Played through ME3 again. Still the best...
#151
Posté 07 octobre 2012 - 08:10
#152
Posté 07 octobre 2012 - 09:01
The theme of the series before had been about hope, teamwork, and the galaxy building its' own future. If people found a way to put aside their differences they could overcome any obstacle. ME3 should have been the epitome of this but instead hope was lost and nothing you did mattered. You could no longer even shape your character or have a conversation longer than 12 seconds. Every mission was about combat and beating waves of enemies and nothing new was learned. People like games for different reasons and not everyone likes the things that I do, some things I can kind of see why people might like them even if I don't but ME3 isn't one of them. I don't understand how anyone could have more than a passing "well it was fine" for ME3 let alone think it was the BEST game they had ever played.
#153
Posté 07 octobre 2012 - 10:50
Nefla wrote...
If ME3 had been a stand-alone game (with the first 2 games never having existed) I would think it was an ok game with a thin plot, way too many fetch quests, and a stupid M. Night Shyamalan twist ending but wouldn't have hated or raged about it as much as I've done. After all, the combat was pretty fun, the music was really good, and the voice acting was great. I would have played it once, forgotten about it, and moved on with my life. The actual ME3 changed most of what made Mass Effect special to me. I actually loved ME2 the best out of the whole series because of the focus on character/relationship building. A plot doesn't have to be grand and sweeping to be good, many "epic" plots about saving the world or what have you are poorly written, cliched, and boring. I loved the small moments in ME2 that let you feel like you were part of the world, and learn about the cultures, peoples, history, etc...through experience and not through being told. I loved getting to know my squad and through helping them, getting to know more about the universe. In ME2 characters you met were multi-dimensional and with the exception of Eve (and if you buy the DLC, Javik) all of the memorable and interesting characters in ME3 were cameos or imports from the first two games. You liked your squadmates because you already had a chance to grow attached to them in the first 2 games. Almost no character development was done in ME3. If there was a Virmire style choice of someone to leave behind, who would keep Vega over Garrus? I know I wouldn't. There was only 1 new squadmate, they had the chance to develop him way more than the 10 new squadmates they had in ME2 but Kelly Chambers was more fleshed out than him.
The theme of the series before had been about hope, teamwork, and the galaxy building its' own future. If people found a way to put aside their differences they could overcome any obstacle. ME3 should have been the epitome of this but instead hope was lost and nothing you did mattered. You could no longer even shape your character or have a conversation longer than 12 seconds. Every mission was about combat and beating waves of enemies and nothing new was learned. People like games for different reasons and not everyone likes the things that I do, some things I can kind of see why people might like them even if I don't but ME3 isn't one of them. I don't understand how anyone could have more than a passing "well it was fine" for ME3 let alone think it was the BEST game they had ever played.
This is a perfect explanation of it. Taken as a standalone game and on its own ME3 is fine gamewise, but when its compared to what it could have been and should have been its a major let down.
#154
Posté 07 octobre 2012 - 11:27
#155
Posté 07 octobre 2012 - 11:51
Edit: You made me think. An obvious character centric plot would have been the betrayal by a squad mate. A mission goes horribly wrong and it becomes apparent that Liara/Garrus/Vega/Cortez have been indoctrinated. Or even better: EDI is contacted by the Reapers and switches sides because of their superior logic and or a computer virus. THAT is indeed a missed opportunity. Everyone on board of the Normandy is so tame. Maybe they could have brought Miranda back as a permanent squad mate and over time it becomes apparent that it has been to late for her and she is controlled by TIM.
On the other hand, the Quarian plot definitely develops Talis character more. There just aren't a quadzillion squad mates that nag you with their insignificant problems like it is the case in ME2.
Modifié par philosopher09, 08 octobre 2012 - 12:08 .
#156
Posté 08 octobre 2012 - 12:40
I don't agree at all. ME 2 moves the central story quite a bit. The collectors are important tp the central plot, it indroduces many important characters and answers some questions and yes gives us a few more but those are tied up nicely. You can disagree that's your right, but IMO what you describe is not ME2.Heretic_Hanar wrote...
Kotor's post is completely missing the point and doesn't disprove the fact that ME2's plot is a complete waste of time and doesn't move the Mass Effect story forward one single bit.
A good plot must have plot progression first and foremost. The state of the world/galaxy must be different at the end of the plot in comparison to at the beginning of the plot. If that doesn't happen, then the world is in a status quo and we get to the trope Status Quo is God, which is exactly what's the matter with ME2's plot.
