Remove the Save Import
#301
Posté 14 octobre 2012 - 11:06
#302
Posté 14 octobre 2012 - 07:16
Astranagant wrote...
All of the results of decisions made in DAO were peripheral information in 2, there's no reason to abandon them. I'd like to see them expanded, if anything.
Many of the outcomes were handwaved or rectonned, which is the problem some of us have.
#303
Posté 14 octobre 2012 - 10:04
For example. With one character, we'll call him Paragon Shep, I chose to keep Maelon's data on the creating the genophage cure. As a result me and Wrex remained good friends and me and him were on good terms, Now with my Renegade Shep, my other character, I destroyed Maelon's data on creating a genophage cure. As a result Wrex was very hostile towards me. Claiming that I betrayed his people. He didn't trust me and the relationship was strained. This is an example of the save import at its best. It may be a small thing the point is I felt like my choice actually mattered.
No with DA3 they can take the route of DA2 and bring characters back for the sake of story. This is fine IF THEY HAVE A PLACE! Dead should be dead. If you are fond of a character than it shouldn't be an option for them to die in the first place. I prefer that my choices have small impact on how I experience Dragon Age 3. For this game its okay because we are playing a different character in a different part of the world. Little references here and there are okay I wouldn'y mind that. But for Dragon Age the save import doesn't need to be used to its fullest extent.
I propose for future Dragon Age games that they ditch the import and give us a clean slate with fresh lore by putting us either in the future or taking us back to the past. That way we can have Origins sort of freshness where the ending shows us what our choices will do in the future or what they won't do. That way I am happy because I made choices hat mattered and Bioware can spend money on making higher a quality game.
#304
Posté 14 octobre 2012 - 10:10
t gives the series a strong sense of continuity.
Name me an import decision in DA2 that wasn't fan service. Maybe one that actually changed the plot?
Modifié par Vicious, 14 octobre 2012 - 10:11 .
#305
Posté 14 octobre 2012 - 10:15
#306
Posté 14 octobre 2012 - 10:27
If you are not forced to use it why does it bother anyone?!?
You haven't been reading the thread. I like the import, most folks do. but when Bioware will handwave what they please, the only changes you will see are small inconsequential stuff. Development resources aren't unlimited, wouldn't it be better if they focused on making the main plot interesting and memorable than wasting time and money getting another Zevran cameo?
Because that's all the 'import' feature is good for. It changes nothing big. ever.
#307
Posté 14 octobre 2012 - 10:32
Vicious wrote...
If you are not forced to use it why does it bother anyone?!?
You haven't been reading the thread. I like the import, most folks do. but when Bioware will handwave what they please, the only changes you will see are small inconsequential stuff. Development resources aren't unlimited, wouldn't it be better if they focused on making the main plot interesting and memorable than wasting time and money getting another Zevran cameo?
Because that's all the 'import' feature is good for. It changes nothing big. ever.
Dragon Age 2 importing was a waste of time, but the Dragon Age: Origins imports worked incredibly well with the DLC content you could import to the other stories.
#308
Posté 14 octobre 2012 - 10:52
But if you're not, then it's mostly superfluous and has bad effects on the story, whether or not we're forced to use it.
1. Anything that's effected by previous choices can't be followed up in the same way that it might otherwise. How much you can do in a story with Morrigan's kid is limited by the fact that Morrigan might not have a kid.
2. Knowing that it's difficult to accomodate disparate choices, the writers are likely to limit the amount of impactful choices available. As seemed to be the case in DA2.
#309
Posté 14 octobre 2012 - 11:13
#310
Posté 15 octobre 2012 - 08:00
#311
Posté 15 octobre 2012 - 09:20
#312
Posté 16 octobre 2012 - 12:20
I fell in love with the DA universe precisely because Bioware and its talent hugely succeeded in immersing me in the world they created, and by making some of what I did count beyond the end of DAA. If they go away from this by adopting the Bethesda model, then they have nothing more than another generic sandbox universe that, frankly, has little resonance with me. I've played several characters in Skyrim, and as huge and open-world as Skyrim is, its storylines are entirely shallow and emotionless.
I would prefer Bioware not take that route, and stick to the path they've chosen WRT player choices having real ramifications in related DA games, even if those ramifications are viewed as "minor" by certain elements of the player base.
#313
Posté 16 octobre 2012 - 01:12
making some of what I did count beyond the end of DAA
Yeah? What choices were those? And where did they count outside of a cameo appearance?
#314
Posté 16 octobre 2012 - 01:19
Barnie062 wrote...
Here it is. Keep the save import to keep the world consistent with your play through for characters, gender, who's king or queen and if the Hawke was pro mage or templar. What people NEED to realize is the choices you made in Ferelden and Kirkwall don't matter to the other parts of the World! Its just fun to hear banter in the city about previous characters and have cameo's.
