Aller au contenu

Photo

Another one left BioWare


106 réponses à ce sujet

#26
KDD-0063

KDD-0063
  • Members
  • 544 messages

Arcadian Legend wrote...

Also, Rich Vogel, TOR's Exec Producer left recently too and is now heading a new studio under Bethesda.


He'd better.
The team that turned SWG into NGE
The team that made TOR into a WOW clone

#27
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
^
I'm curious to know what action would be worthy of a Sylvius the Mad hug.

#28
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages
I know I sent one to Mike Sass (2D artist on the BG games) after he took so much grief for the character portraits in BG2 (people didn't like how different they were from the BG portraits - I thought they were excellent, though).

I sent another to Sheryl Chee or Mary Kirby (I honestly don't remember which, and I don't remember why), and the recipient reported back that she hadn't enjoyed that at all.

#29
themonty72

themonty72
  • Members
  • 318 messages
Fans and their ridiculous theories .Do you work for EA and Bioware and know what happen behind close doors. .Boy threads like this is sick...becoming out of control.Grow up, People leaving Bioware so what ... hired some new ones.

#30
chunkyman

chunkyman
  • Members
  • 2 433 messages

Ninja Stan wrote...

Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.

Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.


That's what they want you to think, Stanley. Image IPB

#31
Gatt9

Gatt9
  • Members
  • 1 748 messages

Ninja Stan wrote...

Ghost Lightning wrote...

Ninja Stan wrote...

Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.

Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.


This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.

The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked. "Higher-ups" leaving a company is newsworthy, but it doesn't necessarily "mean something," least of all that something is wrong.

And to answer a different question, the time period in the months following a major product's release is usually when most people leave a company. The project's taken care of, you've had time to get your affairs in order, to make a decision regarding whether you wish to stay for another dev cycle or move on to a new project. Summer and fall are way better times to move (if you're leaving for an out-of-town position) than winter is. Again, it just makes sense, and doesn't necessarily "mean something."

Company attrition rates as a percentage, the last I head, remained pretty stable, but as a company grows, the absolute number of people leaving grows even as the percentage remains the same. There was a time when I thoughy like some of you do--that more people leaving might mean something i wrong. But then, I'd never worked for a large company before and hadn't seen the kind of employment cycle patterns that the game industry has.


People stay in jobs that make them happy.  If a bunch of upper level people start leaving,  it's generally not because everything's going great.  Plus,  we already know something's wrong.  Each of the last 3 games released have been accompanied by firestorms and alienated customers.

No one else seems to have this problem.  The same people have been at Bethesda for years.  Valve's not losing all of their top people.  Obsidian's had the same top level people since the company's creation. 

#32
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
So are you eager looking forward to us imploding so that BioWare as an entity no longer exists at all then?

I'm just not sure what you're getting at.

#33
PaulSX

PaulSX
  • Members
  • 1 127 messages

Gatt9 wrote...

Ninja Stan wrote...

Ghost Lightning wrote...

Ninja Stan wrote...

Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.

Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.


This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.

The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked. "Higher-ups" leaving a company is newsworthy, but it doesn't necessarily "mean something," least of all that something is wrong.

And to answer a different question, the time period in the months following a major product's release is usually when most people leave a company. The project's taken care of, you've had time to get your affairs in order, to make a decision regarding whether you wish to stay for another dev cycle or move on to a new project. Summer and fall are way better times to move (if you're leaving for an out-of-town position) than winter is. Again, it just makes sense, and doesn't necessarily "mean something."

Company attrition rates as a percentage, the last I head, remained pretty stable, but as a company grows, the absolute number of people leaving grows even as the percentage remains the same. There was a time when I thoughy like some of you do--that more people leaving might mean something i wrong. But then, I'd never worked for a large company before and hadn't seen the kind of employment cycle patterns that the game industry has.


People stay in jobs that make them happy.  If a bunch of upper level people start leaving,  it's generally not because everything's going great.  Plus,  we already know something's wrong.  Each of the last 3 games released have been accompanied by firestorms and alienated customers.

No one else seems to have this problem.  The same people have been at Bethesda for years.  Valve's not losing all of their top people.  Obsidian's had the same top level people since the company's creation. 


I think it's easy to understand. EA is a monetizing company. They buy other companies to milk their brands not for their talents.

Modifié par suntzuxi, 05 octobre 2012 - 11:55 .


