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Remove the Save Import


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#426
Realmzmaster

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draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


I would be fine with it since I have fifteen different Hawkes of all classes and sexes. I would have absolutely no problem with a canon Hawke. I am not married to any particular Hawke or Warden. I also have thirteen different Wardens of all classes.

I can roleplay just about any character I create or is created for me.  I can make any character my own. That is the way I roleplay and roll.


IT was more of the choice itself and not the character, but whatever, its your brain.


I am not that concern with the choice.  When you have quite a few playthroughs you have create characters that sided with the templars or the mages who were male or female. I have Hawkes that are of all the tones. I do not get hung up on one particular Hawke or Warden because I have ran the gauntlet of choice. So if Bioware wants to set a canon Hawke or Warden I am down with it because I probably have already played it.

#427
draken-heart

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Realmzmaster wrote...

draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


I would be fine with it since I have fifteen different Hawkes of all classes and sexes. I would have absolutely no problem with a canon Hawke. I am not married to any particular Hawke or Warden. I also have thirteen different Wardens of all classes.

I can roleplay just about any character I create or is created for me.  I can make any character my own. That is the way I roleplay and roll.


IT was more of the choice itself and not the character, but whatever, its your brain.


I am not that concern with the choice.  When you have quite a few playthroughs you have create characters that sided with the templars or the mages who were male or female. I have Hawkes that are of all the tones. I do not get hung up on one particular Hawke or Warden because I have ran the gauntlet of choice. So if Bioware wants to set a canon Hawke or Warden I am down with it because I probably have already played it.


Many people have multiple playthroughs, but only ever import their "Canon" one, the one they felt they spent the most amount of love/time on. Do you think they would be ok with having their world dumped into the "alternate world" bin by Bioware making the choice for them?

I would rather my choices be acknowledged, even if it is only a brief mention. that is because it feels like when I import, I am making the world I am playing, not playing some world I have no connection to, no reason to care about.

Modifié par draken-heart, 08 novembre 2012 - 07:40 .


#428
WhiteJoker

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I'm personally of the opinion that it really doesn't matter in either case but that's also because I have a fairly vivid and extensive imagination that I can rework most plot points to still remain cohesively whole while altering bits that I find mostly pointless.  Taking DA2 for example, I played through it vanilla a couple times taking different companions and classes, and getting a feel for things.  My first play through I'd have to say I disliked the game immensely as a lot of it felt like an outright emotional blackmail trading on the DA name without actually being much like DA.  However, once I had played through enough times that I had the basic storyline and characters straight in my head, I delved into the wonderful world of modding. 

Mage Hawke running around in act 3 with Bethany?  Not a problem because the Bethany/Carver situation only exists to try to force you into an emotional position regarding the mage/templar divide and frankly I didn't need them to be on opposite sides; my Hawke was as emotionally invested in Bethany despite them both being mages because she understood everything she was going through and dammit, as her big sister she wasn't going to let anybody crap on her life, laws and gods be damned.  Admittedly that dynamic would have probably been different with Carver and a non-mage Hawke but I personally chalk that up more to Carver being an ass then anything else (though if I cared to I could easily see how my Hawke would, as a reaction, take the opposite stance of Carver just to rub it into his face, or far more likely that Carver's position was opposite of Hawke's simply because he was an ass).  Mage Hawke running around using occasional two-hander abilities?  Hey, there are pointy blade parts on a lot of staves for a reason if you ask me, and the Destiny trailer blatantly has him using his as a melee weapon so why not?  Besides, it makes sense for an apostate to know some degree of self-defense with a stick instead of being entirely reliant on magic like a Circle mage might be. 

