Remove the Save Import
#276
Posté 09 octobre 2012 - 10:56
The import feature will at best create mostly cosmetical differences, and at worst force the entire stories of individual games to be more railroaded. Considering this I'm not sure we won't get better individual games if the import feature is scrapped.
I'd be delighted to be proven wrong by future games though. We'll see...
#277
Posté 09 octobre 2012 - 11:34
#278
Posté 10 octobre 2012 - 04:51
Spedfrom wrote...
Yes Bioware, please remove one of the features that is most interesting about the games you make and distinguishes you from other game production studios out there
So your claim here is that the Alistair cameo was one of the MOST INTERESTING FEATURES of Da2?
Yikes.
It's interesting in theory. In practice, it's just been a waste of everyone's time. Heck, that farking insane thing Bethesda did to "fix" the Daggerfall ending continuity was better--well, more creative anyway.
In any case, we shall see what they think they can do "better" with DA3.
#279
Posté 10 octobre 2012 - 07:20
But here is the thing its a pointless topic in the long run because they are not getting rid of it for this franchise as mentioned several times already. People can ask and beg all they want to get rid of it but for DA3 its not going to happen period. People should stop asking for it at least for DA3. At least for the ME title it will be far different and the new IP obviously since it will be the first.Kazanth wrote...
Kail Ashton wrote...
I'll presume this idea was universally considered "poorly thought out and ignorible" and thus i'll assume the 11 pages of comments are everyone ridiculing the topic creator *hands out rotten tomatoes to everyone* carry on
A few people actually read the arguments in favor of scrapping it and then either posted their support or refuted those arguments, instead of posting kneejerk reactions. Imagine that.
#280
Posté 10 octobre 2012 - 07:39
nightscrawl wrote...
That's not entirely accurate. Content wasn't so much removed for non-DAA imports as those players were provided with alternative content. There is an alternative quest in DA2 Act 2 for a non-DAA import which involves doing basically the same thing (going into the Deep Roads).nedpepper wrote...
What's worse is that for peope who didn't play Awakenings, they don't get even get Howe's appearance? Do they? I played Dragon Age 2 with a save import that just had Origins on it in one playthrough, and Howe never even showed up. So...we're also TAKING OUT CONTENT by using imports.
Using your "taking out content" argument, one could also say that DAA-import players miss out on the Fool's Gold content as well. Sauce for the goose, and all that.
However, I will go along with the idea that Finding Nathaniel provides more alternative content. The loot rewards are better and there is additional family contact if you had your sibling join the Grey Wardens. Regardless of whether or not the Architect was meaningful to the player who had not done DAA or you were familiar with Nathaniel and could appreciate Anders's comments to him, I think overall that Finding Nathaniel is just better additional content than Fool's Gold was.
If you're going to use that argument, a better example can be a DAO import where you crowned Behlen over Harrowmont. If you crowned Behlen, in Act 1 you get the additional quest Last of His Line where you have to help a Harrowmont. You get some decent exp and a nice chunk of change. For importing a King Harrowmont save you get nothing.
My point is that no player should be missing out on anything. That's the problem. And why does Howe not exist...but Anders does? At least be consistent.
And I think I did Fool's Gold. Is that the mission where the Dwarf and his....elf helper (AKA, we just don't have time or resources to do female Dwarves)....ask you to go and find their sons? Yeah. I prefer Howe's mission. If people like those little variables, great, but the point remains that they don't really add anything to the driving plot.
And the only impact of crowning Bhelan was helping Harrowmont's relative escape death? That's it? And maybe a line from Varric? This is what the import gives us. A little pat on the back and a wink for those all important choices of who rules Orzamaar.
It also removes any chance of having the OGB explored or Feynrial's storyline contuining. Why? Because some people didn't do the ritual and some people killed the half breed dreamer. So, the choices actually have ZERO impact on future games other than say, a five minute side mission like Harrowmont's cousin. Which leads to what? Nothing.
