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Invent New Weapons for Mass Effect 3


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#76
Abraham_uk

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Sandstorm Arc Projector: (Assault Rifle)
Lore: Project Sandstorm was a project funded by the Volus, Turians, and Salarians that tried to make heavy more accessible for all soldiers. The heavy weapons have a great many issues.

  •  They were too cumbersome. Large, heavy unwieldy objects that used heavy blocks of ammunition. During a time when soldiers wanted to carry more weapons to be prepared for every situation, soldiers were willing to skip heavy weapons altogether.


  • Limited ammo. Due ammunition production being very expensive, heavy weapons were rarely used for specific situations.


  • Most lighter weapons had now caught up with their heavier counterparts in terms of damage per second.
So heavy weapons were given a redesign as assault rifles, sniper rifles and shotguns. This way they could take standard universal heat sinks, be much lighter to carry, and have weapon and ammo mods available to them further enhancing their performance.

Weapons that have been converted include

The Arc Projector  (Converted into an assault rifle)
ML-77 Missile Launcher  (Converted into an assault rifle)
M-100 Grenade Launcher  (Converted into a shotgun)
M-451 Firestorm (Converted into a shotgun similar to the Reegar Carbine)
M-490 Blackstorm (Converted into a sniper rifle)
M-622 Avalanche (Converted into a sniper rifle)
M-920 Cain   (Converted into a mini explosive semi automatic assault rifle. Nowhere near as overpowered as the Cain)


Description:

The most successful of these weapons was the Sandstorm Arc Projector which became a popular means of dispatching collectors and some of the more recent Reaper transformations.


The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated autotargeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger.

The biggest differences between the heavy weapon counterpart and the assault rifle version is rate of fire. The new arc projector charges up nearly twice as fast, does less damage per target but covers a much larger area. The role of the new Arc Projector is shield stripping and crowd control. The effect of using this weapon is spamming chain overload over and over again.


Rate of fire: Semi automatic. You can charge up the arc projector to cover a larger area.
Ammo Per clip: 2 lightning strikes.
Number of clips: 5
Area of effect: Radius of 7 metres at rank 10.  Radius of 3 metres at rank 1
Reload time: 2 seconds
Weight: About the same as the Revenant.

Damage to shields/barriers: 400 at rank 1.   500 at rank 10.
Damage to health: 300 at rank 1. 400 at rank 10.
Damage to armour: 200 at rank 1. 300 at rank 10.

Effect: 
Guaranteed to stun all targets that aren't protected by shields.

No ammo: Dark blue lightning comes out of the arc projector.

With disruptor ammo: Damage to all targets increases. Bright blue lightning comes out of the arc projector.

With incendiary ammo:  Red coloured lightning comes out of the arc projector. Dealing more damage to health and armour. Will cause enemies to panic.

With cryo ammo: White lightning comes out of the arc projector. Freezes unprotected targets, slows down protected targets and weakens armour.
With

With warp ammo: Purple lightning comes out of the arc projector. This will biotically prime all affected targets, do extra damage to targets already affected by biotics and will weaken armour whilst doing extra damage to health and armour.

With armour piercing ammo:
Orange lightning comes out of the arc projector. This weakens armour and does extra damage to health and armour.

With Drill Ammo: Yellow lightning comes out of the arc projector. This will do exceptional damage to unprotected targets.

Explosive Ammo: Deep Red lightning. Explosions on every affected target. Great amount of damage to all targets.

Phasic Ammo: Purple lightning comes out of the arc projector. This will do some damage to health/armour and some damage to shields at the same time (even if the shields aren't completly removed).

Modifié par Abraham_uk, 07 octobre 2012 - 11:32 .


#77
Abraham_uk

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Husk Slayer: Shotgun class.

Lore: During time when Saren had turned rogue, there were large infestations of husks on a number of different worlds. During this time the Alliance developed a gun specifically designed to deal with husks. It was imaginately called "Husk Slayer".


Description: Loosly based on the design of the gattling gun, this weapon delivers 500 rounds a second with the highest possible recoil of any weapon. A Mass Effect field generated within the weapon rapidly increases the rate in which shavings are removed from the ammo block inside the weapon. These shavings are fired in very quick succession.

