Aller au contenu

Photo

Poll: Dialogue - ME style interrupt options, yes/no?


  • Veuillez vous connecter pour répondre
81 réponses à ce sujet

#1
Aleya

Aleya
  • Members
  • 155 messages
Since we're keeping the dialogue wheel, how would you feel about the other ME dialogue feature crossing over as well? 

Would you like to draw a butter knife on unsuspecting strangers? Hug a crying friend? Commit defenestration? 

Take the poll!

#2
AdmiralDavidAnderson

AdmiralDavidAnderson
  • Members
  • 318 messages
No. It's Dragon Age not Mass Effect.

#3
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.

#4
AdmiralDavidAnderson

AdmiralDavidAnderson
  • Members
  • 318 messages

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.


Mass Effect isn't a trainwreck...

#5
fchopin

fchopin
  • Members
  • 5 061 messages
no

#6
Wulfram

Wulfram
  • Members
  • 18 948 messages
For actions, yes. Though preferably with more useful icons so that you're clearer on what you're doing.

Preferably not for regular talking though.

#7
Cultist

Cultist
  • Members
  • 846 messages
Image IPB

#8
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.


Mass Effect isn't a trainwreck...


ME3 certainly was and I don't want DA trying to mimic it. They are seperate games, keep it that way.

#9
Macross

Macross
  • Members
  • 173 messages
ME3 was great, the ending sucked but 99% of the game was fantastic (although, room for improvement as always).

For DA3 I wouldn't mind it if they stuck with the DA2 style dialogue wheel but with better icons and, when you highlight a choice on the wheel, a readout of what exactly you're going to say appears or a 1 or 2 sentence paragraph describing what your going to say appears (kind of like how Dues Ex: Human Revolution handled it).

#10
Felya87

Felya87
  • Members
  • 2 960 messages
I still can't digest the Wheel Of Torture in DA2. It's a ME feature, in that game should stay.

And is not true what some people say: is not easyer to use playng on consolle. I't much worse than the elenc (waaaaay easier). many times I have selected the wrong line because is not easy to move the lever in the right direction.

And the choice are too few.

so no, I wouldn't nothing from ME in DA.

#11
Giltspur

Giltspur
  • Members
  • 1 117 messages
Do I like the idea of of sometimes taking an action of than speaking in the "conversation scenes"?  Yes. But I didn't really like the way it was done in ME2 and ME3.  The interrupts there felt more like reactions to prompts than they did actual decisions.  Even if I can explain the decision after the fact, it didn't feel that way in the moment.  In general, I prefer this sort of thing be done through dialog like with the dexterity-based options in Planescape Torment (where you might subdue someone with a physical action) or the skill-based options (like poison) in Dragon Age: Origins or even some of the star options in Dragon Age II, where if I recall correctly you could interrupt a conversation by throwing a knife at a guy.  I'd rather them build on how they've tried this in DAO (in Crime Wave quests) and DAII (with star icon) than use the Mass Effect approach.

#12
cindercatz

cindercatz
  • Members
  • 1 351 messages
Yeah, ME3 was 99% Fantastic!, 1% Terrible! :-)

But for DA3 and going forward, I would love the oppurtunity to be a lot more physical in general in the various interactions. In rl, I'm a lot more physical than verbal, anyway, emotionally.

I don't want interrupts, especially not short timed interrupts like Mass Effect, because it doesn't really let me consider what's going on and just take the conversation (or general interaction) in the way I'm comfortable.

I do want more physicality. I just want it in the natural flow (even in a first attack, pre-combat scenario), rather than stressful and having to watch for it at all times. So if they just added it to the dialogue wheel, that would be great for most scenarios.

If you're going to have timed interrupts (in certain instances), they need to be much, much longer time windows, with a clear indicator of how much you have left while you think about it, enough time to really consider what you're doing. I think they should be on the wheel as an option rather than with the controller triggers (for us consolers), with maybe a circle around the convo wheel that indicates how much time you have to respond. Again, it would have to be very liberal on the response time. It's not Mass Effect, and I want to think about what I'm doing and see actual changes in the narrative, not a more linear experience like Mass Effect turned out to be.

So to that end, I picked the "with changes" option, but I prefer they be dialogue wheel selections, not interrupts.

#13
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
No. I had no idea what Shepard was going to do when those prompts came up.

Modifié par Gibb_Shepard, 05 octobre 2012 - 11:29 .


#14
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
I don't mind it if it's not a automatic win-button.

#15
AdmiralDavidAnderson

AdmiralDavidAnderson
  • Members
  • 318 messages

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.


Mass Effect isn't a trainwreck...


ME3 certainly was and I don't want DA trying to mimic it. They are seperate games, keep it that way.


Mass Effect 3 was awesome - One of the greatest games I've ever played. If anything, Dragon Age 2 was much more of a trainwreck. The only problem most Mass Effect fans seem to have with ME3 is the ending (Which I personally loved). Anyway - I hope Dragon Age 3 will blow 2 out of the water. I have high hopes and I really hope the Bioware team delivers.

#16
Pedrak

Pedrak
  • Members
  • 1 050 messages
Generally speaking, no. DAO had a much better dialogue system - the least Mass Effect (a series I very much liked on its own merits) in Dragon Age, the better.

But, for future Bio RPGs, the interrupts system has some merit, although I'd change it slightly.
During dialogues, you should get not just a "leap of faith" QTE which leads to a completely unknown (by the player) reaction from the PC - you should get the description of a possible action (ex. "Kill him") giving you a few seconds to read it and decide whether to perform it or not.