#34
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

Gatt9 wrote...

No one else seems to have this problem.  The same people have been at Bethesda for years.  Valve's not losing all of their top people.  Obsidian's had the same top level people since the company's creation. 


John Riccitiello has been at EA for fifteen years. What's your point?

Modifié par ishmaeltheforsaken, 06 octobre 2012 - 12:04 .


#35
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Sylvius the Mad wrote...

I know I sent one to Mike Sass (2D artist on the BG games) after he took so much grief for the character portraits in BG2 (people didn't like how different they were from the BG portraits - I thought they were excellent, though).

I sent another to Sheryl Chee or Mary Kirby (I honestly don't remember which, and I don't remember why), and the recipient reported back that she hadn't enjoyed that at all.


Ha! This comment alone is worth it to me that this thread hasn't been locked yet. Fantastic. 

I get the criticism of the face portraits... I did enjoy the BG1 style much more... especially Jaheria. But hey... its not enough to berate someone, specifically, over. 

#36
Brockololly

Brockololly
  • Members
  • 9 032 messages

Sylvius the Mad wrote...
That's right.  I had to track down where Georg went by myself (UbiSoft Singapore).


Damn, I didn't realize Georg had left BioWare. Well that stinks. He always had great posts back when Origins was in development.

#37
slimgrin

slimgrin
  • Members
  • 12 485 messages

ishmaeltheforsaken wrote...

Gatt9 wrote...

No one else seems to have this problem.  The same people have been at Bethesda for years.  Valve's not losing all of their top people.  Obsidian's had the same top level people since the company's creation. 


John Riccitiello has been at EA for fifteen years. What's your point?


He's helped EA cannabilize the company. That's the point.

#38
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

especially Jaheria


Jaheira's portrait was immeasurably improved for BG2. We can't be friends.

#39
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Allan Schumacher wrote...

especially Jaheria


Jaheira's portrait was immeasurably improved for BG2. We can't be friends.


Heh. I almost threw down fisticuffs earlier with Foolsfolly because I thought he was insulting Pixar (he was actually complimenting). It seems I'm just burning all kinds of bridges today!

#40
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

slimgrin wrote...

ishmaeltheforsaken wrote...

Gatt9 wrote...

No one else seems to have this problem.  The same people have been at Bethesda for years.  Valve's not losing all of their top people.  Obsidian's had the same top level people since the company's creation. 


John Riccitiello has been at EA for fifteen years. What's your point?


He's helped EA cannabilize the company. That's the point.


I'm autistic in one ear, so you're going to have to explain that to me.

I thought the point was that other companies are better because their people don't leave. Except Obsidian have fired huge numbers of people because they're broke, and EA also have people who have stayed with them for years and years.

It's a meaningless comparison.

#41
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Bethesda - Ken Rolston, Lead Designer for The Elder Scrolls Morrowind and Oblivion, left Bethesda to join Big Huge Games and make Kingdoms of Amalur and Copernicus MMO.

Valve has had numerous big name departures, including Minh Le, the creator of Counter-Strike and Kim Swift, the creator of Portal both left Valve within the past few years. The Turtle Rock team who created Left 4 Dead was acquired by Valve, then left and reformed are now working on a new game on the CryEngine being published by THQ. 

All companies have turn-over, even with project and department leads. It is a part of the industry that is not going to change.

Modifié par scyphozoa, 06 octobre 2012 - 03:45 .


#42
FieryDove

FieryDove
  • Members
  • 2 637 messages

Sylvius the Mad wrote...

That's right.  I had to track down where Georg went by myself (UbiSoft Singapore).


No! Not Ubisoft...ugh

Tor REALLY needs him back at this point. Or better yet BW edmonton.


The writer on Tor's best story arc just left/quit/was fired as well.

https://twitter.com/...249187422662656

Modifié par FieryDove, 06 octobre 2012 - 04:53 .


#43
sympathy4sarenreturns

sympathy4sarenreturns
  • Members
  • 885 messages

Arcadian Legend wrote...

Also, Rich Vogel, TOR's Exec Producer left recently too and is now heading a new studio under Bethesda.


Sweet. I love Bethesda!

#44
Isaidlunch

Isaidlunch
  • Members
  • 1 658 messages

FieryDove wrote...

The writer on Tor's best story arc just left/quit/was fired as well.

https://twitter.com/...249187422662656


:(

I sure hope that the "future content" that he wrote before leaving was more IA goodness... it's about the only thing that would get me to return to TOR.

