vastly superior to what the Galaxy has to offer, the armored shell of this Reaper seems impossible to penetrate. Only limited success has been found with suicide bomers who fight their way into such armored beasts before detonating what is the equivelant of a suitcase-nuke.

The Crab- Esseintially Warships designed for Land, these massive Reapers stride the ground with two enormous cannons that vary to each reaper. Some are giant pulse cannons, others use lasers, or plasma, some have even been known to utilize sonic weaponry. A danger to any foot-solder, or armored vehicle, fire usually concentrated on these reapers during conflict.

The Scorpion- Some believe it to be a variation of the Crab, it holds an additional cannon in the form of a tail, but focuses on the air rather than the the ground, it is a hazard to any airman. It generally uses a beam weapon in it's tail, taking down entire wings, and anti-aircraft batteries in it's claws.

The Spider- These Reapers operate as large cannone, holding a very powerful weapon withing their shell, they set themselves as turrets, and corner all exits on Population centers, ensuring no-one leaves.

The Mantis- Thinner, nimbler Reapers, they are the watchdogs, and the scouts for the Reaper ships. The focus on ambush tactics, and generally attack warships when they are more preoccupied by larger class ships. When they can, they will latch on to an enemy ship, injecting a bording crew to kidnap the crew of the vessel to be converted, leaving a lifeless ship floating in the void.

The Squid- Soveriegn class Reaprs, they are the class most well suited to Space combat, being the size of a dreadnought, with enough firepower to go with it, it takes several warships, and lots of cunning for these Reapers to be shot down.

#36
Capt. Pancake

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I wouldn't know the specifics of it but:
What about a biotic weapon that takes biotic energy and amps it (similar to how a tazer works)
Fires from an arm like the balistic blades on the Baterian
Lights up like an omni tool but in biotic blue and a bit smaller
and really do like the Artimis idea by Phoenix535

#37
TheAshenPhoenix

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Capt. Pancake wrote...

I wouldn't know the specifics of it but:
What about a biotic weapon that takes biotic energy and amps it (similar to how a tazer works)
Fires from an arm like the balistic blades on the Baterian
Lights up like an omni tool but in biotic blue and a bit smaller
and really do like the Artimis idea by Phoenix535


:D thanks, if you'd be willing I could try and take your general concept and put it on paper, sounds right up my alley!

Modifié par Phoenix535, 05 octobre 2012 - 04:26 .


#38
TheAshenPhoenix

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Weapon: Cerburus Lash Gauntlets

Weapon type: heavy pistols

Damage: 2/10

Capacity 6/10 (clips size 6, spare 30)

firing rate: 8/10

Weight 4/10

Accuracy: 8/10

origin race/orginazation: Cerburus


Description: cutting edge tech developed in cerburus labrotries just before the Phoenix operatives defected and turned to the allaince. They use the same lash and Stasis technology that the Phoenix operative do, but on a much smaller scale. the gloves use powerful biotic amps that use thermal clips to automatically eject heat they build up. They create a powerful stasis lash upon activation, that is in turned used by the operative to hit the enemy, upon contact the lash freezes the enemy in place. and continues to do so, until the user release, at which point the target is then flung with a extreme mass lowering feild, creating the same effect as a lash would, on a much smaller scale with much less force. The user can keep the enemy in stasis until their thermal clips cannot sustain the amps huge power release, at which point the stasis dies and the user cannot lash the enemy in one direction. and the thermal clips are used rather qiuckly, so the user must know to be sparing with them.
The idea behind this for cerburus was that if they could use the gauntlets thier Phoenix operative's biotics would become extremly more powerful when assisted by the large amp an gauntlets, however when they realized that the amp was strong enough to generate a weak lash and stasis feild of its own it was immeditaly orderd by the illusive man to be shipped out to every phantom unit in Cerburus. However they never got the chance as the Phoenix adepts left quickly, taking all gauntlets with them, and any hope of re-discoverin lash and stasis tech by removing themselves.