Ultimately the stance I've developed from all of that is that I think its dependent upon the player.  The problem though is that unlike with traditional sequel games which were aimed primarily at fans of the prequels, current sequels attempt to divide the line aiming at both fans and new players while also pretending that the player has a major influence on the fate of worlds (which really isn't so), but more often then not are built more with new players in mind then fans.  This is especially the case with Bioware games of the current "generation" as the lore and characters, for the most part, are cameo affairs with one or two liners than things which carry over and get developed; the world continuity feeling exists only as a minor bonus then as an actual thing (which makes it certainly easier to make the game, but at the same time it also lessons the feeling of continuity that fans crave.  Sure, Alistair showed up in DA2 as the king, but according to Witch Hunt and DA2's internal timeline my Warden already disappeared into the Eluvian with Morrigan, so why are Alistair and Teagan talking about meeting up with him in Denerim four years after the fact? 1 step forward 1 step backwards.  Alistair showed up, sure, but he's not my Alistair).  Thus we get to my point, at last.

I think the structuring of the DA series by giving us DA:O first and then the far more structured and set DA2 was a good idea in hindsight, but which should have been better telegraphed and the decision tree laid out for us.  Ultimately the point of DA:O, from a series basis, is to give the player the ability to fill in the blanks for themselves and to imagine how it all connects without having all the pieces; to play assistant storyteller and make up for themselves a story that satisfies.  DA2 though is a straight forward narrated story (as per it's narrative device of book ending it with Varric and Cassandra) and while it contains a few references to DA1, it is, for the most part, self contained and really only shares geography with the first game.  Which is fine and frankly because I can make things up and fill in the blanks myself, and outright say at DA2's codex "no, that's wrong, this is how it is" without raging out at it, it's a better thing. 

Fan-canon/head-canon I believe is the term.  Frankly, we as the players need more of that on an individual level because it allows us to take the framework which Bioware gives us (and frankly that's what it should be, a framework) and then make it personalized to ourselves.  If nothing else the technology isn't in place to create the personalization that Bioware pretends their games possess (just look at how much choice really didn't matter that much in Mass Effect; the outcomes that "mattered" were for the most part hardwired in from the get go and the differences were predominately cosmetic or cameo in nature and in most cases your past actions really didn't have that much of an input on your current options) so it's up to us to personalize on a personal level.  And if you don't care to do that and just want to enjoy an interactive movie with game elements, hey, that's there too, and more power to you.

Video games get a lot of flack for being escapist due to their interactive nature and the indulging narratives.  No matter how hard developers may try to create an identity for the character you control, it'll always be a fiction that's one level removed from self-realization because no matter what happens when people talk about, say, when Hawke kills the Arishok, the player isn't going to tell their friend "and then Hawk used Maker's Fist to smash his silly horned head in" they're going to say "and then I used Maker's Fist and totally kicked his ass."  We own the actions of the character, even if it's scripted, because we entered in the inputs and made that choice, and that's the choice that matters, not the one the narrative tells us does. 

It's only one step from owning a character to owning a story.  Hawke is Bioware's creation, just like the Warden, and just like the DA3 character will be but that doesn't mean he isn't also mine and it doesn't mean that my highly modded up variant story isn't equally valid, especially not when it does what the game is supposed to do; make me enjoy it.  If I have the imagination to dismiss canon when it contradicts my personal enjoyment then customization is no longer an issue, all that matters is that the framework for something that makes me dream is there.  That's what I want.  Give me the frame, give me the potentials, and I'll do the rest for you, Bioware.  Ultimately the distinction is moot between story and character, it's about the experience and frankly, only I should be dictated the relevance of an experience to myself.

At the same time, I can also appreciate the other side of the coin and ultimately I think it's a give and take.  If Bioware wants to hold up the image that it cares what we think (with regards to that applying to the game choices that is) and that they're one of the premier developers in the industry which are making player choice a critical aspect of their games then they have to take into account our choices and actually make them actually matter like they say they will.  At the same time we as the players need to also be able to take it when Bioware says "okay, you made that choice but we want to go into this direction so we're invalidating it" and suck it up, or simply just retcon the entire thing in our heads, though frankly it's ridiculously easy in most cases to make horrible inconsistencies line up even if they are entirely contrary; remember, this is a universe where one of the major subcharacters can apparently defy causality at near-will with seemingly little consequence.  Also, magic.

