Another one left BioWare
#1
Posté 05 octobre 2012 - 01:33
Seems like people are getting out of sinking ship.
#2
Posté 05 octobre 2012 - 01:47
#3
Posté 05 octobre 2012 - 02:01
#4
Posté 05 octobre 2012 - 02:18
Modifié par eroeru, 05 octobre 2012 - 02:19 .
#5
Posté 05 octobre 2012 - 02:22
#6
Guest_Rubios_*
Posté 05 octobre 2012 - 02:42
Guest_Rubios_*
#7
Posté 05 octobre 2012 - 03:47
#8
Posté 05 octobre 2012 - 03:48
The ME series isn't dead (although it, arguably, should be) and DA is coming out with a third game that they are sinking a lot of resources into, it seems. I don't think it is complete Doom & Gloom Inc., not yet at least. If DA2 sells only as many copies as DA2 (and has the, obviously, longer dev time) I'm not sure if that would be enough to plug the holes or not. It may require DA:O-level sales. Heck, it may even require more.
I don't know. I don't know if they'll have the time!
#9
Posté 05 octobre 2012 - 04:03
mind=blown
#10
Posté 05 octobre 2012 - 04:10
RedArmyShogun wrote...
Hmm can't say I'm surprised. CNC is pretty much expected to bomb. And DA3 well who can say. But coupled with loses in TOR, ME:3 and DA:2 Well I think EA is about to give a "You've failed me for the last time" talking to bioware.
What losses in ME:3 and DA:2? Both those games according to Bioware made money especially ME3 with over 4 million copies sold. DA2 with its shorter development time and cost also made money along with the dlc selling well.
SWTOR on the other hand was a gamble and lost money. I doubt very seriously that EA is giving Bioware that talk considering Bioware and EA are one.
#11
Guest_Celrath_*
Posté 05 octobre 2012 - 04:14
Guest_Celrath_*
Fast Jimmy wrote...
I would say TOR is the sinking ship, not Bioware in general. Moving to a F2P model (when you didn't start out that way) is, essentially, admitting defeat.
The ME series isn't dead (although it, arguably, should be) and DA is coming out with a third game that they are sinking a lot of resources into, it seems. I don't think it is complete Doom & Gloom Inc., not yet at least. If DA2 sells only as many copies as DA2 (and has the, obviously, longer dev time) I'm not sure if that would be enough to plug the holes or not. It may require DA:O-level sales. Heck, it may even require more.
I don't know. I don't know if they'll have the time!
To be fair if you watch the Tor Forums from the start it was clear the plan for the Game was free to play from the beginning, But some many people--Most likely kids with a boatload of their parents money to spend--complained that it better not be free to play because then it would horrible. They said there would be micro transactions with a twist, there was an uproar again.. and in the end it launch with the classic WoW system no twist, no micro transaction and not enough content updates to support the cost. They are just corse correcting now to the original payment system that was intended from the start.. Moral of the story, don't listen to the whiners who say "I won't buy it if the do this" Because chances are they are so fickle you will lose them somewhere down the line over a little change anyway. Listen to the marketing experts and professionals who predicted this from the start.
#12
Posté 05 octobre 2012 - 04:32
#13
Posté 05 octobre 2012 - 05:07
Bioware nears the death throes.
#14
Posté 05 octobre 2012 - 05:33
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
#15
Posté 05 octobre 2012 - 05:33
#16
Posté 05 octobre 2012 - 05:37
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.
#17
Posté 05 octobre 2012 - 05:40
So the amount of people leaving Bioware recently after the failures of DA2, ME3, and TOR, including it's founders is all just coincidence? Well all right then.Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
#18
Posté 05 octobre 2012 - 05:43
#19
Posté 05 octobre 2012 - 05:47
azarhal wrote...
I'm pretty sure that Daniel Erickson was the Lead Writer, not designer, for SWTOR.
There are actually several lead designers for SWTOR (mostly due to the size of the game and all of its content), and they all report to James Ohlen, the creative director. Daniel Erickson was one of the leads, but far from the only one.
#20
Posté 05 octobre 2012 - 05:49
#21
Posté 05 octobre 2012 - 05:57
#22
Posté 05 octobre 2012 - 06:07
The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked. "Higher-ups" leaving a company is newsworthy, but it doesn't necessarily "mean something," least of all that something is wrong.Ghost Lightning wrote...
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.
And to answer a different question, the time period in the months following a major product's release is usually when most people leave a company. The project's taken care of, you've had time to get your affairs in order, to make a decision regarding whether you wish to stay for another dev cycle or move on to a new project. Summer and fall are way better times to move (if you're leaving for an out-of-town position) than winter is. Again, it just makes sense, and doesn't necessarily "mean something."
Company attrition rates as a percentage, the last I head, remained pretty stable, but as a company grows, the absolute number of people leaving grows even as the percentage remains the same. There was a time when I thoughy like some of you do--that more people leaving might mean something i wrong. But then, I'd never worked for a large company before and hadn't seen the kind of employment cycle patterns that the game industry has.
#23
Posté 05 octobre 2012 - 06:44
That's right. I had to track down where Georg went by myself (UbiSoft Singapore).Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
#24
Posté 05 octobre 2012 - 06:51
But the Austin TX team is prolly not faring too well. If I could afford a mmo right now, it might be TOR. But I'm a lady of humble means and the budget just won't stretch. F2P is a definite yes for me.
#25
Posté 05 octobre 2012 - 06:53
We all cared when you left, Stan. I kept checking your blog for an explanation.Ninja Stan wrote...
The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked.
You were my hug proxy for years. Whenever someone earned a hug, I sent you to deliver it.





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