Art: the gauntlets themselves look very steampunk, and are reminiscent of the power fist from the hit series "fallout". it is very mechanical looking and has a small opeing in the middle of the palm that shoots the lash. when using the lash the user quickly whips the lash in the enemies direction, and then must remain in place until they wish to break the stasis, at which point they fling backwrds, dragging the enemy along with them. the stasis can only be maintained for 3 seconds (lvl I.) and 6 seconds (level X). if the user wishes to lash, they must have at least 1 second worth of thermals left.

also @pancake, not my rendering of your idea, Though I suppose I did get  little inspiration from the biotic gauntlet idea

Modifié par Phoenix535, 05 octobre 2012 - 04:31 .


#39
aliasofall

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Weapon Ideas

T-3 Wasp Rifle

Weapon type- Assualt Rifle
Description- When reaper forces began to reach near horde sizes a new type of rifle was needed to combat the mass amount of Husks being thrown at forces.The original design had a noterity for accidently targeting allied forces and had a certain flair for those of the criminal intent. Originally of a Cerberus design this weapon had been secretly sold on the black market and eventually fell into the hands of the alliance military who found it could be improved upon further and improve its deadly friendly slaying tendecies. The final result the Type -3 Wasp rifle was born, the Wasp uses and advanced friend or foe identifier to allow pinpoint never missing shots. The way it works is that when zoomed onto an enemy target a targeting IFF is placed onto the enemy and or multilpe enemy targets. As these IFF are shot onto enemy targets they allow the wasps bullets to split mid flight using advnaced mass effect field redirection fields to split the multiple projectiles out. To avoid any unfortunate casualties from friendly fire the the IFF system will cause the projectiles to slow down and harmlessly bounce off the allied soldier.
Damage-N/A(More IFF tags that are attached to enemies the damage becomes more spread out)
Reload-Quick
Weight-Moderatley Heavy
Ammo Size- 250
Clip size-40 (Zoom mode only takes one round at each firing)
Recoil-Low
Range-Mid ranged


Geth Rail Cannon

Weapon Type-Sniper Rifle
Description- When the Geth called out for help for the reapers they recieved many new forms of technology and advancements in hardware resulted in the Rail Cannon. The Geth Infiltrators that were still following the directive to protect organics adopted the rail cannon into their aresenal and rely on its massive damage output to destroy heavy armor.The Rail Cannons targetting system uses a red light to line up the shot and then once the mark is made the rail cannon charges up and realeses the miniscule bit of titanium at hyper velocities to shred through flesh as easily as it melts armor. Although it has been adapted for use by organics it still has a tendency to break the arm of weaker organic species arms. The Rail Cannons other side effect is the release of Eezo vapor into the air which while harmless to Synthetics may cause organics to suffer Eezo radiation damage and possible brain damage.
Damage-High
Reload-Long
Weight-Heavy
Ammo size-12
Clip Size-1
Recoil-Incredibly high
Range-Extremely far


Levithan Augmented Phaeston or L.A.P. for short

Type-Assualt Rifle
Description- The L.A.P. was first put into action when the Leviathans requistioned through enthralled subjects over 2000 Phaestons. At first their was confusion as to the requistion due to limited resources but the Turian governmet with great reluctance and apprehension was abe to spare the weapons because afterall dead men cant use guns. The following months the L.A.P.s began to appear on the battlefield on Leviathan Thralls and as gifts to others who assited the Leviathans by allowing them to temperoraily use their body. Although the weapons originaly goal was to be a balanced weapon of stability and damage the L.A.P. instead evolved further from its parent model. The Levithans upgrade not only changed the scope the weapon has an organ of some kind in it that absorbs Biotics and empowers the L.A.P. to increase its combat efficency. Unfortunatly for alliance forces anytime a L.A.P. is in need of desperate repair or is forcibly attempted to reverse engineer any of its secrets the organ inside of it self destructs vaporizing the entire weapon and a 20 ft radius around the detanation point.
Damage-Low/ Mid
Reload-Quick
Weight-Medium
Ammo Size-300
Clip size-60
Recoil-Minimal
Range-Medium to Far

Enjoy feel free to critique

Modifié par aliasofall, 05 octobre 2012 - 06:48 .


#40
Abraham_uk

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Whilst I was sleeping last night, a wave of epicness entered this thread.

I'm so glad I started this thread.


