Don't be Afraid to punish us
#1
Guest_FemaleMageFan_*
Posté 04 octobre 2012 - 11:16
Guest_FemaleMageFan_*
This is a suggestion that i have concerning the next dragon age game. I want bioware to not be afraid of punishing us. Bioware should give us some heart wrenching tough decisions to put through and not just in terms of sacrifices but the effect should be something drastic. Do not get me wrong i am not saying that each and every mission should be something heavy i am simply recommending that we need a couple of missions that allow us to make tough decisions of the future. A good example of this is virmire(especially for players connected to both characters) That mission was done so well and it took me like 10 minutes to pick a decision which i had to weigh out. In other terms i really am looking foward to this game and wish you guys all the best.<3
#2
Posté 04 octobre 2012 - 11:17
#3
Posté 04 octobre 2012 - 11:19
Sorry couldn't resist. Seriously, though, I always thought BW was really good at providing players with thought-provoking key decisions.
Modifié par LadyWench, 04 octobre 2012 - 11:20 .
#4
Posté 04 octobre 2012 - 11:22
Modifié par Dragoonlordz, 05 octobre 2012 - 12:39 .
#5
Posté 04 octobre 2012 - 11:42
I'm not sure "punish" is the right word here though. Those gut wrenching moments are part of what gives a character motivation. How does the protagonist respond to that adversity?
Besides, I don't think we have to worry about the writers being afraid to throw low blows our way. I'm quite sure they dream at night of new ways to (in a literary fashion) kick us in the groin, punch us in the gut, rip out our intestines, and various other things that are too graphic to describe. But we don't mind, because at the end of the day, we know we have the brothel to look forward to.
#6
Posté 04 octobre 2012 - 11:47
marshalleck wrote...
Every decision must have the paragon-out. It's Bioware law.
DA2 says otherwise.
#7
Posté 04 octobre 2012 - 11:48
Modifié par Arcane Warrior Mage Hawke, 04 octobre 2012 - 11:49 .
#8
Posté 04 octobre 2012 - 11:55
I can't say with certainty since it has been a very long time since I last played DA2, but I think I disagree. It was better than the Mass Effect series, though.Vandicus wrote...
marshalleck wrote...
Every decision must have the paragon-out. It's Bioware law.
DA2 says otherwise.
#9
Posté 05 octobre 2012 - 12:03
#10
Posté 05 octobre 2012 - 12:28
Only if you didn't also think that maybe it's about adverse effects our choices will have.Arcane Warrior Mage Hawke wrote...
Is it wrong that my mind went to the gutter after reading the thread title?
#11
Posté 05 octobre 2012 - 12:30
#12
Posté 05 octobre 2012 - 12:49
#13
Posté 05 octobre 2012 - 12:50
Pointless sacrifice that you are utterly impotent to do anything about or respond to in an appropriate way, eg. Hawke's mother, no.
Modifié par AlexJK, 05 octobre 2012 - 12:52 .
#14
Posté 05 octobre 2012 - 12:58
But you never see a true change to the decision you take. if you kill him, his father would promise revenge, but you never see him again. if not, you just have some money in your pocket, and a serial killer free. But you never see him again either.
So ok with difficult choise, but I want some important consequence at them.
#15
Posté 05 octobre 2012 - 12:58
#16
Posté 05 octobre 2012 - 12:59
If you say so.
#17
Posté 05 octobre 2012 - 01:55
marshalleck wrote...
I can't say with certainty since it has been a very long time since I last played DA2, but I think I disagree. It was better than the Mass Effect series, though.Vandicus wrote...
marshalleck wrote...
Every decision must have the paragon-out. It's Bioware law.
DA2 says otherwise.
I don't think there's much difference in DA2 if you play a lawful person or a ruthless, or pragmatic person. At least not in the major plot's decision.
Plus, as far as I remember you're going to be screwed up no matter the decision you made in DA2.
#18
Posté 05 octobre 2012 - 02:12
As for all those people looking for heroism and happy escapism, they need to suffer the most! Hurt them!
#19
Posté 05 octobre 2012 - 02:13
#20
Posté 05 octobre 2012 - 02:14
Adding seemngly arbitrary bad stuff on one side because otherwise people might see it as clearly the best can be frustrating. And it can detract from the original point of the choice - deciding between Destroy and Control in ME3 effectively got turned into "Am I prepared to kill the Geth or not?".
It's also very annoying when there's a third option that seems to be obvious but is unavailable for unexplained reasons. And if the explanation for why it's not there seems weak and contrived, that's a probelm too.
And finally, it is a game and I don't want to be left at the end feeling it would have been better for the world of Thedas if my character had been eaten by an Ogre in the Prologue.
#21
Posté 05 octobre 2012 - 02:14
Wifflebottom wrote...
BDSM romance in Dragon Age Inquisition? Sure, why not whatever your into.
That would be too good to be true
#22
Posté 05 octobre 2012 - 02:15
Bioware has always seemed a little limited in this regard. Their design philosophy seems to be "never cut the player off from anything major, no matter what decision they make." I understand where they're coming from but it really limits what they can do in terms of consequences for player actions.
I hate to be that guy but I really hope they take a page out of CD Project Red's book one of these days.
#23
Posté 05 octobre 2012 - 02:16
legbamel wrote...
With Chris Priestly and David Gaider on the case, I don't think we have to worry about a lack of angst and darkness.
This. I don't think either of them (or most of the writing staff) would mind "punishing" us.
#24
Posté 05 octobre 2012 - 02:19
#25
Posté 05 octobre 2012 - 02:26
So long as it's not the page on the atrocious combat system of TW2. Yuk.Bio Addict wrote...
I hate to be that guy but I really hope they take a page out of CD Project Red's book one of these days.
Modifié par AlexJK, 05 octobre 2012 - 02:27 .





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