Please Bioware, no Volus.
#726
Posté 05 octobre 2012 - 03:53
#727
Posté 05 octobre 2012 - 03:53
Anyway in regards to the Typhoon I would agree the shell casings don't make sense, but other then that the MP has been fairly consistent with the SP side or at least been presented in an easily explained war asset description (Vorcha Engineering team asset).
The fact that Shepard has to complete the (at the time) new multiplayer objectives, while also being able to wield the Kyrase sniper rifle in the Leviathian / Firefight DLC proves that the two teams are familiar with each others' work and try to stay in the boundries of said work.
I am confident that the mp team has a lore friendly (or at least, lore plausable) explanation as to how any why the Volus were added. That is why I am going to wait and see what happens, because if the class fits its all good, and if it is nothing but a "for funzies" class then you will have a lot more then just this thread upset about it.
#728
Posté 05 octobre 2012 - 03:54
dr_random wrote...
Rifneno wrote...
The objection isn't that they haven't earned it, it's that they're not physically capable of fighting in the kinds of missions we do.
And that's how you see it, while others can well imagine a different story.
Vortex13 is right, this whole discussion leads to nothing.
I remember seeing this debate about an issue that I'll not name so as not to derail the thread... Someone on one side of the debate gave some detailed statistics to support his point of view. The woman he was debating with just said "well that's not MY opinion." As if she had no idea that statistics aren't opinions. You remind me of her. The series has been crystal clear on this matter. You're just going "well we can imagine whatever we want." Good for you. It's called headcanon and it's meaningless.
#729
Posté 05 octobre 2012 - 03:57
Rifneno wrote...
Vortex13 wrote...
I am stoked for Retaliation obviously, and the inclusion of the Volus while odd will not detracted Dom the trailer and Harbinger's awesomeness. I will adopt a wait and see approach with these characters.
Personally I don't feel the Volus should have been included for obvious lore reason, and also because it opens a whole can of worms in regards to what can be added to multiplayer. It won't be long before people will be saying that Prothians, and Hanar should be added because the Volus were added.
But I am not up in arms and calling Bioware "stupid idiots" for wanting to include them. I have faith that Bioware will have a valid, reasonable, and non-lore breaking reason for the Volus to be included.
Case in point: When the Phantom, Kia Leng, and the Slayer, and Shadow were announced my first reaction was "Freaking SPACE NINJAS!? Mass Effect shouldn't have, and never alluded to having Sword wielding Ninjas!" But Bioware delved into detail about mono-molecular blades and about how in a world of Kinetic Shields a blade (omni or sword) made sense to be able to bypass shielding and armor. So swords and omni blades make sense lore-wise; I still subconsciously roll my eyes when the SPACE NINJA flips across the screen, but it makes sense.
As long as the Volus can be explained I can accept them being added to multiplayer; I would have preferred a more "combat ready" race like additional Salarians or Geth but I can deal with them.
However if the entire Volus lineup is just an extension of the "I AM A BIOTIC GOD!" meme then I would have a problem. If the Volus class is nothing more than a running gag that detracts from the overall atmosphere of multiplayer then I would be upset, and want to know why the Volus wasted valuable resources just for a couple of lolz.
TL; DR version: I am going to wait and see what the Volus bring to the table before I decry there inclusion. As long as the Volus classes are explained by Bioware, and are not a complete joke class I have no problem with them.
You bring up a good point with the space ninja comparison. But here's why I'm not convinced: the SP and MP teams are different devs, even working in different cities if I remember right. The SP team is the ones who made the space ninjas make sense. Actually, if you look back at the codex in ME1, even then there's reference to krogans being vulnerable to monowhateverthehellthatwordis blades. In ME1! Whereas the MP team... they've yet to explain why the typhoon spits out spent shell casings. And I think the answer is obvious: because the MP team doesn't know their lore half as well as they should.
Or that they feel that as the MP is a pure combat game mode, the combat should feel as awesome as possible, and gameplay thusly comes before lore.
I find this whole debate kind of silly tbh. It's just a video game.
