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Don't be Afraid to punish us


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46 réponses à ce sujet

#1
Guest_FemaleMageFan_*

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Hello guys,
                   This is a suggestion that i have concerning the next dragon age game. I want bioware to not be afraid of punishing us. Bioware should give us some heart wrenching tough decisions to put through and not just in terms of sacrifices but the effect should be something drastic. Do not get me wrong i am not saying that each and every mission should be something heavy i am simply recommending that we need a couple of missions that allow us to make tough decisions of the future. A good example of this is virmire(especially for players connected to both characters) That mission was done so well and it took me like 10 minutes to pick a decision which i had to weigh out. In other terms i really am looking foward to this game and wish you guys all the best.<3 

#2
marshalleck

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Every decision must have the paragon-out. It's Bioware law.

#3
LadyWench

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I hear the naughty mage and the helpless recruit is quite popular...

Sorry couldn't resist. Seriously, though, I always thought BW was really good at providing players with thought-provoking key decisions.

Modifié par LadyWench, 04 octobre 2012 - 11:20 .


#4
Dragoonlordz

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I visited this thread expecting whips and paddles. I am partially glad it did not meet those expectations and partially disappointed. I think they should make some really hard choices in the game but thats common sense. Hard choices add to the increased enjoyment for many. I do not think they plan to make a game filled with cotton candy choices. So I am not so worried. Just make some REALLY hard to choose, like ME3 did of which I enjoyed personally (does not mean copy paste their ending, just make some choices as morally difficult to make during some quests in DA3 because I enjoy those ones that push your morality and boundries of what is acceptable to your character).

Modifié par Dragoonlordz, 05 octobre 2012 - 12:39 .


#5
Withidread

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Gotta be honest, I was really expecting a thread about Kirby's work on the next brothel...

I'm not sure "punish" is the right word here though. Those gut wrenching moments are part of what gives a character motivation. How does the protagonist respond to that adversity?

Besides, I don't think we have to worry about the writers being afraid to throw low blows our way. I'm quite sure they dream at night of new ways to (in a literary fashion) kick us in the groin, punch us in the gut, rip out our intestines, and various other things that are too graphic to describe. But we don't mind, because at the end of the day, we know we have the brothel to look forward to.

#6
Vandicus

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marshalleck wrote...

Every decision must have the paragon-out. It's Bioware law.


DA2 says otherwise.

#7
Shadow Fox

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Is it wrong that my mind went to the gutter after reading the thread title?:whistle:

Modifié par Arcane Warrior Mage Hawke, 04 octobre 2012 - 11:49 .


#8
marshalleck

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Vandicus wrote...

marshalleck wrote...

Every decision must have the paragon-out. It's Bioware law.


DA2 says otherwise.

I can't say with certainty since it has been a very long time since I last played DA2, but I think I disagree. It was better than the Mass Effect series, though.

#9
legbamel

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With Chris Priestly and David Gaider on the case, I don't think we have to worry about a lack of angst and darkness.

#10
Orian Tabris

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Arcane Warrior Mage Hawke wrote...

Is it wrong that my mind went to the gutter after reading the thread title?:whistle:

Only if you didn't also think that maybe it's about adverse effects our choices will have.

#11
Wifflebottom

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BDSM romance in Dragon Age Inquisition? Sure, why not whatever your into.

#12
daffl5

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so true i agree with this

#13
AlexJK

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Morality decisions eg. Virmire, yes.
Pointless sacrifice that you are utterly impotent to do anything about or respond to in an appropriate way, eg. Hawke's mother, no.

Modifié par AlexJK, 05 octobre 2012 - 12:52 .


#14
Felya87

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I agree. but I want to see the consequences of those "hard to take" decisions. I know I have already say that in another discussion, but I liked the moral conflict in the mission with the serial killer of Elf girl. The guy was mentally hill, but his father judge would not let him imprisoned or killed for his crimes.

But you never see a true change to the decision you take. if you kill him, his father would promise revenge, but you never see him again. if not, you just have some money in your pocket, and a serial killer free. But you never see him again either.

So ok with difficult choise, but I want some important consequence at them.

#15
AdmiralDavidAnderson

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I really want a dramatic, emotional and tough heart wrenching story. Those are the best. I want tough choices. I want major character deaths. I want betrayal. I want an epic twist. All these things would make a great story!

#16
DarkKnightHolmes

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*Gets out a whip*

If you say so.

#17
The Elder King

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marshalleck wrote...

Vandicus wrote...

marshalleck wrote...

Every decision must have the paragon-out. It's Bioware law.


DA2 says otherwise.

I can't say with certainty since it has been a very long time since I last played DA2, but I think I disagree. It was better than the Mass Effect series, though.


I don't think there's much difference in DA2 if you play a lawful person or a ruthless, or pragmatic person. At least not in the major plot's decision.
Plus, as far as I remember you're going to be screwed up no matter the decision you made in DA2.

#18
Giltspur

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A story with a happy ending is just a 50-part thing with 49 sad parts.  So yeah hopefully.  Really when I think back to stories I like the most, they're train wrecks I can't take my mind off of until I see them through.  

As for all those people looking for heroism and happy escapism, they need to suffer the most!  Hurt them!

#19
fchopin

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I saw no difficult decisions or consequences in DA2 as nothing i did had much of an effect on the game.

#20
Wulfram

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Hard choices are in principle good, but it can be frustrating if it feels contrived.
Adding seemngly arbitrary bad stuff on one side because otherwise people might see it as clearly the best can be frustrating. And it can detract from the original point of the choice - deciding between Destroy and Control in ME3 effectively got turned into "Am I prepared to kill the Geth or not?".
It's also very annoying when there's a third option that seems to be obvious but is unavailable for unexplained reasons. And if the explanation for why it's not there seems weak and contrived, that's a probelm too.

And finally, it is a game and I don't want to be left at the end feeling it would have been better for the world of Thedas if my character had been eaten by an Ogre in the Prologue.

#21
Vitlen

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Wifflebottom wrote...

BDSM romance in Dragon Age Inquisition? Sure, why not whatever your into.




That would be too good to be truePosted Image

#22
Bio Addict

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I couldn't agree more. The willingness to hit us hard with the consequences of our actions is something that devs for an RPG have to have.

Bioware has always seemed a little limited in this regard. Their design philosophy seems to be "never cut the player off from anything major, no matter what decision they make." I understand where they're coming from but it really limits what they can do in terms of consequences for player actions.

I hate to be that guy but I really hope they take a page out of CD Project Red's book one of these days.

#23
Maclimes

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legbamel wrote...

With Chris Priestly and David Gaider on the case, I don't think we have to worry about a lack of angst and darkness.


This. I don't think either of them (or most of the writing staff) would mind "punishing" us.

#24
Pelle6666

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Remember ME1? When you had to choose between saving Kaidan and saving Ashly? That was one way to use this concept just perfectly!

#25
AlexJK

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Bio Addict wrote...

I hate to be that guy but I really hope they take a page out of CD Project Red's book one of these days.

So long as it's not the page on the atrocious combat system of TW2. Yuk.

Modifié par AlexJK, 05 octobre 2012 - 02:27 .