Why the Warden and Hawke should NOT reappear.
#1
Posté 05 octobre 2012 - 08:53
Second is that because of the way the character creation system changes between games, we have no guarantees as to what the characters will look like in the game. And even if we were allowed to make edits, the new system in DAII was almost impossible to create a likeness from Origins with. It'll presumably be the same.
Third. The Warden was a silent protagonist. The only times he/she spoke was random comments during battle and when you're doing things. And in those instances, each race and gender had like six voices to choose from. So to have the Warden voiced, every single one of those voice actors would each have to come in and do the lines for what will amount to a small scene anyway.
So all in all, it'd be easier to just determine the Warden and Hawke's fate in DAIII without them ever appearing.
#2
Posté 05 octobre 2012 - 08:57
#3
Posté 05 octobre 2012 - 09:03
1) I'd like to see them again
2) I don't want them handled by someone else.
Since the only way to get both things is to make them PCs again (and that will never happen), then I'll be content with however it's done.
#4
Guest_krul2k_*
Posté 05 octobre 2012 - 09:07
Guest_krul2k_*
Just like both characters histories, bioware knows the history and the events of both characters what wee did in the game was right for our walkthroughs and our pleasures but ultimately both main characters have a set history an story.
Just because the warden couldnt be bothered talking to anyone in DAO an basically grunted an farted his way through the game doesnt mean he dont have a voice an tbh everyones version of that voice will be different from it being female to male, but as i said previously aswell bioware probably know wat he sort of sounds like aswell.
As to not having either in the 3rd installment well for me there either in it or not but i see way to many plus factors to not allow them to be in it from atleast a non playable perspective
#5
Posté 05 octobre 2012 - 09:38
The Grey Nayr wrote...
The first and foremost reason is that because they were both player driven in the past, having them in NPC roles would ****** people off if and when they do something the player doesn't agree with and they'll just rant here about it. Along with the usual about how the Warden should be the PC again and whatnot.
Second is that because of the way the character creation system changes between games, we have no guarantees as to what the characters will look like in the game. And even if we were allowed to make edits, the new system in DAII was almost impossible to create a likeness from Origins with. It'll presumably be the same.
Third. The Warden was a silent protagonist. The only times he/she spoke was random comments during battle and when you're doing things. And in those instances, each race and gender had like six voices to choose from. So to have the Warden voiced, every single one of those voice actors would each have to come in and do the lines for what will amount to a small scene anyway.
So all in all, it'd be easier to just determine the Warden and Hawke's fate in DAIII without them ever appearing.
while I do agree with your post my Warden did have a Voice. My voice.
Its called having an imagination
#6
Posté 05 octobre 2012 - 09:45
I would like to see Hawke again, because that story ended so abruptly, and it deserves to have a conclusion - one that SHOULD have come in DA2.
#7
Posté 06 octobre 2012 - 12:35
The Grey Nayr wrote...
The first and foremost reason is that because they were both player driven in the past, having them in NPC roles would ****** people off if and when they do something the player doesn't agree with and they'll just rant here about it. Along with the usual about how the Warden should be the PC again and whatnot.
Second is that because of the way the character creation system changes between games, we have no guarantees as to what the characters will look like in the game. And even if we were allowed to make edits, the new system in DAII was almost impossible to create a likeness from Origins with. It'll presumably be the same.
Third. The Warden was a silent protagonist. The only times he/she spoke was random comments during battle and when you're doing things. And in those instances, each race and gender had like six voices to choose from. So to have the Warden voiced, every single one of those voice actors would each have to come in and do the lines for what will amount to a small scene anyway.
So all in all, it'd be easier to just determine the Warden and Hawke's fate in DAIII without them ever appearing.
I agree, especially with the possibility that we console players may not even get to transfer our files with the whole next-gen engine thing.
The Warden has so many variables that even if one 'canon' was made people will go ballistic. That alone is a fire that should not be touched. Plus as I've said many, many times, the Warden's story is done. Whether Queen of Ferelden or sacrificing himself to save Thedas, it's done. Gone. Over. Let him/her/it rest/rule/hunt in peace.
Hawke also should probably be mentioned only. I can just see the default Hawke making an appearance much to the chagrin for those of us who put time in giving Hawke a unique look in DA2. The personality thing isn't a big deal because the transfer would select the dominant personality used, but the appearance alone can spell trouble. Same with Carver/Bethany although it *might* work if their appearance is imported properly (and they had defaults as opposed to purely custom so it wouldn't be as difficult).
If you don't believe me look at what they did to Revan in SW: TOR. That alone should tell you not to mess with the player's protagonists.
