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Remove the Save Import


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#351
Realmzmaster

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David Gaider wrote...

Snypy wrote...
What's the point of making decisions if those decisions should be completely invalidated later on?


Because the primary reasons for decisions to be put into a game is not so they can be carried over to a sequel. They exist for the benefit of the game where you make those decisions. Importing decisions in any capacity is a feature of a sequel, not the reason you have decisions in the prequel.

And it's a feature we will continue to support. I appreciate the fact there are those who think establishing a canon with each new game will make for a stronger story, but in our opinion so does allowing you the benefit of believing this is your world. Yes, that is largely an illusion and one that may break down for some folks depending on how stringent thier requirements are for divergence. The fact that it'll never be enough for some doesn't, however, mean that the benefit it has for everyone else should be ignored.

And it won't be. As I've said here and elsewhere, how we're doing imports is something we'll eventually address. The issue for us has always been how to do it better, not whether to do it at all. Not doing it at all would be something to consider for some other game series that isn't Dragon Age.


 I can assume that Bioware and yourself reserve the right to retcon certain events  if the story requires it. I can live with that response, but I will still be the fly saying maybe you should consider.

#352
Realmzmaster

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David Gaider wrote...

Realmzmaster wrote...
but I, Fast Jimmy and others will continue to be the flies buzzing in his ear whispering otherwise.


You appear to underestimate our ability to just ignore threads.

Which I will get back to, I suppose.


No, I am quite sure that you can and do. But I will continue to be like John the Baptist crying in the wilderness.

#353
Fast Jimmy

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It's how they are going about the issue, not the imports themselves. Why ask to have Bioware remove the feature when you should be asking them to only set the flags for the stuff that makes sense to the storyline?

You really don't understand the idea of what I am saying, Do you?


But the thing is... ANYTHING could affect the story at large later. In a great literary series, sometimes it's the small details or choices a character makes that has a HUGE impact in a way that the reader did not expect, so much so it can require you to bolt out of your chair while reading and geek out.

With the import choices, it ties everything down to such a sterile, formulaic and limited process where no choice really has any point, purpose or consequence. With the way the import flags have to account for all choices by ignoring them, I'd almost rather Bioware start going the Assassin's Creed 3 route of just taking big choices away from the player in the first place. It would be frustrating as all get out, but it would invalidate the claim of people's flags not being respected and it would actually allow the story to have some serious world-impacting choices to happen.


Nothing is worse than building up an event to be huge and impaftful... and then have no discernible difference in future games. The ME games got away with this because they never really gave Shepherd that many truly world/galaxy-changing choices. Choices about the Geth were not that big since they hid behind the Veil, choices about the Rachni were easily ignored since they were in hiding, choices about the Genophage were always kept hidden for safe-keeping... it wasn't like DA:O where the history of the world was, honestly, altered.

Having the exact same world regardless of who is on the throne of two late kingdoms is a pretty cynical view. Assuming the dwarves would not be looked at with envy and suspicion if they commanded an army of iron soldiers is foolish. Assuming the presence of one of the Chantry's most important archeological finds right on the eve of a theological war is playing dumb. Assuming two of the Circles were or were not completely wiped out (affecting both numbers for the Mages as well as their support/sympathy) is mind-boggling. I'd say the most oft-quoted choice, the OGB, would be the most easily ignored one, ironically enough, since it is the only one that doesn't directly have impact on a large, highly influential organization in Thedas.

#354
Fast Jimmy

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David Gaider wrote...

Realmzmaster wrote...
but I, Fast Jimmy and others will continue to be the flies buzzing in his ear whispering otherwise.


You appear to underestimate our ability to just ignore threads.

Which I will get back to, I suppose.


Like a devil, if you use my name in a forum quote, I appear. :devil:

And as I have said earlier, none of my posts are to persuade anyone at Bioware. They are strictly to preach to the BSN congregation at large, convert them to the idea that their imported choices are not the sacred cow that many believe it to be. 

#355
draken-heart

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Fast Jimmy wrote...

It's how they are going about the issue, not the imports themselves. Why ask to have Bioware remove the feature when you should be asking them to only set the flags for the stuff that makes sense to the storyline?