ME2 is a complete waste of time and plot-space. Mass Effect would have been better if ME2 didn't exist, then ME3 would be the second act of the Mass Effect trilogy and then we could have an actual proper third act with a proper ending to the Mass Effect trilogy.
#157
Posté 08 octobre 2012 - 12:53
philosopher09 wrote...
ME3 couldn't be character centric. The imminent reaper threat doesn't allow for ego trips. And the finale of the ME trilogy couldn't have been about anything else but this threat. Imagine Vega telling you to search for his twin sister or execute some person he dislikes or go rescue some friend he knows from the past or investigate the fate of his father/son. Silly distractions. Not plausible. There is no time for Shenanigans. ME2 needed this element because there was nothing else. Don't tell me ME3 has a story stretched to thin. ME2 has no story to begin with. It is much like these Star Trek episodes where some random alien of the week is relevant for one episode and one episode only.
Edit: You made me think. An obvious character centric plot would have been the betrayal by a squad mate. A mission goes horribly wrong and it becomes apparent that Liara/Garrus/Vega/Cortez have been indoctrinated. Or even better: EDI is contacted by the Reapers and switches sides because of their superior logic and or a computer virus. THAT is indeed a missed opportunity. Everyone on board of the Normandy is so tame. Maybe they could have brought Miranda back as a permanent squad mate and over time it becomes apparent that it has been to late for her and she is controlled by TIM.
On the other hand, the Quarian plot definitely develops Talis character more. There just aren't a quadzillion squad mates that nag you with their insignificant problems like it is the case in ME2.
I wasn't talking about "loyalty missions" in ME2 recruitment and loyalty missions were most of the game so the character development was put there, but it could have been put anywhere. Getting to know a character and forming a bond with them doesn't mean you have to go rescue their long lost mother or something. If the story missions had interactions from your squad the way ME2's missions did it would have been way better. If each crewmember felt like they had their part to play, their own way of handling a situation, and approval or disapproval of your actions or words (and no I don't mean an actual points system like in DA, but rather how Ashley would speak up and tell you you should kill the Rachni queen, Wrex pretty much never wants to show anyone mercy, etc...in ME3 they are all silent and give no input) it would have been great development. As it was they never really do anything, never comment on whatever decision you might make during the mission (though the decisions themselves were way fewer than the previous games) The most you get is a comment on the shuttle ride there along the lines of "killing civilians, I didn't think even Cerberus would stoop so low!" and like 1 throw-away line of autodialogue during the mission.
#158
Posté 08 octobre 2012 - 01:05
ME1 was a new experience, a new rpg setting and for once, they used guns and biotics, not lightsabers, the force, chaos or anything. That was the selling point for me.
then came ME2, which i already were hooked on. No plot? Let me see, there were some bugs who killed me, an rogue organisation brought me back from the dead, i return only to see that not only did the Galaxy not believe about the reapers but many humans were abducted. Nope, no plot there /sarcasm.
and Finally we come to ME3. I like it, despite the ending needed an extended cut to be good.
i like this game because it's the last story about shepard/me, i had a hard time when Legion sacrificed himself, i felt sad when Mordin couldnt come with me, even though he did made the genophage cure. I laughed at and with Vega and i could go on and on. There are few flaws in ME3 (for me atleast) but that's it
why do i stil like the mass effect trilogy? Because it was for me, an enjoyable rollercoaster ride all the way.
#159
Posté 08 octobre 2012 - 04:00
#160
Posté 08 octobre 2012 - 09:03
For me personally the ME trilogy has been by far and away my personal favourite for this gen, 3 does not change that, in fact like the OP, I belive it to be my favourite. No the ending was not perfect (the hung, strung and quartered attitude towards the Devs really is unbelievably over the top though IMO), yes to much auto-dialogue was used and yes there are some niggly inconsistancies, but and for me this is a big but, as much as I adore 1 & 2, neither of the two previous games games delivered the intense emotional highs and lows that 3 did, at least for me.
The first was finally seeing the Reapers start their harvest, Shepard finding her way to the Normandy while they destroyed Vancouver, fantastic. I remember completely stoppping and just watching as they moved across the screen.
Next was the Mars mission, mainly down to finally having Kaidan back on the team. Most of my love for Mars is down to the dialogue pieces between him and Shepard. Definately in my top five missions for the trilogy.