Okay to anyone who has just enterd this thread.
If your reaction is "too long didn't read" you're missing out.
Take the time to read these epic posts.
Some of our BSN members have really taken the time to go OVERKILL here.

Would be a shame if these epic posts got ignored.

Modifié par Abraham_uk, 05 octobre 2012 - 09:22 .


#41
Abraham_uk

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aliasofall wrote...

T-3 Wasp Rifle

Weapon type- Assualt Rifle
Description- When reaper forces began to reach near horde sizes a new type of rifle was needed to combat the mass amount of Husks being thrown at forces.The original design had a noterity for accidently targeting allied forces and had a certain flair for those of the criminal intent. Originally of a Cerberus design this weapon had been secretly sold on the black market and eventually fell into the hands of the alliance military who found it could be improved upon further and improve its deadly friendly slaying tendecies. The final result the Type -3 Wasp rifle was born, the Wasp uses and advanced friend or foe identifier to allow pinpoint never missing shots. The way it works is that when zoomed onto an enemy target a targeting IFF is placed onto the enemy and or multilpe enemy targets. As these IFF are shot onto enemy targets they allow the wasps bullets to split mid flight using advnaced mass effect field redirection fields to split the multiple projectiles out. To avoid any unfortunate casualties from friendly fire the the IFF system will cause the projectiles to slow down and harmlessly bounce off the allied soldier.
Damage-N/A(More IFF tags that are attached to enemies the damage becomes more spread out)
Reload-Quick
Weight-Moderatley Heavy
Ammo Size- 250
Clip size-40 (Zoom mode only takes one round at each firing)
Recoil-Low
Range-Mid ranged



A weapon with a Reaper IFF. I love it.Image IPB

This is how your idea makes me feel



#42
Abraham_uk

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Carbal Devastator [Power Launcher]. (Assault Rifle with a shotgun barrel)

Appearance: Looks like a grenade launcher with a shotgun barrel at the bottom.

Lore: The power launcher was designed for soldiers who rely on biotic and tech powers. The Salarians wanted to create a weapon that would launch offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity) directly out of a weapon.

This weapon was first used against mercenaries, but soon found its way into the Turian military who wanted a weapon that could amplify the biotic abilities of the Turian Carbals. So a lot of work was done to work on damage amplifiers using internal calibrators.

But the Turians felt that the weapon being a power launcher alone wasn't good enough, because they were too vulnerable to attacks during power cool downs. So the Turian military devised a second firing barrel attached to a second trigger.


How the weapon works: The primary firing mechanism works as follows. Use an offensive power by pressing the relevant power button (as you normally would).

A series of amplifiers within the weapon boost the damage of the offensive powers.
This weapon works on offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity). You can even fire grenades out of this launcher (if your character has grenades amongst it's three powers.

This gun will not launch the following powers: Biotic Sphere, Tech Armour, Fortification, blade armour, defence matrix, barrier, adrenaline rush, marksman, devastator mode, geth hunter mode, tactical cloak, biotic charge and shadow strike.


The secondary firing mechanism works by pointing and shooting using the fire button. This secondary fire has limited ammo and is less powerful and accurate than other shotguns.



Weapon Information

Weight: Weighs slightly less than a revenant.

Power Damage: Powers launched out of the launcher gain a 20% damage bonus at rank 1. At rank 10 that is a 30% damage bonus. This can be further increased by weapon mods, ammo mods, other consumables and gear.

Power Cool downs: This weapon always adds 2 seconds of extra power cool down when powers are launched out of the power launcher.

Shotgun Barrel: Does less slightly less damage than a scemitar.
Ammo: Launching Powers does not use any ammo unless you are using grenades. However firing out of the shotgun barrel will use up ammo.
Clip Size: 2 munitions per clip.
Number of Clips: 3 clips.
Shotgun Range: 15 metres.
Power Launcher Range: 150 metres.
Shotgun Accuracy: Moderate
Power Launcher Accuracy: Depends on power used, but generally highly accurate.


Ammo mods: The unique feature about the power launcher is that ammo mods can affect all your powers.

