Entropic Angel wrote…
Fast Jimmy wrote…
So just like the complaints about RPing a certain character the game might not support - this is only possible if the game doesn't come in and knock over your head-canon. Sylvius the Mad is a guy who constantly talks about this: he can't play DA2 the way he wants because the game constantly re-asserts that his head-canon isn't right. The same thing can happen with import flags - they can be retconned to say "you were playing the game wrong, THIS is how things should have turned out." And, just as Sylvius would say, being jarred out of that mindset breaks the sense of immersion and ability to truly pull that character-play off.
The imports fall on both sides of the bridge - they cause choices to never be mentioned at all, or they cause some choices to result in a canon, regardless, with very little or no attempt to explain why.
And the few times it walks the straight path of bring the choice back AND having it match the import flag, it only does so with a small dialogue change, a codex entry or a fetch quest. All of which are not the grand outcomes we had hoped when we were crafting such a custom scenario (that would involve over 50 hours of gameplay crossing DA:O and DA2, at a minimum), such as a Mage Warden vs. a Templar Hawke.
I'll be honest, I find myself agreeing more and more with Sylvius the more I see his arguments. I think you have a point about DA ][. However, on the topic--it sounds like you're saying the "canonizing" of import choices hurts the RP, yes? Which is what I'm arguing.
I should note that (like Sylvius I think) I'm okay with choices having little impact--what matters isn't the impact of the choice, it's the choice itself. Whether I succeeded at X does not matter--it says nothing about my character. What matters is that I chose X--that says something about my character.
I realize this is a moot point, since David Gaider has stated that they won't be removing the save imports, but personally, my problem with the save imports isn't that they might be done in a way that seems to violate my "head-canon."
My issue with the save imports is that I would prefer for the writers to be able to use the story elements that they want to from previous games without needing to worry about contradicting choices that players made in those previous games.
I love my Wardens, and I love giving them vivid personalities and character arcs, but as far as the sequels are concerned, I don't have a strong need to feel that a character who refers to the Hero of Ferelden is talking about
my Warden. I realize that many people do, and that's fine – maybe I feel differently because I've created so many Wardens, and I don't have a particular one who I consider my "canon" character.
When it comes to story choices within games, I love being able to make choices that say something interesting about my character, and to see those choices affect the overall story. But I don't feel any need for those choices to be reflected in the sequel. When it comes to mentioning choices and plot threads from previous games, the only thing I'm concerned with is that they contribute to an interesting story.
I feel like a bit of a jerk for saying this, but I found that some of DA2's references to events in Origins felt shoe-horned in, and a bit distracting.
If BioWare established a set series of events that allowed them to weave plot threads from the previous game into the narrative of the new one in interesting ways, I would be fine with that – even if that set series of events didn't match the way the story played out in my game.
With that being said, I respect that many people feel differently, and I have faith that BioWare will improve their handling of the save imports, even if the approach they end up taking isn't quite what I'd prefer.
Modifié par jillabender, 08 novembre 2012 - 10:33 .