You really don't understand the idea of what I am saying, Do you?


But the thing is... ANYTHING could affect the story at large later. In a great literary series, sometimes it's the small details or choices a character makes that has a HUGE impact in a way that the reader did not expect, so much so it can require you to bolt out of your chair while reading and geek out.

With the import choices, it ties everything down to such a sterile, formulaic and limited process where no choice really has any point, purpose or consequence. With the way the import flags have to account for all choices by ignoring them, I'd almost rather Bioware start going the Assassin's Creed 3 route of just taking big choices away from the player in the first place. It would be frustrating as all get out, but it would invalidate the claim of people's flags not being respected and it would actually allow the story to have some serious world-impacting choices to happen.


Nothing is worse than building up an event to be huge and impaftful... and then have no discernible difference in future games. The ME games got away with this because they never really gave Shepherd that many truly world/galaxy-changing choices. Choices about the Geth were not that big since they hid behind the Veil, choices about the Rachni were easily ignored since they were in hiding, choices about the Genophage were always kept hidden for safe-keeping... it wasn't like DA:O where the history of the world was, honestly, altered.

Having the exact same world regardless of who is on the throne of two late kingdoms is a pretty cynical view. Assuming the dwarves would not be looked at with envy and suspicion if they commanded an army of iron soldiers is foolish. Assuming the presence of one of the Chantry's most important archeological finds right on the eve of a theological war is playing dumb. Assuming two of the Circles were or were not completely wiped out (affecting both numbers for the Mages as well as their support/sympathy) is mind-boggling. I'd say the most oft-quoted choice, the OGB, would be the most easily ignored one, ironically enough, since it is the only one that doesn't directly have impact on a large, highly influential organization in Thedas.


And people like you saying that Bioware needs to Remove the import feature because it binds the hands of the writers is your own complete opinion.

Ashes: Does this Matter when the Chantry is practically dismantled? Not really
Anvil: Does the presence of golems mean anything to the mage-templar war? not that I can see
OGB: At least we agree.

See what I am saying?

ME and many others that would rather have save imports know that they are not perfect, but we can get past the problems of the import and learn to enjoy the game. You, relamzmaster, and others against it are the ones who can't get over the fact that your imports have not and never will give a world-changing impact because the game will never be built to account for every choice.

Modifié par draken-heart, 06 novembre 2012 - 10:13 .


#356
Emzamination

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Gaider's response has filled me with sunshine and butterflies.

In your face, Fast jimmy!

Modifié par Emzamination, 06 novembre 2012 - 10:10 .


#357
Realmzmaster

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Emzamination wrote...

Gaider's response has filled me with sunshine and butterflies.

In your face, Fast jimmy!


Do not worry! Fast Jimmy and I will still be here on the forums like water eroding a rock one drop at a time until the rock is gone.

#358
Emzamination

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Realmzmaster wrote...

Emzamination wrote...

Gaider's response has filled me with sunshine and butterflies.

In your face, Fast jimmy!


Do not worry! Fast Jimmy and I will still be here on the forums like water eroding a rock one drop at a time until the rock is gone.


and just like that, I'm filled with 'meh' again :(

#359
Realmzmaster

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draken-heart wrote...

Fast Jimmy wrote...

It's how they are going about the issue, not the imports themselves. Why ask to have Bioware remove the feature when you should be asking them to only set the flags for the stuff that makes sense to the storyline?

You really don't understand the idea of what I am saying, Do you?


But the thing is... ANYTHING could affect the story at large later. In a great literary series, sometimes it's the small details or choices a character makes that has a HUGE impact in a way that the reader did not expect, so much so it can require you to bolt out of your chair while reading and geek out.

With the import choices, it ties everything down to such a sterile, formulaic and limited process where no choice really has any point, purpose or consequence. With the way the import flags have to account for all choices by ignoring them, I'd almost rather Bioware start going the Assassin's Creed 3 route of just taking big choices away from the player in the first place. It would be frustrating as all get out, but it would invalidate the claim of people's flags not being respected and it would actually allow the story to have some serious world-impacting choices to happen.


