*where's the like button.Battlebloodmage wrote...
In a magical kingdom where mages can burn you to death with just a thought. Realism is not exactly what I'm looking for in a fantasy video games. I like how the weapons don't follow the law of physics. They allow the designers to make distintive look for the weapons that otherwise wouldn't be practical in combat situation. As bad as some of the weapons are, they're no where near the ridiculousness of Final Fantasy's weapons.
Weapons : Keep It Realistic
#51
Posté 06 octobre 2012 - 12:23
#52
Posté 06 octobre 2012 - 12:24
#53
Guest_Puddi III_*
Posté 06 octobre 2012 - 12:26
Guest_Puddi III_*
#54
Guest_Nizaris1_*
Posté 06 octobre 2012 - 12:26
Guest_Nizaris1_*
BioWare doesn't care about realism.
Realistic doesn't mean Realism.
Sorry if i making confusion here, what i mean is realistic look, not making a realism, meaning a sword will look like a sword and not look like something else. when the sword is becoming oversized that only a giant can use it, that is not a sword, it is Giant Sword, it is not realistic for human to use.
Similar with if the sword look like something alien, then it is alien sword, to put it at the back of a human don't look realistic in a medieval based environment game.
Like i mention before, Lord of the Ring have a realistic look sword, those swords are not real sword, you don't find that in any culture sword design, you don't find that in medieval design. Those swords are unique and it look realistic.
While realism means making the whole game real, that is not my point, we will never achieve that, there is nothing real 3D world.
Modifié par Nizaris1, 06 octobre 2012 - 12:29 .
#55
Posté 06 octobre 2012 - 12:32
Cyberfrog81 wrote...
I can deal with "cartoony" and "over-the-top" if it suits the game in question.
DA2 seemed to want to tell a serious story about a refugee and his or her many challenges in a dangerous city. The massive amount of almost pathetically cartoony violence doesn't fit.
Which brings us to the classical concept of decorum, which I'd say has merit in this case: the notion that style has to be appropriate to subject.
#56
Guest_Trista Faux Hawke_*
Posté 06 octobre 2012 - 12:34
Guest_Trista Faux Hawke_*
Maclimes wrote...
Not me. I LIKE the stylized, large weapons. I like to be able to see a real visual difference in the awesome, magical, ancient gear I am picking up. It should LOOK ancient and powerful.
However, I don't want it to go too far that way. I'm not looking for FF7-style, mountain-sized swords.
Just unique and not-necessarily-realistic weapons. I care less about realism than I do about "coolness factor". I would say in that regard, DA2 hit it pretty darn close to the mark for me.
Agreed. I thought the weapons in DA2 were badass. I have to laugh whenever people want to keep video games "realistic." lol.
The weapons in Kingdoms of Amalur were similarly awesome, plus they were all magical/fantastic etc.
All this talk about historical accuracy and so forth is just funny. It's a fantasy game! There is no historical accuracy! pfffffff lol.
I'm sorry but I'd rather play around with this:

Those who disagree can keep their teensy weensy swords. heh.
Modifié par Trista Faux Hawke, 06 octobre 2012 - 12:39 .
#57
Posté 06 octobre 2012 - 12:45
YessssssTrista Faux Hawke wrote...
Maclimes wrote...
Not me. I LIKE the stylized, large weapons. I like to be able to see a real visual difference in the awesome, magical, ancient gear I am picking up. It should LOOK ancient and powerful.
However, I don't want it to go too far that way. I'm not looking for FF7-style, mountain-sized swords.
Just unique and not-necessarily-realistic weapons. I care less about realism than I do about "coolness factor". I would say in that regard, DA2 hit it pretty darn close to the mark for me.
Agreed. I thought the weapons in DA2 were badass. I have to laugh whenever people want to keep video games "realistic." lol.
The weapons in Kingdoms of Amalur were similarly awesome, plus they were all magical/fantastic etc.
All this talk about historical accuracy and so forth is just funny. It's a fantasy game! There is no historical accuracy! pfffffff lol.
I'm sorry but I'd rather play around with this:
Those who disagree can keep their teensy weensy swords. heh.
#58
Guest_Nizaris1_*
Posté 06 octobre 2012 - 12:48
Guest_Nizaris1_*
King Arthur and the Knight of Round Table cannot have oversized sword or alien looking weapon although they have Merlin and magic in it. Their armor cannot be spiked here and there, super sexy for women, and oversized making their head look small. They still using realistic medieval Europe weapon and armor.
