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One thing about DA3 that would make you angry


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#51
sully.nathan

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MillKill wrote...

The thing that would most annoy me would be Bioware actually listening to most people on the BSN by:

Having a mute dead-eyed puppet protagonist.

Bringing back the Warden.

Bringing back the busywork-filled crafting system.

Including romances with every man, woman, animal, and inanimate object you see.

Giving perfect third-option choices that are clearly better than the others like saving Connor and Isolde or a certain Resolution to Rannoch in ME3.

Adding ending slides instead of showing us in-game what happened or letting us interpret and guess for ourselves.

Going back to the faux-tactical combat of DAO instead of a fun system like DA2.

Having every NPC lick the player's boots and tell them how great they are in every conversation instead of disagreeing like normal people.

Or finally, making the mage obscenely overpowered again.


I agree with everything except the remove of tactical combat

#52
Plaintiff

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If it didn't get made, I'd be pretty pissed.

#53
schalafi

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Yuoaman wrote...

MillKill wrote...

The thing that would most annoy me would be Bioware actually listening to most people on the BSN by:

Having a mute dead-eyed puppet protagonist.

Bringing back the Warden.

Bringing back the busywork-filled crafting system.

Including romances with every man, woman, animal, and inanimate object you see.

Giving perfect third-option choices that are clearly better than the others like saving Connor and Isolde or a certain Resolution to Rannoch in ME3.

Adding ending slides instead of showing us in-game what happened or letting us interpret and guess for ourselves.

Going back to the faux-tactical combat of DAO instead of a fun system like DA2.

Having every NPC lick the player's boots and tell them how great they are in every conversation instead of disagreeing like normal people.

Or finally, making the mage obscenely overpowered again.


If there was a punctuation mark that signified applause I would be using it right now.


I agree with everything except your last statement about the Mage being too powerful. Did you ever play a Mage in DA:Origins? It was pathetic and frustratingly sloooow. I liked the powerful Mages in DA:2 and hope they keep them for DA:3

#54
Teddie Sage

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My biggest fear: BioWare listening to everything people say on BSN and losing their artistic integrity, inspiration, will to go on... This would be a shame... I hope the Writing Team won't be affected that much because without them, there wouldn't be the lore, the world of Dragon Age and those characters we cherish the most... It's their creation after all. I don't want Mass Effect 3 Endings's fiasco to repeat itself with this game.

Modifié par Teddie Sage, 05 octobre 2012 - 12:54 .


#55
Mr_Steph

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Too many characters from the previous DA games returning.

#56
MillKill

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schalafi wrote...

I agree with everything except your last statement about the Mage being too powerful. Did you ever play a Mage in DA:Origins? It was pathetic and frustratingly sloooow. I liked the powerful Mages in DA:2 and hope they keep them for DA:3


Mages were boring and unsatisfying to play in Origins. It was partially due to their half-hearted casting animations and partially due to the complete lack of challenge. Any mage was better than a rogue and leagues better than a warrior. Playing a blood mage or Arcane Warrior widened the gulf considerably. Playing as both meant you could easily solo the game. By nerfing them and vastly improving their animations, DA2 made mages more balanced and more fun to play.

Yuoaman wrote...

I disagree on the example of the Sucide Mission, since it felt more like it was Shepard actually forming a proper team and knowing how to use it than anything - but I really don't want a character than can persuade everyone to their side with a single word and be "awesome" from the get-go.


If we can solve the schism between the Tevinter and regular Chantry with a couple of persuade checks, I'm quitting the  series. Although, I'm pretty sure I remember a post by David Gaider indicating that he also disliked Shepard's handling of Rannoch, so this likely won't be a problem.

sully.nathan wrote...

I agree with everything except the remove of tactical combat


I'd love it if DA3 introduced tactical combat for the first time in the series. That's be a huge improvement. Origins wasn't tactical, though. It was  a slow, clunky, pause-heavy, horribly unbalanced system ill-serviced by a terrible interface and filled with awkward  shuffling and the same strategies carried you through the whole game  regardless of how many levels you gained and what enemies you were  fighting. All DA2 did was remove the illusion that it was tactical by making it faster and removing the need to pause, shuffle, and micromanage so much. DA2 was a competent hack-and-slash system. I'd rather have that than the horrible clunky mess that was Origin's system. If they can't make a tactical combat system, I'd prefer simply refining DA2's combat.

Edit: fixed weird formatting issues resulting from copypasting from Word.

Modifié par MillKill, 05 octobre 2012 - 01:19 .


#57
Guest_Rojahar_*

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If the protagonist was forced to be a smelly Orlesian.

#58
Guest_Cthulhu42_*

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I compketely agree with MillKill.

#59
ref

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If the combat was like DA2's. It was all flash, no substance. Improve upon Origins, please.

Modifié par Refara, 05 octobre 2012 - 01:25 .


#60
Giga Drill BREAKER

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MP

and an ending like ME3

#61
OH-UP-THIS!

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syllogi wrote...

Multiplayer effecting the single player campaign in any way.