Nothing is worse than building up an event to be huge and impaftful... and then have no discernible difference in future games. The ME games got away with this because they never really gave Shepherd that many truly world/galaxy-changing choices. Choices about the Geth were not that big since they hid behind the Veil, choices about the Rachni were easily ignored since they were in hiding, choices about the Genophage were always kept hidden for safe-keeping... it wasn't like DA:O where the history of the world was, honestly, altered.

Having the exact same world regardless of who is on the throne of two late kingdoms is a pretty cynical view. Assuming the dwarves would not be looked at with envy and suspicion if they commanded an army of iron soldiers is foolish. Assuming the presence of one of the Chantry's most important archeological finds right on the eve of a theological war is playing dumb. Assuming two of the Circles were or were not completely wiped out (affecting both numbers for the Mages as well as their support/sympathy) is mind-boggling. I'd say the most oft-quoted choice, the OGB, would be the most easily ignored one, ironically enough, since it is the only one that doesn't directly have impact on a large, highly influential organization in Thedas.


And people like you saying that Bioware needs to Remove the import feature because it binds the hands of the writers is your own complete opinion.

Ashes: Does this Matter when the Chantry is practically dismantled? Not really
Anvil: Does the presence of golems mean anything to the mage-templar war? not that I can see
OGB: At least we agree.

See what I am saying?

ME and many others that would rather have save imports know that they are not perfect, but we can get past the problems of the import and learn to enjoy the game. You, relamzmaster, and others against it are the ones who can't get over the fact that your imports have not and never will give a world-changing impact because the game will never be built to account for every choice.


You do not understand. I do not want to account for every choice. I want all the choices to be contained and resolved in game. If Bioware chooses to ignore choices from DAO and DA2 then let that be stated upfront that the choices I made in those games do not matter in future games of the series and I will simply ignore the import system. Bioware can choose to use the resources on it that is their call.

I will continue to voice my opinion if I think those resources can be better spent elsewhere.

Modifié par Realmzmaster, 06 novembre 2012 - 10:23 .


#360
Fast Jimmy

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Realmzmaster wrote...

Emzamination wrote...

Gaider's response has filled me with sunshine and butterflies.

In your face, Fast jimmy!


Do not worry! Fast Jimmy and I will still be here on the forums like water eroding a rock one drop at a time until the rock is gone.


We are the one thing that can't be ignored - consistent and ever-present. Empires were build and toppled by such behavior in the past, it will continue to do so in the future. 

Anvil: Does the presence of golems mean anything to the mage-templar war? not that I can see


Yes, what could an army of huge, strong, unquestioning, nigh-indestructible warriors mean when a war is about to happen? Especially when the master of said army, the king of Orzammar, has an interest in the lyrium trade this war will affect?

If that question doesn't answer itself, you are seeing only what you want to. 

#361
StarcloudSWG

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David Gaider wrote...

There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.

Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.

Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?

Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.

There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.


I happen to agree. One thing you have to realize with these games, the Dragon Age series in particular, is that you, the player, are filling in details of a much larger painting. The broader brush strokes, the subject matter, the theme and models appearing have already been chosen for you, but you as a player get to decide the specific details and the pallette, even if it's only from a relatively small list of pigments and brushes.

Some details will simply be overlooked in later frescoes. Others will be reworked, reinterpreted, until the whole thing passes into history and what people 'know' for a 'fact' is only what's recorded by historians.

Dragon Age was never meant to be a trilogy. Or a series of games with the same protagonist. Dragon Age is a milieu story; it can go on and on and on and on, focusing on different spans of time and different areas of Thedas. 

Modifié par StarcloudSWG, 06 novembre 2012 - 11:33 .


#362
Realmzmaster

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What Mr. Gaider said leads me to one conclusion that the import system will stay and Bioware will try to make it better. Time will tell if that is the case. The other point it leads me to believe that in the future more retcons will happen and certain choices made in DAO and DA2 will be ignored or certain canon will be established based on the story.

I will have to wait in see in the series if the story of the Anvil, OGB and others ever get resolved either way some de facto canon will be established.