Similar with any Roman/Greek Myth based game, still must using Roman/Greek sword and shield with Roman/Greek like armor, or else it will look not realistic, even there are minatour and 7 headed dragon in it.
because of the theme, Dragon Age is NOT Final Fantasy or whatever Japanese game
Modifié par Nizaris1, 06 octobre 2012 - 12:50 .
#59
Posté 06 octobre 2012 - 12:51
That's ridiculous there's no such thing as full fantasy.Nizaris1 wrote...
It is ok for a full fantasy environment game like Final Fantasy or whatever game have unrealistic weapons, but Dragon Age is NOT the whole fantasy environment, it still bound to Medieval Europe theme.
King Arthur and the Knight of Round Table cannot have oversized wsword or alien looking weapon although they have Merlin and magic in it. Their armor cannot be spiked here and there, super sexy for women, and oversized making their head look small. They still using realistic medieval Europe weapon and armor.
Similar with any Roman/Greek Myth based game, still must using Roman/Greek sword and shield with Roman/Greek like armor, or else it will look not realistic, even there are minatour and 7 headed dragon in it.
because of the theme, Dragon Age is NOT Final Fantasy
#60
Posté 06 octobre 2012 - 12:52
#61
Guest_Nizaris1_*
Posté 06 octobre 2012 - 12:56
Guest_Nizaris1_*
That's ridiculous there's no such thing as full fantasy.
There is, if the game developer making a whole new world not related to any real world theme, then that is full fantasy.
example, no real world looking trees in the game, no real world looking buildings, no real world looking wahatever being put in the game, that is total fantasy
#62
Posté 06 octobre 2012 - 12:57
Sword + Staff for Mages would be awesome. I doubt it will happen though.Nizaris1 wrote...
Gandalf disagreeDarkKnightHolmes wrote...
Weapons?
Pff, we mages don't need your puny weapons.
Rapier for Rogues would be more likely. A refreshing 3rd weapons option apart from Dual Daggers & Archery.
Modifié par iSignIn, 06 octobre 2012 - 12:58 .
#63
Posté 06 octobre 2012 - 01:01
Nizaris1 wrote...
There is, if the game developer making a whole new world not related to any real world theme, then that is full fantasy.
example, no real world looking trees in the game, no real world looking buildings, no real world looking wahatever being put in the game, that is total fantasy
What about gravity? Does life have to be carbon-based? Is there a magnetosphere around the planet to protect against cosmic radiation?
I'm not kidding.
#64
Guest_Nizaris1_*
Posté 06 octobre 2012 - 01:03
Guest_Nizaris1_*
What about gravity? Does life have to be carbon-based? Is there a magnetosphere around the planet to protect against cosmic radiation?
I'm not kidding.
If everyone is looking for unrealistic fantasy thing, why not the developer making every trees in the game look like lolipop and candy cane? making all buildings made off chocolate and wafer?
So be realistic is important even for a fantasy medieval themed world.
Rapier for Rogues would be more likely. A refreshing 3rd weapons option apart from Dual Daggers & Archery.
I agree on that, but i don't mind though if for anyone because Orlais is known to be fancy
Modifié par Nizaris1, 06 octobre 2012 - 01:06 .
#65
Posté 06 octobre 2012 - 01:09
Oh, and as far as realistic weapons go, im all for it, just as long as they look unique. I'd prefer not having seven different types of daggers that look relatively realistic but the only difference between them is that one is copper colored and the other is silver.
#66
Posté 06 octobre 2012 - 01:14
Oh look, a giant Boomerang designed with poor aerodynamics!Trista Faux Hawke wrote...
I'm sorry but I'd rather play around with this:
#67
Posté 06 octobre 2012 - 01:19
Nizaris1 wrote...
What about gravity? Does life have to be carbon-based? Is there a magnetosphere around the planet to protect against cosmic radiation?
I'm not kidding.
If everyone is looking for unrealistic fantasy thing, why not the developer making every trees in the game look like lolipop and candy cane? making all buildings made off chocolate and wafer?
So be realistic is important even for a fantasy medieval themed world.
Oh, I agree.
I was just messing with you on account of that 'full fantasy' thing.
#68
Guest_Trista Faux Hawke_*
Posté 06 octobre 2012 - 01:29
Guest_Trista Faux Hawke_*
Nizaris1 wrote...