I'll repeat: If you're importing characters and their histories with each game like Mass Effect, that makes the import compelling. It's the CHARACTER IMPORT people like. (Not the plot choices...not even in Mass Effect did those matter.) But Dragon Age doesn't have a set protagonist. So, honestly, what's the point?
#281
Posté 10 octobre 2012 - 08:51
You're not even addressing the fact that there are different consequences that transpire as a direct result of the Magi Boon, as well as the fact that the recton that "the Chantry said no" is never brought up as a possibility even once at the conclusion of Origins for the mage protagonist.[/quote]
It doesn't have to be said specificly. We know how the Chatry is organized. We know who runs the Circles.
[quote]
In the US Ending, both Queen Anora and King Alistair will declare to Knight-Commander Greagoir that the new Circle Tower will be independent. King Alistair begins his decree, "How do you properly honor someone like that? The Grey Wardens are building a magnificent tomb at Weisshaupt, right next to Garahel's, but I'd like to do something as well." A short while after King Alistair asks Knight-Commander Greagoir to step forward, the King states, "And once the tower is built, Knight-Commander, I am granting the new Circle autonomy."
Knight-Commander Greagoir interupts, "What?! But... your Majesty! I think what has happened only proves--!" If the Chantry was the one who King Alistair has to seek permission from, why would Greagoir try to dissuade the ruler in the first place? The conversation continues, "It proves what a substantial contribution a mage can make. They have earned the chance to prove they can watch themselves, don't you agree?"
"I... yes, your Majesty. As you say." Greagoir concludes.[/quote]
So?
Why should Gregoir argue and ruin the festivities? Let them have their fun. He knows it won't amount to much in the end anyway.
Gregoir not speaking up is not proof of anything I'm afraid.
[quote]
Except we read about the ramifications of the Magi Boon at the end of Origins. The Epilogue slides show that Cullen lost his sanity as a result of the Circle of Ferelden being given its independence, and it showed that an independent Circle of Orzammar isn't established as a consequence.[/quote]
Cullen is rumors
The circle of Orzamar was never touched upon in DA2, so you can't cry retcon.
It simply isn't mentioned. It may or may not exist.
[quote]Lotion Soronnar wrote...
[quote]
[quote]Lotion Soronnar wrote...
Wardens are a seperate groups.
And the Warden did only have a temporary "command" over those armies because of the Blight.
I fail to see why you feel it was necessary for Meredith to comment on that.[/quote]
The Hero of Ferelden from the Circle of Ferelden is a mage with unprecedented power in Andrastian society, and governs an entire city, commands an army, and leads the order of the Grey Wardens throughout the nation. Since mages aren't supposed to have that kind of authority, it's logical that the Chantry would have some thought about a mage possessing that kind of power, including the Knight-Commander in the neighboring city-state of Kirkwall.
[/quote]
Not really. Grey Wardens are an exception for one.
And for another why should Meredith all of a sudden comment on that? She has plenty of trouble in her own town to wory about Ferelden.
No reason.
The only reason is that you want her to comment on that so that you can rub it in her face.
#282
Posté 10 octobre 2012 - 09:15
Any of the smart people here know if DA3 has a save game import feature? As in should I blaze through DA1/2 and all the DLCs and make something up? O_O
#283
Posté 10 octobre 2012 - 09:29
I like it simply because it adds some little touches here and there (drunk Alistair, Nathaniel Howe, slightly alternative quest depending on the Wardens decision regarding the Werewolves/Elves etc) that provide some recognition and reward for my having played the games multiple times. Given that you get an equivalent quest if Nate doesn't appear, the only content a player loses out on is a) The tiny Bhelen quest if you import a Harrowmont save and
I thoroughly enjoyed having my game be a bit different each time I played it, and would actually like to see more of this, not less. A whole section that is completely different according to a particular 'world state' import (similar to TW2 but across DAO, 2 and 3) would be grand, imo. For instance, you have to return to Orzammar to try and enlist the aid of the Dwarves. If the Warden made Bhelen king, lots of help is forthcoming after a few sidequests. If Harrowmont, then no help at all is offered and the party has to travel into the Deep Roads instead to try and find a squadron of the Legion of the Dead, or some Bhelen supporters who struck out on their own or whatever.