#363
voice_of_darkness

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Surprised nobody is bothered by the import bugs

#364
Fast Jimmy

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Import bugs don't bother me... I understand they happen (althought the ME3 face import one was depressingly bad), mostly because it's less about the flags being recognized correctly and more about the flags mattering. Whether I choose Bhelen or Harrowmont doesn't really affect much of anything other than a small fetch quest, so I'm not going to be torn up if it recognizes it incorrectly. And choices like romances or origins/classes for past characters are footnotes, not real choices, so I could care less if they report correctly.

I'd rather they focus on the few choices that truly have world-wide ripples and then avoid mentioning any personal details at all about previous characters personal life. And to cover those, they wouldn't need imports at all, they would just focus on a few core choices and make the choices be a part of the character creation process during the beginning of the game.

#365
draken-heart

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Fast Jimmy wrote...

Anvil: Does the presence of golems mean anything to the mage-templar war? not that I can see


Yes, what could an army of huge, strong, unquestioning, nigh-indestructible warriors mean when a war is about to happen? Especially when the master of said army, the king of Orzammar, has an interest in the lyrium trade this war will affect?

If that question doesn't answer itself, you are seeing only what you want to. 


In my opinion, Who the king is, has more importance to the war than whether or not the anvil was recovered. Just saying.

#366
draken-heart

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Realmzmaster wrote...

draken-heart wrote...

Fast Jimmy wrote...

It's how they are going about the issue, not the imports themselves. Why ask to have Bioware remove the feature when you should be asking them to only set the flags for the stuff that makes sense to the storyline?

You really don't understand the idea of what I am saying, Do you?


But the thing is... ANYTHING could affect the story at large later. In a great literary series, sometimes it's the small details or choices a character makes that has a HUGE impact in a way that the reader did not expect, so much so it can require you to bolt out of your chair while reading and geek out.

With the import choices, it ties everything down to such a sterile, formulaic and limited process where no choice really has any point, purpose or consequence. With the way the import flags have to account for all choices by ignoring them, I'd almost rather Bioware start going the Assassin's Creed 3 route of just taking big choices away from the player in the first place. It would be frustrating as all get out, but it would invalidate the claim of people's flags not being respected and it would actually allow the story to have some serious world-impacting choices to happen.


Nothing is worse than building up an event to be huge and impaftful... and then have no discernible difference in future games. The ME games got away with this because they never really gave Shepherd that many truly world/galaxy-changing choices. Choices about the Geth were not that big since they hid behind the Veil, choices about the Rachni were easily ignored since they were in hiding, choices about the Genophage were always kept hidden for safe-keeping... it wasn't like DA:O where the history of the world was, honestly, altered.

Having the exact same world regardless of who is on the throne of two late kingdoms is a pretty cynical view. Assuming the dwarves would not be looked at with envy and suspicion if they commanded an army of iron soldiers is foolish. Assuming the presence of one of the Chantry's most important archeological finds right on the eve of a theological war is playing dumb. Assuming two of the Circles were or were not completely wiped out (affecting both numbers for the Mages as well as their support/sympathy) is mind-boggling. I'd say the most oft-quoted choice, the OGB, would be the most easily ignored one, ironically enough, since it is the only one that doesn't directly have impact on a large, highly influential organization in Thedas.


And people like you saying that Bioware needs to Remove the import feature because it binds the hands of the writers is your own complete opinion.

Ashes: Does this Matter when the Chantry is practically dismantled? Not really
Anvil: Does the presence of golems mean anything to the mage-templar war? not that I can see
OGB: At least we agree.

See what I am saying?

ME and many others that would rather have save imports know that they are not perfect, but we can get past the problems of the import and learn to enjoy the game. You, relamzmaster, and others against it are the ones who can't get over the fact that your imports have not and never will give a world-changing impact because the game will never be built to account for every choice.


You do not understand. I do not want to account for every choice. I want all the choices to be contained and resolved in game. If Bioware chooses to ignore choices from DAO and DA2 then let that be stated upfront that the choices I made in those games do not matter in future games of the series and I will simply ignore the import system. Bioware can choose to use the resources on it that is their call.

I will continue to voice my opinion if I think those resources can be better spent elsewhere.