It is ok for a full fantasy environment game like Final Fantasy or whatever game have unrealistic weapons, but Dragon Age is NOT the whole fantasy environment, it still bound to Medieval Europe theme.
King Arthur and the Knight of Round Table cannot have oversized sword or alien looking weapon although they have Merlin and magic in it. Their armor cannot be spiked here and there, super sexy for women, and oversized making their head look small. They still using realistic medieval Europe weapon and armor.
Similar with any Roman/Greek Myth based game, still must using Roman/Greek sword and shield with Roman/Greek like armor, or else it will look not realistic, even there are minatour and 7 headed dragon in it.
because of the theme, Dragon Age is NOT Final Fantasy or whatever Japanese game
lol. So many "rules." yawn.
______________________
Here's a news flash: The developers can write whatever story they want and combine it with whatever design or style of their choice. Don't like it? Don't play it. hehe
p.s.
iSignin wrote...
Oh look, a giant Boomerang designed with poor aerodynamics!
That's a faeblade, not a boomerang. Boomerangs are real and they are used by Aboriginals of the Australian continent. Faeblades are not real and they are used by magical warrior elves in a fantasy realm with giant monsters that do not exist.
Modifié par Trista Faux Hawke, 06 octobre 2012 - 01:35 .
#69
Guest_Nizaris1_*
Posté 06 octobre 2012 - 01:37
Guest_Nizaris1_*
the rule is important or Dragon Age lost it's senselol. So many "rules." yawn.
Here's a news flash: The developers can write whatever story they want and combine it with whatever design or style of their choice. Don't like it? Don't play it. hehe
just imagine...orlais is a country with vanilla ice cream hills with a strawberry on top of it and root beer river with candy bar bridge...a dragon flew in and eat three storey burger castle, and so the archers firing cheese and mayonize on the dragon, Grey Warden with sausage sword come to the rescue....
Modifié par Nizaris1, 06 octobre 2012 - 01:39 .
#70
Posté 06 octobre 2012 - 01:41
Trista Faux Hawke wrote...
That's a faeblade, not a boomerang.
Really? I thought it's a batleth, as this fine picture shows.
#71
Posté 06 octobre 2012 - 01:49
Mr Fixit wrote...
Trista Faux Hawke wrote...
That's a faeblade, not a boomerang.
Really? I thought it's a batleth, as this fine picture shows.
you won the internet
#72
Posté 06 octobre 2012 - 01:50
Let's just add talking ponies with laser beams on their heads as well. How about a giant pretzel with two humongous morningstars in each hand and call him a romancable companion?
Or maybe have our hero dual wield 2 Qunari greatswords while he breakdances on top of his opponents with giant bipedal cows on each of his legs ala Raiden in MGS4?
Just because some people keep abusing that washed up excuse "It's a fantasy" doesn't mean we have to throw a bit of authenticity out of the window.
Yeah, I am all in for some of that crazy stuff but let's keep some restraint, now shall we? I believe non-ridiculous weapons still have a place in this franchise.
Besides, it's up to Bioware if they decide to go with this style, so it's not like my opinion matters that much in the end *shrugs*
Modifié par Avalla'ch, 06 octobre 2012 - 02:05 .
#73
Posté 06 octobre 2012 - 01:52
I said I think most people would agree. I truly do.whykikyouwhy wrote...
It's quite a generalization to say what "most people" would agree on, no matter what the topic.EpicBoot2daFace wrote...
I think most people would agree that DA2's combat was over the top. The only thing that people have to decide for themselves is whether or not that's a negative or positive.whykikyouwhy wrote...
But people have different perspectives for what is "over the top" as well as "too over the top."EpicBoot2daFace wrote...
When stuff is too over the top, like the combat in DA2, it undermines other aspects of the game that try to be realistic.
#74
Posté 06 octobre 2012 - 01:54
The developers decided weapons from magic to firearms would be available. Another example is Silverfall from Monte Cristo. Same mix of technology and magic.
The developers can decide the type and size of the weapon and how it appears in their world. I agree with StM that an explanation should be given. For example the steel used in making the over sized weapon has lyrium worked into it to lighten the weight and make it easier to handle.
Modifié par Realmzmaster, 06 octobre 2012 - 01:56 .
#75
Posté 06 octobre 2012 - 02:00
Modifié par Mel213, 06 octobre 2012 - 02:00 .




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