Frankly, I think they'll have less of an issue with writing themselves into a corner with the DA franchise as compared to the Mass Effect universe primarily because the companions don't, for the most part, carry over because, and honestly I don't see why Bioware hasn't realized this because it's been their winning formula since Baldur's Gate, the average player of a Bioware game likely gets more attached to the characters than they do the story (with the story just being the excuse for the relationships built between characters).  Dragging characters from one game to the next really only works for players when you keep what they like and not radically change things just to force a point (I'm looking at Anders in specific here).  So really, carry over needs to be viewed by Bioware less as an easy tool for emotional blackmail and we need to separate our personal Thedas from the Bioware's development Thedas, which already ignores our actions and choices anyways.

TLDR: It works either way but both parties (Bioware and us) need to own up to our "responsibilities" no matter which choice is made.

Modifié par WhiteJoker, 08 novembre 2012 - 07:45 .


#429
Realmzmaster

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draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


I would be fine with it since I have fifteen different Hawkes of all classes and sexes. I would have absolutely no problem with a canon Hawke. I am not married to any particular Hawke or Warden. I also have thirteen different Wardens of all classes.

I can roleplay just about any character I create or is created for me.  I can make any character my own. That is the way I roleplay and roll.


IT was more of the choice itself and not the character, but whatever, its your brain.


I am not that concern with the choice.  When you have quite a few playthroughs you have create characters that sided with the templars or the mages who were male or female. I have Hawkes that are of all the tones. I do not get hung up on one particular Hawke or Warden because I have ran the gauntlet of choice. So if Bioware wants to set a canon Hawke or Warden I am down with it because I probably have already played it.


Many people have multiple playthroughs, but only ever import their "Canon" one, the one they felt they spent the most amount of love/time on. Do you think they would be ok with having their world dumped into the "alternate world" bin by Bioware making the choice for them?

I would rather my choices be acknowledged, even if it is only a brief mention...


All of my playthroughs get same amount of love/time. All my Hawkes clock in at over 60 hours and my Wardens all approach 100 hours. So I do not have a canon one. If Bioware picked a canon, one of my Hawkes and/or Wardens probably has it covered. So I would be good with the canon.

#430
draken-heart

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Realmzmaster wrote...

draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

Realmzmaster wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


I would be fine with it since I have fifteen different Hawkes of all classes and sexes. I would have absolutely no problem with a canon Hawke. I am not married to any particular Hawke or Warden. I also have thirteen different Wardens of all classes.

I can roleplay just about any character I create or is created for me.  I can make any character my own. That is the way I roleplay and roll.


IT was more of the choice itself and not the character, but whatever, its your brain.


I am not that concern with the choice.  When you have quite a few playthroughs you have create characters that sided with the templars or the mages who were male or female. I have Hawkes that are of all the tones. I do not get hung up on one particular Hawke or Warden because I have ran the gauntlet of choice. So if Bioware wants to set a canon Hawke or Warden I am down with it because I probably have already played it.


Many people have multiple playthroughs, but only ever import their "Canon" one, the one they felt they spent the most amount of love/time on. Do you think they would be ok with having their world dumped into the "alternate world" bin by Bioware making the choice for them?

I would rather my choices be acknowledged, even if it is only a brief mention...


All of my playthroughs get same amount of love/time. All my Hawkes clock in at over 60 hours and my Wardens all approach 100 hours. So I do not have a canon one. If Bioware picked a canon, one of my Hawkes and/or Wardens probably has it covered. So I would be good with the canon.


Keep stating your opinion, and maybe one day I might care about it. I guess you do not care about what other people want when it comes to games.

I still think that other people may want their choices acknowledged and a canon might ruin their veiw of the game.

Modifié par draken-heart, 08 novembre 2012 - 07:49 .


