David Gaider wrote...
Snypy wrote...
What's the point of making decisions if those decisions should be completely invalidated later on?
Because the primary reasons for decisions to be put into a game is not so they can be carried over to a sequel. They exist for the benefit of the game where you make those decisions. Importing decisions in any capacity is a feature of a sequel, not the reason you have decisions in the prequel.
And it's a feature we will continue to support. I appreciate the fact there are those who think establishing a canon with each new game will make for a stronger story, but in our opinion so does allowing you the benefit of believing this is your world. Yes, that is largely an illusion and one that may break down for some folks depending on how stringent thier requirements are for divergence. The fact that it'll never be enough for some doesn't, however, mean that the benefit it has for everyone else should be ignored.
And it won't be. As I've said here and elsewhere, how we're doing imports is something we'll eventually address. The issue for us has always been how to do it better, not whether to do it at all. Not doing it at all would be something to consider for some other game series that isn't Dragon Age.
I can assume that Bioware and yourself reserve the right to retcon certain events if the story requires it. I can live with that response, but I will still be the fly saying maybe you should consider.





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