Arcadian Legend wrote...
Also, Rich Vogel, TOR's Exec Producer left recently too and is now heading a new studio under Bethesda.
He'd better.
The team that turned SWG into NGE
The team that made TOR into a WOW clone
Arcadian Legend wrote...
Also, Rich Vogel, TOR's Exec Producer left recently too and is now heading a new studio under Bethesda.
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
Ninja Stan wrote...
The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked. "Higher-ups" leaving a company is newsworthy, but it doesn't necessarily "mean something," least of all that something is wrong.Ghost Lightning wrote...
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.
And to answer a different question, the time period in the months following a major product's release is usually when most people leave a company. The project's taken care of, you've had time to get your affairs in order, to make a decision regarding whether you wish to stay for another dev cycle or move on to a new project. Summer and fall are way better times to move (if you're leaving for an out-of-town position) than winter is. Again, it just makes sense, and doesn't necessarily "mean something."
Company attrition rates as a percentage, the last I head, remained pretty stable, but as a company grows, the absolute number of people leaving grows even as the percentage remains the same. There was a time when I thoughy like some of you do--that more people leaving might mean something i wrong. But then, I'd never worked for a large company before and hadn't seen the kind of employment cycle patterns that the game industry has.
Gatt9 wrote...
Ninja Stan wrote...
The "higher-ups" are the ones most likely to be reported in the news as "notable." No one would really care if a dozen QA guys left the job or a handful of "no-name" artists got sacked. "Higher-ups" leaving a company is newsworthy, but it doesn't necessarily "mean something," least of all that something is wrong.Ghost Lightning wrote...
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
This is true, but the amount of "higher up" ppl leaving in such a short time period is at least a little bit questionable/curious.
And to answer a different question, the time period in the months following a major product's release is usually when most people leave a company. The project's taken care of, you've had time to get your affairs in order, to make a decision regarding whether you wish to stay for another dev cycle or move on to a new project. Summer and fall are way better times to move (if you're leaving for an out-of-town position) than winter is. Again, it just makes sense, and doesn't necessarily "mean something."
Company attrition rates as a percentage, the last I head, remained pretty stable, but as a company grows, the absolute number of people leaving grows even as the percentage remains the same. There was a time when I thoughy like some of you do--that more people leaving might mean something i wrong. But then, I'd never worked for a large company before and hadn't seen the kind of employment cycle patterns that the game industry has.
People stay in jobs that make them happy. If a bunch of upper level people start leaving, it's generally not because everything's going great. Plus, we already know something's wrong. Each of the last 3 games released have been accompanied by firestorms and alienated customers.
No one else seems to have this problem. The same people have been at Bethesda for years. Valve's not losing all of their top people. Obsidian's had the same top level people since the company's creation.
Modifié par suntzuxi, 05 octobre 2012 - 11:55 .
Gatt9 wrote...
No one else seems to have this problem. The same people have been at Bethesda for years. Valve's not losing all of their top people. Obsidian's had the same top level people since the company's creation.
Modifié par ishmaeltheforsaken, 06 octobre 2012 - 12:04 .
Sylvius the Mad wrote...
I know I sent one to Mike Sass (2D artist on the BG games) after he took so much grief for the character portraits in BG2 (people didn't like how different they were from the BG portraits - I thought they were excellent, though).
I sent another to Sheryl Chee or Mary Kirby (I honestly don't remember which, and I don't remember why), and the recipient reported back that she hadn't enjoyed that at all.
Sylvius the Mad wrote...
That's right. I had to track down where Georg went by myself (UbiSoft Singapore).
ishmaeltheforsaken wrote...
Gatt9 wrote...
No one else seems to have this problem. The same people have been at Bethesda for years. Valve's not losing all of their top people. Obsidian's had the same top level people since the company's creation.
John Riccitiello has been at EA for fifteen years. What's your point?
especially Jaheria
Allan Schumacher wrote...
especially Jaheria
Jaheira's portrait was immeasurably improved for BG2. We can't be friends.
slimgrin wrote...
ishmaeltheforsaken wrote...
Gatt9 wrote...
No one else seems to have this problem. The same people have been at Bethesda for years. Valve's not losing all of their top people. Obsidian's had the same top level people since the company's creation.
John Riccitiello has been at EA for fifteen years. What's your point?
He's helped EA cannabilize the company. That's the point.
Guest_Guest12345_*
Modifié par scyphozoa, 06 octobre 2012 - 03:45 .
Sylvius the Mad wrote...
That's right. I had to track down where Georg went by myself (UbiSoft Singapore).
Modifié par FieryDove, 06 octobre 2012 - 04:53 .
Arcadian Legend wrote...
Also, Rich Vogel, TOR's Exec Producer left recently too and is now heading a new studio under Bethesda.
FieryDove wrote...
The writer on Tor's best story arc just left/quit/was fired as well.
https://twitter.com/...249187422662656
Modifié par Blue Gloves, 06 octobre 2012 - 08:57 .
Blue Gloves wrote...
Man, of all the silly... Don't you remember all the worry by big Valve fans in 2008 when a bunch of "top" devs from Valve left? (kelley Bailey, Kim Swift, Victor Antonov- off the top of my head) It was the same bloody thing. Fan outcry, polarized fan base... blah blah blah. It's the nature of the gaming indusrty (and really, the IT industry in general) to move around before and after large projects. Did the all the bull from the fans have something t do with the Dr's & co leaving? Sure, prbably a little bit. After this many years they've all taken a lotta shmidtt from fans and critics for a long time, and eventually that kinda crap is gonna wear on anyone. But did they leave b/c they're all miserablr failures who are now being shunned by EA and the civilized entities of the gaming industry? Clearly not. If that were the case, Vogel wouldn't have been hired by Bethesda, and anyone who could say that Dr's Muzyka and Zeschuk haven't been an overall roaring success probably belongs in a padded room somewhere.
Modifié par eroeru, 06 octobre 2012 - 12:41 .
Ninja Stan wrote...
Or--get this--people join and leave companies all the time, in every industry, and for various reasons. You just never hear about most of them.
Most company departures have absolutely nothing to do with internet conspiracy theories designed to maintain and justify people's dislike of a company.
Allan Schumacher wrote...
So are you eager looking forward to us imploding so that BioWare as an entity no longer exists at all then?
I'm just not sure what you're getting at.
Modifié par MrCrabby, 06 octobre 2012 - 05:56 .
Guest_Guest12345_*
MrCrabby wrote...
I live in Canada and I know damn well that there are not a whole lot of places to go when one quits Bioware. That means leaving the games industry or moving to Toronto.