Renmiri1 wrote...
Malanek999 wrote...
Renmiri1 wrote...
Malanek999 wrote...
Renmiri1 wrote...
Hell no, keep the save imports. You don't have to use it if you don't like it[/b]
Have you actually read even a small number of posts in the thread? Everybody is effected by it whether they use it or not because it places restrictions on the story elements from previous games.
So what ?
Your one argument was that you can chose not to use it. You do not have a choice to avoid the negative consequences of the system.
Well.. when the company developing the cake announces it is going to be a chocolate cake, similar to their world famous past cakes and you hate chocolate and hated the past cakes, I advise you to go down the street and buy your Vanilla cake that is made by thousands of others. 
So, a basic "because you don't like something I like, then get a new game developer!" argument is in effect? Good to know.
I have been playing Bioware games since the company was founded. I was really excited for the concept of the Save Import when they announced it in DA:O and ME1. I talked to all of my friends about how cool the possibility of things like the Rachni Queen or the Genolhage Cure were, or how I drastically changed the world by saving the Anvil or preserving the Ashes, bringing back ancient, lost artifacts from myth into the modern world.
But as time has worn on, I see the Save Import isn't what people imagined it would be. We aren't playing in worlds where our choices are carried over, we are playing in worlds that are all the same and they only mention things done in the past. I don't feel like the Dwarves, the Circles, Redcliffe, the nation of Ferelden or the Chantry are any different at all for the work my character has done and the choices I made. They will be the exact same, regardless. People may comment or there may be a generic Codex entry with certain key words copied and pasted due to how my previous choices worked, or maybe even a random little side quest that adds nothing to the lore, impact and consequence of the choice. That's not the "cake" many were led to believe we were buying.
DA2 shook my faith in the Save Import - the superficial name drops, the nearly forced cameos, the nonsensical and boring side quests and the copy pasta Codex entries... all of it was disappointing. I feel like be team put more effort into letting us know what Allistair was up to in different choices rather than tackling the impact of events that actually WOULD change the world in which our new character was interacting. So DA2 was a miss.
Then ME3 shattered my faith. In a game designed t be the last in a trilogy, where the devs had said they would be free to explore the impact of our choices in real, branching and deep ways, the game world is still nearly identical no matter any chicks you made in ME1 or 2. If you saved the Council, a choice that sacrificed thousands of lives, you get a five minute meeting in ME2, but then the Council is gone forever in ME3, never to be mentioned. If you thought the Genophage was a terrible, but necessary counter measure to prevent the Krogan from over running the galaxy and also failed to see how giant toad men would be of any help in fighting giant spaceships, you find that the Genophage is cured on the same exact time frame, despite you destroying years worth of research and data. The Rachni Queen, a choice touted by developers that would come back in a "big way" before ME3's release (much like how devs for DA have said that the Dark Ritual will play out in a big, branching way), the result was that the Rachni were alive and breeding, regardless of what actions you choose. If you spared the last remaining Queen, she would be captured and converted by the Reapers. If you killed her, the Reapers will be able to magically clone a Queen of their own out of thin air.
If that was the result of freedom of being the end of a planned trilogy, of over two years worth of development work and a mission statement from the devs stating that they would be able to create truly unique content based on your choices, then what hope does the feature have? If it couldn't succeed in ME3, with the dev cycle as large as any major Bioware game recently, the developer desire to actually create loads of custom content and the freedom of being able to do anything story related since it was the end of a trilogy, then how can it succeed in DA3, which has the same development time, but a commitment to not create lots of custom content and the intent to not make it the last game in the series? If Conrad Verner is the height of what Import feature could do in ME3 and DA3 is not set up to be in a much better position to create a better execution of the import, than that raises serious concerns about any stories or plot lines every being resolved with the feature.