Want a singularity that shocks enemies, disrupts shields and barriers and deals heavy damage to geth? Attach disruptor ammo to the launcher.
Want an overload that will deal damage to armour? Attach incendiary ammo to the launcher.
Want a biotic pull that can freeze enemies? Attach cryo ammo.
Want ballistic blades that can penetrate light cover? Attach armour piercing ammo.
Want a frag grenade that can both biotically prime and detonate biotic explosions? Attach warp ammo.
The new ammo mods will also have an affect on launched powers.

Matching elementals with ammo mods:
Disruptor ammo with disruptor powers launched out of the power launcher will increase power radius.
Incendiary ammo with incendiary powers launched out to the power launcher will increase power radius.
Cryo ammo with cryo powers launched out of the power launcher will increase power radius.
Warp ammo with biotic powers launched out of the power launcher will increase power radius.

Modifié par Abraham_uk, 05 octobre 2012 - 11:31 .


#43
AgentStark

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Weapon Attachment:

Under-barrel pepper gun:

Appearance: Small weapon attachment under the barrel of an assault rifle.
Primary Function: Emergency knockback/distance damage. It works like an under-barrel shotgun, but with a less destructive impact. This is a ranged weapon that makes use of the fourth powerslot or a tertiary weapon.

Lore: The pepper gun was originally made as a self defense weapon for Alliance civilians by Kassa Fabrications until its use was investigated by the Navy. They determined it would be useful in the battlefield if husks were to get into a close range, and give soldiers some time to push them back. This is also an answer to Hunters and Phantoms.

Power: Low
Ammunition: Infinite.
Cooldown: 4 seconds
Knockback: Massive
Weapon switch time: 2 seconds
Best use: Fire, move, ratta tat tat.

M-288 Flame-Caster

Weapon Type: Shotgun/Assault Rifle (it uses both)

Functionality: Fires a beam of energy across a decent range, comparable to to engine exhaust. It's long in it's Assault Rifle state, and wide in its Shotgun state, but it cannot be both for one battle. It does not have armor piercing capabilities, but it can burn through armor when concentrated on a target. This means it has no hope of shooting through a wall. It has no headshot bonus.

Lore: Once abandoned as a failed project, the Flame-Caster was once again considered by Turian forces as a weapon to be used against the Reapers. It has two different hose ends: Wide, and narrow, to either spread out its fire, or concentrate the flame. This weapon is not affected by ammo bonuses except for damage bonuses.

Power: High
Knockback: Little
Range: Vaires 

Modifié par AgentStark, 05 octobre 2012 - 02:14 .


#44
SAmaster01

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Another Weapon I have in head-cannon, and don't actually see in use:

The Harakton Weapon

Race: Turian

Originally developed for police work on his home planet of Thracia, Ranag Harakton designed this energy weapon to quickly disperse, disorient, and nonlethally incapacitate criminals. After several prototypes, he finally developed a weapon that proved incredibly popular amongst his police unit, and upon selling the rights to Elanus Risk Control, the popularity of his invention grew over night as the entire colony put the weapon into regular rotation of it's forces. The popularity of his invention now encompasses the majority of Turian Colonies, the Citadel, numerous PMC's, and innumerable policing forces among several races.

The weapon works through a complicated series of devices that fires a kinetic energy pulse that expands after leaving the barrel until dissapating after a distance of thirteen feet. Any who are caught up in the pulse are immediately knocked off their feet by a combination of sheer force the projectile has, and the weakening of gravity the pulse has.

It's power and nonlethality of this weapon is what made it a favorite amongst police forces galaxy-wide. However this has proven a liability in the current war, where it is far much better to kill ones enemy outright. Police forces in the middle of home invasion by Reaper forces have since developed a clever way to circumvent the Harakton's pacifist nature, by purposefully induces a glitch in the weapons firing mechanism, that causes whoever comes into direct contact with the pulse projectile to become near-instantaneously vaporized.

#45
TheAshenPhoenix

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SAmaster01 wrote...

There is no need for others. I can do this alone. YAAAH!


riiggghhhhttttt.

To bad were making our epic things to competeImage IPB
Epic ideas incoming
Due to the reaction to my Artemis sniper/bow/biotic/gun/wtv I have decided to come out with a full weapon pack instead, themed and everything. this is especially cool since I'm a huge greek myth geek and I'm sure it will be fun.

