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new objective idea: indoctrinated ally


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#1
p13guy

p13guy
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First off, this idea would be a ton of work for BW, so I don't expect them to actually implement this, but hopefully some concepts can be carried over in simpler ideas.

The squad member with the highest current score would be indoctrinated by Reapers for the round and the other squadmates would fight an ai controlled version of him/her, in addition to regular enemies.

The indoctrinated ally would have the same loadout as the player, but on higher difficulties might have boosted stats. This enemy would fight in metagame optimized styles, such as GI: cloak, PM, shoot, or Justicar: Acolyte, pull, reave. This would be the hardest part for BW to pull off, so a simpler AI model would be acceptable. I would want this enemy to actually use powers though. 

The round would be time limited, and the indoctrinated can only be downed for a few seconds before they will get up. Perhaps in this round, there wouldn't be any sync-kill enemies as it would be hard enough as it is.

Meanwhile, the score-topping player would be transported into a separate game to represent the indoctrinated mind. They can't be permanently killed; deaths/instakills result in a auto-revive in a few seconds, but the faster they kill enemies, the weaker the indoctrinated ai is in terms of damage output/health.

For solo players, maybe the minigame is skipped and instead they have to survive against themselves at full strength.

I really wish I could figure out the problem of making challenging enemy: player control?, but still remove the opportunity for collusion and allow the possibility of solos.