Then came Palaven. Again I just stopped and stared at Palaven burning with the Reapers in the background.
Then we had Grunts little mission and while the mission itself was good, the scene where Grunt charges the enemy was, at least for me, one of the best moments in the trilogy. Coupled with him emerging alive just as you are about to leave was another fantastic moment.
Next we have the genophage storyline. Every part of this was just brilliant, but where it really delivered for me was Eve's speech at the beginning and end, coupled with my favourite piece from the soundtrack, A Future for the Krogan. This moment plus Mordins sacrifice was the first time I have ever felt myself tearing up when playing a game. By far and away my favourite mission from the trilogy. My personal number one.
Next was the Cerberus coup. Loved this entire mission but it was in the culmination of Thanes death at the end where again I felt smacked emotionally again. Not so much by Thanes actual death but by Hales acting in that scene (which was superb thoughout I might add, best out of the trilogy IMO).
Then there were the small scenes with Kaidan at the hospital and the docks. I loved these. After the awfullness that was Horizon, my Shep needed these badly.
Then we have the Geth and Quarian storyline. Full of for me great moments. From watching the Collectives memories from the Morning war to punching Han Garel. But where this game finally broke me was when I made an error on my first blind playthrough. I had failed to do the Geth Collective mission before starting the the final mission and we know where that ends. Realising what Tali was about to do and having no way to prevent it actually floored me. Of course I immediately re-loaded and was promptly floored again by Legions sacrifice, but that was the moment I knew this was my favourite out of the three games and of any game i've ever played. Simply because no other game has ever reduced me to tears with such obvious emotional investment, that to me at least, is an amazing thing.
Because this is getting long i'm going to skip straight ahead to London and the goodbyes. From Kaidans 'I can't lose you again', to Garrus's 'meet you at the bar' to Liaras gift, every one of them was heart wrenching for me, this was where I knew that Bioware had created something very special with the ME trilogy, real characters. Not the story, not the graphics, not the combat but the characters.
Finally, where ME3 really delivered for me was with Shepard herself. Watching her start to doubt herself, starting break with the pressure of trying to win an unwinnable war. ME3 made Shepard human. I love that.
Modifié par EMarley, 08 octobre 2012 - 09:07 .
#161
Posté 08 octobre 2012 - 11:03
The escape from Earth was something I really didn't enjoy. Poor dialogue, comedy animations for Anderson and 2D Husks running about, a failure to create emotional attachment to the kid, no reflection of Shepard's background (mine was from Mindoir not Earth).
I just really found it a dull opening which lacked impact, which was shocking considering the events that were taking place.
The mission where we meet Grunt again was also something I didn't like. Just one dull and uninspired shooting gallery after another with perhaps the worst written conversation in the game taking place near the end. If not for the "Hell Yeah!" moment right at the end of the mission I would try and blank the experience from memory.
Jennifer Hale's acting was great but the problem was that I never felt like this was my Shepard that was on screen because of the increase of auto-dialogue and the lack of a middle option made me feel like I was a passive observer in someone else's game.
#162
Posté 08 octobre 2012 - 01:31
voteDC wrote...
It's always amazed me that two people can look at the same thing and see something completely different.
The escape from Earth was something I really didn't enjoy. Poor dialogue, comedy animations for Anderson and 2D Husks running about, a failure to create emotional attachment to the kid, no reflection of Shepard's background (mine was from Mindoir not Earth).
I just really found it a dull opening which lacked impact, which was shocking considering the events that were taking place.
The one part about the beginning that I would have liked, Arrival or no, would have been greater exposition on Shepards situation for the previous six months. When I played the demo I had assumed that it was a default, no saves play. So I was admittedly surprised to realise that it was in fact the actual beginning. The only difference being the reaction of Kaidan/Ashley and Anderson in regrds to Arrival.
I too would have liked Shepards origins to have had a greater emphasis (mine was from Mindoir too) but that hadn't been the case since ME1 so...
voteDC wrote...
The
mission where we meet Grunt again was also something I didn't like.
Just one dull and uninspired shooting gallery after another with perhaps
the worst written conversation in the game taking place near the end.
If not for the "Hell Yeah!" moment right at the end of the mission I
would try and blank the experience from memory.
