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The return of "junk" items?


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61 réponses à ce sujet

#1
EpicBoot2daFace

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I'm playing through DA2 again and I forgot all about the "junk" items that are automatically assigned to the "junk" folder as soon as I pick them up. They serve no purpose and do nothing but take up space in my inventory. Adding "junk" items specifically to fill that folder makes no sense. They aren't worth anything to vendors.

Among all the other dumb ideas introduced in Dragon Age 2, this has to be dumbest. Posted Image

Modifié par EpicBoot2daFace, 05 octobre 2012 - 06:52 .


#2
deatharmonic

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agreed, not sure what they were aiming for with that

#3
placentiatao

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I've been re-playing DA2 also and I agree, what the heck with the Junk items?! If they serve absolutely no purpose, than what are they in the game for? It's really a no brainer.

#4
AdmiralDavidAnderson

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It helps you build up more gold!

#5
The Hierophant

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Remember in the quest Night Terrors where if you saved Feynriel, Marethari would award you with a priceless Dalish tome that is a junk item? It was lulz worthy at first but then the feeling of being trolled settled in afterwards, and it didn't feel nice.

Modifié par The Hierophant, 05 octobre 2012 - 07:02 .


#6
bzombo

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I guess it was done to keep the illusion of useless drops like every other game, but shedding pretense and calling them what they are: junk. I think I prefer the pretense. :-) Thinking back, I think nearly every game Bioware makes has junk loot, but not until DA2 did they call it junk.

#7
Squeeze the Fish

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I also did not understand what they were going for with the auto-junk.

#8
MillKill

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It's better than Origins. At least here, you know they're useless and don't end up carting blank vellum around the whole game, wondering if there's ever going to be a point to it.

#9
Auintus

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I like having loot/junk section, but it'd be better if instead of a lot of stuff that's worth almost nothing. Having loot items show up more rarely and give us more gold would be better. Or just have the gold on the corpses, that works too.

#10
Dagr88

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Junk category in inventory is quite useful. Found some useless boots -> send to junk. 1 click to sell all those items at  vendor.

Junk loot - create illusion of full inventory. Otherwise DA2 PC's inventory would have looked like a closet of a teenage girl... Actually that applies for most RPGs... Wait... So is it a good or a bad thing?

Modifié par Dagr88, 05 octobre 2012 - 07:09 .


#11
EpicBoot2daFace

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Dagr88 wrote...

Junk category is inventory is quite useful. Found some useless boots -> send to junk. 1 click to sell all those items at the vendor.

Junk loot - create illusion of full inventory. Otherwise DA2 PC's inventory would have looked like a closet of a teenage girl... Actually that applies for most RPGs... Wait... So is it a good or a bad thing?

I agree. The folder itself is very usefull when I want to get rid of a bulk of items I don't use.

#12
Realmzmaster

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The junk category is useful maybe it should have been called Miscellaneous or Special. One of the functions is to have a place for items that do not fit the other categories. Some of the items that go into junk are worth something (Like the Rose Diamond, Tome of the Slumbering Elders and Wyvern teeth (MotA)).

And as stated previously makes it easier to get rid of items all at once that your characters no longer need.

#13
Sidney

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Squeeze the Fish wrote...

I also did not understand what they were going for with the auto-junk.


It is all the non-functional crap that has no point but to sell - what high falutin' types call vendor trash. Like almost everything else with DA2 the idea was right, the execution was awful.

They really need to get rid of vendor trash but moving to a "trash" folder doesn't help - not having it at all is where the real answer lies. If Item X is nothing more than a means to Gold Amount Y just save me the grief and have the Gold Amount Y be the drop.

#14
Wulfram

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Squeeze the Fish wrote...

I also did not understand what they were going for with the auto-junk.


I think they're supposed to be there so you visit the shops semi-regularly.

Modifié par Wulfram, 05 octobre 2012 - 07:29 .


#15
Guest_Puddi III_*

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It feels less arcadey to pick up actual things that you can sell than it is to have sacks of coin lying around everywhere instead, where there would have been things. Having it be designated as 'junk' and having the junk actually be junk (moth-eaten scarves, etc) are things that could probably be improved upon. That or changing the player economy so that picking up random crap from inside of barrels and under rocks is not a source of income.