#431
Guest_EntropicAngel_*

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draken-heart wrote...

Keep stating your opinion, and maybe one day I might care about it. I guess you do not care about what other people want when it comes to games.

I still think that other people may want their choices acknowledged and a canon might ruin their veiw of the game.


Is this irony?

Whatever it is, it's funny.

#432
draken-heart

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EntropicAngel wrote...

draken-heart wrote...

Keep stating your opinion, and maybe one day I might care about it. I guess you do not care about what other people want when it comes to games.

I still think that other people may want their choices acknowledged and a canon might ruin their veiw of the game.


Is this irony?

Whatever it is, it's funny.


LOL, even I don't know what it is, and I posted it.

#433
Gandalf-the-Fabulous

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David Gaider wrote...

There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.

Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.

Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?

Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.

There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.


I would ask if you have any plans for the "Old God Baby" but then I know you probably wont give me an answer.

Still I do find myself curious about your intentions behind it as it was one of the more interesting threads left hanging at the end of Origins and seems an odd thing to sweep under the rug for the sake of allowing the players their own personal canon.

#434
Fast Jimmy

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draken-heart wrote...

EntropicAngel wrote...

draken-heart wrote...

Keep stating your opinion, and maybe one day I might care about it. I guess you do not care about what other people want when it comes to games.

I still think that other people may want their choices acknowledged and a canon might ruin their veiw of the game.


Is this irony?

Whatever it is, it's funny.


LOL, even I don't know what it is, and I posted it.


Okay, becauase I was really confused. Especially since you asked him if he would be upset if they settled on one set of choices. He said no, he wouldn't, he has multiple characters covering pretty much every choice in the book, so he'd be fine with any of them being adopted. And then you said you don't care...

For the record, the same goes for me. I've been through about every option Bioware has thrown at us (one reason I hated DA2 in the shadow of DA:O... it took me 8 1/2 playthroughs of Origins to see all the variations, it took me 2 to see all of DA2's), so I wouldn't care which choices they picked. Just as long as they picked them. Ignoring choices by only giving cameos/codex entries/small side quests through the imports, or invalidate them through the canon. Pick your poison. 

I like canon because it let's us actually explore the different options and outcomes of our choices in big, world-changing ways. Others like the imports because it references some small part of their previous game, which is satisfying, like talking about an inside joke that you are in on. 

I see the appeal of imports. I just can't help but see the huge limitations to it having any real ability to connect each story. And I feel that far outweighs any benefits it brings.

Modifié par Fast Jimmy, 08 novembre 2012 - 08:18 .


#435
milena87

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draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


Meh, my Hawkes in DA2 were all female and I wouldn't care. Why? Because setting a canon for the next game would not invalidate my playthroughs and enjoyment of DA2, nor would it hinder my enjoyment of the next game.
It would be a different matter if the DA series was about a particular character instead of the world of Thedas at large, of course.

Anyway, it's not exactly that I'm against save imports: I love the idea in concept, but I haven't seen it executed well yet.

#436
Flurdt Vash

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Gandalf-the-Fabulous wrote...

David Gaider wrote...

There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.

Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.

Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?

Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.

There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.


I would ask if you have any plans for the "Old God Baby" but then I know you probably wont give me an answer.

Still I do find myself curious about your intentions behind it as it was one of the more interesting threads left hanging at the end of Origins and seems an odd thing to sweep under the rug for the sake of allowing the players their own personal canon.



Yoou know .... this little article just made my day :D  Gaider gets it, what he said really sums it up. You know (just personally speaking here, my own flawed opinion), the "illusion" which he speaks of is a huge thing for me. It does make me feel like its my own world when I play :wub:. I dont care if all the stories connect, I dont care if all I get in each game is a few winks, like when Bohdan talks about the Warden when you first meet him DA2. Its not a lot of information as much as it is a wink to the player. It lets me know (the illusion again) that what I did matters, that people (in game) are talking about it. B)  Here I am playing a new character and the Legend of my previous one is being told all over Thedas :wizard: 

You can have all the hand waiving you want of people coming back after they have been killed or what have you. Its a fantasy gain were you can reserect fallen players so thats really not a huge stretch, but it still feels like "My" game world. :P I LOVE this about DA.