And you do understand what I am saying. I am saying that you people expected something that frankly, the import system could not do. IF all the system is capable of is cameos and a breife mention here or there, than that is how it goes. There are also some choices that can be ignored because they do not fit the overall plot of the story

If bioware chooses to say that it is canon that alistair is king of Ferelden with Harrowmont king of Orzamar and the DR performed, then the other side of those choices would not be able to be resolved. That puts a nail in the coffin of Player integration in the world, as it is Bioware making the world and defining it for the player, which, though it offers a stronger story, dampens immersion into the world for some of us fans.

Also:

David Gaider wrote...

You appear to underestimate our ability to just ignore threads.

Which I will get back to, I suppose.


If bioware ignores these threads, then it won't matter how many people agree with you,

Modifié par draken-heart, 07 novembre 2012 - 03:17 .


#367
wsandista

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I would post in this thread more, but between Fast Jimmy and Realmzmaster, all the points I would make are already being made.

The biggest reason I do not want a ave import is that I view every playthrough as a separate "universe" and want to enjoy the greatest amount of choice in that "universe". While an import can work for a series like ME where you play a single character throughout, it doesn't add much to a series where you play a different PC in every installation. It does take away variable world shaking consequences however, since in order to weave a coherent plot there has to be quite a bit of consistency in the setting's history, which is almost impossible to provide if a PC's actions from a previous game are taken in to account. I suppose they could always retcon or downplay the effects of those actions, but isn't that even more unsatisfactory than having a canon for each installment in the series?

#368
Darth333

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How about also adding different choices as background for those who do not want to import a save?

In ME3, unless you imported a save, you were stuck with the worst possible choices, no previous LI choices, Wrex dead, etc... It was frustrating to not be able to alter anything or make choices as to what happened before.

If you;re going to allow save game import for DA3, please also give options if someone does not have a game to import or wants to try different ways to play the game without having to replay the trilogy "just to see what happens".
I no longer have the previous games installed, changed PCs 3 times since the initial game and will not replay through the whole thing again, even less several times to get different "experiences".

Modifié par Darth333, 07 novembre 2012 - 03:44 .


#369
draken-heart

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wsandista wrote...

I would post in this thread more, but between Fast Jimmy and Realmzmaster, all the points I would make are already being made.

The biggest reason I do not want a ave import is that I view every playthrough as a separate "universe" and want to enjoy the greatest amount of choice in that "universe". While an import can work for a series like ME where you play a single character throughout, it doesn't add much to a series where you play a different PC in every installation. It does take away variable world shaking consequences however, since in order to weave a coherent plot there has to be quite a bit of consistency in the setting's history, which is almost impossible to provide if a PC's actions from a previous game are taken in to account. I suppose they could always retcon or downplay the effects of those actions, but isn't that even more unsatisfactory than having a canon for each installment in the series?


Even the most important choices are not truly world-shaking in the effects that you all want them to be, and wont be even with canon. So, why not leave the imports in, and if you do not like the idea, the not play the game at all? solves both our problems.

Plus, what if this game leads to a linear conclusion, like DA:O and DA 2? Then those choices that are "resolved" in-game have no meaning, because the ending will be the same no matter the choices you make.

Modifié par draken-heart, 07 novembre 2012 - 03:51 .


#370
Realmzmaster

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draken-heart wrote...

wsandista wrote...

I would post in this thread more, but between Fast Jimmy and Realmzmaster, all the points I would make are already being made.

The biggest reason I do not want a ave import is that I view every playthrough as a separate "universe" and want to enjoy the greatest amount of choice in that "universe". While an import can work for a series like ME where you play a single character throughout, it doesn't add much to a series where you play a different PC in every installation. It does take away variable world shaking consequences however, since in order to weave a coherent plot there has to be quite a bit of consistency in the setting's history, which is almost impossible to provide if a PC's actions from a previous game are taken in to account. I suppose they could always retcon or downplay the effects of those actions, but isn't that even more unsatisfactory than having a canon for each installment in the series?


Even the most important choices are not truly world-shaking in the effects that you all want them to be, and wont be even with canon. So, why not leave the imports in, and if you do not like the idea, the not play the game at all? solves both our problems.