See I don't mind those types of missions, I actually rather like them. In ME3 in particular they were a good break from the, at times, heavyness of the plotline. No doubt it helps that i'm a big fan of ME2 & 3's combat style (playing on insanity helps a lot for the more repetitive fight sequences, for me at least)
voteDC wrote...
Jennifer Hale's
acting was great but the problem was that I never felt like this was my
Shepard that was on screen because of the increase of auto-dialogue and
the lack of a middle option made me feel like I was a passive observer
in someone else's game.
This I understand completely. I too don't understand the lack of a middle ground for most of the game and while the auto dialogue worked just fine in most cases for my canon Paragade Shep, I feel the frustration on my Renegon. Not every one of my Shepards were, or wanted to be best buddies with Garrus and/or Liara for instance, but the game dictated that that was how it was to be regardless.
#163
Posté 08 octobre 2012 - 09:59
Shepard108278 wrote...
I don't agree at all. ME 2 moves the central story quite a bit. The collectors are important tp the central plot, it indroduces many important characters and answers some questions and yes gives us a few more but those are tied up nicely. You can disagree that's your right, but IMO what you describe is not ME2.Heretic_Hanar wrote...
Kotor's post is completely missing the point and doesn't disprove the fact that ME2's plot is a complete waste of time and doesn't move the Mass Effect story forward one single bit.
A good plot must have plot progression first and foremost. The state of the world/galaxy must be different at the end of the plot in comparison to at the beginning of the plot. If that doesn't happen, then the world is in a status quo and we get to the trope Status Quo is God, which is exactly what's the matter with ME2's plot.
ME2 is a complete waste of time and plot-space. Mass Effect would have been better if ME2 didn't exist, then ME3 would be the second act of the Mass Effect trilogy and then we could have an actual proper third act with a proper ending to the Mass Effect trilogy.
How are the Collectors important in any way whatsoever? They appear in ME2 and in ME2 only. After ME2 they're never mentioned ever again, unless you've downloaded Javik's DLC, which is completely optional mind you.
The Collectors are not important at all and they don't move the plot forward in any way or form. You can completely forget about the entire Collector plot and the trilogy would still make sense, the story would still work
ME2 also didn't introduce any important characters at all, except for TIM, who was already introduced in the ME novels by the way, even before the release of ME2.
Honestly, all ME2 characters are disposable or replaceable. This is not an opinion, this is a fact, a proven fact. One simply has to start a new game in ME3 without an save-import to see this proof himself.
So IMO, your opinion is complete BS. Your opinion isn't backed up by any solid arguments or facts whatsoever.
Modifié par Heretic_Hanar, 08 octobre 2012 - 10:01 .
#164
Posté 08 octobre 2012 - 10:12
angol fear wrote...
Heretic_Hanar wrote...
How does he not know anything about story or gaming in general? What he says is actually quite true. Both ME2's plot and ME3's plot are broken. ME2's plot is broken because it doesn't move the trilogy forwards, ME3's plot is broken because it totally defies the basic principles of writing, with a silly McGuffin, Deus Ex Machina, a rushed ending and tons of plotholes and retcons.
It sure defies the basic principles of writing but only in video games. Because writing has no basic principles!
Yes it does. Writing very much so had basic principles and both written and unwritten rules on what exactly makes a good, well-written and coherend story. These rules are in fact as old as Plato and Aristoteles.
Mass Effect 3 is one of the most coherent and amibitious game that was made.
Ambitious? Yes, but it fell flat on its face. The whole Mass Effect trilogy was perhaps way too ambitious. Maybe it could have been pulled off by a better team that isn't backed by one of the most corrupt companies in the world (I'm talking about EA of course). Maybe CD Project RED could have pulled this off. But BioWare quite frankly failed, resulting in a trilogy that is a complete incoherent mess.
The writing is unusual, that's only because players doesn't want a good written story but a video game like another.
Speak for yourself. Maybe you don't want a good written story in your video-games, but I most certainly do! ME3 does not deliver me that well-written story that I want in my video-games. Luckily there are games like The Witcher 2, that do deliver that well-written story that I want in my video-games.
I repeat, there is no basic principles in writing.
I repeat, yes there are.
Then how could you explain litterature's masterpieces. It's only relation between la forme et le fond that explains the narrative structure. Mass Effect 3 has no problem with that relation.
ME3 has plenty of problems with that relation, but you don't see that because you're not a video-game expert nor a literature expert quite obviously. I'm not an expert either mind you, but at least I've done my homework.