#437
draken-heart

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Fast Jimmy wrote...

draken-heart wrote...

EntropicAngel wrote...

draken-heart wrote...

Keep stating your opinion, and maybe one day I might care about it. I guess you do not care about what other people want when it comes to games.

I still think that other people may want their choices acknowledged and a canon might ruin their veiw of the game.


Is this irony?

Whatever it is, it's funny.


LOL, even I don't know what it is, and I posted it.


Okay, becauase I was really confused. Especially since you asked him if he would be upset if they settled on one set of choices. He said no, he wouldn't, he has multiple characters covering pretty much every choice in the book, so he'd be fine with any of them being adopted. And then you said you don't care...

For the record, the same goes for me. I've been through about every option Bioware has thrown at us (one reason I hated DA2 in the shadow of DA:O... it took me 8 1/2 playthroughs of Origins to see all the variations, it took me 2 to see all of DA2's), so I wouldn't care which choices they picked. Just as long as they picked them. Ignoring choices by only giving cameos/codex entries/small side quests through the imports, or invalidate them through the canon. Pick your poison. 

I like canon because it let's us actually explore the different options and outcomes of our choices in big, world-changing ways. Others like the imports because it references some small part of their previous game, which is satisfying, like talking about an inside joke that you are in on. 

I see the appeal of imports. I just can't help but see the huge limitations to it having any real ability to connect each story. And I feel that far outweighs any benefits it brings.


Or, you can play the game because you find it fun, heard of that, playing a game because it is fun? I think you and Realmzmaster think too much on the story and not enough on the aspect of fun in a game.

#438
Fast Jimmy

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milena87 wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


Meh, my Hawkes in DA2 were all female and I wouldn't care. Why? Because setting a canon for the next game would not invalidate my playthroughs and enjoyment of DA2, nor would it hinder my enjoyment of the next game.
It would be a different matter if the DA series was about a particular character instead of the world of Thedas at large, of course.

Anyway, it's not exactly that I'm against save imports: I love the idea in concept, but I haven't seen it executed well yet.


This is the argument summed up as succiently as possible. 

Setting a canon shouldn't destroy your previous game, nor your emotions and enjoyment of it. Its simply a means to an end of making it easier for Bioware to make a great game again that gives us tons of options.


Since Bioware has had to start dealing with the import flags in ME2, ME3 and DA2, we've seen less and less choices that would have far-reaching impact in their games. They don't want to clean up the mess, despite the fact that these options would possibly make for better, less railroaded stories. And that's a problem.

#439
Fast Jimmy

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draken-heart wrote...

Or, you can play the game because you find it fun, heard of that, playing a game because it is fun? I think you and Realmzmaster think too much on the story and not enough on the aspect of fun in a game.


Enjoying a good story IS fun. At least for me. 

I don't understand your logic. People read books, or see movies or do a myriad of activities that involve a good story for entertainment. Do you think they aren't having fun? Do you think that video games are an inferior medium to telling a good story, that they should only be a bang-bang-pew-pew type of entertainment? Or a dating sim, where you can have sex with your favorite anime doll?

#440
draken-heart

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Fast Jimmy wrote...

milena87 wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


Meh, my Hawkes in DA2 were all female and I wouldn't care. Why? Because setting a canon for the next game would not invalidate my playthroughs and enjoyment of DA2, nor would it hinder my enjoyment of the next game.
It would be a different matter if the DA series was about a particular character instead of the world of Thedas at large, of course.

Anyway, it's not exactly that I'm against save imports: I love the idea in concept, but I haven't seen it executed well yet.


This is the argument summed up as succiently as possible. 

