How do you stop a mage?
#26
Posté 04 octobre 2012 - 10:27
#27
Posté 04 octobre 2012 - 10:32
Happens all the time in Kirkwall too.
#28
Posté 04 octobre 2012 - 10:32
or stack magic resist (as that's a thing, somehow.)
#29
Posté 04 octobre 2012 - 10:33
Gileadan wrote...
You and your buddies spawn right next to him and hammer him before he can get off a spell.
Happens all the time in Kirkwall too.
#30
Posté 04 octobre 2012 - 10:33
Tevinter mages aren't actually rebelling. If the question was "How do you overthrow a magocracy?" the answer would be different. Well, partially different. You'd still need archers.Vandicus wrote...
berelinde wrote...
There's always treating them like human beings in the first place. Stops rebellion before it even starts.
Since a lot of people seem to have difficulty with that concept, missile fire is probably your best bet. Anything living will die if you put enough arrows in it.
Funny, don't think that first tactic works with the Tevinter Imperium, aka the #1 source of powerful blood mages right now.
#31
Posté 04 octobre 2012 - 10:34
relhart wrote...
Mana Clash
or stack magic resist (as that's a thing, somehow.)
Heh if they had DA:O gear, they'd just throw that on the anti-mage troops and they'd be invincible against magic.
#32
Posté 04 octobre 2012 - 10:36
#33
Posté 04 octobre 2012 - 10:36
berelinde wrote...
Tevinter mages aren't actually rebelling. If the question was "How do you overthrow a magocracy?" the answer would be different. Well, partially different. You'd still need archers.Vandicus wrote...
berelinde wrote...
There's always treating them like human beings in the first place. Stops rebellion before it even starts.
Since a lot of people seem to have difficulty with that concept, missile fire is probably your best bet. Anything living will die if you put enough arrows in it.
Funny, don't think that first tactic works with the Tevinter Imperium, aka the #1 source of powerful blood mages right now.
The question(of the OP) did not include rebellion. It brought up powerful blood mages, of which, the rebels(who in most cases aren't rebelling by choice) are in general not. Just pointing out that bringing the mages vs templar debate into this thread isn't necessary.
#34
Posté 04 octobre 2012 - 10:37
A mage throws a fire ball at a human that has magic resistant armor and fire suddenly becomes less hot?
#35
Posté 04 octobre 2012 - 10:37
Also the Templars are well versed in techniques specifically designed to nullify magic and magical effects. Stopping powerful mages from going on rampages, demon driven and not, is kinda why the Order exists in the first place.
#36
Posté 04 octobre 2012 - 10:40
General User wrote...
Poison might work too.
Also the Templars are well versed in techniques specifically designed to nullify magic and magical effects. Stopping powerful mages from going on rampages, demon driven and not, is kinda why the Order exists in the first place.
Yeah, I know what templars are for. I just wonder more in depth, according to lore, how do they work? Because running up to a mage with your sword blazing isn't actually a good idea, lest no one ever finds your remains.
Modifié par KainD, 04 octobre 2012 - 10:40 .
#37
Posté 04 octobre 2012 - 10:45
Oh. My mistake. Well, I'm given to understand that most Templar anti-mage powers work by disrupting a mage's connection to the Fade.KainD wrote...
General User wrote...
Poison might work too.
Also the Templars are well versed in techniques specifically designed to nullify magic and magical effects. Stopping powerful mages from going on rampages, demon driven and not, is kinda why the Order exists in the first place.
Yeah, I know what templars are for. I just wonder more in depth, according to lore, how do they work? Because running up to a mage with your sword blazing isn't actually a good idea, lest no one ever finds your remains.
I've always thought of them working in a way broadly similar (in concept anyway) to how some radio frequency jammers work in RL. Put out a bunch of junk or static and the enemy can't get his own "signals" through. But that's mostly just supposition on my part.
Modifié par General User, 04 octobre 2012 - 10:54 .
#38
Posté 04 octobre 2012 - 10:47
#39
Posté 04 octobre 2012 - 10:48
You're right. The OP didn't metion rebellion. I had just finished reading a highly similar post in a different thread and the two fused in my head. Whoops.Vandicus wrote...