#45
Blue Gloves

Blue Gloves
  • Members
  • 522 messages
Man, of all the silly... Don't you remember all the worry by big Valve fans in 2008 when a bunch of "top" devs from Valve left? (kelley Bailey, Kim Swift, Victor Antonov- off the top of my head) It was the same bloody thing. Fan outcry, polarized fan base... blah blah blah. It's the nature of the gaming indusrty (and really, the IT industry in general) to move around before and after large projects. Did the all the bull from the fans have something t do with the Dr's & co leaving? Sure, prbably a little bit. After this many years they've all taken a lotta shmidtt from fans and critics for a long time, and eventually that kinda crap is gonna wear on anyone. But did they leave b/c they're all miserablr failures who are now being shunned by EA and the civilized entities of the gaming industry? Clearly not. If that were the case, Vogel wouldn't have been hired by Bethesda, and anyone who could say that Dr's Muzyka and Zeschuk haven't been an overall roaring success probably belongs in a padded room somewhere.

Modifié par Blue Gloves, 06 octobre 2012 - 08:57 .


#46
frustratemyself

frustratemyself
  • Members
  • 1 956 messages
People change jobs, it happens in real life. When higher level staff leave a company it's often due to getting the opportunity to do something different work-wise which means it's their choice. Other reasons are a major organisational restructure or retirement.

It's when you get a lot of lower to mid level staff leaving in droves due to poor work environment/culture that there's cause for concern over where an organisation is heading.

#47
eroeru

eroeru
  • Members
  • 3 269 messages

Blue Gloves wrote...

Man, of all the silly... Don't you remember all the worry by big Valve fans in 2008 when a bunch of "top" devs from Valve left? (kelley Bailey, Kim Swift, Victor Antonov- off the top of my head) It was the same bloody thing. Fan outcry, polarized fan base... blah blah blah. It's the nature of the gaming indusrty (and really, the IT industry in general) to move around before and after large projects. Did the all the bull from the fans have something t do with the Dr's & co leaving? Sure, prbably a little bit. After this many years they've all taken a lotta shmidtt from fans and critics for a long time, and eventually that kinda crap is gonna wear on anyone. But did they leave b/c they're all miserablr failures who are now being shunned by EA and the civilized entities of the gaming industry? Clearly not. If that were the case, Vogel wouldn't have been hired by Bethesda, and anyone who could say that Dr's Muzyka and Zeschuk haven't been an overall roaring success probably belongs in a padded room somewhere.


Nobody's claiming that, strawman.

Anyway, sure it's bad that Valve top devs left. We don't have a new Half-Life for one thing...

Though I'd myself compare the docs with Gabe Newell, if to compare at all.

Modifié par eroeru, 06 octobre 2012 - 12:41 .


#48
jackofalltrades456

jackofalltrades456
  • Members
  • 577 messages

Ninja Stan wrote...

Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.

Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.



Translation.

#49
MrCrabby

MrCrabby
  • Members
  • 106 messages

Allan Schumacher wrote...

So are you eager looking forward to us imploding so that BioWare as an entity no longer exists at all then?

I'm just not sure what you're getting at.


It's hard to say...a lot of us have tremendous contempt for Electronic Arts. But we do love most of your old games. I remember when everyone loved Interplay/Black Isle but by the end were cheering their demise.

Ninja Stan and whomever can stand there typing "all is well" until your fingers bleed. But your customers are not stupid and we can see the writing on the wall. But don't worry I don't fault you guys for stating things are dandy...what company would not?

Yes companies have turnover but not usually their key players. When all your creative people leave in a short time that is pretty bad. Also, I live in Canada and I know damn well that there are not a whole lot of places to go when one quits Bioware. That means leaving the games industry or moving to Toronto. Quitting Bioware would not be a light decision.

Do people want to see you disappear? Well, when you purposely create inferior sequels, break promises and stop making the genres you built your fanbase around how can you expect people to not want it?

Modifié par MrCrabby, 06 octobre 2012 - 05:56 .


#50
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests

MrCrabby wrote...
 I live in Canada and I know damn well that there are not a whole lot of places to go when one quits Bioware. That means leaving the games industry or moving to Toronto. 


Montreal is basically the mecca of the game design industry. I think there are more AAA studios in Montreal than any other city in the world.