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One thing about DA3 that would make you angry


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#76
craigdolphin

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There is no anger left: it is merely buy or don't buy. Right now, I haven't enough data to decide which it will be.

#77
marktcameron

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MillKill wrote...

marktcameron wrote...
Actually mage in origin was more slow paced and more tactical but not less enjoyable.But in dg2 it was fast paced had almost no tactics to combat and it got pretty boring when you had to fight the same 7 spawn mobs.


There nothing remotely tactical about spamming blood wound, mana clash, and cone of cold on yet another group of darkspawn while occasionally quaffing health or mana potions. It's even simpler if you're an arcane warrior who turns on all of their buffs and becomes invincible, then slowly hacks everyone to death. At least in DA2, mages felt more visceral and satisfying to use and weren't simply easy mode.

That's why there are other specs then just one you know like shape shifting and element healing and so much more.

#78
MillKill

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Shapeshifting: turn into a spider and die because your spec is useless. Then, never use shapeshifting again because every other ability you have is more useful.

Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.

Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.

Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.

Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.

I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.

The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.

Modifié par MillKill, 05 octobre 2012 - 05:21 .


#79
Scitenik

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The end of Dragon Age 2 was abrupt and I didn't like it. It left too much unanswered and dealt with Hawke's fate in a very vague way that likely won't have a solid conclusion.

Of course, then ME3 came out and made the ending for DA2 look like a masterpiece, but that's beside the point. (And yes, my opinion, exaggeration, blah blah).

Anyway, I really hope Inquisition has a solid conclusion for the CHARACTER's story. Letting the general world story continue on and have general cliffhangars is fine, but leaving the character's story up in the air just doesn't really work that well. At least not the way it's been done.

#80
marktcameron

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MillKill wrote...

Shapeshifting: turn into a spider and die because your spec is useless. Then, never use shapeshifting again because every other ability you have is more useful.

Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.

Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.

Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.

Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.

I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.

The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.

yeah because big colorful explosiones are fun.

#81
Shadow Fox

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MillKill wrote...

Shapeshifting: turn into a spider and die because your spec is useless. Then, never use shapeshifting again because every other ability you have is more useful.

Spirit Healer: Now, you don't even have to worry about health potions. You can heal or revive anybody you need to.

Meanwhile, regardless of what specialization you pick, you still get access to mana clash, fireball, cone of cold, misdirection hex, and a whole host of other hideously overpowered spells to stomp your enemies flat with. Good "tactics" amount to killing the enemy slightly faster and using less potions.

Mages remain easy mode, even without specializations. Combat that is slow and requires frequent pausing is not automatically tactical. The same set of insanely powerful spells could get a mage through just about any situation.

Even without mages, tactics boiled down to: Get the rogue behind the enemy to backstab and have the warrior stand there drinking all of your health potions and not doing much else after he runs out of stamina.

I won't claim DA2's combat was particularly deep, but at least it was fun and didn't try to fool us into thinking it was. It was also far more balanced and played much more smoothly.

The combat was by far the worst part of Origins. Anyone who keeps going on about how great it is ought to try replaying it and slogging the Deep Roads and the Fade.

yup I hate the fade and the deep roads quests in Origins even as a rogue*my fav class* tedious as hell.

#82
DadeLeviathan

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They completely ignore the choices made in my imported save game and ressurect character/force story points upon me (such as the now infamous "resurrection" of leliana for players who had killed her in the Sacred Ashes quest in Origins).

additionally what would anger me is if we had romances like DA2 where EVERYBODY IS BISEXUAL. Now only is that completely ridiculous, but it makes romances completely devoid of any meaning.

Modifié par DadeLeviathan, 05 octobre 2012 - 06:27 .


#83
Guest_Nizaris1_*

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Drunken Master Mage, Naruto Rogue and Samurai 7 Warrior

#84
Guest_tgail73_*

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People that have died in past games being alive. OMG ZOMBIE!!! DIE!!!!


Edited to include Multiplayer.<_<

Modifié par tgail73, 05 octobre 2012 - 07:45 .


#85
Bfler

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What I fear is, that with release in the sceond half of next year, we will get the same streamlined game like f.e. ME3 or DA2. Their last games hit stores in february, march around two years after the predecessor and there are many things, which highlight a rushed release, like the repeating maps of DA2. 
With a later release the rushed part will go away, but I still fear, that we will get a simple action game or interactive movie, where the player is more or less railroaded through the corridor levels and the story. Take away the story  highlights of ME3 like Tuchanka, and all that remains, in terms of gameplay, is a medicore linear third person shooter.

Modifié par Bfler, 05 octobre 2012 - 09:06 .


#86
thompsonaf

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seanileus wrote...

If Orlais isn't flamboyant as f**k.


This. I want to hear the most outrageous accents possible

#87
DarkKnightHolmes

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Ending and more streamlining.

#88
KiwiQuiche

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Make it anything remotely like ME3.

Just no.

#89
Legacy_of_Wrex

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Go through three games to discover that no matter what you do, your characters all dies or simply disappears, their final fate unknown. Wouldn't make me mad as much as disappointed. I've never touched the ME games since then.

Modifié par Legacy_of_Wrex, 05 octobre 2012 - 10:39 .


#90
robertm2

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a lack of character development and only being able to converse with companions once per act.

#91
schalafi

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The clunky, frustrating way tactics are set. I got tired of having to rearrange everything when I'd already set it the way I wanted, only to have it change all the numbers to get back to 1.

Modifié par schalafi, 05 octobre 2012 - 04:48 .


#92
davepissedatending

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An ending like mass effect 3 with no closure what so ever. And mp pi###s me off to. Ea have said they won't greenlight a game with no mp :/ tw##s

#93
naughty99

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If the game turns out very poorly, which I highly doubt, perhaps I'd be disappointed, but there is nothing that would make me angry.

I suppose it would be annoying if the game has a lot of unskippable cutscenes, as this kills the replay value.

#94
WahookaTheGreat

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No auto attack on consoles.

#95
King Cousland

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mazariamonti wrote...

Giving the fans what they want? How Incredibly ABSURD!!!


Art is not a democracy. 

#96
Little Princess Peach

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Only have one race

#97
King Cousland

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Sticking with DA II's art style.

#98
Guest_mayrabgood_*

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Not mentioning at all that Ferelden smells like a wet dog.

Modifié par mayrabgood, 05 octobre 2012 - 05:18 .


#99
Svanhildr

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Ah yes, also no "dissappear into the unknown" ending again, please...

#100
King Cousland

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mayrabgood wrote...

Not mentioning at all that Ferelden smells like a wet dog.


You forgot rotting garbage...