Plus, what if this game leads to a linear conclusion, like DA:O and DA 2? Then those choices that are "resolved" in-game have no meaning, because the ending will be the same no matter the choices you make.


If the game has a linear conclusion then the save import does not matter, because no choices you made in the other games matter. There is no real choice only an illusion. A real choice would allow everyone to arrive at different conclusions which would include conclusions that developers have not thought of which is not possible in a computer game. It is possible in a table top game because the DM can improvise.

Choices in a computer game are all illusion. As Mr. Gaider stated the illusion of choice. The choices are already pre-determined and accounted for in the story.

As far as not playing the game I could do that, but then my friends would be asking why I am not playing then I would have to tell them. They in turn may decide not to purchase the game and go tell other friends about my experience. Word of mouth is powerful it can either hurt sales or help them which one do you think Bioware/EA wants? And you could do the same action. Bioware/EA may not miss my one sale but it may not be just one sale. In this thread alone there are many who think the same way. I could justb as kindly as you not to play the game so that Bioware can remove the save import, but notice I never made that suggestion.

#371
The Teyrn of Whatever

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This is a dead issue, at least as far Inquisition is concerned. Save imports are going to be there. Don't use them if you don't want to. Sheesh...

#372
TheFinalDoctor

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Realmzmaster wrote...

draken-heart wrote...

wsandista wrote...

I would post in this thread more, but between Fast Jimmy and Realmzmaster, all the points I would make are already being made.

The biggest reason I do not want a ave import is that I view every playthrough as a separate "universe" and want to enjoy the greatest amount of choice in that "universe". While an import can work for a series like ME where you play a single character throughout, it doesn't add much to a series where you play a different PC in every installation. It does take away variable world shaking consequences however, since in order to weave a coherent plot there has to be quite a bit of consistency in the setting's history, which is almost impossible to provide if a PC's actions from a previous game are taken in to account. I suppose they could always retcon or downplay the effects of those actions, but isn't that even more unsatisfactory than having a canon for each installment in the series?


Even the most important choices are not truly world-shaking in the effects that you all want them to be, and wont be even with canon. So, why not leave the imports in, and if you do not like the idea, the not play the game at all? solves both our problems.

Plus, what if this game leads to a linear conclusion, like DA:O and DA 2? Then those choices that are "resolved" in-game have no meaning, because the ending will be the same no matter the choices you make.


If the game has a linear conclusion then the save import does not matter, because no choices you made in the other games matter. There is no real choice only an illusion. A real choice would allow everyone to arrive at different conclusions which would include conclusions that developers have not thought of which is not possible in a computer game. It is possible in a table top game because the DM can improvise.

Choices in a computer game are all illusion. As Mr. Gaider stated the illusion of choice. The choices are already pre-determined and accounted for in the story.

As far as not playing the game I could do that, but then my friends would be asking why I am not playing then I would have to tell them. They in turn may decide not to purchase the game and go tell other friends about my experience. Word of mouth is powerful it can either hurt sales or help them which one do you think Bioware/EA wants? And you could do the same action. Bioware/EA may not miss my one sale but it may not be just one sale. In this thread alone there are many who think the same way. I could justb as kindly as you not to play the game so that Bioware can remove the save import, but notice I never made that suggestion.


So basicaly, as I understand it, you think that since Bioware can only do little things with the save imports they just shouldn't do te nods to hem at all. What about those of us who do like the little things? If we keep our nods to things we've done in the past, that doesn't seem to affect those of you who don't care for importing in the slightest. So why then do they need to go away?

#373
WazzuMan

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Realmzmaster wrote...
As far as not playing the game I could do that, but then my friends would be asking why I am not playing then I would have to tell them. They in turn may decide not to purchase the game and go tell other friends about my experience. Word of mouth is powerful it can either hurt sales or help them which one do you think Bioware/EA wants? And you could do the same action. Bioware/EA may not miss my one sale but it may not be just one sale. In this thread alone there are many who think the same way. I could justb as kindly as you not to play the game so that Bioware can remove the save import, but notice I never made that suggestion.


You are suggesting that your friends have no opinions of their own and just accept yours? Nice friends.