#16
Sidney

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Filament wrote...

It feels less arcadey to pick up actual things that you can sell than it is to have sacks of coin lying around everywhere instead, where there would have been things. Having it be designated as 'junk' and having the junk actually be junk (moth-eaten scarves, etc) are things that could probably be improved upon. That or changing the player economy so that picking up random crap from inside of barrels and under rocks is not a source of income.


Wait, what? It is less arcadey to imagine there is a market for burned, frozen, torn, cut, smashed, blood covered junk than it is to imagine that dead thing #123453 had a small coin purse? It is less arcadey to imagine you are carrying a sack of gold than to try and figure out where you are keeping 8 longswords, 4 longbows, 5 pairs of boots and 3 suits of heavy armor?

I agree that income needs to be adjusted and finding "stuff" in random barrels isn't a good idea.

#17
scootermcgaffin

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It's not like it was any different in DA:O (it just wasn't classified as "junk" so you had to scroll through your inventory to get to them to sell them), so it's probably not going to change.

I'd love it if it would, though. I honestly stopped searching things in both DA:O and DA2 because I really don't need Moth Eaten Scarves or Blank Vellum, thanks.

#18
Guest_Puddi III_*

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Sidney wrote...

Wait, what? It is less arcadey to imagine
there is a market for burned, frozen, torn, cut, smashed, blood covered
junk than it is to imagine that dead thing #123453 had a small coin
purse? It is less arcadey to imagine you are carrying a sack of gold
than to try and figure out where you are keeping 8 longswords, 4
longbows, 5 pairs of boots and 3 suits of heavy armor?

I agree that income needs to be adjusted and finding "stuff" in random barrels isn't a good idea.


I say arcadey in the sense that it makes me think of Mario coins or Sonic rings if everything is simply made of coins. Being able to carry obscene amounts of stuff is an RPG convention that doesn't have much to do with arcades. Ridiculous types of junk is one of the things I think could be improved upon (would be better if they were things like precious gems).

Modifié par Filament, 05 octobre 2012 - 07:41 .


#19
freche

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And what about all those daggers, leather armors, etc you picked up in DAO?
After 2 hours of gameplay that too was just junk.

But sure, I agree that I like more to pick up actual items then trash.

#20
RinpocheSchnozberry

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No junk items in DA3, please. The less loot, the better. All loot should matter, should be useful, or should have some role besides existing to be vendored.

Modifié par RinpocheSchnozberry, 05 octobre 2012 - 07:44 .


#21
Sealy

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Hmmm, it was really bad for me, my OCD makes it really hard not to click on the sparkling box. I guess the juk made things a little more realistic, I mean not every broken crate is gonna be full of treasure, and some chests that weren't locked and there was only junk in them I just headcanoned that they had been looted before... probably by my warden. :P

There were a lot of moth eaten scarves in Kirkwall though. To quote a fic we should have been "knee deep in caterpillars".

#22
Realmzmaster

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Junk items have been a staple of crpgs still the beginning. It simply was not labeled as junk. Items like a bag of gems had no use other than to be sold or maybe bribe someone. It is still a junk item. Finding a diamond in the chest. It was an item to be sold unless it was a special diamond tied to a quest. Maybe a better name than junk because junk is associated with inexpensive items.

#23
Mr.House

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Junk loot is part of DA game,s it's been that way since DAO.

#24
Urazz

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AdmiralDavidAnderson wrote...

It helps you build up more gold!


Then why don't they just have more gold drop from the mob instead of having trash items?

Personally, I liked the trash folder in our inventory and the ability to flag items as trash so they go into that folder but what I didn't like was that was the trash items that had no purpose other than being sold.  It's one thing if it's outdated weapons, armor, jewlery, and other types of gear that we are outleveled on but it's another when it's just trash items that serve no purpose other than to give us another pointless thing to do.

Modifié par Urazz, 05 octobre 2012 - 08:04 .


#25
Cutlass Jack

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The junk category is fine. Auto Junk items is stupid. Autojunk with value measured in coppers is beyond mere words to describe.

I'm fine with picking up random things if they ultimately could serve a purpose. Like used in a crafting system.