Introducing the Olympus Weapon pack.

Modifié par Phoenix535, 05 octobre 2012 - 07:15 .


#46
aliasofall

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Abraham_uk




A weapon with a Reaper IFF. I love it.Image IPB

This is how your idea makes me feel


Glad you love it

and that is one funny video

Carbal Devastator [Power Launcher]. (Assault Rifle with a shotgun barrel)

Appearance: Looks like a grenade launcher with a shotgun barrel at the bottom.

Lore: The power launcher was designed for soldiers who rely on biotic and tech powers. The Salarians wanted to create a weapon that would launch offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity) directly out of a weapon.

This weapon was first used against mercenaries, but soon found its way into the Turian military who wanted a weapon that could amplify the biotic abilities of the Turian Carbals. So a lot of work was done to work on damage amplifiers using internal calibrators.

But the Turians felt that the weapon being a power launcher alone wasn't good enough, because they were too vulnerable to attacks during power cool downs. So the Turian military devised a second firing barrel attached to a second trigger.


How the weapon works: The primary firing mechanism works as follows. Use an offensive power by pressing the relevant power button (as you normally would).

A series of amplifiers within the weapon boost the damage of the offensive powers.
This weapon works on offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity). You can even fire grenades out of this launcher (if your character has grenades amongst it's three powers.

This gun will not launch the following powers: Biotic Sphere, Tech Armour, Fortification, blade armour, defence matrix, barrier, adrenaline rush, marksman, devastator mode, geth hunter mode, tactical cloak, biotic charge and shadow strike.


The secondary firing mechanism works by pointing and shooting using the fire button. This secondary fire has limited ammo and is less powerful and accurate than other shotguns.



Weapon Information

Weight: Weighs slightly less than a revenant.

Power Damage: Powers launched out of the launcher gain a 20% damage bonus at rank 1. At rank 10 that is a 30% damage bonus. This can be further increased by weapon mods, ammo mods, other consumables and gear.

Power Cool downs: This weapon always adds 2 seconds of extra power cool down when powers are launched out of the power launcher.

Shotgun Barrel: Does less slightly less damage than a scemitar.
Ammo: Launching Powers does not use any ammo unless you are using grenades. However firing out of the shotgun barrel will use up ammo.
Clip Size: 2 munitions per clip.
Number of Clips: 3 clips.
Shotgun Range: 15 metres.
Power Launcher Range: 150 metres.
Shotgun Accuracy: Moderate
Power Launcher Accuracy: Depends on power used, but generally highly accurate.


Ammo mods: The unique feature about the power launcher is that ammo mods can affect all your powers.

Want a singularity that shocks enemies, disrupts shields and barriers and deals heavy damage to geth? Attach disruptor ammo to the launcher.
Want an overload that will deal damage to armour? Attach incendiary ammo to the launcher.
Want a biotic pull that can freeze enemies? Attach cryo ammo.
Want ballistic blades that can penetrate light cover? Attach armour piercing ammo.
Want a frag grenade that can both biotically prime and detonate biotic explosions? Attach warp ammo.
The new ammo mods will also have an affect on launched powers.

Matching elementals with ammo mods:
Disruptor ammo with disruptor powers launched out of the power launcher will increase power radius.
Incendiary ammo with incendiary powers launched out to the power launcher will increase power radius.
Cryo ammo with cryo powers launched out of the power launcher will increase power radius.
Warp ammo with biotic powers launched out of the power launcher will increase power radius.


Feels like you got a little inspired from my L.A.P. interesting very interesting weapon idea

Modifié par aliasofall, 05 octobre 2012 - 07:34 .