No amount of recoil dampeners and stability bonuses will make this gun stable. It is the least accurate weapon and sometimes even misses at point blank range. Ammo runs out very quickly which means that you'll be reloading a lot.

The weapon also has it's own shield generator to make up for the fact that you have to get up really close to use this weapon effectively.


Weight: Weighs slightly more than 3 revenant machine guns. Will also physically slow you down your movements by 50%.
Ammo per clip: 1000 at rank 1. 2000 at rank 10.
Clips: 4
Damage per shot: 3 at rank 1.  6 at rank 10.
Accuracy: 1/5 shots are likely to miss at point blank range. Anything beyond 5 metres and this weapon is useless.
Bonus 1: Gains a 50% damage bonus to all Reaper and Collector forces.
Bonus 2: Gain a second layer of shields which can withstand 800 points of damage.

#78
Abraham_uk

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Any balancing suggestions for my two most recent suggestions?

#79
TheAshenPhoenix

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Weapon: The Diyonisus "seeker" Heavy pistol

Rarity: Ultra Rare

Damage: Varying, comparable to Phalanx when no chrage, Sabre when fully charge

Fire rate: every 1-5 seconds (from least charged to full charge)

Accuracy 9/10

Capacity:  4/10

Lore: The first weapon created specifically for the Reaper war by the Geth. it is named for the greek god of madness, unpredictablity, and insanity. The wepon itself is no weapon at all, it is an advanced VI that auto targets enemies.  it uses super heated plasma spheres that are auto-targeted and split upon being fired, the spheres thaen float mid-air, suspended by mass effect feilds as the VI uses it's targeting tech to pick 5 random enemy units to attack, small nanobots within the split spheres then shift the mass effect feild to fly twoards the enemy. The enemy attacked is always picked at random, and unless completly chraged the spheres auto-target the enemy randomly chosen. However when fully charged the pistol acts like a normal pistol, firing directly at the enemy targeted. The idea the Geth engineers were using behind this is that each race needed a versatile weapon that could both kill swarms of husks and take care of larger, tougher enemies.

Mechanics: the sphere has three levels of charge, which are reprsented by brightness and a small pusle each time it reaches a new level. on the first level it deals minimal damage (phalanx level) and fires 5 spheres, on the second it deals moderate damage (Carnifex) and fires 3 spheres, and at the third level deals large damage (Sabre) and fires one sphere that is dead accurate.

#80
Jadebaby

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Weapon 1.

Thresher Shotgun; As heavy as the claymore with a slower fire rate, each shot propels a live thresher maw at the target. The vicious projectile latches onto the target and eats through their armour and shields relentlessly.

Weapon 2

Lore breaker: While it might not do much damage to the target, it will absolutely decimate lore. This is done by the fact that you create it yourself. Want it to fire an N7 Volus operative at your target? No problems. Want it to reanimate the lost Prothean civilization to fight in the war? No problems. Want to use it to teach Shepard to dance? Oh, that might still be a problem.

#81
Doctor Uburian

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An iddea for an ammo power.

Electrostatic Jumper ammo:


Lore: The electrostatic jumper ammunition was created by the systems alliance in an attempt to provide a more effective ammo system to fight against large numbers of enemy hordes. It follows the same principles of the disruptor ammo, but with the unique characteristic of causing a damage jump effect to close enemies, at the cost of damage effectiveness.


Mechanics: Each ammo level increases the jump effective range by 1 meter and the number of affected targets by one, while reducing damage effectiveness by a 5%. Additionally, the total damage caused will be divided by the number of affected enemies. Level one affects 2 enemies on an area of 2 meters with a 5% damage reduction. That means that a level 5 Electrostatic Jumper ammo will affect 6 enemies on an area of 7 meters with a 30% damage penalty, dealing an 1/6 of the total damage to each one. (If there are less than five enemies, the base damage reduction would still apply) (Electrostatic Jumper ammo V: 100 base damage and 5 enemies = 70/6= 11.6) This ammo is very effective against large numbers of weak enemies, but lacks the potential to deal with single and heavy foes.


Art: It uses a similar visual to the disruptor ammo, and when it hits a target, it causes a overload-jump like effect.