As long as there is roughly equivalent content (in cases aside from purely fanservice cameos) then no-one is missing out, so much as they are experiencing something that makes their game a bit more personalised.
Edit: Removed overuse of the world 'different'
Modifié par AllThatJazz, 10 octobre 2012 - 09:33 .
#284
Posté 10 octobre 2012 - 09:49
#285
Posté 10 octobre 2012 - 10:11
But then again i'm not the kind of person who'll start a rally cry if someone i killed turns up in my game alive, hell i killed loghain but if he turns up in DA3 as a badass warden (which i highly doubt) i won't care. A save import shouldn't restrict the writers ability to tell a story, but removing a feature many people love isn't the answer just to satisfy a small minority who'll cry about a perfect Dragon Age 3 which they didn't buy because "dead 'insert name here'" was in it.
#286
Posté 10 octobre 2012 - 10:38
Spedfrom wrote...
Yes Bioware, please remove one of the features that is most interesting about the games you make and distinguishes you from other game production studios out there. Something that hasn't really been tried before and attaches such personal significance to one's enjoyment of the game. Why don't you, huh? HUH?!
Infact they won't. Problem is, after 3 games (ME2, ME3 and DA2) for all the talk about the wonderfull and progressive nature of the save import, a lot of people have understood that in practice it does not work and betrays the very thing it promises (meaningfull C&C). The limitation imposed by that feature, vastly exceed the few positive aspects.
It's not like in Bioware they are genius and the other studios are stupid. If they do not use that feature is because they aknowledge that it's just expensive and time consuming fluff that does not change the player experience in any remarkable way.
A canon is a better way to estabilish a solid ground for meaningfull choices and consequences. Player's canon just mean cameos, letters and fluff.
#287
Posté 10 octobre 2012 - 10:45
#288
Posté 10 octobre 2012 - 10:59
Sainna wrote...
*still waits a reply to if DA3 requires/can use saves from first two games*
I'm pretty sure the save import is going to be back for DA 3. I think David Gaider confirmered it in this thread. Do you need to play Origins and DA 2? I would, anyway.
As far the import, though, it's not even close to a requirement. I can only base it off of Dragon Age 2, but the decisions you make don't really do anything at all. And it's not just Origins. You'd have to play the DLC and the expansion Awakenings to get all of the "special" cameos. But it's not Mass Effect. Basically, you have a couple fetch quests from events in Origins or run into certain people. But it has no impact on the story.
The biggest decisions, per the save import, is what you do with Alistar and whether you kill Zevran or not. And I guess whoever you make King of the Dwarves. But even their appearance are just cameos.
Will these decisions and the ones made in DA 2 impact DA 3? I have no idea. Either there will be little nods like in Dragon Age 2, or maybe somethng more substantial. Gaider said in this thread that they were trying to improve it. Still, who knows? No one does. So...it's up to you.
#289
Posté 10 octobre 2012 - 11:53
nedpepper wrote...
Sainna wrote...
*still waits a reply to if DA3 requires/can use saves from first two games*
I'm pretty sure the save import is going to be back for DA 3. I think David Gaider confirmered it in this thread. Do you need to play Origins and DA 2? I would, anyway.
As far the import, though, it's not even close to a requirement. I can only base it off of Dragon Age 2, but the decisions you make don't really do anything at all. And it's not just Origins. You'd have to play the DLC and the expansion Awakenings to get all of the "special" cameos. But it's not Mass Effect. Basically, you have a couple fetch quests from events in Origins or run into certain people. But it has no impact on the story.
The biggest decisions, per the save import, is what you do with Alistar and whether you kill Zevran or not. And I guess whoever you make King of the Dwarves. But even their appearance are just cameos.