I would just say "This game is not for me." If you stop playing something simply because your friend doesn't like it, that's okay, but I have greater respect for people who form their own opinions and act on them. I have been somewhat entertained by the Dragon Age games, save import or none. If Bioware likes this feature and wants to keep playing around and improving with it, I'm behind them so long as I enjoy their games. That is why I still play Dragon Age, Mass Effect and so many other games, I enjoy them. If I don't, I trade in, put my money to something else. If people ask, I could say the above mentioned quote. IF they truly want to know the details, I'll give them the good, the bad, and the so-so, and let them make of that what they will. I'm not going to tell them not to play, that is something they decide for themselves.

The Teryn of Whatever wrote...

This is a dead issue, at least as far Inquisition is concerned. Save imports are going to be there. Don't use them if you don't want to. Sheesh...



Indeed. The decision has already been made, the only question is how they'll handle it. Bioware's not going to change their minds because a handful of gamers on the internet tell them it is a waste of time.

Modifié par WazzuMan, 07 novembre 2012 - 06:02 .


#374
Guest_krul2k_*

Guest_krul2k_*
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save imports are nice, they add to my re playable factor of the game, ive did all classes in me1 as both paragon an renegade just to take into me2 and am currently doing the same with me2 to take into me3, very small contribution to the game that they are they are nice an add odd things which make me smirk while playing through.

Also doing 6 walkthroughs of both games just for 3 different dialogue encounters with liara an ash 91 playthrough of each where i dont romance anyone in me2 an then 2 of each where i romance 2 other options), sad i know but when i like a game i play em to death, but point of saying this is well if not for save import these choices an ultimately all the playthroughs prob would never have or will happen id a played the game 2 - 3 times then packed it away with the rest of my games up the loft

Modifié par krul2k, 07 novembre 2012 - 06:34 .


#375
Realmzmaster

Realmzmaster
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WazzuMan wrote...

Realmzmaster wrote...
As far as not playing the game I could do that, but then my friends would be asking why I am not playing then I would have to tell them. They in turn may decide not to purchase the game and go tell other friends about my experience. Word of mouth is powerful it can either hurt sales or help them which one do you think Bioware/EA wants? And you could do the same action. Bioware/EA may not miss my one sale but it may not be just one sale. In this thread alone there are many who think the same way. I could justb as kindly as you not to play the game so that Bioware can remove the save import, but notice I never made that suggestion.


You are suggesting that your friends have no opinions of their own and just accept yours? Nice friends.

I would just say "This game is not for me." If you stop playing something simply because your friend doesn't like it, that's okay, but I have greater respect for people who form their own opinions and act on them. I have been somewhat entertained by the Dragon Age games, save import or none. If Bioware likes this feature and wants to keep playing around and improving with it, I'm behind them so long as I enjoy their games. That is why I still play Dragon Age, Mass Effect and so many other games, I enjoy them. If I don't, I trade in, put my money to something else. If people ask, I could say the above mentioned quote. IF they truly want to know the details, I'll give them the good, the bad, and the so-so, and let them make of that what they will. I'm not going to tell them not to play, that is something they decide for themselves.

The Teryn of Whatever wrote...

This is a dead issue, at least as far Inquisition is concerned. Save imports are going to be there. Don't use them if you don't want to. Sheesh...



Indeed. The decision has already been made, the only question is how they'll handle it. Bioware's not going to change their minds because a handful of gamers on the internet tell them it is a waste of time.


No I do not tell them not to play that is not what I suggested. My friends listen to my opinion as I listen to theirs. Our tastes run roughly the same. I do not have to form an opinion for them. I simply layout what I think. If they choose to follow that advice that is on them. They form their own opinion. If they choose to let what I say influence them that is their call. People are influenced everyday from marketing hype, movie reviews to other people's opinions otherwise sites like metacritic would not exist. and movie reviewers would be out of business. And yes I have very nice friends. They have my back and I have theirs. 

Also we arenot trying to change Bioware's mind. As Fast Jimmy said we are here to change the gamers minds. If we change enough of those then even Bioware will listen.

Modifié par Realmzmaster, 07 novembre 2012 - 07:58 .