Modifié par Doctor Uburian, 09 octobre 2012 - 06:29 .


#82
Archontor

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The Moebius compressed fire riffle.

The Batarian hegemony set out to create a man-portable 'minigun' as a way of combating the M8 avengers high rate of fire. To save weight and length the mobious uses three sperate cylindrical accelerators, one for each of the guns horizontal barrels. A projectile is shaved off and fired over and over again in a tightly coiled loop in miliseconds until it is fired.

This gives it an incredible rate of fire and high damage.

Despite advanced manufacturing techniques and a minimalist frame the Mobius still weighs much more than a standard assault riffle. Due to the cylindrical barrels the gun has a one second 'spin up' time before firing. An effective recoil dampener was deemed too heavy and as such the Mobius suffers from poor accuracy at anything past close range.

#83
Archontor

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The Arcadia Induction Weapon

Certain cells in the STG were not pleased by new 'ammo' limitations on their weapons technology. In spite they synchronized a trio of high powered mass effect engines and a magnetic particle collector. Rather than utilize an ammo block and thermal clips the Arcadia draws in ambient matter, dust, debris, etc and fires them at high velocity whilst recycling the heat into it's power cells.

A drawback of this ingenious weapon is that due to it's uncertain ammo source it has an unpredictable damage output.

Modifié par Archontor, 10 octobre 2012 - 06:49 .


#84
aliasofall

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Adding some new ones

Collector Shotgun

Weapon type- Shotgun
Description- The Collector Shotgun takes ammunition packs and shreds the ammo into fine particles using fine grinding teeth. The particles are then either quickly charged with biotic energy and quickly expelled out of the weapon using a biotic pulse that sends them flying at incredible velocities that once out of the Shotgun will fuse instantly into sharp spines that once hitting a target will either imbed and disintegrate painfully or they will imbed in armor and reduce its strength. The alternative to quickly energizing a shot is overcharging the particles. The particles once overcharged will instead of turning into spines will spray out in a wide spread, this overcharging lacks the stopping power of the alternative fire but it causes more damage to enemies at close range. The Collectors technology is impossible to replicate with current technological advancements directed towards the war.
Damage-Spines cause more damage the closer the target, Overcharge is only effective at close range causing large amounts of damage at one time.
Reload-Quick
Weight-Moderate-slightly heavier
Ammo Size- 8
Clip size-25 (Zoom mode only takes one round at each firing)
Recoil-medium(Charged-Heavy)
Range-Mid-short ranged(Charged-Short Ranged)



Hanar Slipstream

Weapon type- Sniper Rifle
Description- Although the hanar themselves are fairly peaceful but they definitely know how to design weapons. The Slipstream was designed by the Hanar for Drell assassins who were under contract to a powerful Hanar and needed to get a job done fast and for the assassin to flee the scene quickly. The ideal of the weapon was to get the essentials of the speed of the hunter that drell assassins embody. To further increase its combat effectiveness and help assassins deal with unexpected close encounters a blade attachment was added onto the sniper rifle to increase its combat effectiveness at close range encounters. The Hanar have recently began mass production of the slipstream for all major military forces provided they give the Hanar homeworld extra satellite defenses and security. Though the price is minute the Slipstream has made its way into all echelons of military command even to the specters…
Damage-Medium
Reload-medium to quick
Weight-Light
Ammo Size-10
Clip size-40
Recoil-Fairly Low
Range-Mid-long

Modifié par aliasofall, 11 octobre 2012 - 07:33 .


#85
Finlandiaprkl

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 M-95 Bear LAMR (Light Anti-Material Rifle)

Weapon Type: Sniper rifle

Rarity: Rare

Description: A light AMR rifle, developed by Devlon Industries shorly after intoduction of the thermal clip system, it was offered to Alliance as a supplement for their existing Widow AM-rifles, but was turned down due to high manufacturing costs. It is based on M-92 Mantis from the same manufacturer, but with improved kinetic accelerators, improved thermal conduction and reinforced barrel.

Weight - Same as Valiant
Damage - Same as Mantis
Fire rate: above
Spare shot capacity - 10-20
Clip size - 2

Modifié par Finlandiaprkl, 03 novembre 2012 - 12:54 .