Aller au contenu

Photo

Another one left BioWare


6 réponses à ce sujet

#1
Cultist

Cultist
  • Members
  • 846 messages
Daniel Erickson, the lead designer on Star Wars: The Old Republic, is officially no longer an employee at BioWare.
Twitter
Seems like people are getting out of sinking ship.

#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
So are you eager looking forward to us imploding so that BioWare as an entity no longer exists at all then?

I'm just not sure what you're getting at.

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

especially Jaheria


Jaheira's portrait was immeasurably improved for BG2. We can't be friends.

#4
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Yes companies have turnover but not usually their key players. When all your creative people leave in a short time that is pretty bad. Also, I live in Canada and I know damn well that there are not a whole lot of places to go when one quits Bioware. That means leaving the games industry or moving to Toronto. Quitting Bioware would not be a light decision.


Or Montreal. Or Vancouver.

#5
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Stan's comment regarding how games are made is more in response to the idea of how much the fans are listening to fan feedback.

Stating that we aren't listening because we don't implement all the stuff that is given as feedback is something I wouldn't expect a film director to assert, actually.

Modifié par Allan Schumacher, 07 octobre 2012 - 06:44 .


#6
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

MrCrabby wrote...

If you think I don't take feedback into consideration when I start a new project than you are wrong. The second I sell a film or short is the second I turned it into a commercial product. If everyone who pays me tells me they don't like something than that means I either stop doing it or stop trying to make a living at it.


If you're thinking we don't take feedback into consideration, you're also wrong.

Everyone that pays us is not telling us that they don't like something.

#7
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Bioware obviously took a big hit from Mass Effect 3


What do you mean? Are you referring to the game being unsuccessful? Do you think that bridges have been burned? I don't feel I know what long term effects ME3's controversy will have going forward and will pretty much need to see how future projects are resolved.

Though you say it's obvious, so I'm curious in what way you feel there was a big hit taken. The only obvious ones I can see are PR hits (which aren't good, but tough to quantify until you have another product out).