Heretic_Hanar wrote...
inko1nsiderate wrote...
Heretic_Hanar wrote...
I wonder if these folks who shout "ME3 is the best game I've ever played" have ever played the really good golden oldies and/or widely respected RPG series. I can't imagine that someone who has for example played games like Planescape: Torment or Arcanum could still say ME3 is worth a 10/10 and is the best game ever.
Heck, even if we only look at the recent games I can still name story-driven RPG games that are vastly superior to ME3. The first game that comes to mind is The Witcher 2.
The Witcher 2 > Mass Effect 3
I haven't played planescape torment, but I have played (or at least remember playing) IWD 2, BG 2, NWN, NWN:SoUT, NWN: HoTU, KoToR I, KoToR II, NWN 2, NWN2 MoTB, DA:O, DA:A, DA2, ME1, Oblivion, Skyrim, and ME2. I have also played a number of JRPGs such as Chrono Trigger, FF7, FFX, and FFX-2. Frankly, I see no need to justify my RPG pedigree to you (even though I can), and dismissing people's preferences for ME3 based on how many RPGs they have played is grade A asinine bull****. I tried to get into The Witcher series but the combat and lack of a character creation screen lead me to giving up pretty early on.
I will never understand you ME3 fanboys and fangirls, especially not if you're going to act all childish by saying "I see no need to justify my RPG pedigree with you", like all ME3 fanboys and fangirls do.
At least us "haters" are mature and capable enough to explain our views and our grudge with ME3 and why it's not among the best RPGs ever, but among the worst RPGs ever.
Don't get me wrong, you don't have to explain your views, but as long as you don't you're arguing from a very weak position.
Of course you're free to love any game you want, it's just that I would never understand you "ME3 lovers", especially not if you keep acting like this.
You are a talented troll, and unfortunately I have taken the bait. You say I am acting childish, but you are the one who implied that if we hadn't played older RPGs we clearly have no right to our opinion. You basically feel no need to justify your own opinion. Go on, write a point by point post about why you think ME3 is the worst. I wrote a 10 page essay 6 months ago on the BSN on why I loved the original ending. So don't try and tell me that I don't have reasons for the way I think and feel. While I call ME3 an RPG, I do admit it isn't an RPG in any classical sense, I just can't think of a better descriptor for it. The only TPS I could compare it to would be something like Oni (as it did have a story and interesting gameplay elements), but the comparision falls short. It is a lot closer related to a game like DA:O or The Witcher than it is to other TPSs I have played, so I think the RPG title can be partially justified. That is just a note because I repeatedly call ME3 an RPG and don't want anyone getting the wrong idea from that.
A super brief summary why I love ME3:
-It is a sci-fi military setting featuring a spec ops team, in ME3 they do more spec-op like missions and so it is my personal trifecta of sci-fi, spec-ops CQC, and RPG. I love sci-fi a lot, and so I'm always going to gravitate more towards a solid sci-fi RPG over any other RPG that is in a fantasy setting. In my personal preferences sci-fi captures my interest, moves my soul, and invigorates my imagination more than fantasy.
-The emotional urgency in a lot of the game, the complex and negative feelings Shepard has, and being torn between duty and saving the galaxy reminds me of some of my favorite bits of fiction such as Firefly and Horatio Hornblower.
-The emotional content in most conversations is higher than what I have felt with any RPG (including those great coversations with Deekin in NWN). The voice acting really seems better to me in ME3 than previously. There are some choppy parts (like the intro), but the camera angles, increased emotions in the faces, and many of the scenes really made me feel for my Shepard in ways I hadn't before (and I was already attached to my Shepard). The scenes where Shepard shows doubt, fatigue, or anger really made the character more complicated, and I love complicated characters that you can't summarize in a few sentences. Some of the scenes with Liara are amazing.
-The gameplay reinforces the idea that you are in a war, I like how game assets are focused on this idea and aren't a mindless diversion as they all have fluff explaining how they help the war. To wit: each and every mission has a clear and direct connection to the overall war effort that is explicit, or nearly instaneously divined; removing circuitous connections makes the quests seem more important to me even if all they are is a fetch quest that unlocks a nifty description of what it did on a terminal in the war room. They could have been executed better, but the descriptions of the war assets really compliments the codex as giving the MEU more texture and flavor and giving you an idea of what is really happening in the war outside of your limited Shepard view point.
-The combat is an improvement, and on insanity hits that perfect spot for me between difficulty, excitement, and still being easy enough not to interfere and overwhelm the story.
-The N7 missions had dialogue, interaction, and didn't bore me to death to do the way most of the side missions in ME1 and ME2 did. The only really amazing side missions from the previous games were hard to unlock (like the girl who kills herself in ME1), and definitely beats ME3 there, but I felt like the sidemissions mattered, had interaction among characters, and weren't just mindless gameplay additions
- I actually loved eavesdropping to get quests. I felt it made Shepard seem more heroric, and it was a nice little mechanism. Being able to get gameplay content from the ambient environment in that fashion was awesome, and it makes the Citadel feel more alive.
-In ME3 the Normandy became a quest hub, which made me happy because it makes sense. Sheppard pilots a ship, why do most of the quests get discovered off ship? A lot of the more fleshed out side quests are given to you on the Normandy by an alliance officer.
-Crew mates interacting amongst themselves was one of the things I loved in ME2 and DA:O, and they really improved this in ME3 as the crew actually moves around the ship and engages in normal ship activities. It makes the characters feel more alive to me than most other RPGs have.
-I liked how the ending was somewhat open ended for reasons I have explained in other posts so I won't do that here. I could spend days defending my opinion, but I won't. Suffice to say that I enjoyed the plot and the ending.
- While I would like more RPG elements, ME3 undoubtably has more than ME2. I like the weight system as it forces you to chose weapons but not be restricted by class, something that is a classic feature of RPGs but also breaks immersion for me. The lack of inventory is also nice because the ability to carry everything with you all the time is something that always bugs me in RPGs but I live with because of the other parts I love about RPGs.
TL;DR: I like ME3 better than other RPGs I have played because the increased emotioanl impact, gameplay mechanics are improved, and not only that but the fit really nicely with the narrative of the ongoing war. I loved how areas, like the hospital, change. I loved the emotional and conflict pacing and how there are changes to the Citadel that reflect the increasing desparation of the war effort. The crew interactions improved, as they now interact among themselves giving them added life I haven't seen in other RPGs. All of this culminates into an improved emotional experience that is the core of good storytelling.
Modifié par inko1nsiderate, 12 octobre 2012 - 06:52 .