Poll: Dialogue - ME style interrupt options, yes/no?
#51
Guest_Puddi III_*
Posté 05 octobre 2012 - 06:29
Guest_Puddi III_*
#52
Posté 05 octobre 2012 - 06:30
#53
Posté 05 octobre 2012 - 06:37
#54
Posté 05 octobre 2012 - 07:32
Personally I'd like to see it implemented if BW has the resources to do it properly.
#55
Posté 05 octobre 2012 - 07:47
freche wrote...
For everyone saying no because they disliked how ME turned out, is this (among) the feature(s) that made it so disappointing for you?... Seriously?
Personally I'd like to see it implemented if BW has the resources to do it properly.
No, I just see it as a chintzy feature that doesn't add to roleplaying or gameplay. Feel that way about QTE's in general.
Modifié par slimgrin, 05 octobre 2012 - 07:50 .
#56
Posté 05 octobre 2012 - 07:50
Pause the game (or let me spacebar pause when the prompt appears if auto-pause would spoil the pacing) and tell me what I'm choosing whether or not to do, otherwise I'm not really choosing..
#57
Posté 05 octobre 2012 - 08:04
Plus, it makes it really hard to roleplay properly if you don't know what clicking the button is going to do in advance.
#58
Posté 06 octobre 2012 - 08:21
freche wrote...
For everyone saying no because they disliked how ME turned out, is this (among) the feature(s) that made it so disappointing for you?... Seriously?
Personally I'd like to see it implemented if BW has the resources to do it properly.
The majority of interrupts in ME3 were just stupid; Turn a normal handshake into a BRO HANDSHAKE! Hey, lets shoot Legion in the face three times with three different interupts a few seconds apart 'cause drama! Hey Shepard, do some awesome Paragon fling at Tali while she jumps off a cliff which does fcuk all. Useless "OMFG NOES" to Mordin on Tuchunka.
Only a few were actually good, like punching through Kai Lame's sword or headbutting Khalisha.
So no, keep that away from DA3.
Modifié par KiwiQuiche, 06 octobre 2012 - 08:22 .
#59
Posté 06 octobre 2012 - 08:39
I do agree that Dragon Age and Mass Effect should be treated as different games. That doesn't mean that one of Mass Effect's most fun features shouldn't be brought into Dragon Age. I would really like to slap a templar! Not that I NEED theseto be brought in, but it would be welcome.
Also, for those who say, "Interrupts shouldn't be brought in because MASS EFFECT'S TOTALLY UNRELATED ENDING SUCKED!" I do think the (original) ending sucked. (The EC ending was pretty OK.) That doesn't mean that totally unrelated feature would ruin DA3's ending. Because it's totally unrelated.
And that's my two bits.
#60
Posté 06 octobre 2012 - 09:02
i think that it work better if the interrupt was a choice with dialog or action.
it should be avaliable regardless and the choice you make should increase in the moarlity or friendship meters.
phil
#61
Posté 06 octobre 2012 - 09:14
bob_20000 wrote...
Why is everybody so negative about this? Why is anything related to Mass Effect automatically the worst thing ever, just because of the ending?
I do agree that Dragon Age and Mass Effect should be treated as different games. That doesn't mean that one of Mass Effect's most fun features shouldn't be brought into Dragon Age. I would really like to slap a templar! Not that I NEED theseto be brought in, but it would be welcome.
Also, for those who say, "Interrupts shouldn't be brought in because MASS EFFECT'S TOTALLY UNRELATED ENDING SUCKED!" I do think the (original) ending sucked. (The EC ending was pretty OK.) That doesn't mean that totally unrelated feature would ruin DA3's ending. Because it's totally unrelated.
And that's my two bits.
Lmao I think the majority of ME3 sucked, not just the end.
#62
Posté 06 octobre 2012 - 09:53
slimgrin wrote...
No, I just see it as a chintzy feature that doesn't add to roleplaying or gameplay. Feel that way about QTE's in general.
I think the interrupts are a little different from your standard QTE. They aren't used for combat, just for roleplaying when you want to talk through your actions rather than your words.
I thought they were patchily implemented in ME3. A lot of the times the interrupt either didn't add anything meaningful, or made too much of a difference (Renegade interrupt to shoot TIM, for example). IMO they were a lot better in ME2. Interrupt meant you were going to do something physical or violent to affect the conversation. Skipping it meant you went on as normal with dialogue.
Besides, how many people wanted to pummel the crap out of Anders when he was giving his big speech in front of the Chantry? Perfect moment for an interrupt
#63
Posté 06 octobre 2012 - 10:13
hhh89 wrote...