Setting a canon shouldn't destroy your previous game, nor your emotions and enjoyment of it. Its simply a means to an end of making it easier for Bioware to make a great game again that gives us tons of options.


Since Bioware has had to start dealing with the import flags in ME2, ME3 and DA2, we've seen less and less choices that would have far-reaching impact in their games. They don't want to clean up the mess, despite the fact that these options would possibly make for better, less railroaded stories. And that's a problem.


And bioware will continue to ignore the problem because they want to. Changing the minds of the fans won't change their minds unless they want to change their minds so why bother trying to do anything related to this topic?

#441
draken-heart

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Fast Jimmy wrote...

draken-heart wrote...

Or, you can play the game because you find it fun, heard of that, playing a game because it is fun? I think you and Realmzmaster think too much on the story and not enough on the aspect of fun in a game.


Enjoying a good story IS fun. At least for me. 

I don't understand your logic. People read books, or see movies or do a myriad of activities that involve a good story for entertainment. Do you think they aren't having fun? Do you think that video games are an inferior medium to telling a good story, that they should only be a bang-bang-pew-pew type of entertainment? Or a dating sim, where you can have sex with your favorite anime doll?


As long as it is a game I can enjoy, the "problems" of the import feature will not show up on my radar. Until the day comes that I cannot enjoy a game because of the imports, I will never agree that Bioware should set canon.

Modifié par draken-heart, 08 novembre 2012 - 08:28 .


#442
WhiteJoker

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draken-heart wrote...

Fast Jimmy wrote...

milena87 wrote...

draken-heart wrote...

I have a question for those who are against Save imports. IF Bioware chose to have Hawke as a canon male mage and sided with the mages, Even though you guys made Hawke a female rogue/Warrior and Sided with the templars, Would you be ok with that, OR would you want to have your Choice acknowledged in even the smallest way?


Meh, my Hawkes in DA2 were all female and I wouldn't care. Why? Because setting a canon for the next game would not invalidate my playthroughs and enjoyment of DA2, nor would it hinder my enjoyment of the next game.
It would be a different matter if the DA series was about a particular character instead of the world of Thedas at large, of course.

Anyway, it's not exactly that I'm against save imports: I love the idea in concept, but I haven't seen it executed well yet.


This is the argument summed up as succiently as possible. 

Setting a canon shouldn't destroy your previous game, nor your emotions and enjoyment of it. Its simply a means to an end of making it easier for Bioware to make a great game again that gives us tons of options.


Since Bioware has had to start dealing with the import flags in ME2, ME3 and DA2, we've seen less and less choices that would have far-reaching impact in their games. They don't want to clean up the mess, despite the fact that these options would possibly make for better, less railroaded stories. And that's a problem.


And bioware will continue to ignore the problem because they want to. Changing the minds of the fans won't change their minds unless they want to change their minds so why bother trying to do anything related to this topic?

Because reality does not exist in a vacuum but is formed from a collective interpretation.  Certainly Bioware has no real interest in changing their formula now, not with how successful the franchises are, but that doesn't mean they won't change it in the future.  Having the discussion and getting the idea out there gets people thinking, and potentially someday it'll trickle on up to somebody who matters at Bioware who'll say "you know what, I think this really is a problem, let's do something about it in our next franchise."

Failing that open dialogue and healthy discussion is rarely a bad thing.

#443
Guest_EntropicAngel_*

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Fast Jimmy wrote...

Okay, becauase I was really confused. Especially since you asked him if he would be upset if they settled on one set of choices. He said no, he wouldn't, he has multiple characters covering pretty much every choice in the book, so he'd be fine with any of them being adopted. And then you said you don't care...

For the record, the same goes for me. I've been through about every option Bioware has thrown at us (one reason I hated DA2 in the shadow of DA:O... it took me 8 1/2 playthroughs of Origins to see all the variations, it took me 2 to see all of DA2's), so I wouldn't care which choices they picked. Just as long as they picked them. Ignoring choices by only giving cameos/codex entries/small side quests through the imports, or invalidate them through the canon. Pick your poison. 