I'm sorry but either you're thinking this through and simply don't care - which is fine, or not thinking it through and missing all the implications that the thread has attempted to convey.
The point is that it should MATTER who is the king or queen of Ferelden. It should MATTER who is the king of Orzamar and it should MATTER if the urn of sacred ashes is found or not. These things should be integral parts of the story.
If you're happy with all of these decisions leading to merely "banter in the city about previous characters and have cameo's", then that is fine. But you must know that importing these decisions PRECLUDES these decisions from being anything more than that.
The friggen king of Ferelden should be a figurehead and a pillar of the story, this is fantasy after all. Not a 2 dialogue line cameo.
#315
Posté 16 octobre 2012 - 01:57
#316
Posté 16 octobre 2012 - 02:18
Why would you want to remove some semblance of choice?
#317
Posté 16 octobre 2012 - 02:22
Why would you want to remove some semblance of choice?
Because If your choice is ultimately meaningless, what was the point of even having it? (see: old god baby reference, character that did not perform ritual, Witch Hunt DLC)
It leaves it as a gimmick to increase sales. Unless of course you want Fan Service Age 3, as many seem to. Then it's hard to find any problem at all with the import system!
Modifié par Vicious, 16 octobre 2012 - 02:22 .
#318
Posté 16 octobre 2012 - 02:27
I mean at this point them breaking that will be akin to what Dallas did back in the 80's
They kill off a major character. and then the next season bring them back. Not only making the orginal tacky making the off shoot program fail.
#319
Posté 16 octobre 2012 - 02:27
ImperatorMortis wrote...
No. Why would I want that gone.
Why would you want to remove some semblance of choice?
As with all of these "remove this and that" threads... Alot of folks having this knee jerk reaction to only consider what is removed. Not why it is removed and not what would be added if it was removed.
First of all,
I don't think that you would like Dragon Age as a sand box game in terms of the number of choices available to you.Dragon age is not skyrim. Dragon age has complex characters, skyrim does not. Dragon age has interesting and complex storylines, skyrim does not. If you increase the choices available to the player then you errode the richness of the story and the characters in order to accomodate all of these choices.
Now to the save import feature. The argument is that anything included in the save import feature must be almost trivial to the story. If there was a canon set of choices between games, then things like the dark ritual, and characters can have major roles from one game to the next.
If they are included in the save import, then half of players will have certain characters and half will not. This means that these characters can appear only as cameos or carbon copies! You are limiting what the writers can do with these characters and senarios.
#320
Posté 16 octobre 2012 - 02:35
Vicious wrote...
Why would you want to remove some semblance of choice?
Because If your choice is ultimately meaningless, what was the point of even having it? (see: old god baby reference, character that did not perform ritual, Witch Hunt DLC)
It leaves it as a gimmick to increase sales. Unless of course you want Fan Service Age 3, as many seem to. Then it's hard to find any problem at all with the import system!
If it doesn't work exactly right remove it? That makes no sense. Why not try improving the function instead of getting rid of it?
#321
Posté 16 octobre 2012 - 07:20
ImperatorMortis wrote...
Vicious wrote...
Why would you want to remove some semblance of choice?
Because If your choice is ultimately meaningless, what was the point of even having it? (see: old god baby reference, character that did not perform ritual, Witch Hunt DLC)
It leaves it as a gimmick to increase sales. Unless of course you want Fan Service Age 3, as many seem to. Then it's hard to find any problem at all with the import system!
If it doesn't work exactly right remove it? That makes no sense. Why not try improving the function instead of getting rid of it?
Common sense.Must be in the wrong forum.You would think if there was a problem they would do as you suggested.I wouldn't bet the farm on it happening.
#322
Posté 16 octobre 2012 - 09:21
Also I am curious if those who want to play the game without imports have tried playing the game without them. Let me tell you, It is a completely different game. For example: my ME3 experience (with imports from the previous two games) was totally different than my friend's game (without import). His game just made me sad. It seemed so lackluster. (one difference was the absence of Jack. Another was my friend's inability to choose if he saved the council in ME1. Not saving them would have been inconceivable to my alien friendly Shepard :innocent:)
Imports make the game much more rich in my opinion
Modifié par Nerys, 16 octobre 2012 - 09:47 .
#323
Posté 16 octobre 2012 - 06:57
Nerys wrote...
I would prefer to keep the import option. I agree that it helps make the game more immersive and just more enjoyable. It just makes me happy when old friends show up in my games. And I would miss even the "Oh, s***" moments when I hear about the dire repercussions due to a past choice.
There can't be dire reprecussions with an import feature. It will be a few lines, a cameo, or a sidequest at most.
In a series like Mass Effect, it works because you are playing through one story with one character.
In a series like DA, with multiple protagonists and only tangentially connected stories, it hurts more than helps.
#324
Posté 16 octobre 2012 - 07:19
I for one am glad they will keep the import.
#325
Posté 17 octobre 2012 - 05:43





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