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How do you stop a mage?


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#51
Vandicus

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FemaleMageFan wrote...

General User wrote...

FemaleMageFan wrote...

My strategy would be to somehow direct them to one area then NUKE them.

That seems more or less like the concept behind the Rite of Annulment in the Circles.  Keep all the mages in one place so if something goes catastrophically wrong, it can be handled with minimum danger to the public.

I think it is neccesary too! I like mages but for everyone mage there is also a crazy bloodmage. The onoly viable option would be to deplete their numbers before something terrible comes about. There is a complication with that, with all the mages you opress there are other mages who will rebel stronger. The templars will get matry's, extremists<spoielr>anders</spoiler> and my end philosophy says this to them. There will never be complete peace before the mages and temokars and a sad reality is one group would have to be eliminated. The beliefs both groups support are just too much of opposite extremes


Well the proportion isn't necessarily 1:1, but even if it were 20:1 or 100:1 the damage that a single blood mage causes is catastrophically high(Fereldan Circle for example).

I also happen to agree that it seems like the peaceful option no longer exists. Which means wiping out one group or the other. Simply having free mages doesn't work(Tevinter happens, since you only need one blood mage to be an emperor and its unlikely the entire population of mages will resist the temptation to abuse their power) so destroying the current generation of mages seems like the best solution to me. (*note I supported mages in DA;O, DA:A, and DA2, its just my pragmatism kicks in over any moralism here, can't justify keeping my hands/consience clean when it means more death/suffering than the alternative)

#52
Yuoaman

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Abraham_uk wrote...

Dragoonlordz wrote...

Yuoaman wrote...

Break their concentration - make loud noises, throw rocks at them to make it difficult for them to prepare their spells, and be sure to always move to increase the chances of them missing. And then stab them in the face with a greatsword.


In a game used to play that was an actual combat gameplay mechanic. There was a class which could pick up stones and throw them, if throw them at casters it interrupted their casting.


Mages can learn how to cast spells without breaking their concentration.


If someone gets hit in the fact with a fist-sized rock it won't matter how much meditation they do, they're still going to be stunned for a couple of precious seconds.

#53
Guest_FemaleMageFan_*

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Vandicus wrote...

FemaleMageFan wrote...

General User wrote...

FemaleMageFan wrote...

My strategy would be to somehow direct them to one area then NUKE them.

That seems more or less like the concept behind the Rite of Annulment in the Circles.  Keep all the mages in one place so if something goes catastrophically wrong, it can be handled with minimum danger to the public.

I think it is neccesary too! I like mages but for everyone mage there is also a crazy bloodmage. The onoly viable option would be to deplete their numbers before something terrible comes about. There is a complication with that, with all the mages you opress there are other mages who will rebel stronger. The templars will get matry's, extremists<spoielr>anders</spoiler> and my end philosophy says this to them. There will never be complete peace before the mages and temokars and a sad reality is one group would have to be eliminated. The beliefs both groups support are just too much of opposite extremes


Well the proportion isn't necessarily 1:1, but even if it were 20:1 or 100:1 the damage that a single blood mage causes is catastrophically high(Fereldan Circle for example).

I also happen to agree that it seems like the peaceful option no longer exists. Which means wiping out one group or the other. Simply having free mages doesn't work(Tevinter happens, since you only need one blood mage to be an emperor and its unlikely the entire population of mages will resist the temptation to abuse their power) so destroying the current generation of mages seems like the best solution to me. (*note I supported mages in DA;O, DA:A, and DA2, its just my pragmatism kicks in over any moralism here, can't justify keeping my hands/consience clean when it means more death/suffering than the alternative)

I am actually replaying to have a Templar character! I suppported mages through and through but i did some thinking and it did not seem right

#54
iSignIn

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Antivan Crows. Twin daggers to the back of the skull. Always works.

#55
Yuoaman

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iSignIn wrote...

Antivan Crows. Twin daggers to the back of the skull. Always works.


Unless you're like Zevran and announce your presence.

#56
legbamel

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Not all spells are instants, though, and it seems like those are weaker than the ones that take a few seconds (or longer) to cast. Between that and recovery time you have windows of opportunity to take them out...with the aforementioned archers. Also, ambushes work. If you can lead them into a trap and flank them or simply figure out where they're going and leap out of the shrubbery at them most won't have the time or presence of mind to react. Add Templar abilities and mage sympathizers to your army and you've got the makings of a pretty interesting fight.

#57
Abraham_uk

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How do you stop a mage?


Well one mage on their own can be easily taken down.

An army of mages is a very different problem.


I bet the Qunari would train loads of mages to tear everyone apart.
Oh did their invasion fail because of the Champion? I haven't played Dragon Age 2.

Modifié par Abraham_uk, 05 octobre 2012 - 12:34 .


#58
Sable Rhapsody

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Abraham_uk wrote...
I bet the Qunari would train loads of mages to tear everyone apart.
Oh did their invasion fail because of the Champion? I haven't played Dragon Age 2.