I like canon because it let's us actually explore the different options and outcomes of our choices in big, world-changing ways. Others like the imports because it references some small part of their previous game, which is satisfying, like talking about an inside joke that you are in on. 

I see the appeal of imports. I just can't help but see the huge limitations to it having any real ability to connect each story. And I feel that far outweighs any benefits it brings.


one reason I like save imports is because I can set up multiple in-universe variations of a simple theme. Such as:

Without imports, say you have three DA:O playthroughs, one for each class. Then Three DA ][ playthroughs, one for each class.

Now, with imports, you can mix and match them to create interesting effects--one thing I plan on doing eventually is creating a mage Warden and an anti-mage Hawke. Now, this only has the proper context within a world where the Warden is a mage. So, the import is important.

#444
Fast Jimmy

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draken-heart wrote...

And bioware will continue to ignore the problem because they want to. Changing the minds of the fans won't change their minds unless they want to change their minds so why bother trying to do anything related to this topic?


A) Because I choose to. 

B) Because I'm enjoying it. You are really getting worked up about this and I, for the life of me, can't understand why... but I can't help but get a kick out of it every once in a while.

C) This is the most important, logical one... I'd like to convince every single person who has ever touched a Bioware game that the save imports aren't that great. Honestly, I don't even need to convince them that a canon would be the best idea - I just need people to say "Save Imports? Eh. They don't really bring all that much to the table. I'm indifferent either way if Bioware leaves them in or takes them out."

The reason why is that I have a pretty strong suspicion that Bioware would want to remove the save import at some point in the series (assuming there is a sequel to DA3, of course). But they are afraid of fan outcry and backlash, cries that Bioware is ruining their games and that the story of their characters is being stamped all over by their dirty, mean boots.

If I can get people to say "Save imports don't matter all that much to me, it was just tiny little things and a lot of retcons anyway" then Bioware can look at the feature objectively and say "is this worth the amount of work we are putting into it? Does it help us tell a great story with engaging characters that makes for a fun game... or has it become something that is hampering us from creating the best series we can?"

I don't care how they answer that... but if they can answer the question later down the line without any fear or reservation of fans on the BSN grabbing their torches and pitchforks, than they can make the decision PURELY on making the best game possible. Because, as of today, if you even mention the idea, you have tons of people (in this thread, for example) who get so riled up at the thought of losing the import ideas, that Bioware could be held hostage by the idea. Instead of making the best game they can, they coudl be forced to make the best game they can... that is constratined by imports. Which, as I've mentioned before, is something I view as a HUGE constraint.

That's why I'm doing this. 

#445
Fast Jimmy

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draken-heart wrote...

Fast Jimmy wrote...

draken-heart wrote...

Or, you can play the game because you find it fun, heard of that, playing a game because it is fun? I think you and Realmzmaster think too much on the story and not enough on the aspect of fun in a game.


Enjoying a good story IS fun. At least for me. 

I don't understand your logic. People read books, or see movies or do a myriad of activities that involve a good story for entertainment. Do you think they aren't having fun? Do you think that video games are an inferior medium to telling a good story, that they should only be a bang-bang-pew-pew type of entertainment? Or a dating sim, where you can have sex with your favorite anime doll?


As long as it is a game I can enjoy, the "problems" of the import feature will not show up on my radar. Until the day comes that I cannot enjoy a game because of the imports, I will never agree that Bioware should set canon.


And if the problem continues to compound with each new game and set of choices like I and others fear, that day may not be far off.

#446
Snypy

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 Why are you guys still arguing? It's been said the import feature will stay in DA games.

#447
Fast Jimmy

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EntropicAngel wrote...

Fast Jimmy wrote...