Or..........MP of any kind!!Posted Image

#62
meanieweenie

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syllogi wrote...

Multiplayer effecting the single player campaign in any way.


^^ This. x100

#63
sully.nathan

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MillKill wrote...

schalafi wrote...

I agree with everything except your last statement about the Mage being too powerful. Did you ever play a Mage in DA:Origins? It was pathetic and frustratingly sloooow. I liked the powerful Mages in DA:2 and hope they keep them for DA:3


Mages were boring and unsatisfying to play in Origins. It was partially due to their half-hearted casting animations and partially due to the complete lack of challenge. Any mage was better than a rogue and leagues better than a warrior. Playing a blood mage or Arcane Warrior widened the gulf considerably. Playing as both meant you could easily solo the game. By nerfing them and vastly improving their animations, DA2 made mages more balanced and more fun to play.

Yuoaman wrote...

I disagree on the example of the Sucide Mission, since it felt more like it was Shepard actually forming a proper team and knowing how to use it than anything - but I really don't want a character than can persuade everyone to their side with a single word and be "awesome" from the get-go.


If we can solve the schism between the Tevinter and regular Chantry with a couple of persuade checks, I'm quitting the  series. Although, I'm pretty sure I remember a post by David Gaider indicating that he also disliked Shepard's handling of Rannoch, so this likely won't be a problem.

sully.nathan wrote...

I agree with everything except the remove of tactical combat


I'd love it if DA3 introduced tactical combat for the first time in the series. That's be a huge improvement. Origins wasn't tactical, though. It was  a slow, clunky, pause-heavy, horribly unbalanced system ill-serviced by a terrible interface and filled with awkward  shuffling and the same strategies carried you through the whole game  regardless of how many levels you gained and what enemies you were  fighting. All DA2 did was remove the illusion that it was tactical by making it faster and removing the need to pause, shuffle, and micromanage so much. DA2 was a competent hack-and-slash system. I'd rather have that than the horrible clunky mess that was Origin's system. If they can't make a tactical combat system, I'd prefer simply refining DA2's combat.

Edit: fixed weird formatting issues resulting from copypasting from Word.

I don't want hack and slash to return because if Bioware wants that they should have just made a Jade Empire sequel. I want to see combat speed moved up from Origins but not to feel like a hack and slash game except if done like the Witcher 2.



#64
MillKill

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sully.nathan wrote...

I don't want hack and slash to return because if Bioware wants that they should have just made a Jade Empire sequel. I want to see combat speed moved up from Origins but not to feel like a hack and slash game except if done like the Witcher 2.


I never played The Witcher 2, but if it's combat is anything like the first game's bizarre rythm game combat, keep it out of DA3. Even Origins had better combat than that.

#65
CELL55

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Pretty much anything related to ME3, really.

#66
Guest_Puddi III_*

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Lack of monkey-tailed fex protagonist.

#67
Josielyn

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Yuoaman wrote...

Honestly, the inability to influence companions in any significant way would ****** me off. I want my conversations with them to have some cumulative effect. I don't want to be showing the hypothetical Glower McMeanElf that there is a brighter side to life only to have absolutely no impact on him even if I'm proven right to him several times. The characters need to change both because of their personal experiences, and the PC's relationship with them.

----
I fully agree with you!  It is bad enough to have people in real life who don't LISTEN, it is even worse to have people you are stuck with in an RPG not LISTEN either!  At least in the RPG you can chop their head off!

#68
DeathScepter

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MillKill wrote...

The thing that would most annoy me would be Bioware actually listening to most people on the BSN by:

Having a mute dead-eyed puppet protagonist.

Bringing back the Warden.

Bringing back the busywork-filled crafting system.

Including romances with every man, woman, animal, and inanimate object you see.

Giving perfect third-option choices that are clearly better than the others like saving Connor and Isolde or a certain Resolution to Rannoch in ME3.

Adding ending slides instead of showing us in-game what happened or letting us interpret and guess for ourselves.

Going back to the faux-tactical combat of DAO instead of a fun system like DA2.

Having every NPC lick the player's boots and tell them how great they are in every conversation instead of disagreeing like normal people.

Or finally, making the mage obscenely overpowered again.


I don't mind a mute lead but I do mind if they gave Warden a canon appearance and a voice like they did with another of their leads. Giving Hawke a canon appearance.

As for the Perfect Third options, it would be better if we work for it than making it easy. Taking the Third option should be both hard and rewarding.

#69
Lord Methrid

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Bulky rectangular / triangular armor plating...
Posted Image

Modifié par Lord Methrid, 05 octobre 2012 - 03:41 .


#70
Fortlowe

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One and done stop and drops. Unless I get a bit of lore, some truly substantial loot, or an intriguing codex entry out of it, any stop and drops that are in DA3 would be best served having a grander purpose than as filler or as xp and sovereign bumps.

