Lord_Sirian wrote...
Frustration does not require lack of success. And the two are certainly not the same. Geth are cheap because of their reliance on cheap tactics, simple as that. They ignore cover/LoS rules that other factions follow (at least to some extent) and rely ENTIRELY on stunlocking players (that is, taking control from the players' hands).
This is artificial difficulty. When a hunter stunlocks you to death (because their shots stop you from doing EVERYTHING and they refire before the previous stunlock wears off) that is artificial difficulty. It has nothing to do with presenting a challenge to the player, it is simply taking control from them and saying "ok, you can spend some time on the floor until an ally rescues you". Same deal when a Geth Rocket Trooper triple-rockets you to death from full health and shields.
That's exactly what I feel about Geth, and it's been a long time since I got fed up and when I host I don't choose U/U only because I don't want to play against geths.. my favo map is Glacier (short, easy to go around, no enemy shooting down at you from weird angles and in Platinum it's easy and smooth camping) and I usually play against cerberus there just cause it's faster and less stressful, when I'm on the mood to kill banshees I'd change to reaper, but I'm never on the mood to voluntarily kill geths.. even with using a krogan vanguard they are still annoying (much less annoying, sometimes fun to break their necks with a heavy melee.. but still annoying). And I never realized primes used to stagger the player (except by the punch) untill I read this. Probably because I always focus on taking out the drone and turrets so the prime stays clean and dies without much problem.. it's just stupid to let that turret and drone standing there.. it's obvious they're gonna drain you. Anyway, what I really hate about the geth are the hunters (not because they appear out of nowhere if you're focusing on some other enemy, but because they appear out of nowhere shooting that damn shotgun that doesn't let you do anything afterwards. Multiple rockets are annoying but that shotgun.. god I hate that... so yea.. unless it's platinum I'm almost never against geth.
Just adding one more thing: they are easier to kill since they usually gather to move towards the player and if you have something like scorpion (what I usually bring around for phantoms too) they are just easily dead, but then again, when noone notices, that damn hunter comes from behind you or even from the side and before you can do something.. you really can't do anything anymore cause your stunned... ><
Oh yea.. and primes can be amazingly silent sometimes.. that still amazes me.. banshees walking still do that deep breath sound, but that prime really surprised me.. I think he was playing a hunter.. approached from the back, silently, but since he got no shotgun, he sent those missiles then I saw him, shortly before falling to ground.. It's funny how nobody in the squad notices those hunters and sneaky primes when you need the most. Maybe because they are too busy wanting to get rid of the masses approaching and burning you to death.. yea.. that might be it.
ZoM_Head wrote...
Rather have 4 Banshees chase me around the map and forcing em to be on
my toes, thinking ahead and communicating with my squad, than 2 rocket
troopers or hunters.
Agreed.. but that's dangerous.. they might actually put 4 banshees next.. that would be.. dangerous.. if you don't have missiles left and no ammo packs and your power isn't effective against them.. had problems with something similar against 2 banshees and I was the last one alive, no medigel, no missile, no healing pack, with a paladin and energy drain wasn't doing much damage but being enough to prevent warp from killing me, had to keep chilling her cause no incinerate, using an uneffective weapon which I don't remember which was, and one banshee kept covering for the other one to recover shields when charging.. when I finally got one of them to half armour the other one magnetic-handed me.. that was.. can't find a word for that.. D=
Jetblackmoon wrote...
For Pyros - if they can't be grabbed, they shouldn't be able to dodge powers. Fair balancing, I'd say.
Yea.. they should not
Gah.. I hate geth..





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