One thing about DA3 that would make you angry
#76
Posté 05 octobre 2012 - 04:35
#77
Posté 05 octobre 2012 - 05:00
That's why there are other specs then just one you know like shape shifting and element healing and so much more.MillKill wrote...
marktcameron wrote...
Actually mage in origin was more slow paced and more tactical but not less enjoyable.But in dg2 it was fast paced had almost no tactics to combat and it got pretty boring when you had to fight the same 7 spawn mobs.
There nothing remotely tactical about spamming blood wound, mana clash, and cone of cold on yet another group of darkspawn while occasionally quaffing health or mana potions. It's even simpler if you're an arcane warrior who turns on all of their buffs and becomes invincible, then slowly hacks everyone to death. At least in DA2, mages felt more visceral and satisfying to use and weren't simply easy mode.
#78
Posté 05 octobre 2012 - 05:21
Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.
Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.
Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.
Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.
I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.
The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.
Modifié par MillKill, 05 octobre 2012 - 05:21 .
#79
Posté 05 octobre 2012 - 05:24
Of course, then ME3 came out and made the ending for DA2 look like a masterpiece, but that's beside the point. (And yes, my opinion, exaggeration, blah blah).
Anyway, I really hope Inquisition has a solid conclusion for the CHARACTER's story. Letting the general world story continue on and have general cliffhangars is fine, but leaving the character's story up in the air just doesn't really work that well. At least not the way it's been done.
#80
Posté 05 octobre 2012 - 06:12
yeah because big colorful explosiones are fun.MillKill wrote...
Shapeshifting: turn into a spider and die because your spec is useless. Then, never use shapeshifting again because every other ability you have is more useful.
Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.
Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.
Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.
Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.
I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.
The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.
#81
Posté 05 octobre 2012 - 06:18
yup I hate the fade and the deep roads quests in Origins even as a rogue*my fav class* tedious as hell.MillKill wrote...
Shapeshifting: turn into a spider and die because your spec is useless. Then, never use shapeshifting again because every other ability you have is more useful.
Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.
Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.
Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.
Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.
I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.
The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.
#82
Posté 05 octobre 2012 - 06:27
additionally what would anger me is if we had romances like DA2 where EVERYBODY IS BISEXUAL. Now only is that completely ridiculous, but it makes romances completely devoid of any meaning.
Modifié par DadeLeviathan, 05 octobre 2012 - 06:27 .
#83
Guest_Nizaris1_*
Posté 05 octobre 2012 - 06:39
Guest_Nizaris1_*
#84
Guest_tgail73_*
Posté 05 octobre 2012 - 07:41
Guest_tgail73_*
Edited to include Multiplayer.<_<
Modifié par tgail73, 05 octobre 2012 - 07:45 .
#85
Posté 05 octobre 2012 - 09:05
With a later release the rushed part will go away, but I still fear, that we will get a simple action game or interactive movie, where the player is more or less railroaded through the corridor levels and the story. Take away the story highlights of ME3 like Tuchanka, and all that remains, in terms of gameplay, is a medicore linear third person shooter.
Modifié par Bfler, 05 octobre 2012 - 09:06 .
#86
Posté 05 octobre 2012 - 09:15
seanileus wrote...
If Orlais isn't flamboyant as f**k.
This. I want to hear the most outrageous accents possible
#87
Posté 05 octobre 2012 - 09:48
#88
Posté 05 octobre 2012 - 10:14
Just no.
#89
Posté 05 octobre 2012 - 10:26
Modifié par Legacy_of_Wrex, 05 octobre 2012 - 10:39 .
#90
Posté 05 octobre 2012 - 12:19
#91
Posté 05 octobre 2012 - 04:47
Modifié par schalafi, 05 octobre 2012 - 04:48 .
#92
Posté 05 octobre 2012 - 04:57
#93
Posté 05 octobre 2012 - 05:04
I suppose it would be annoying if the game has a lot of unskippable cutscenes, as this kills the replay value.
#94
Posté 05 octobre 2012 - 05:08
#95
Posté 05 octobre 2012 - 05:08
mazariamonti wrote...
Giving the fans what they want? How Incredibly ABSURD!!!
Art is not a democracy.
#96
Posté 05 octobre 2012 - 05:09
#97
Posté 05 octobre 2012 - 05:09
#98
Guest_mayrabgood_*
Posté 05 octobre 2012 - 05:17
Guest_mayrabgood_*
Modifié par mayrabgood, 05 octobre 2012 - 05:18 .
#99
Posté 05 octobre 2012 - 05:17
#100
Posté 05 octobre 2012 - 05:22
mayrabgood wrote...
Not mentioning at all that Ferelden smells like a wet dog.
You forgot rotting garbage...





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