#71
Krechure

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Stuff that would be disappointed if it returned:

- Bodies that explode like a balloon filled with blood by just tapping them with your weapon was ridiculous as well as having NPCs or your character shoot out gallons of gore when using blood magic

- Quick and dirty console port for the PC that has muddy, awful textures and an environment/characters that look nothing like the hyped CGI videos

- Useless waves of trash enemies like Dog Lords and Lyrium Smugglers that seemed to be included merely to pad the amount of playing time and seriously detracted from the fun

- Oversized anime weapons

I included more than "one thing" but oh well.

#72
MillKill

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DeathScepter wrote...


As for the Perfect Third options, it would be better if we work for it than making it easy. Taking the Third option should be both hard and rewarding.



I think a better option might be to allow bonus objectives, sidequests, and/or persuasion options to simply enhance the choices.

Example:

Say we have a quest where the Lord of a town just died. He has two sons squabbling over succession and the player can choose which to support.

Resolution 1: If the player chooses to help brother A, but doesn't make the persuasion checks, he becomes lord and expands his territory significantly through military means. However, he becomes a tyrannical ruler.

Resolution 2: If the player chooses to help brother A and makes the persuasion checks, the new lord expands his territory and becomes a hard, but fair ruler.

Resolution 3: If the player supports brother B, but doesn't make the persuasion checks, the city becomes a wealthy trading hub, but is not a significant military power and crime is rampant as the money poors in.

Resolution 4: If the player supports brother B and makes the persuasion checks, then the city becomes a wealthy trading hub, without a particularly significant criminal element. The city does not expand it's territory and become a significant military power, though.

Resolution 2 is clearly better than 1, and 4 is better than 3. This way, sidequesting and persuasion options are still available and can improve the outcome, but do not grant you an option clearly superior to all others. The choice of which brother to support still matters and each has pros and cons. It would be meaningless if you had the ability to support guy C, who would be superior to either brother.

#73
marktcameron

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MillKill wrote...

schalafi wrote...

I agree with everything except your last statement about the Mage being too powerful. Did you ever play a Mage in DA:Origins? It was pathetic and frustratingly sloooow. I liked the powerful Mages in DA:2 and hope they keep them for DA:3


Mages were boring and unsatisfying to play in Origins. It was partially due to their half-hearted casting animations and partially due to the complete lack of challenge. Any mage was better than a rogue and leagues better than a warrior. Playing a blood mage or Arcane Warrior widened the gulf considerably. Playing as both meant you could easily solo the game. By nerfing them and vastly improving their animations, DA2 made mages more balanced and more fun to play.

Yuoaman wrote...

I disagree on the example of the Sucide Mission, since it felt more like it was Shepard actually forming a proper team and knowing how to use it than anything - but I really don't want a character than can persuade everyone to their side with a single word and be "awesome" from the get-go.


If we can solve the schism between the Tevinter and regular Chantry with a couple of persuade checks, I'm quitting the  series. Although, I'm pretty sure I remember a post by David Gaider indicating that he also disliked Shepard's handling of Rannoch, so this likely won't be a problem.

sully.nathan wrote...

I agree with everything except the remove of tactical combat


I'd love it if DA3 introduced tactical combat for the first time in the series. That's be a huge improvement. Origins wasn't tactical, though. It was  a slow, clunky, pause-heavy, horribly unbalanced system ill-serviced by a terrible interface and filled with awkward  shuffling and the same strategies carried you through the whole game  regardless of how many levels you gained and what enemies you were  fighting. All DA2 did was remove the illusion that it was tactical by making it faster and removing the need to pause, shuffle, and micromanage so much. DA2 was a competent hack-and-slash system. I'd rather have that than the horrible clunky mess that was Origin's system. If they can't make a tactical combat system, I'd prefer simply refining DA2's combat.

Edit: fixed weird formatting issues resulting from copypasting from Word.


Actually mage in origin was more slow paced and more tactical but not less enjoyable.But in dg2 it was fast paced had almost no tactics to combat and it got pretty boring when you had to fight the same 7 spawn mobs.

#74
marktcameron

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MillKill wrote...

sully.nathan wrote...

I don't want hack and slash to return because if Bioware wants that they should have just made a Jade Empire sequel. I want to see combat speed moved up from Origins but not to feel like a hack and slash game except if done like the Witcher 2.


I never played The Witcher 2, but if it's combat is anything like the first game's bizarre rythm game combat, keep it out of DA3. Even Origins had better combat than that.


Actually witcher 2 combat is sort of different the witcher combat more of an action based better than da2 fast paced combat.

#75
MillKill

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marktcameron wrote...
Actually mage in origin was more slow paced and more tactical but not less enjoyable.But in dg2 it was fast paced had almost no tactics to combat and it got pretty boring when you had to fight the same 7 spawn mobs.


There nothing remotely tactical about spamming blood wound, mana clash, and cone of cold on yet another group of darkspawn while occasionally quaffing health or mana potions. It's even simpler if you're an arcane warrior who turns on all of their buffs and becomes invincible, then slowly hacks everyone to death. At least in DA2, mages felt more visceral and satisfying to use and weren't simply easy mode.