#730
Posté 05 octobre 2012 - 03:57
#731
Posté 05 octobre 2012 - 03:59
Which is fine, I'm not sure it's needed, but it is just a game, so it's fine, but you are kind of throwing the established ME universe story out the window and saying that anything can be done because this is mp. Then if you're doing that, well the skies the limit, anything goes. We can have Hanar soldiers, we can have Elcor Vanguards, we can have Vanguards with tech powers, we can have Adepts with Tactical Cloak, because we can explain anything we want.
I'm not sure I like that, I like the games I play to have at least some boundaries based on a coherant and logical story.
Modifié par Kogia, 05 octobre 2012 - 04:00 .
#732
Posté 05 octobre 2012 - 03:59
I... Nevermind.
Edit: Friend of mine just had a great idea; Maybe the Volus are one of the new environmental hazards?! Like they could explode at any time, better avoid them! Or maybe you can roll them into combat and then detonate them like an unwilling suicide bomber? Eh? Guys? Come on?! Why are you all so quiet?!
Modifié par adamjmorgan, 05 octobre 2012 - 04:01 .
#733
Posté 05 octobre 2012 - 04:01
Rifneno wrote...
dr_random wrote...
Rifneno wrote...
The objection isn't that they haven't earned it, it's that they're not physically capable of fighting in the kinds of missions we do.
And that's how you see it, while others can well imagine a different story.
Vortex13 is right, this whole discussion leads to nothing.
I remember seeing this debate about an issue that I'll not name so as not to derail the thread... Someone on one side of the debate gave some detailed statistics to support his point of view. The woman he was debating with just said "well that's not MY opinion." As if she had no idea that statistics aren't opinions. You remind me of her. The series has been crystal clear on this matter. You're just going "well we can imagine whatever we want." Good for you. It's called headcanon and it's meaningless.
You truly got a quick label for all the things that need classification.
As I said, this leads to nothing. I'm done here for competing for "Best Opinion of the Day"..
#734
Posté 05 octobre 2012 - 04:02
Kogia wrote...
It's pretty much a classic Deus ex machina, we want them in so we can create a whole new set of rules and story to make them fit.
Which is fine, I'm not sure it's needed, but it is just a game, so it's fine, but you are kind of throwing the established ME universe story out the window and saying that anything can be done because this is mp. Then if you're doing that, well the skies the limit, anything goes. We can have Hanar soldiers, we can have Elcor Vanguards, we can have Vanguards with tech powers, we can have Adepts with Tactical Cloak, because we can explain anything we want.
I'm not sure I like that, I like the games I play to have at least some boundaries based on a coherant and logical story.
This. Letter for letter.
#735
Posté 05 octobre 2012 - 04:03
#736
Posté 05 octobre 2012 - 04:07
dr_random wrote...
Rifneno wrote...
dr_random wrote...
Rifneno wrote...
The objection isn't that they haven't earned it, it's that they're not physically capable of fighting in the kinds of missions we do.
And that's how you see it, while others can well imagine a different story.
Vortex13 is right, this whole discussion leads to nothing.
I remember seeing this debate about an issue that I'll not name so as not to derail the thread... Someone on one side of the debate gave some detailed statistics to support his point of view. The woman he was debating with just said "well that's not MY opinion." As if she had no idea that statistics aren't opinions. You remind me of her. The series has been crystal clear on this matter. You're just going "well we can imagine whatever we want." Good for you. It's called headcanon and it's meaningless.
You truly got a quick label for all the things that need classification.
As I said, this leads to nothing. I'm done here for competing for "Best Opinion of the Day"..
Lies, damned lies, and statistics
#737
Posté 05 octobre 2012 - 04:23
Lucius Aelius wrote...
Am I the only one who wants a mini Atlas Mech piloted by a Volus? Has anyone even noticed me suggesting it in all this mess?
#738
Posté 05 octobre 2012 - 04:31
On a serious note, they aren't exacly a soldier material, I can agree with that.
#739
Posté 05 octobre 2012 - 04:51
Lucius Aelius wrote...
Lucius Aelius wrote...
Am I the only one who wants a mini Atlas Mech piloted by a Volus? Has anyone even noticed me suggesting it in all this mess?
I would name my Atlas Mech-piloting volus "Ripley" and I wouldn't even be mad about it.
#740
Posté 05 octobre 2012 - 04:54
I'm excited about any new content in this game, no matter what it is. Bioware has produced us fantastic content thus far and I expect more. Hopefully Bioware won't give in to the whims of lore tripping crybabies and instead give us content that expands this game to hit as many human emotions as possible.