Modifié par Heretic_Hanar, 08 octobre 2012 - 10:15 .
#165
Posté 08 octobre 2012 - 10:18
F out of here with that BS.
#166
Posté 08 octobre 2012 - 10:43
Heretic_Hanar wrote...
KotorEffect3 wrote...
You'd have to be blind to not acknowledge how crucial ME 2 was to the series.
Oh really? Lets see about hat crucial ME2 really is to the series. Lets take a look at your arguments and see if they either PASS ad valid argument of FAIL as invalid argument.
Another rude and insulting post from a haterME 2 introduced characters like TIM, Legion, EDI and Mordin.
None of them are crucial except for TIM, who is also re-introduced in ME3. The other characters you named can all die in ME2 yet it doesn't harm the plot of ME3 at all. So, FAIL!
It's a little think called context. ME 2 conextualizes cerberus with TIM, Miranda, Jack, and Project overlord. In order to establisy peace betwen the quarians and the geth you need both Tali and Legion alive. Also Legion completely changes the perception we have of the geth. It was a huge turning point in the series as far as the geth are concerned. Now before you rudely bring up the geth vi if legion gets sold to cerberus, working with legion in ME 2 insures that you can forge peace between the geth and quarians in ME 3. Also I am pretty sure mordin surviving into ME 3 (along with keeping Maelon's data) is crucial to eve surviving in ME 3.Showed us how reapers are created and demonstrated how they plan to harvest organics,
This was already hinted at in ME1 and ME3 confirms this. We did not need ME2 to figure this out. FAIL!
I fail to see how ME 1 hinted that reapers were created from organics from harvested civilizations. ME 2 shows this and ME 3 expands upon it.gave us insight to Krogan and Quarian politics and pretty much setup the Tuchanka and Rannoch arcs,
All ME2 offered on this is some extra exposition on the matter. Nothing of it is crucial. You can easily just play ME1 and go right to ME3 and you would still perfectly understand what is going on. So even though ME2 does give us some nice extra exposition on this matter, nothing of it is crucial in any way. So again, FAIL!forshadowed that TIM would be an antagonist in ME 3, Kept hinting at Cerberus's true nature etc....
ME1 already showed us Cerberus' true nature. In ME1, Cerberus are evil terrorit bastards. ME2 in fact tried to turn things around and tried to convince us that Cerberus isn't that bad at all. In ME3 Cerberus are evil terrorist bastards again.
So it basically goes like this: ME1: evil bastards -> ME2: not so bad at all -> ME3: evil bastards again.
Once again it is context, in ME 1 cerberus is just a few scientists and mercs, we don't know that much about them other than the fact that they are doing some twisted experiments. In ME 2 cerberus is expanded upon greatly both from talking to squadmates, as well as EDI and TIM. Not to mention project overlord contextualizes cerberus more. You only look at things from the surface instead of contextualizing them.
This does not only show how pointless ME2 is, it also shows the series would be better WITHOUT ME2. Doesn't it make much more sense like this?
ME1: evil bastards -> ME3: evil bastards
Again, we see how totally and utterly pointless ME2 was. So once again, you FAIL!
all the arrogance and prentiousness you display is revolting with your "you fail" crap. But that is the nature of people like you and seboist. You people go out of your way to be as condescending, rude, pretentious. and arrogant as possible. Because you think you are so much better for hating something other people like.
#167
Posté 08 octobre 2012 - 10:50
Heretic_Hanar wrote...
Shepard108278 wrote...
I don't agree at all. ME 2 moves the central story quite a bit. The collectors are important tp the central plot, it indroduces many important characters and answers some questions and yes gives us a few more but those are tied up nicely. You can disagree that's your right, but IMO what you describe is not ME2.Heretic_Hanar wrote...
Kotor's post is completely missing the point and doesn't disprove the fact that ME2's plot is a complete waste of time and doesn't move the Mass Effect story forward one single bit.
A good plot must have plot progression first and foremost. The state of the world/galaxy must be different at the end of the plot in comparison to at the beginning of the plot. If that doesn't happen, then the world is in a status quo and we get to the trope Status Quo is God, which is exactly what's the matter with ME2's plot.
ME2 is a complete waste of time and plot-space. Mass Effect would have been better if ME2 didn't exist, then ME3 would be the second act of the Mass Effect trilogy and then we could have an actual proper third act with a proper ending to the Mass Effect trilogy.