#47
TheAshenPhoenix

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Olympus Pack weapon: the Posiden "blizzard launcher" Cannon

Race/orginazation of origin: Salarian

Type of weapon: shotgun

Damage: 4/10

Accuracy: 8/10

Capacity 4/10 (magazine 3, spare 15)

Fire rate 2/10

Weight: 8/10

Background: developed as a joint project between the Salarian STG and the Allaince R&D. this Posiden Cannon has been nicknamed the "blizzard launcher" by the troops who weild it because of it's devastating effect. The idea of the project was to try and create a scaled down, portable version of the M-22 Avalanche that would take thermal clips. The joint team tried a number of diffrent experiments, including liquis nitrogen, stasis fields, and even self exploding freeze bombs. However none of them ended up with anything near what they really wanted, then one day, the answer to thier complicated question came in an extremly simple answer. Water.
First the weapon shoots a super condensed ball of water, which explodes on impact coating al enemies in the substance. then, using the principle of atomic movement, those that are slower and heavier grow colder, until they become solid. it uses mass effect feilds to de-condense the ball, exploding it..then the mass effect feild is activated by the gun, it is so intense it slows down the water at the atomic level, freezing them within moments. and slowing down any armored enemies.

Description: the weapon is chargeable, it needs to be charged for 4 seconds before it can be fired, a small icy white bluish sphere shoots from the weapon and stick to whatever surface it hits, after 2 seconds the sphere explodes and freezes any enemies within a 2 meter raduis.

Modifié par Phoenix535, 05 octobre 2012 - 10:24 .


#48
Capt. Pancake

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Phoenix535 wrote...

Capt. Pancake wrote...

I wouldn't know the specifics of it but:
What about a biotic weapon that takes biotic energy and amps it (similar to how a tazer works)
Fires from an arm like the balistic blades on the Baterian
Lights up like an omni tool but in biotic blue and a bit smaller
and really do like the Artimis idea by Phoenix535


:D thanks, if you'd be willing I could try and take your general concept and put it on paper, sounds right up my alley!

go for it that would be super cool! Maybe well be seeing the Olympus Weapons pack in ME4?
also this may be more of a power then a weapon but what about a backlash
first pulls in funnel/cone toward you then reverses polarity and explodes forward like a throw

Modifié par Capt. Pancake, 05 octobre 2012 - 08:51 .


#49
Abraham_uk

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Phoenix535 wrote...

Olympus Pack weapon: the Posiden "blizzard launcher" Cannon

Race/orginazation of origin: Salarian

Type of weapon: shotgun

Damage: 4/10

Accuracy: 8/10

Capacity 4/10 (magazine 3, spare 15)

Fire rate 2/10

Weight: 8/10

Background: developed as a joint project between the Salarian STG and the Allaince R&D. this Posiden Cannon has been nicknamed the "blizzard launcher" by the troops who weild it because of it's devastating effect. The idea of the project was to try and create a scaled down, portable version of the M-22 Avalanche that would take thermal clips. The joint team tried a number of diffrent experiments, including liquis nitrogen, stasis fields, and even self exploding freeze bombs. However none of them ended up with anything near what they really wanted, then one day, the answer to thier complicated question came in an extremly simple answer. Water.
First the weapon shoots a super condensed ball of water, which explodes on impact coating al enemies in the substance. then, using the principle of atomic movement, those that are slower and heavier grow colder, until they become solid. it uses mass effect feilds to de-condense the ball, exploding it..then the mass effect feild is activated by the gun, it is so intense it slows down the water at the atomic level, freezing them within moments. and slowing down any unarmored enemies.

Description: the weapon is chargeable, it needs to be charged for 4 seconds before it can be fired, a small icy white bluish sphere shoots from the weapon and stick to whatever surface it hits, after 2 seconds the sphere explodes and freezes any enemies within a 2 meter raduis.



Awesome weapon.

What happens to the annimation with each of these ammo mods?

Cryo
Incendiary
Disruptor
Warp
Armour Piercing

#50
TheAshenPhoenix

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Abraham_uk wrote...

Awesome weapon.

What happens to the annimation with each of these ammo mods?

Cryo
Incendiary
Disruptor
Warp
Armour Piercing


Thanks, I want to make each from the olympus pack as awesome as I can. I think ima do at least 12, one for each of the 12 major gods, 2 down.

Cryo- explosion is bigger and lasts longer

incinderiary- enemies take amage over time

disruptor- enemies with shields are frozen anyway

Warp- armored enemies are weakened twice as much

armor pericing-n/a

EDIT: crap, a simple two letters messed up the whole effect of the wepon I wanted, it was supposed to say slows down any armored enemies, and freezes any unarmored ones. I'll fix that

Modifié par Phoenix535, 05 octobre 2012 - 10:23 .