Will these decisions and the ones made in DA 2 impact DA 3? I have no idea. Either there will be little nods like in Dragon Age 2, or maybe somethng more substantial. Gaider said in this thread that they were trying to improve it. Still, who knows? No one does. So...it's up to you.
Does it really matter if it has an impact on the story, though? A thing can still be meaningful to the player without necessarily having measurable, tangible in-game consequences. If there is a line or two of dialogue in DA3 mentioning that a particular imported Hawke sympathised with the Circle and ran away with Anders at the end then yeah, that will make me feel all warm and fuzzy (easily pleased, I guess
#290
Posté 10 octobre 2012 - 11:56
But I have to say that with Mass Effect this system of importing saves worked extremely well. From ME1 to 2 we got mostly messages from characters past. Okay I can deal with that. From ME2 to ME3 regardless of what you may think of 3 there were so many different variations of how things could play out. In one playthrough I destroyed Maelon's data in ME2. As a result in 3 Wrex was very hostile towards me and didn't trust me.
The save import is already there and would anger many fans if it was to be just taken away out of nowhere. OF course DA2 took your imported save and threw it out the window but thats besides the point.
Also one of the complaints with modern Bioware games is that they are moving towards a more Linear path with hopes of winning over new fans. Without importing our saves it makes that linearity all the more prevalent.
Modifié par SpEcIaLRyAn, 10 octobre 2012 - 11:59 .
#291
Posté 10 octobre 2012 - 04:59
Lotion Soronnar wrote...
LobselVith8 wrote...
You're not even addressing the fact that there are different consequences that transpire as a direct result of the Magi Boon, as well as the fact that the recton that "the Chantry said no" is never brought up as a possibility even once at the conclusion of Origins for the mage protagonist.
It doesn't have to be said specificly. We know how the Chatry is organized. We know who runs the Circles.
We also know that there are distinct outcomes that transpire for the Magi Boon; saying it's simply "rumor and heresay" is a rather ludicrious response to the fact that there are consequences that happen as a direct result of the Magi Boon. In fact, if it was originally planned for the Magi Boon not to happen, then why is there no independent Circle of Orzammar formed as a consequence of the Magi Boon? Why does Cullen lost his sanity because of the Magi Boon?
Lotion Soronnar wrote...
LobselVith8 wrote...
In the US Ending, both Queen Anora and King Alistair will declare to Knight-Commander Greagoir that the new Circle Tower will be independent. King Alistair begins his decree, "How do you properly honor someone like that? The Grey Wardens are building a magnificent tomb at Weisshaupt, right next to Garahel's, but I'd like to do something as well." A short while after King Alistair asks Knight-Commander Greagoir to step forward, the King states, "And once the tower is built, Knight-Commander, I am granting the new Circle autonomy."
Knight-Commander Greagoir interupts, "What?! But... your Majesty! I think what has happened only proves--!" If the Chantry was the one who King Alistair has to seek permission from, why would Greagoir try to dissuade the ruler in the first place? The conversation continues, "It proves what a substantial contribution a mage can make. They have earned the chance to prove they can watch themselves, don't you agree?"
"I... yes, your Majesty. As you say." Greagoir concludes.
So?
Why should Gregoir argue and ruin the festivities? Let them have their fun. He knows it won't amount to much in the end anyway.
Gregoir not speaking up is not proof of anything I'm afraid.
Greagoir goes speak out against it initially, and then concedes. The fact that the ruler of Ferelden says that he or she will grant the Circle autonomy contradicts the later Dragon Age stories where it was changed to the ruler asking the Chantry for permission, and then the Chantry said no.
Lotion Soronnar wrote...
LobselVith8 wrote...
Except we read about the ramifications of the Magi Boon at the end of Origins. The Epilogue slides show that Cullen lost his sanity as a result of the Circle of Ferelden being given its independence, and it showed that an independent Circle of Orzammar isn't established as a consequence.
