So, as you all know who have been there, once you complete the landsmeet and travel back to Redcliffe, you start off by having to fight a bunch of darkspawn (Hurlocks and Genlocks)...
I was totally weirded out by it, though. My dudes ran up and hit them once and they fell over dead..In fact, EVERY low level darkspawn were obliterated by one hit. I thought I had some special bonus to attack or DPS or something that allowed it, then I realized that the developers made it this way on purpose:
It's so that the mega-battle actually flows like the cool movie battles where all the heroes are swinging their weapons and foes are just falling around them like wheat to the scythe...When I realized this, I was totally stoked. I was running up to huge hordes of these guys and just carving them up - IT WAS AWESOME!!!!
Of course, I realized quickly that ONLY the low level guys are like this, but still, it RULED. I totally felt like Gimli or William Wallace with all the carnage...
Thanks for that, it made the game even that much better...
final battle - thanks for the awesomeness!!!!
Débuté par
ijmorris
, déc. 28 2009 08:10
#1
Posté 28 décembre 2009 - 08:10
#2
Posté 28 décembre 2009 - 08:29
I fully agree. During the final battle I could kill all Darkspawn in one hit and that felt really great. I guess is some sort of "final battle adrenaline":innocent:.
Modifié par bas273, 28 décembre 2009 - 08:29 .
#3
Posté 28 décembre 2009 - 08:39
It was cool alright, even though I stuttered over the one-kill hits for a moment as well. Just seems weird when you have been battling tough guys for almost the entire game. Endgame rocked as a whole though.
#4
Posté 28 décembre 2009 - 08:42
Vergil_dgk wrote...
It was cool alright, even though I stuttered over the one-kill hits for a moment as well. Just seems weird when you have been battling tough guys for almost the entire game. Endgame rocked as a whole though.
At first I simply thought my character was a bit stronger (she gained a new level right before the final battle).
Scattershot is awesome and allows you to kill entire armies of Darkspawn
#5
Guest_Jack-Nader_*
Posté 28 décembre 2009 - 08:56
Guest_Jack-Nader_*
I find the one hit kills to be totally lame in the final battles. Infact it spoiled the ending. The bridge battle in the dead trenches is what the final battles should have been like but on a larger scale. You can still carve your way through the hoard and feel like your actually achieving something. TBH I am surprised that this hasn't been modded out yet.
#6
Posté 28 décembre 2009 - 09:02
yes I loved the final battle, and the weakened enemies gave it a nice flow. The way I looked at it was that in the city, there was the real enemies, which were the elites and bosses, and then the rest were cannon fodder, there to make it harder to get to the real baddies while providing a nice atmosphere as your party sweeps them aside to get at the alpha's. You have to understand the point of the one-hit enemies is to fill the battle, to give the place atmosphere
#7
Posté 28 décembre 2009 - 09:09
Oh the Feel of the conflict is awesome but for me it was less about the battle itself then the companions with me. I think the greatest moment was the scene where your companions give their final words and then you race into the abyss. A tre magnific
#8
Posté 28 décembre 2009 - 09:27
one hit kills makes the final battle a fine place to score all of the '50 kills with attack X' achievements though.
#9
Posté 28 décembre 2009 - 09:50
I was disappointed that there werent more men fighting you. With the 1 hit mobs, there was no reason or excuse to not have a constant stream of 5 or 6 mobs every so often attacking your group while you were cleavng your way through. I was disappointed.
It might of actually made the final areas not just a time sink but perhaps a challenge. The only "challenging" area in the end of the game is the little area with the 2 dragons and the emmisaries. Other than that, I got the impression the last areas where rushed, lazily made and only put in as nothing more than a time sink to waste your time. These areas where just rediculously easy other than above mentioned.
Perhaps having a constant string of enemies attacking you and keeping you in combat would of given some sort of ergency and made the final areas a little harder.
Not sure why the 1 hit parade where kept on in the Fort Drakon levels.. I thought that was pointless and useless.
But I do see that it was to make the fight epic, but pity the "epic" is brought down by the easiness. Dont get me wrong, I liked the idea, but there should of been MORE of the mobs and a constant stram of them.
It might of actually made the final areas not just a time sink but perhaps a challenge. The only "challenging" area in the end of the game is the little area with the 2 dragons and the emmisaries. Other than that, I got the impression the last areas where rushed, lazily made and only put in as nothing more than a time sink to waste your time. These areas where just rediculously easy other than above mentioned.