We need as much content as possible in this game and Bioware, thank you for giving us more. Please know that many users genuinely appreciate all of your efforts and we trust you to keep filling the coffers with exciting, fun, interesting and even humorous content.
#741
Posté 05 octobre 2012 - 04:55
RobotWalk wrote...
Lucius Aelius wrote...
Lucius Aelius wrote...
Am I the only one who wants a mini Atlas Mech piloted by a Volus? Has anyone even noticed me suggesting it in all this mess?
I would name my Atlas Mech-piloting volus "Ripley" and I wouldn't even be mad about it.
As much as I dislike the idea of Volus being present on the battlefield... that would be amusing.
#742
Posté 05 octobre 2012 - 04:58
#743
Posté 05 octobre 2012 - 05:03
Rifneno wrote...
UEG Donkey wrote...
I am a Biotic GodSammuthegreat wrote...
Raizon wrote...
BIOTIC GOD!
Brilliant, no-one's thought to say that in the past day.
You misspelled "****** meme spammer".
I don't get your point, could you explain?
#744
Posté 05 octobre 2012 - 05:08
#745
Posté 05 octobre 2012 - 05:15
Kogia wrote...
It's pretty much a classic Deus ex machina, we want them in so we can create a whole new set of rules and story to make them fit.
Which is fine, I'm not sure it's needed, but it is just a game, so it's fine, but you are kind of throwing the established ME universe story out the window and saying that anything can be done because this is mp. Then if you're doing that, well the skies the limit, anything goes. We can have Hanar soldiers, we can have Elcor Vanguards, we can have Vanguards with tech powers, we can have Adepts with Tactical Cloak, because we can explain anything we want.
I'm not sure I like that, I like the games I play to have at least some boundaries based on a coherant and logical story.
in the past bioware has changed mass effect lore and added more to compensate
javik and thermal clips are prime examples of this
#746
Posté 05 octobre 2012 - 05:18
Where are my plutonium rounds?aquamutt wrote...
Kogia wrote...
It's pretty much a classic Deus ex machina, we want them in so we can create a whole new set of rules and story to make them fit.
Which is fine, I'm not sure it's needed, but it is just a game, so it's fine, but you are kind of throwing the established ME universe story out the window and saying that anything can be done because this is mp. Then if you're doing that, well the skies the limit, anything goes. We can have Hanar soldiers, we can have Elcor Vanguards, we can have Vanguards with tech powers, we can have Adepts with Tactical Cloak, because we can explain anything we want.
I'm not sure I like that, I like the games I play to have at least some boundaries based on a coherant and logical story.
in the past bioware has changed mass effect lore and added more to compensate
javik and thermal clips are prime examples of this
#747
Posté 05 octobre 2012 - 05:23
#748
Posté 05 octobre 2012 - 05:26
aquamutt wrote...
Kogia wrote...
It's pretty much a classic Deus ex machina, we want them in so we can create a whole new set of rules and story to make them fit.
Which is fine, I'm not sure it's needed, but it is just a game, so it's fine, but you are kind of throwing the established ME universe story out the window and saying that anything can be done because this is mp. Then if you're doing that, well the skies the limit, anything goes. We can have Hanar soldiers, we can have Elcor Vanguards, we can have Vanguards with tech powers, we can have Adepts with Tactical Cloak, because we can explain anything we want.
I'm not sure I like that, I like the games I play to have at least some boundaries based on a coherant and logical story.
in the past bioware has changed mass effect lore and added more to compensate
javik and thermal clips are prime examples of this
Javik is NOT a change in lore. He was probably planned from the start since you get that flag on Eletania that has no purpose except a remark from him 2 games later. The only difference between the reveal that the Reapers build the mass relays and the Citadel rather than the Protheans and the reveal that there was a living Prothean in stasis is that one reveal took a lot longer. Nothing else.
Thermal clips are a fair example, true. I still blame all the fools who wouldn't stop *****ing about a very high end gun with the right very high end mods being able to fire indefinitely. They acted like every gun in the game was like that until they switched to the damned ammo system that every other shooter in existence uses.
#749
Posté 05 octobre 2012 - 05:26
#750
Posté 05 octobre 2012 - 05:28





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