How are the Collectors important in any way whatsoever? They appear in ME2 and in ME2 only. After ME2 they're never mentioned ever again, unless you've downloaded Javik's DLC, which is completely optional mind you.
The Collectors are not important at all and they don't move the plot forward in any way or form. You can completely forget about the entire Collector plot and the trilogy would still make sense, the story would still work
ME2 also didn't introduce any important characters at all, except for TIM, who was already introduced in the ME novels by the way, even before the release of ME2.
Honestly, all ME2 characters are disposable or replaceable. This is not an opinion, this is a fact, a proven fact. One simply has to start a new game in ME3 without an save-import to see this proof himself.
So IMO, your opinion is complete BS. Your opinion isn't backed up by any solid arguments or facts whatsoever.
Do you enjoy being arrogant and pretentious?
#168
Posté 08 octobre 2012 - 11:38
And for the record: writing your posts in bold does not strengthen your (non-existent) arguments whatsoever.
Modifié par Heretic_Hanar, 08 octobre 2012 - 11:43 .
#169
Guest_Cthulhu42_*
Posté 08 octobre 2012 - 11:43
Guest_Cthulhu42_*
Well, let's be fair here. I think it's only claimed that the Collectors are going to attack Earth once, so it's probably just one of those derp moments that Shepard is often capable of providing (ie. "Genophage = FCW lolz") rather than any actual threat of it happening.Seboist wrote...
Another big fail of ME2 was the overblown threat of the Collectors. We see an unupgraded SR-2 completely wrecking their glorified transport ship with ease but yet the narrative is claiming they're capable taking on the entire Alliance fleet and harvesting Earth?
F out of here with that BS.
Modifié par Cthulhu42, 08 octobre 2012 - 11:45 .
#170
Posté 08 octobre 2012 - 11:45
Heretic_Hanar wrote...
Do you enjoy stooping to personal attacks and petty insults KotorEffect3? If you don't have any real arguments to say, just say nothing at all. You have been reported.
And for the record: writing your posts in bold does not strengthen your (non-existent) arguments whatsoever.
A little hard to for you take the moral high ground and running of to cry about me when you were being insulting in your posts toward me and that other poster just because we have a different opinon on ME 2 than you do. The mods will see your hypocracy and either come down on both of us or not come down at all.
#171
Posté 08 octobre 2012 - 11:47
game companies now know what NOT to do
#172
Posté 08 octobre 2012 - 11:48
KotorEffect3 wrote...
Heretic_Hanar wrote...
Do you enjoy stooping to personal attacks and petty insults KotorEffect3? If you don't have any real arguments to say, just say nothing at all. You have been reported.
And for the record: writing your posts in bold does not strengthen your (non-existent) arguments whatsoever.
A little hard to for you take the moral high ground and running of to cry about me when you were being insulting in your posts toward me and that other poster just because we have a different opinon on ME 2 than you do. The mods will see your hypocracy and either come down on both of us or not come down at all.
I have not attacked you once in this thread. If you find my posts insulting than that is your problem, the problem lies with you. But I'l let the mods figure it out. We'll see what happens.
Modifié par Heretic_Hanar, 08 octobre 2012 - 11:49 .
#173
Posté 08 octobre 2012 - 11:52
Heretic_Hanar wrote...
KotorEffect3 wrote...
Heretic_Hanar wrote...
Do you enjoy stooping to personal attacks and petty insults KotorEffect3? If you don't have any real arguments to say, just say nothing at all. You have been reported.
And for the record: writing your posts in bold does not strengthen your (non-existent) arguments whatsoever.
A little hard to for you take the moral high ground and running of to cry about me when you were being insulting in your posts toward me and that other poster just because we have a different opinon on ME 2 than you do. The mods will see your hypocracy and either come down on both of us or not come down at all.
I have not attacked you once in this thread. If you find my posts insulting than that is your problem, the problem lies with you. But I'l let the mods figure it out. We'll see what happens.
saying "you fail" is rude and insutling no matter how you try to twist it. But yes we will see what happens. I already have you blocked from contacting me anyway.
#174
Posté 08 octobre 2012 - 11:54
KotorEffect3 wrote...
I already have you blocked from contacting me anyway.
You assume I give a damn, that's cute.
#175
Posté 08 octobre 2012 - 11:54





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