The question(of the OP) did not include rebellion.
That said, many successful strategists do find uses for prevention and negotiation. At least for long enough to get the assassins into position.
#40
Guest_FemaleMageFan_*
Posté 04 octobre 2012 - 10:50
Guest_FemaleMageFan_*
#41
Posté 04 octobre 2012 - 10:52
Maclimes wrote...
Murder knife.
How do you stop someone who has a murder knife.
Modifié par DuskWarden, 04 octobre 2012 - 10:52 .
#42
Posté 04 octobre 2012 - 10:53
That seems more or less like the concept behind the Rite of Annulment in the Circles. Keep all the mages in one place so if something goes catastrophically wrong, it can be handled with minimum danger to the public.FemaleMageFan wrote...
My strategy would be to somehow direct them to one area then NUKE them.
Modifié par General User, 04 octobre 2012 - 10:53 .
#43
Posté 04 octobre 2012 - 10:54
#44
Posté 04 octobre 2012 - 10:56
#45
Guest_FemaleMageFan_*
Posté 04 octobre 2012 - 10:57
Guest_FemaleMageFan_*
I think it is neccesary too! I like mages but for everyone mage there is also a crazy bloodmage. The onoly viable option would be to deplete their numbers before something terrible comes about. There is a complication with that, with all the mages you opress there are other mages who will rebel stronger. The templars will get matry's, extremists<spoielr>anders</spoiler> and my end philosophy says this to them. There will never be complete peace before the mages and temokars and a sad reality is one group would have to be eliminated. The beliefs both groups support are just too much of opposite extremesGeneral User wrote...
That seems more or less like the concept behind the Rite of Annulment in the Circles. Keep all the mages in one place so if something goes catastrophically wrong, it can be handled with minimum danger to the public.FemaleMageFan wrote...
My strategy would be to somehow direct them to one area then NUKE them.
#46
Posté 04 octobre 2012 - 10:58
#47
Posté 04 octobre 2012 - 10:59
Arcane Warrior with heavy armour plating and loads of defensive buffs won't be taken down so easily.
Though when I played as one, I used up a lot of lyrium potions because I wanted to spam inferno spells, healing spells and walking bomb.
So you keep the Arcane Warrior busy until they eventually run out of potions.
Then you take down the weakened and tired warrior.
By that time, the mage has burnt down two villages and killed at least 80 civilians and 40 soldiers including your own templars.
Oh and templars have some abilities that will remove those annoying defensive buffs.
#48
Posté 04 octobre 2012 - 10:59
Yuoaman wrote...
Break their concentration - make loud noises, throw rocks at them to make it difficult for them to prepare their spells, and be sure to always move to increase the chances of them missing. And then stab them in the face with a greatsword.
In a game used to play that was an actual combat gameplay mechanic. There was a class which could pick up stones and throw them, if throw them at casters it interrupted their casting.
#49
Posté 04 octobre 2012 - 11:01
Dragoonlordz wrote...
Yuoaman wrote...
Break their concentration - make loud noises, throw rocks at them to make it difficult for them to prepare their spells, and be sure to always move to increase the chances of them missing. And then stab them in the face with a greatsword.
In a game used to play that was an actual combat gameplay mechanic. There was a class which could pick up stones and throw them, if throw them at casters it interrupted their casting.
Mages can learn how to cast spells without breaking their concentration.
#50
Posté 04 octobre 2012 - 11:02
Dragoonlordz wrote...
Yuoaman wrote...
Break their concentration - make loud noises, throw rocks at them to make it difficult for them to prepare their spells, and be sure to always move to increase the chances of them missing. And then stab them in the face with a greatsword.
In a game used to play that was an actual combat gameplay mechanic. There was a class which could pick up stones and throw them, if throw them at casters it interrupted their casting.
If it were made into an actual gameplay mechanic they could also add one where you throw bait at your own party's mages to make them less likely to flee combat.
Modifié par Yuoaman, 04 octobre 2012 - 11:03 .





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