AdmiralDavidAnderson wrote...
Mass Effect 3 was awesome - One of the greatest games I've ever played. If anything, Dragon Age 2 was much more of a trainwreck. The only problem most Mass Effect fans seem to have with ME3 is the ending (Which I personally loved). Anyway - I hope Dragon Age 3 will blow 2 out of the water. I have high hopes and I really hope the Bioware team delivers.
That's not true at all. A lot of fans/players complained about other things, The fetch quests, the minor role of ME2 exclusive companions, the plan to defeat the Reapers, some main quests are some problems I've read here.
And the top of the problems for a lot of people (myself included) is the great quantity of auto-dialogue in the game (despite Bioware devs said that there wouldn't be that much as in the demo). This was my worst problem with ME3, considering that my problem with the endings prior the EC was the almost no content to make the endings different.
My favourite news for DA3 was Gaider's post about auto-dialogue, saying that they'll follow the auto-dialogue system from ME3.
edit: about the OP, I'm against interruptions in DA3.
Pretty much the entire game is flawed the second you are told about the crucible. And that's after about an hour, and the hour previous to that is ridiculous as well, actually, pretty much the entire game is ridiculous except for Tuchanka and most of Rannoch.
#64
Posté 06 octobre 2012 - 10:15
#65
Posté 06 octobre 2012 - 10:15
nerdage wrote...
ME-style? No. Interrupts were a good idea, but the "do something impulsive!" implementation was annoying.
Pause the game (or let me spacebar pause when the prompt appears if auto-pause would spoil the pacing) and tell me what I'm choosing whether or not to do, otherwise I'm not really choosing..
Good point, actually. Since DA3 is not a shooter (at least that aspect remains) and pause is a part of combat - it well can be implemented in to the interrupts. Mb that will be a difference.
#66
Posté 06 octobre 2012 - 10:21
#67
Posté 06 octobre 2012 - 12:24
Too late for that.AdmiralDavidAnderson wrote...
No. It's Dragon Age not Mass Effect.
We might as well get all the options they have with their version of the dialogue wheel.
#68
Posté 06 octobre 2012 - 01:39
I rather have timed options
Mage A is going to kill noble B
As PC I have 6 seconds to pick.
Do nothing
Stop the mage
Talk to the mage
Kill the noble yourself
Dance
#69
Posté 06 octobre 2012 - 03:01
Wulfram wrote...
The problems ME3 had weren't generally down to the interrupts. The ending could have done with more interrupts - one of it's problems is that it mostly leaves Shepard passive as Starkid exposits.
Similarly, DA2 had issues with leaving Shepard paralysed by cutscene - like when crazy mage lady is killing Thrask. Interrupts could help with that.
Though I disliked the sparring session with Vega.
^This. Interrupts would be great in DA so long as they are no done in the paragon/renegade polarity based method used in ME.
#70
Posté 06 octobre 2012 - 03:20
They allow conversations to feel more natural/organic. My character isn't forced to sit still like a good boy until whoever he is talking to decides it is his turn to talk, he can end things when he chooses. A more active and less reactive character.
The two most frequent criticisms of interrupts are:
Happen too fast/don't want to feel like i failed by missing it. I don't really see the problem with this one. If you want to roleplay as a quick thinking quick acting determinator, you are going to have to be able to think quick, just like roleplaying as a strategic genius would require you to be skilled at the games combat. I don't understand the "don't want to feel like i failed by missing it" mentality, but it is easily adressed by communicating that these actions don't always lead to the best outcome and aren't "i win" buttons.
The second criticism, that not enough information is communicated to the player, is very very valid. This part makes or breaks the interrupt. With dialogue choices, we have three sources of information about what the PC will say. Icon, paraphrase and contexf. With interrupts, we only have icon and context. If BioWare can find a way to adequately inform the player what the interrupt will do without pausing/slowing the game, then interrupts would be fantastic.
#71
Posté 06 octobre 2012 - 03:32
#72
Posté 06 octobre 2012 - 03:43
#73
Guest_Guest12345_*
Posté 06 octobre 2012 - 04:00
Guest_Guest12345_*
#74
Posté 06 octobre 2012 - 04:15
#75
Posté 06 octobre 2012 - 07:47
Chaoswind wrote...
No
I rather have timed options
Mage A is going to kill noble B
As PC I have 6 seconds to pick.
Do nothing
Stop the mage
Talk to the mage
Kill the noble yourself
Dance
This.





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