Please Bioware, no Volus.
#201
Posté 04 octobre 2012 - 11:23
#202
Posté 04 octobre 2012 - 11:26
#203
Posté 04 octobre 2012 - 11:28
Actually it is not that simple. Yes I have the choice to not play as Volus. But I don't have the choice wether or not Volus will be in my squad. That would bother me.BlackDahlia424 wrote...
Seriously, if you don't like the idea of volus, then it's very simple. Don't play as one. But don't take that away from the MANY people who do want them.
And then I have to ask you, what makes your oppinion more valuable than mine ? There are a lot of people who don't want them, and it would take away from them...
#204
Posté 04 octobre 2012 - 11:31
#205
Posté 04 octobre 2012 - 11:34
#206
Posté 04 octobre 2012 - 11:34
After so many leaked dlc, along with the massive amount of arguements debates and speculations concerning whats coming next and how bad things have went against the lore, they decided to "leak" this on purpose and have a massive LOLOLOLOL fest on friday.
#207
Posté 04 octobre 2012 - 11:38
I have no interest in seeing waddling midgets getting blown into chunky soup... unless they are the enemy.
I don't care about few (read: less 5% of player base) people who want volus because at the end of the day chances are it will not happen because: 1, too few want them; 2, They would need lots of animations/modeling/rigging/coding/etc from scratch; 3, They break established lore.
Not worth it.
As for those who talk about not using them, trust me even if somehow they do get released I will, in all honesty, probably NEVER use them but that does not stop others from sporting those eyesores.
Modifié par DarkSpooky, 04 octobre 2012 - 11:49 .
#208
Posté 04 octobre 2012 - 11:38
UpirNoir wrote...
Actually it is not that simple. Yes I have the choice to not play as Volus. But I don't have the choice wether or not Volus will be in my squad. That would bother me.BlackDahlia424 wrote...
Seriously, if you don't like the idea of volus, then it's very simple. Don't play as one. But don't take that away from the MANY people who do want them.
And then I have to ask you, what makes your oppinion more valuable than mine ? There are a lot of people who don't want them, and it would take away from them...
If it would really bother you that someone you're playing with is using a class you don't approve of - you can always leave the match. I always do that the second I see a Novaguard. It's the same deal. And again, I fail to see how the introduction of volus would bother you to the point where it would negatively affect your game experience.
I'm not saying my opinion is more important. It's just that my opinion of ADDING them to the game doesn't force you to play them or with them. Your opinion of NOT adding them forces me and everyone who wants them to not be able to use them.
#209
Posté 04 octobre 2012 - 11:39
I bought this game for the single-player story. I do not connect that in any way with the MP portion of the game. MP is a fun standalone to me, and as such I feel it should be free in experimenting with whatever ideas it can, even if it means they aren't transferable to the SP universe.
I welcome a chance to play ANY new alien race. The Volus is one I don't like much, but if they can figure a way to make it really fun, I'll be happy to give it a shot. I do feel that there are better choices, but this one is not unacceptable on its own.
#210
Posté 04 octobre 2012 - 11:46
The thing is, I cannot control wether or not people play as Volus. They might end up being really fun to play and being the most played race of all. In that case I would have a very hard time finding games without them.BlackDahlia424 wrote...
If it would really bother you that someone you're playing with is using a class you don't approve of - you can always leave the match. I always do that the second I see a Novaguard. It's the same deal. And again, I fail to see how the introduction of volus would bother you to the point where it would negatively affect your game experience.
I'm not saying my opinion is more important. It's just that my opinion of ADDING them to the game doesn't force you to play them or with them. Your opinion of NOT adding them forces me and everyone who wants them to not be able to use them.
I still don't see why you and others are so hellbend on them being included. I think I (and others) made it very clear why it would bother me in a way that would affect my gaming experience. At the end of the day, if BioWare decides to include them, I the rest of the anti Volus faction will have to deal with it. But we can state our case beforehand trying to avoid this.
#211
Posté 04 octobre 2012 - 11:48
TheNiddo wrote...
Nobody intelligent (that word TC likes to throw around frequently), will leave over one race being playable.