Cullen is rumors
The circle of Orzamar was never touched upon in DA2, so you can't cry retcon.
It simply isn't mentioned. It may or may not exist.
Cullen has two distinct outcomes: he becomes the new Knight-Commander after Greagoir retires (because the Right of Annulment took place and he fought in the Battle of Denerim), and rules the Circle in fear; or he loses his sanity and murders innocent mages because of the Magi Boon.
It's clear the developers didn't plan this out from the start, given how many different story elements have been handwaved, including the literal deaths of certain characters.
Lotion Soronnar wrote...
LobselVith8 wrote...
The Hero of Ferelden from the Circle of Ferelden is a mage with unprecedented power in Andrastian society, and governs an entire city, commands an army, and leads the order of the Grey Wardens throughout the nation. Since mages aren't supposed to have that kind of authority, it's logical that the Chantry would have some thought about a mage possessing that kind of power, including the Knight-Commander in the neighboring city-state of Kirkwall.
Not really. Grey Wardens are an exception for one.
And for another why should Meredith all of a sudden comment on that? She has plenty of trouble in her own town to wory about Ferelden.
Because the arling of Amaranthine and the city-state of Kirkwall are neighbors, seperated by the Waking Sea, and it's logical for Meredith to comment on a popular mage having unprecedented power, especially since I'd imagine mages across Thedas would try to flock to Amaranthine to seek sanctuary from the Chantry and the templars from a mage who has publicly asked for the Circle of Ferelden to be given its independence.
There are a plethora of reasons why it would make sense for Meredith to comment on a mage becoming the Arl of Amaranthine.
Lotion Soronnar wrote...
No reason.
The only reason is that you want her to comment on that so that you can rub it in her face.
Meredith is the Knight-Commander, and believes in the Chantry controlled Circles. It's actually logical for her to comment on a free mage ruling over an entire arling, since it's against Chantry law. It's becoming clear to me that you think the Magi Boon shouldn't matter because you're pro-templar.
#292
Posté 11 octobre 2012 - 01:48
We also know that there are distinct outcomes that transpire for the Magi Boon; saying it's simply "rumor and heresay" is a rather ludicrious response to the fact that there are consequences that happen as a direct result of the Magi Boon. In fact, if it was originally planned for the Magi Boon not to happen, then why is there no independent Circle of Orzammar formed as a consequence of the Magi Boon? Why does Cullen lost his sanity because of the Magi Boon?[/quote]
Proof that there is no indepedent Cricle of Orzammar pls. Absence of evidence is nto evidence of absence
Also, Cullen loses his sanity because he was tortured, not because of the Magi Boon. And what exactly sullen does is a rumor.
[quote]Lotion Soronnar wrote...
[quote]
Greagoir goes speak out against it initially, and then concedes. The fact that the ruler of Ferelden says that he or she will grant the Circle autonomy contradicts the later Dragon Age stories where it was changed to the ruler asking the Chantry for permission, and then the Chantry said no.[/quote]
It doens't contradict anything.
Alistair/Anora may have thoguht they could get away with it. Maybe they didn't think ahead that far
There's an entire history of rulers doing very, VERY stupid and ill-concieved things..
[quote]
[quote]Lotion Soronnar wrote...
Not really. Grey Wardens are an exception for one.
And for another why should Meredith all of a sudden comment on that? She has plenty of trouble in her own town to wory about Ferelden. [/quote]
Because the arling of Amaranthine and the city-state of Kirkwall are neighbors, seperated by the Waking Sea, and it's logical for Meredith to comment on a popular mage having unprecedented power, especially since I'd imagine mages across Thedas would try to flock to Amaranthine to seek sanctuary from the Chantry and the templars from a mage who has publicly asked for the Circle of Ferelden to be given its independence.
There are a plethora of reasons why it would make sense for Meredith to comment on a mage becoming the Arl of Amaranthine.[/quote]
No, you just want her to comment so you could rub it in. That's it.
There is no reason she MUST comment, yet you feel she must.