Okay, becauase I was really confused. Especially since you asked him if he would be upset if they settled on one set of choices. He said no, he wouldn't, he has multiple characters covering pretty much every choice in the book, so he'd be fine with any of them being adopted. And then you said you don't care...

For the record, the same goes for me. I've been through about every option Bioware has thrown at us (one reason I hated DA2 in the shadow of DA:O... it took me 8 1/2 playthroughs of Origins to see all the variations, it took me 2 to see all of DA2's), so I wouldn't care which choices they picked. Just as long as they picked them. Ignoring choices by only giving cameos/codex entries/small side quests through the imports, or invalidate them through the canon. Pick your poison. 

I like canon because it let's us actually explore the different options and outcomes of our choices in big, world-changing ways. Others like the imports because it references some small part of their previous game, which is satisfying, like talking about an inside joke that you are in on. 

I see the appeal of imports. I just can't help but see the huge limitations to it having any real ability to connect each story. And I feel that far outweighs any benefits it brings.


one reason I like save imports is because I can set up multiple in-universe variations of a simple theme. Such as:

Without imports, say you have three DA:O playthroughs, one for each class. Then Three DA ][ playthroughs, one for each class.

Now, with imports, you can mix and match them to create interesting effects--one thing I plan on doing eventually is creating a mage Warden and an anti-mage Hawke. Now, this only has the proper context within a world where the Warden is a mage. So, the import is important.


If I felt like the games were going to acknowledge any of those choices in any significant way, I'd agree with you.

Unfortunately, I doubt they will. 

With five different Warden origins, three different races, two different genders, a myriad of choices ranging from Isolde to the Circle to killing Genitivi, they are going to avoid touching any topic they can if they feel they can get away with it. At least, if ME2, ME2 and DA2 are any indicators. More than likely, the closest you will get to any reference on these choices is a Codex entry for your Warden (possibly even the same Codex entries we saw in DA2, The History the Fifth Blight) and a Codex entry for your Hawke. Very likely you will get few to no dialogue changes, let alone actual plot/story setups, that will acknowledge these choices.

Again, I'd be happy if I was wrong. But the record seems to indicate that Bioware will avoid the choice completely, rather than try and acknowledge fifty different variations that don't neccessarily tie into the main plot.


Now... if they set a canon? I think a Mage Warden and a Templar Hawke would be a cool idea. But its not my call to make.

#448
draken-heart

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Fast Jimmy wrote...

draken-heart wrote...

Fast Jimmy wrote...

draken-heart wrote...

Or, you can play the game because you find it fun, heard of that, playing a game because it is fun? I think you and Realmzmaster think too much on the story and not enough on the aspect of fun in a game.


Enjoying a good story IS fun. At least for me. 

I don't understand your logic. People read books, or see movies or do a myriad of activities that involve a good story for entertainment. Do you think they aren't having fun? Do you think that video games are an inferior medium to telling a good story, that they should only be a bang-bang-pew-pew type of entertainment? Or a dating sim, where you can have sex with your favorite anime doll?


As long as it is a game I can enjoy, the "problems" of the import feature will not show up on my radar. Until the day comes that I cannot enjoy a game because of the imports, I will never agree that Bioware should set canon.


And if the problem continues to compound with each new game and set of choices like I and others fear, that day may not be far off.


It might not though, IF bioware starts putting games on the next-gen consoles, then IF I want to play those games I would have to play with what is on those games, because I would not play my old games on a new console. That is worthless.

#449
Fast Jimmy

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Snypy wrote...

 Why are you guys still arguing? It's been said the import feature will stay in DA games.


Its been said the import feautre will be in DA3. That's not the same thing as "it will be in DA games." Which implies a certian level of perpetuity.

#450
draken-heart

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Fast Jimmy wrote...

Snypy wrote...

 Why are you guys still arguing? It's been said the import feature will stay in DA games.


Its been said the import feautre will be in DA3. That's not the same thing as "it will be in DA games." Which implies a certian level of perpetuity.


Though It seems that it will be in those future games in some form.