#8
Posté 06 octobre 2012 - 01:37
An excellent evidence why I don't trust BioWare with my former PC. They could NOT do it right. They have no idea how my character should look, let alone know how would she/he react and express himself/herself.Celtic Latino wrote...
If you don't believe me look at what they did to Revan in SW: TOR. That alone should tell you not to mess with the player's protagonists.
#9
Guest_franciscoamell_*
Posté 06 octobre 2012 - 01:41
Guest_franciscoamell_*
#10
Posté 06 octobre 2012 - 02:00
For the Warden, I have no clue. I tend to agree with Scitenik that the Warden's story is "done", or rather it WAS until they added that little tidbit of information at the end of DA2 that they've gone missing.
Modifié par Tootles FTW, 06 octobre 2012 - 02:01 .
#11
Posté 06 octobre 2012 - 02:36
As to people worried about them butchering the Warden by giving them a voice, my answer would be for Bioware to not have the character voiced. The Warden doesn't necessarily need any dialogue, they can just come in and be bad-ass, give a gruff nod to the new PC, and leave.
#12
Posté 06 octobre 2012 - 02:59
#13
Guest_Trista Faux Hawke_*
Posté 06 octobre 2012 - 03:55
Guest_Trista Faux Hawke_*
Also - who cares? heh.
#14
Posté 06 octobre 2012 - 04:08
#15
Posté 06 octobre 2012 - 04:30
#16
Posté 06 octobre 2012 - 04:52
#17
Posté 06 octobre 2012 - 07:27
#18
Posté 06 octobre 2012 - 09:15
...portraying the Waden as anything more than a silhouette in the distance and a GOAL (with no MOTIVE) - such as 'going to see the Divine' (without saying 'to COMPLIMENT HER HAT') is automatically risky territory.
Hawke does have 'three personalities', as it were, and they may check how often you supported mages in the main game against who you sided with end-game (or I'd hope so, because otherwise that opens a whole new can of worms) but if you wanted your Hawke to avoid that 'pre-canned' feeling, it was best to alternate between the personalities - such as being blunt with strangers, being sarcastic when threatened (to show you are not afraid) and diplomatic when speaking to people in power (because you are a manipulator). I don't think an import could capture that, at all.
Not saying that they have to NEVER mention them, or even IMPLY them, but doing so is going to take a lot of fiiine balancing.
#19
Posté 06 octobre 2012 - 09:35
#20
Posté 06 octobre 2012 - 09:42
And I don't care about the voices. everyone is ok. (English is not my language, she/he would speak funny anyway from my position) just...please, if know about the Wardn's fate is find a burned body with the icon "hero of Ferelden", I'm going to be really pissed.
Any other way to see what happened to her/him is Ok. A diary, a dream, a cameo, is fine by me.
#21
Posté 06 octobre 2012 - 09:56
wright1978 wrote...
Yeah i don't want particularly want to see them as NPC's. Obviously given they've both vanished, their fates need to be addressed though. Though anything that doesn't railroad them as dead is workable to me.
I think BioWare sort of wrote themselves into a corner here. Every writer does at some point or another, but most writers don't have players interacting with their world and affecting their story.
If they DON'T mention the Warden or Hawke, it leaves closure for those characters up in the air. If they DO offer information about those characters, they'd have to be NPCs. And despite their accomplishments, they couldn't be in a position of power to affect the story. Not to mention that a lot of folks have their own ideas for what happens to the Warden and Hawke, and if the writing in-game steps on toes, that's a whole other can of worms.
#22
Posté 06 octobre 2012 - 10:03
He will be missed....
Modifié par Urzon, 06 octobre 2012 - 10:04 .
#23
Posté 06 octobre 2012 - 10:13
Sable Rhapsody wrote...
wright1978 wrote...
Yeah i don't want particularly want to see them as NPC's. Obviously given they've both vanished, their fates need to be addressed though. Though anything that doesn't railroad them as dead is workable to me.
I think BioWare sort of wrote themselves into a corner here. Every writer does at some point or another, but most writers don't have players interacting with their world and affecting their story.
If they DON'T mention the Warden or Hawke, it leaves closure for those characters up in the air. If they DO offer information about those characters, they'd have to be NPCs. And despite their accomplishments, they couldn't be in a position of power to affect the story. Not to mention that a lot of folks have their own ideas for what happens to the Warden and Hawke, and if the writing in-game steps on toes, that's a whole other can of worms.
Not sure they wrote themselves into a corner. Think they deliberately went that way because they have a plot point to involve them in. Whether i'll like that plot use is unknown though. I'd even be content if it just turned out to be misleading misinformation and my Hawke is acting as 1st mate to a certain pirate under a pseudynom and my warden re-emerges after being on a secret mission for his wife, the queen.
#24
Posté 06 octobre 2012 - 10:19





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