Plenty of things going in the world that people don't talk about with every person they meet.
[quote]
Meredith is the Knight-Commander, and believes in the Chantry controlled Circles. It's actually logical for her to comment on a free mage ruling over an entire arling, since it's against Chantry law. It's becoming clear to me that you think the Magi Boon shouldn't matter because you're pro-templar.[/b][b][/quote]
No, it isn't logical.
People comment on things because they want to, not because you think they should.
And there is no reason she woudl even want to talk to Hawke at all, let alone about such matters.
#293
Posté 11 octobre 2012 - 05:34
Lotion Soronnar wrote...
LobselVith8 wrote...
We also know that there are distinct outcomes that transpire for the Magi Boon; saying it's simply "rumor and heresay" is a rather ludicrious response to the fact that there are consequences that happen as a direct result of the Magi Boon. In fact, if it was originally planned for the Magi Boon not to happen, then why is there no independent Circle of Orzammar formed as a consequence of the Magi Boon? Why does Cullen lost his sanity because of the Magi Boon?
Proof that there is no indepedent Cricle of Orzammar pls. Absence of evidence is nto evidence of absence
There isn't an independent Circle of Orzammar if The Warden supported Brother Burkel's attempts to establish a Chantry in Orzammar, or if The Warden asked for the Magi Boon; the independent Circle of Orzammar forms as a result of Dagna's research at the Circle of Ferelden.
Lotion Soronnar wrote...
Also, Cullen loses his sanity because he was tortured, not because of the Magi Boon. And what exactly sullen does is a rumor.
Actually, Cullen doesn't lose his sanity if The Warden supported the Right of Annulment, since Cullen becomes the new Knight-Commander, and rules the Circle of Ferelden in fear (since Greagoir retires from his post after the Battle of Denerim).
Lotion Soronnar wrote...
LobselVith8 wrote...
Greagoir goes speak out against it initially, and then concedes. The fact that the ruler of Ferelden says that he or she will grant the Circle autonomy contradicts the later Dragon Age stories where it was changed to the ruler asking the Chantry for permission, and then the Chantry said no.
It doens't contradict anything.
Alistair/Anora may have thoguht they could get away with it. Maybe they didn't think ahead that far
There's an entire history of rulers doing very, VERY stupid and ill-concieved things..
In other words, the actual ending has the ruler explicitly say the Circle of Ferelden will be free, and the developers changed this for future Dragon Age games.
Lotion Soronnar wrote...
LobselVith8 wrote...
Because the arling of Amaranthine and the city-state of Kirkwall are neighbors, seperated by the Waking Sea, and it's logical for Meredith to comment on a popular mage having unprecedented power, especially since I'd imagine mages across Thedas would try to flock to Amaranthine to seek sanctuary from the Chantry and the templars from a mage who has publicly asked for the Circle of Ferelden to be given its independence.
There are a plethora of reasons why it would make sense for Meredith to comment on a mage becoming the Arl of Amaranthine.
No, you just want her to comment so you could rub it in. That's it.
There is no reason she MUST comment, yet you feel she must.
Plenty of things going in the world that people don't talk about with every person they meet.
It would be logical for Meredith to bring it up, since it's illegal for a mage to have such authority in Andrastian society. Meredith does engage Hawke in conversation; the Knight-Commander tries to persuade Hawke in the third Act to support her, and agree with her views about the Chantry controlled Circles and mages. It's logical for a mage ruling over the arling of Amaranthine as the new Arl to be addressed, considering Amaranthine neighbors the city-state of Kirkwall. Considering how we know that mages are fleeing from the Circle of Kirkwall, it would be logical for mages to try to seek sanctuary at Amaranthine (or Ferelden) because of the Hero of Ferelden and the pro-mage ruler of Ferelden.
Lotion Soronnar wrote...
LobselVith8 wrote...
Meredith is the Knight-Commander, and believes in the Chantry controlled Circles. It's actually logical for her to comment on a free mage ruling over an entire arling, since it's against Chantry law. It's becoming clear to me that you think the Magi Boon shouldn't matter because you're pro-templar.