Besides the fact that the Volus have clearly experimented with having a military between their bombing fleet, and their one warship that got praises from the Turian that inspected it: it's the end of their universe. Nobody who can hold a weapon is going to sit back idly and wait for death as they watch their friends and family get slaughtered.
.
See, that would make sense if the multiplayer was a desperate pitched-battle simulator between a woefully undertrained and underequipped militia force with no military backing fighting a doomed war of survival because, when the Reapers come, it's either fight or just lay down and die. If we were playing that game, it would be just dandy for every character model and type in the game. Human Farmer, Batarian Child, Elcor Pop Artist, Volus Specialist in Network Architecture for Automated Microloan Banking System Quality Self-Assurance Programming. This is the most brutal war the cycle has ever faced by orders of magnitude. It's literally impossible to win, and the best possible outcome of unimaginable heroics and the will to fight of billions is that maybe it will take a few days or weeks longer to be rendered extinct. When you play as one of the billions to whom your government has issued a weapon and a flyer on their save-one-bullet policy, you can say that.
But you don't play them.
You play as one of the 'N7 Operatives', a pseudo-formal title given to all those members of the extremely loose coalition of battle-tested soldiers, hardened mercenary veterans, notorious former radiers, and the few civilians who just so happened to be unnaturally gifted soldiers, who can fight the Reapers and somehow win. The few thousand supremely gifted combatants who, under the leadership of whatever fragmented remnants of military command the galaxy has left, are resonsible for doing the impossible and carrying out a protracted guerilla campaign against an enemy that is effectively immune to guerilla warfare. These are the soldiers with the initiative to make an attack on an enemy that they can never inflict meaningful harm on and disrupt a foe who has very nearly developed beyond the need for logistics. And they are the few who can survive.
When your galactic military command and logistics are so battered and outmatched that you do not have the resources to successfully defend even one world, and you need to use those resources to defend a thousand, if you invest valuable logistic and command support in a unit by God it's going to want to be a good one.
And that almost certainly means that the waddling fat guys from a militarily incapable race who need to be on permanent life support in a sealed environment to survive the arduous task of not dying in all but seven planets in the galaxy are out.
I'm not going to say it's impossible, because it's not. Every bell-curve has its endpoint, and that means that out of twenty billion total Volus maybe a handful can fight. But it is inherently problematic, because they're slow, ungainly, and drastically dependant on logistical support, which are terrible things to have if you want to be in a special fores unit. Quarians only get away with being logistically frail because their entire race is buitl aroundself-sufficiency and making do, and they get away with dying if their suit is breached because they die a few days later after the mission, not right there and ruining the mission. In a war with a casualty rate that's very nearly 100%, that's good enough. With all the disadvantages they face, you would have to be the best soldier in Volus history to even just not slow an N7 unit down.
I won't say that a Volus character is inherently bad for lore. It's possible to make it work. Maybe it's a joke ,ro maybe there's a big wall-o-text explanation. I'm reserving judgment until I see the justification.
All I'm saying is it's going to want to be one hell of a justification.
#212
Posté 04 octobre 2012 - 11:50
UpirNoir wrote...
The thing is, I cannot control wether or not people play as Volus. They might end up being really fun to play and being the most played race of all. In that case I would have a very hard time finding games without them.BlackDahlia424 wrote...
If it would really bother you that someone you're playing with is using a class you don't approve of - you can always leave the match. I always do that the second I see a Novaguard. It's the same deal. And again, I fail to see how the introduction of volus would bother you to the point where it would negatively affect your game experience.
I'm not saying my opinion is more important. It's just that my opinion of ADDING them to the game doesn't force you to play them or with them. Your opinion of NOT adding them forces me and everyone who wants them to not be able to use them.
I still don't see why you and others are so hellbend on them being included. I think I (and others) made it very clear why it would bother me in a way that would affect my gaming experience. At the end of the day, if BioWare decides to include them, I the rest of the anti Volus faction will have to deal with it. But we can state our case beforehand trying to avoid this.
So what you're saying is - that if it is really fun and awesome to use, this would be a bad thing? I would again point out that this is a video game. I don't know about you, but I play games to have fun. If something is slightly silly but still fun, it can only be a positive. I just cannot see the opposing viewpoint on this at all.