There are very few saarebas during the qunari assault on Kirkwall.  For all their rhetoric on the importance of controlling mages, the Chantry is perfectly willing to employ mages in large-scale combat, while the qunari seem to see the saarebas as an internal threat even when they could be useful in war.

As for how you stop a mage, you do it by refusing to play on the mage's terms.  Gameplay mechanics aside, charging facefirst into an army of mages is a terrible idea.  You use snipers, poisoned weapons, etc.  If it's an army vs. army situation, long-range seige engines and if you can get them, golems.  The qunari have a way to stun their saarebas--if it could be adapted for other mages, that might work too, though it seems to be a close-range thing.

It's not actually hard to stop a mage, it just requires forethought and planning.  The willingness to be ruthless and fight dirty certainly helps too.

#59
RazorrX

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Per lore you send a Templar. According to lore a Templar can shut down a Mage from a distance. The litany of adralla (sp) wOld protect their mind, then they just shut the Mage down and stab him/her in the face a few time with a sword.

In asunder did the powerful mages win at the tower? No.

Modifié par RazorrX, 05 octobre 2012 - 02:57 .


#60
Maria Caliban

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KainD wrote...

 Just something I thought about. How do you "realisticaly" stop a powerful mage?

Slit his throat in his sleep.

#61
Auintus

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KainD wrote...

 Just something I thought about. How do you "realisticaly" stop a powerful mage? Gameplay aside, if we are going to go by the lore and cutscene rules. Say a blood mage that can make you cut your own throat, or spring huge fiery storms to burn down whole towns, or turn you inside, crush your bones with a thought. 

Basically a very powerful mage. How are they dealt with? I haven't read a lot of dragon age litirature, only played the games, and in games it all goes by numbers and protagonist can beat anyone. But how do ( if say you are a templar ) realistically even approach someone who can make you a pile of ash in a second? 

Yes templars can burn mage mana, and make then vulnurable. But what about blood mages? 



Back attack, double damage.
Seriously though, I picked up from the SCP website for dealing with reality benders. It's remarkably appropriate.

The truth is [mages] are human, and have human flaws. Consider the following:
  • [Most mages] cannot predict the future and can be taken by surprise
  • [Mages] have limited range and cannot affect what they cannot perceive
  • [Mages] cannot impose their will on anything if they have no will to impose
  • [Mages] have human foibles and can be manipulated emotionally and/or rationally.
So just like dealing with reality benders, you want to hit fast, hard, and ideally have a backup plan or three.

#62
Eveangaline

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Put an arrow through their head from a tree you are hiding in

#63
The Hierophant

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Otataral...nothing else matters.

#64
Redwardz

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Hawke broke out of the Apostitute's mind control, willpower I guess.

#65
HTTP 404

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you stop a mage with a dagger to the back.

#66
BerzerkGene

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Templars use gratuitous use of swords.
But they and dwarves are resistant to magic, so that helps.

If you mean someone like the Warden with arcane warrior, battle caster specialties and with enough stacked powers to be technically invincible...
I got nothing.

Modifié par BerzerkGene, 05 octobre 2012 - 03:55 .


#67
Augustei

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Templar Hit Squad

#68
PsychoBlonde

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relhart wrote...

Mana Clash
or stack magic resist (as that's a thing, somehow.)


Yeah, after I picked up Mana Clash casters became a joke.  And demons.  They need to bring that spell back. :D

But, really, all you have to do is stun them.  Their physical resistance is crap.

#69
goofyomnivore

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I could be misremembering, but The Baroness of the Blackmarsh was a powerful blood mage enhanced by a pride demon (she even killed a High Dragon solo), and she was killed by a peasant rebellion.

Modifié par strive, 05 octobre 2012 - 04:35 .


#70
Fishy

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You fight them when they`re not buffed to the teeth. Unbuffed caster are generally weak.

#71
thats1evildude

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All mages are pretty weak physically. Take away their magic and they're wimps in bathrobes and stupid hats. They can't take much damage and have virtually no resistance to stuns. Lock them down quickly and you've already won the battle.

Modifié par thats1evildude, 05 octobre 2012 - 04:48 .


#72
DPSSOC

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Plague.

#73
Ahglock

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Mages are powerful but they can easily be killed. I guess I look at it like they have a mini-gun with tons of ammo. Yeah the charge of the light brigade tactic is probably a bad plan but really it can come down to who goes first you with your bow/thrown weapon or them. You don't need a ton of archers, you don;t need surprise just shoot him before he fireballs you. And as impressive as fire/ice is a lot of mage spells probably wont kill someone in heavy armor. Yeah fire hurts but armor protects against it just like ti does against arrows. So it might not be the instant death/massacre that people assume. Remember cut scenes are there to look impressive. A cut scene designed to show mage bad assery would be pretty lame if the mage didn't wipe crap out. But that does not mean every fireball would do the same thing.

But hey stealth, poison all that crap helps against them just like it does against everyone else.

#74
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www.youtube.com/watch

#75
Dave of Canada

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 To stop a mage you have to destroy the brain.

Modifié par Dave of Canada, 05 octobre 2012 - 05:04 .