Perhaps having a constant string of enemies attacking you and keeping you in combat would of given some sort of ergency and made the final areas a little harder.
Not sure why the 1 hit parade where kept on in the Fort Drakon levels.. I thought that was pointless and useless.
But I do see that it was to make the fight epic, but pity the "epic" is brought down by the easiness. Dont get me wrong, I liked the idea, but there should of been MORE of the mobs and a constant stram of them.
#10
Posté 28 décembre 2009 - 10:58
Yes, because of the level-scaling the game didn't really allow you to show off your power once you were high level. Those guys at the final battle had not leveled up. You could already start seeing how weak they were by the time you were finishing up with the last of your Warden treaties and when the darkspawn attack Redcliffe. You mow them like grass.
#11
Posté 29 décembre 2009 - 12:04
I liked it. I mean, there comes a little genlock in it's small leather shirt against my char who's wielding a big 2H sword and is in massive metal armor - who would survive such a collision? Obviously not a genlock. Not to mention that hitting some opponent into it's unprotected neck several times with a sword and only see a bit of it's HP "go away" in many other areas of the game makes you at times wonder what the heck of a skin and bones these fellas have. So after having fought near-immortal opponents - so to say, those who can take several direct hits and not die - it was refreshing to see something more closer to the truth - smack against the skull of the opponent and down it went. Run through another opponent and slap third incoming one, all moves in a nice smooth chain. Each hit deadly on it's own and there, 3 dead enemies lying on the ground. Sweet.
#12
Posté 29 décembre 2009 - 12:47
Seriously, Whailor...WHen I realized what was going on I totally go tthis grin on my face and went "Fukkin A, let's ROLL!!!" and just started running through these guys without even caring...I guess after 60 hours of micro-manging tactics, it was AWESOME to just throw caution to the wind and mow people down....It was just like in the movies...I was killing the peons on my way to the Alphas, Ogres and Emisarries like they weren't even there, and when they ran by to someone else I was like "Oh, Morrigan will clean him up, I'll just keep running"...it was sweet...
#13
Posté 29 décembre 2009 - 01:01
Even though the rank and file darkspawn were getting popped left, right, and center, I still had difficultly with the stupid emissaries fireball spam (totally overpowered imo)
#14
Posté 29 décembre 2009 - 07:47
I think it would've been cooler if there was like an entire army of darkspawn. But all of your allies were there beside you, cutting through them.
#15
Posté 29 décembre 2009 - 01:05
The biggest problem of all that for me is trying to get the blue mobs to be useful...
#16
Posté 29 décembre 2009 - 01:56
Gwydion Navare wrote...
Oh the Feel of the conflict is awesome but for me it was less about the battle itself then the companions with me. I think the greatest moment was the scene where your companions give their final words and then you race into the abyss. A tre magnific
I agree, to an extent. The point where all you companions come upt to you, and give their final words to you, after such an epic adventure, right before the climactic final battle - it was very well done. The point where you and your personal squad storm towards the city surrounded by cheering soldiers was brilliant, too.
I do think that the single problem with the entire endgame scenario was actually the difficulty of the endboss. After a game's worth about being told about how incredible the Archdemon is, I felt like the archdemon was severly outmatched against my Mage/Arcane Warrior/Blood Mage. Which was a bit odd considering the Arch was a giant demon-dragon god and I was a guy with some magic tricks. It didn't matter, though, the final battle, with your whole complement of team mates, armies of dwarves, elves, soldiers and mages, and people like Arl Eamon, The Legion of the Dead commander and even my old master Irving, it really did feel climactic.
The epilogue finished off the game just nicely, even down to the score.
Modifié par JaegerBane, 29 décembre 2009 - 01:59 .
#17
Posté 29 décembre 2009 - 03:38
I really liked the cheering soldiers part also - I thought it was a nice touch...Really added to the cinematic quality of the game...
#18
Posté 29 décembre 2009 - 05:14
can anyone help me with mine im stuck at redcliffe at the final batlle part and ive killed everyting in the village and at the castle but i still can get in the castle can anyone help me
#19
Posté 29 décembre 2009 - 05:27
actually, come to think of it...you may need to search all the niches in the lower viallge to see if any darkspawn got stuck against a building or some such...maybe you didn't clear enough of them out...





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