I wonder would it be possible to vary the amount of mana put into a spell. For example instead of putting 20 into the fire ball spell I want my mage to conserve mana and put only 10 into the fireball spell. This would lower the actual effect and radius of the spell. This method was used in the Wizardry games. The mage could cast any spell the mage knew at different power levels changing the effect and intensity of the spell.
Could such a sytem be implemented in DA3. This would allow the mage to focus a fireball spell more effectively and cut down on friendly fire. The same could be done with other spells.
Spell Casting in DA3
Débuté par
Realmzmaster
, oct. 05 2012 09:39
#1
Posté 05 octobre 2012 - 09:39
#2
Posté 05 octobre 2012 - 10:01
It's a good idea. How would you go about gauging it, though? Hold "x" to fill the mana gauge? Have a different version for every 5 mp you wish to cut down? Or simply have a lower level spell that does the same thing as a fireball, only in a smaller scale? I remember in the Might and Magic games, we had the firebolt spell, which was a fire version of a magic bolt and then we had fireball, wall of fire and eventually, firestorm and meteor storm. Of course it's not the same spell. They share a few qualities (fire, radius, burst etc.), but for the most part, each spell was unique, in a way. It's more creative than lvl1 Fireball, lvl2 Fireball etc.
I, to my shame, have not played a Wizardry game since 8 was released. And I haven't played it again since. I don't remember how it worked there.
I, to my shame, have not played a Wizardry game since 8 was released. And I haven't played it again since. I don't remember how it worked there.
#3
Posté 05 octobre 2012 - 10:37
dunno about the technical stuff. but i think they should take inspiration from harry potter. don't copy it but make the spells seem more real. make them crackle make them fly through the air! and make a shield spell
#4
Posté 05 octobre 2012 - 11:04
The system the OP suggested for magic reminds me of 4e D&D's power point system for psionic classes. The more you pump into a spell, the more powerful it is, and different power tiers have different effects. The problem is that implementing this kind of system for DA3 would require redoing a lot of the combat mechanics. And it would give mages a unique combat system from warriors or rogues. I'm not saying either is a bad thing, but I doubt BioWare's moving in that direction.
#5
Posté 05 octobre 2012 - 11:11
daffl5 wrote...
dunno about the technical stuff. but i think they should take inspiration from harry potter. don't copy it but make the spells seem more real. make them crackle make them fly through the air! and make a shield spell
We did had shield spells. In DA II we had both Arcane Shield and Barrier in the Arcane Tree.





Retour en haut