No, it isn't logical.
People comment on things because they want to, not because you think they should.
And there is no reason she woudl even want to talk to Hawke at all, let alone about such matters.
If a mage is presiding over Amaranthine as the new Arl of Amaranthine, I'd imagine that a good number of mages would seek protection from the templars by heading to the arling; it makes sense that Meredith would comment on this.
#294
Posté 12 octobre 2012 - 03:25
#295
Posté 12 octobre 2012 - 04:39
Maybe one of the missions is you go to a tavern to locate a dwarf to interrogate info. Turns out to be Varric and you have a Hawke flashback story telling mission. Only a brief one. A similar thing could be done for the Warden with Lelianna or even a super drunk Ohgren. Hell, if Sten is really the new Arishok maybe he could even go into a story type thing.
It could be a neat way to "skip" the save import and let you basically replay the very ending bits of the two previous games and use that as the "import" and have more peripheral details filled out through conversations. "Did you hear about the King of Ferelden?" "You mean Allistair/Warden/Isn't it Queen Anora?" etc
Or maybe there is even a way to do a "choose your own adventure book" type way early in the game to establish the "import"
#296
Posté 12 octobre 2012 - 05:10
Importing your save gives the in-game world internal consistency. It helps the player feel more immersed in the story. If I killed Anders in DA2 and he's suddenly rampaging around in DA3, that isn't something I could shrug off easily. It completely renders everything I did in the last game pointless. (Sort of like the ending to Mass Effect 3, come to think of it.) No, it's not the end of the world, but one of the greatest things about Bioware is their ability and willingness to create games where your decisions matter, or at least have the illusion of mattering. I like to visit persistent worlds, where I hear about the changes I wrought on my current character or a previous one.
Granted, with a new engine, it may not be possible to port many changes, but I'm sure the major ones will be there. Who I romanced (if anyone) probably isn't going to matter in the grand scheme of things. I doubt that same character will return to be romanced again, after all. It may be decades later, they could be dead, or the king, or... who knows?
The imported saves also add a roleplaying element, what with the idea you've actually influenced the game world somehow. Sometimes even significantly! Take that away and you may as well just go watch a movie. Doesn't matter what you want to happen in a movie, only what the writers and director wanted to happen.
#297
Posté 14 octobre 2012 - 01:31
This applies to 90% of the threads on here. Actually, the only threads this does not apply to are those that are strictly lore discussion and have nothing whatsoever to do with adding, removing, or keeping a game component.Genshie wrote...
But here is the thing its a pointless topic in the long run because they are not getting rid of it for this franchise as mentioned several times already. People can ask and beg all they want to get rid of it but for DA3 its not going to happen period. People should stop asking for it at least for DA3.
I'm sure that next month there will be a slate of new threads about the same 10 or so topics, with mostly the same posters in them (including myself). I would have thought that frequent BSN visitors would have gotten used to this by now.
#298
Posté 14 octobre 2012 - 05:47
The import feature was one of the things that got me the most excited for the DA and ME franchises, I absolutely love the idea behind this. \\\\t... DA2 and the whole ME experience have taught me that this feature does not work like I think it'd need to. Bioware themselves said that they don't want to create bigger amounts of content only a part of the players would get to see. That means, and the games show it, that there will never be big decisions that lead to big consequences.
Nailed it.
It's not going anywhere. And that's a shame. It's a waste of development resources. Who the hell really cared that Baldur's Gate 2 didn't keep your part from Baldur's Gate 1. A few, of course, but the game has withstood the test of time and is revered to this day, so I would surmise they got over it.
Cosmetic differences is all you get. The world doesn't 'evolve.' and they will handwave whatever they please ANYWAY, so what the bloody hell is the point?
#299
Posté 14 octobre 2012 - 07:00
#300
Posté 14 octobre 2012 - 10:12





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