draken-heart wrote...
Fast Jimmy wrote...
And what if choice x was canonized and developed into an awesome story you loved, one you loved just as much, if not more, than the story you saw the first time?
Would that not be enjoyable? Or would you still say "even though Bioware chose my choice and really devleoped it in a cool and meaningful way... their games suck! Because canon is evil."
I may end up wanting to try a different world (read choices that define it). IF a choice was canonized then it would be the same world every time I play, and that would get boring down the road.
Need more of an explanation?
I would want that too... but we won't be getting that. We'll be getting a game that ignores all of these different worlds, not a world defined by our choices.
You keep hopping from one foot to the other - if I say how nice it would be if a canon was set and choices were reflected, you say "What about other choices? You hate choice in video games!"
Then, when I say that the import feature, by Bioware's on admittance, is impossible to really reflect world changing choices or multiple character personal choices, you say "Well, I want them to ignore all previous games choices, so it doesn't matter."
Either you care about the outcome of your choices in future games or you don't. Stamping your feet and saying "Imported saves give me my own personal world, a canon steals that away!" is just not true.
The import feature does its best to avoid the bullets shot by previous games' choices. A canon would actually follow a certain list of choices and take them to their next level, where we can see the people we met and influenced changed over time, instead of acting like we are in the same world but that world can't talk about anything ever mentioned in the previous game's world at all.





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