Interrupts shouldn't be a "You win!" button which inevitably leads the player to the best outcome - badly miscalculated choices (like stabbing a thug while surrounded by his gang) could also lead to negative outcomes - not sudden death (which I dislike) but maybe the other thugs shooting arrows at you and causing you and your companions a massive damage before the actual combat even starts.

Modifié par Pedrak, 05 octobre 2012 - 11:39 .


#17
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.


Mass Effect isn't a trainwreck...


ME3 certainly was and I don't want DA trying to mimic it. They are seperate games, keep it that way.


Mass Effect 3 was awesome - One of the greatest games I've ever played. If anything, Dragon Age 2 was much more of a trainwreck. The only problem most Mass Effect fans seem to have with ME3 is the ending (Which I personally loved). Anyway - I hope Dragon Age 3 will blow 2 out of the water. I have high hopes and I really hope the Bioware team delivers.


Hurm, well power to you; I think ME3 was absolutely terrible in the majority and really regret ever buying it.

DA2 did fail in a lot of aspects as well but at least it wasn't the final installment of a trilogy.

Hopefully Bioware learned from these two failures.

#18
Blackrising

Blackrising
  • Members
  • 1 662 messages
I want to have some action options, ie. hug a companion or murder knife him.
Whether that happens by adding interrupts or simple dialouge wheel choices doesn't matter to me.
But I chose 'yes' on the poll, simply because I like the interrupts as well.

#19
Sandy

Sandy
  • Members
  • 327 messages
The interrupt button was a good idea for ME, but it somehow felt like you NEEDED to push the paragon or renegade options depending on what type of Shepard you were playing. Also, I didn't like the fact that I needed to watch every cut-scene with my "finger on the trigger". The cutscenes should flow on their own, and when you make a decision you should have the time to make it properly. Stressful decision-making works great in some games, like the Walking Dead. In Dragon Age however, I want to be able to take my time.

I could see 'interrupts' being ok if they weren't timed... so basically moves and things you can do/say that aren't really as deep or long as conversation options, but that you don't feel rushed in using them. Also, please, no intent/paragon/renegade icons... Those always made feel like you pick a 'general personality' instead of reacting in the way you wanted to in a particular moment.

#20
Wulfram

Wulfram
  • Members
  • 18 948 messages
The problems ME3 had weren't generally down to the interrupts. The ending could have done with more interrupts - one of it's problems is that it mostly leaves Shepard passive as Starkid exposits.

Similarly, DA2 had issues with leaving Shepard paralysed by cutscene - like when crazy mage lady is killing Thrask. Interrupts could help with that.

Though I disliked the sparring session with Vega.

#21
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages
Most of the interrupts were useless and worthless in ME3. They worked for ME2 but by the time ME3 rolled most of them were just annoying shepard one-liners.

#22
berelinde

berelinde
  • Members
  • 8 282 messages
 "Defenestration." I didn't know there was a word for that. I feel enlightened.

Does this differ in any meaningful way from the star option?

#23
AdmiralDavidAnderson

AdmiralDavidAnderson
  • Members
  • 318 messages

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

KiwiQuiche wrote...

AdmiralDavidAnderson wrote...

No. It's Dragon Age not Mass Effect.


+1

I saw how ME turned out and no way in hell do I want DA going anywhere near that trainwreak.


Mass Effect isn't a trainwreck...


ME3 certainly was and I don't want DA trying to mimic it. They are seperate games, keep it that way.


Mass Effect 3 was awesome - One of the greatest games I've ever played. If anything, Dragon Age 2 was much more of a trainwreck. The only problem most Mass Effect fans seem to have with ME3 is the ending (Which I personally loved). Anyway - I hope Dragon Age 3 will blow 2 out of the water. I have high hopes and I really hope the Bioware team delivers.


Hurm, well power to you; I think ME3 was absolutely terrible in the majority and really regret ever buying it.

DA2 did fail in a lot of aspects as well but at least it wasn't the final installment of a trilogy.

Hopefully Bioware learned from these two failures.


'Hurm, well power to you; I think ME3 was absolutely terrible in the majority and really regret ever buying it.'

I... I don't even.

#24
The Elder King

The Elder King
  • Members
  • 19 630 messages

AdmiralDavidAnderson wrote...



Mass Effect 3 was awesome - One of the greatest games I've ever played. If anything, Dragon Age 2 was much more of a trainwreck. The only problem most Mass Effect fans seem to have with ME3 is the ending (Which I personally loved). Anyway - I hope Dragon Age 3 will blow 2 out of the water. I have high hopes and I really hope the Bioware team delivers.




That's not true at all. A lot of fans/players complained about other things,  The fetch quests, the minor role of ME2 exclusive companions, the plan to defeat the Reapers, some main quests are some problems I've read here.
And the top of the problems for a lot of people (myself included) is the great quantity of auto-dialogue in the game (despite Bioware devs said that there wouldn't be that much as in the demo). This was my worst problem with ME3, considering that my problem with the endings prior the EC was the almost no content to make the endings different.
My favourite news for DA3 was Gaider's post about auto-dialogue, saying that they'll follow the auto-dialogue system from ME3.

edit: about the OP, I'm against interruptions in DA3.

Modifié par hhh89, 05 octobre 2012 - 01:57 .


#25
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages
A ME3 argument.... must resist replying!!