#213
Posté 04 octobre 2012 - 11:52
Uberschveinen wrote...
TheNiddo wrote...
Nobody intelligent (that word TC likes to throw around frequently), will leave over one race being playable.
Besides the fact that the Volus have clearly experimented with having a military between their bombing fleet, and their one warship that got praises from the Turian that inspected it: it's the end of their universe. Nobody who can hold a weapon is going to sit back idly and wait for death as they watch their friends and family get slaughtered.
.
See, that would make sense if the multiplayer was a desperate pitched-battle simulator between a woefully undertrained and underequipped militia force with no military backing fighting a doomed war of survival because, when the Reapers come, it's either fight or just lay down and die. If we were playing that game, it would be just dandy for every character model and type in the game. Human Farmer, Batarian Child, Elcor Pop Artist, Volus Specialist in Network Architecture for Automated Microloan Banking System Quality Self-Assurance Programming. This is the most brutal war the cycle has ever faced by orders of magnitude. It's literally impossible to win, and the best possible outcome of unimaginable heroics and the will to fight of billions is that maybe it will take a few days or weeks longer to be rendered extinct. When you play as one of the billions to whom your government has issued a weapon and a flyer on their save-one-bullet policy, you can say that.
But you don't play them.
You play as one of the 'N7 Operatives', a pseudo-formal title given to all those members of the extremely loose coalition of battle-tested soldiers, hardened mercenary veterans, notorious former radiers, and the few civilians who just so happened to be unnaturally gifted soldiers, who can fight the Reapers and somehow win. The few thousand supremely gifted combatants who, under the leadership of whatever fragmented remnants of military command the galaxy has left, are resonsible for doing the impossible and carrying out a protracted guerilla campaign against an enemy that is effectively immune to guerilla warfare. These are the soldiers with the initiative to make an attack on an enemy that they can never inflict meaningful harm on and disrupt a foe who has very nearly developed beyond the need for logistics. And they are the few who can survive.
When your galactic military command and logistics are so battered and outmatched that you do not have the resources to successfully defend even one world, and you need to use those resources to defend a thousand, if you invest valuable logistic and command support in a unit by God it's going to want to be a good one.
And that almost certainly means that the waddling fat guys from a militarily incapable race who need to be on permanent life support in a sealed environment to survive the arduous task of not dying in all but seven planets in the galaxy are out.
I'm not going to say it's impossible, because it's not. Every bell-curve has its endpoint, and that means that out of twenty billion total Volus maybe a handful can fight. But it is inherently problematic, because they're slow, ungainly, and drastically dependant on logistical support, which are terrible things to have if you want to be in a special fores unit. Quarians only get away with being logistically frail because their entire race is buitl aroundself-sufficiency and making do, and they get away with dying if their suit is breached because they die a few days later after the mission, not right there and ruining the mission. In a war with a casualty rate that's very nearly 100%, that's good enough. With all the disadvantages they face, you would have to be the best soldier in Volus history to even just not slow an N7 unit down.
I won't say that a Volus character is inherently bad for lore. It's possible to make it work. Maybe it's a joke ,ro maybe there's a big wall-o-text explanation. I'm reserving judgment until I see the justification.
All I'm saying is it's going to want to be one hell of a justification.
Sir you have made me smile and for that I agree with/salute you.
#214
Posté 04 octobre 2012 - 11:53
#215
Posté 04 octobre 2012 - 11:56
Uberschveinen wrote...
TheNiddo wrote...
Nobody intelligent (that word TC likes to throw around frequently), will leave over one race being playable.
Besides the fact that the Volus have clearly experimented with having a military between their bombing fleet, and their one warship that got praises from the Turian that inspected it: it's the end of their universe. Nobody who can hold a weapon is going to sit back idly and wait for death as they watch their friends and family get slaughtered.
.
See, that would make sense if the multiplayer was a desperate pitched-battle simulator between a woefully undertrained and underequipped militia force with no military backing fighting a doomed war of survival because, when the Reapers come, it's either fight or just lay down and die. If we were playing that game, it would be just dandy for every character model and type in the game. Human Farmer, Batarian Child, Elcor Pop Artist, Volus Specialist in Network Architecture for Automated Microloan Banking System Quality Self-Assurance Programming. This is the most brutal war the cycle has ever faced by orders of magnitude. It's literally impossible to win, and the best possible outcome of unimaginable heroics and the will to fight of billions is that maybe it will take a few days or weeks longer to be rendered extinct. When you play as one of the billions to whom your government has issued a weapon and a flyer on their save-one-bullet policy, you can say that.
But you don't play them.
You play as one of the 'N7 Operatives', a pseudo-formal title given to all those members of the extremely loose coalition of battle-tested soldiers, hardened mercenary veterans, notorious former radiers, and the few civilians who just so happened to be unnaturally gifted soldiers, who can fight the Reapers and somehow win. The few thousand supremely gifted combatants who, under the leadership of whatever fragmented remnants of military command the galaxy has left, are resonsible for doing the impossible and carrying out a protracted guerilla campaign against an enemy that is effectively immune to guerilla warfare. These are the soldiers with the initiative to make an attack on an enemy that they can never inflict meaningful harm on and disrupt a foe who has very nearly developed beyond the need for logistics. And they are the few who can survive.
When your galactic military command and logistics are so battered and outmatched that you do not have the resources to successfully defend even one world, and you need to use those resources to defend a thousand, if you invest valuable logistic and command support in a unit by God it's going to want to be a good one.
And that almost certainly means that the waddling fat guys from a militarily incapable race who need to be on permanent life support in a sealed environment to survive the arduous task of not dying in all but seven planets in the galaxy are out.
I'm not going to say it's impossible, because it's not. Every bell-curve has its endpoint, and that means that out of twenty billion total Volus maybe a handful can fight. But it is inherently problematic, because they're slow, ungainly, and drastically dependant on logistical support, which are terrible things to have if you want to be in a special fores unit. Quarians only get away with being logistically frail because their entire race is buitl aroundself-sufficiency and making do, and they get away with dying if their suit is breached because they die a few days later after the mission, not right there and ruining the mission. In a war with a casualty rate that's very nearly 100%, that's good enough. With all the disadvantages they face, you would have to be the best soldier in Volus history to even just not slow an N7 unit down.
I won't say that a Volus character is inherently bad for lore. It's possible to make it work. Maybe it's a joke ,ro maybe there's a big wall-o-text explanation. I'm reserving judgment until I see the justification.
All I'm saying is it's going to want to be one hell of a justification.
This. I don't actually care about Volus characters, but these are the facts. Simple as that.
Modifié par Happy Shepard, 04 octobre 2012 - 11:56 .
#216
Posté 04 octobre 2012 - 11:56
so going by you standards we cant have fem/male quarians in mp due lore.
you logic just failed.
volus shall be playable and you will like it,. sayth the bioware,
Modifié par Ravenmyste, 04 octobre 2012 - 11:57 .
#217
Posté 04 octobre 2012 - 11:58
Mendelevosa wrote...
i wish i saw this 6 months ago....
#218
Posté 04 octobre 2012 - 11:59
DarkSpooky wrote...
All I can say is **** volus.
I have no interest in seeing waddling midgets getting blown into chunky soup... unless they are the enemy.
I don't care about few (read: less 5% of player base) people who want volus because at the end of the day chances are it will not happen because: 1, too few want them; 2, They would need lots of animations/modeling/rigging/coding/etc from scratch; 3, They break established lore.
Not worth it.
As for those who talk about not using them, trust me even if somehow they do get released I will, in all honesty, probably NEVER use them but that does not stop others from sporting those eyesores.
wrong no lore is broken about them, sorry you just lost the game
#219
Posté 05 octobre 2012 - 12:03
It took 5 pages for anyone to hint at trolling, and any further references were towards BW trolling. A lot of very intelligent written posts too. Touche.
I hereby implore all sensible participants within the thread to refrain from feeding the trolls. Thank you kindly.
(Because despite the well-writ arguments, no one really places such an importance on the narrative value of an instance based, science fiction computer game that it would damage their general well being and mental stability or satisfaction of free, inconsequential* gameplay content...That they already spent the $40 to play the vanilla version on anyway... Right? We've all got more important things to worry about in our lives....right? Soloshotfirst)
*As long as the dlc patch doesn't break too many things....
#220
Posté 05 octobre 2012 - 12:03
Ok let's try it with a little analogy. Imagine in the next Star Wars game there would be lightsabre wielding jedi jawas. They might be fun, but they would bother the sh*t out of a lot of people.BlackDahlia424 wrote...
So what you're saying is - that if it is really fun and awesome to use, this would be a bad thing? I would again point out that this is a video game. I don't know about you, but I play games to have fun. If something is slightly silly but still fun, it can only be a positive. I just cannot see the opposing viewpoint on this at all.
And yes, if they were fun to play in a way it would be a bad thing. Because why couldn't that fun gameplay mechanic be included without having to punch people in the face, who care about lore.
And yes, I play video games for fun as well. But please accept the fact, that for some people the story and the backgroundlore etc are part of the fun. Part of what seperates games like Mass Effect from the next random CoD.
DISCLAIMER:
I don't hate CoD, I really enjoyed CoD 4 (the last one I played) and I in no way want to dismiss the game or it's fans as being inferior.
#221
Posté 05 octobre 2012 - 12:05
Is it said just how much pressure the suit is under? Either way, with armor and shields there should be no lore reason to keep out the best of the best Volus operatives. I can think of no humanoid race that would willingly ignore the concept of a refined fighter who could take on a mission like what's offered in this game. There logically has to be something.
#222
Posté 05 octobre 2012 - 12:08
#223
Posté 05 octobre 2012 - 12:08
Juss sayin...
#224
Posté 05 octobre 2012 - 12:12
This is a war for the survival of your very species. If you have to rely on others alone, you will surely perish when their survival depends on not saving you. The Volus have money and connections, they are intelligent, they will prepare.
It's completely justifiable that they could have some form of battle suit. Since suit puncture means death, they would have shields and armour. Once those are gone, he goes down. Biotic powers are independent of the users armour. Tech powers can be enhanced by the armour.
You might say, well how does medigel work on them if they've exploded inside their suit, I challenge you to answer me how you medigel works when you've been sniped, shot at, rocketed, flamed, meleed, and warped, and had your innards torn to shreds by numerous instakills in previous waves.
#225
Posté 05 octobre 2012 - 12:12
If something is slightly silly but still fun, it can only be a positive. I just cannot see the opposing viewpoint on this at all.
Then you're just not trying.
People have fun when things are silly and when things are serious. This is true of everyone ever. I enjoy some silly things. I enjoy some serious things. So does he. So do you.
I enjoy Top Gear because it is a silly show where road-testing a car means having a car chase in a shopping centre and then using it to launch a marine assault, and then you launch a different car into space.
I enjoy Band of Brothers because it is a serious show where you follow a group of men through much of world war II and is written so well you can feel their suffering.
If you decided to make a serious episode of Top Gear, it would not be fun to watch any more. If you wrote a silly eleventh episode of Band of Brothers and included it in the story, it would not be fun to watch any more.
More importantly, a silly thing can recover from an outbreak of serious, because a sudden change in tone is silly of itself. Silly shows also rely on having no real consequences to be funny, so taking away the consequences of the serious episode don't make a difference. But a serious thing struggles to recover from a silly season, because sudden changes of tone are not serious, and because you have to either pretend it never happened, which cheapens the quality of the series a lot, or work it into the setting so it makes sense, which cheapens the integrity of the setting a lot.
There are people who enjoy this game as a serious thing, where it is about the fun of playing a supersoldier in a small band fighting a desperate battle against literally impossible odds to buy the races of the galaxy one more hour of life. They are invested in this idea. If someone took something you were invested in and took serious and made it more ridiculous, you'd be upset. If the next time you came to work you found out that from now on you would not be paid in money but in the equivalent worth of racoon baculum because it's more 'fun', you'd be very upset.
If you make even the slightest effort to understand the mindset you face, it's easy. Your disregard of the game lore should not extend to a disregard of those who like it.
And here's the thing: if they make the game more fun at the cost of it being acceptably sensible, you have slightly more fun, but the people who like the serious side of the game can have no fun. You're saying that it is fair and right for you to have more fun at the cost of all of their fun, compared to the option where everyone has some fun.





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