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Remove the Save Import


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#601
Fast Jimmy

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Trolldrool wrote...

It would feel sort of like playing through Neverwinter Nights 2 again. Create a hero. Feel really excited though really you just do loads of stuff that won't really have more than an illusion of impact on the story. Be evil and completely disgust the paladin LI who won't even come near you. Finish the game. Install Mask of the Betrayer. Import character. Find out that according to canon you totally screwed that paladin from dusk till dawn that night.


As I and others in this thread have stated, if you are playing the same character in future games, this could be seen as beneficial. But if you are playing a brand new character in a brand new location and the writing team isn't going to mention much of any past events/choices anyway, then what is the Import feature bringing to the table?

#602
esper

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Fast Jimmy wrote...

Trolldrool wrote...

It would feel sort of like playing through Neverwinter Nights 2 again. Create a hero. Feel really excited though really you just do loads of stuff that won't really have more than an illusion of impact on the story. Be evil and completely disgust the paladin LI who won't even come near you. Finish the game. Install Mask of the Betrayer. Import character. Find out that according to canon you totally screwed that paladin from dusk till dawn that night.


As I and others in this thread have stated, if you are playing the same character in future games, this could be seen as beneficial. But if you are playing a brand new character in a brand new location and the writing team isn't going to mention much of any past events/choices anyway, then what is the Import feature bringing to the table?


It is bringing to the table that my warden is not destroyed in retorespect.
If I find out that the warden was the male human cousland, who screwed Morrigan and then married Anora, it destroy every enjoyment I had of origins.

My warden, the story I played does not exist in that world. And when I go back to play da;o I would do it with a nagging feeling of... whatever, it is not like bioware cares about this storyline at all.

The flavor (and it is just a flavor) that the ssave important brings is most satisfying. When I played da2, I felt that the warden I had created existed in the same world as Hawke and that was off utmost importance. It was not that the warden's choice had wide ranging consequences, but simply that she existed.

#603
Trolldrool

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Fast Jimmy wrote...

Trolldrool wrote...

It would feel sort of like playing through Neverwinter Nights 2 again. Create a hero. Feel really excited though really you just do loads of stuff that won't really have more than an illusion of impact on the story. Be evil and completely disgust the paladin LI who won't even come near you. Finish the game. Install Mask of the Betrayer. Import character. Find out that according to canon you totally screwed that paladin from dusk till dawn that night.


As I and others in this thread have stated, if you are playing the same character in future games, this could be seen as beneficial. But if you are playing a brand new character in a brand new location and the writing team isn't going to mention much of any past events/choices anyway, then what is the Import feature bringing to the table?


An illusion of doing something that mattered? No I see your point. It probably wouldn't add anything crucial to the gameplay under those circumstances.

#604
DaneWolf

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I don't like games to be canon... Especially roleplaying games! I like all of Them to fit together dependente on the choises you made in pretiosa games! Thats acturally one of the reasons i like Bioware as game writers the most!

#605
Fast Jimmy

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If I find out that the warden was the male human cousland, who screwed Morrigan and then married Anora, it destroy every enjoyment I had of origins.


And see, that is a fundamental difference between you and me.

I have many Warden playthroughs (eight to be exact) and I have my own personal Canon Warden I imported into DA2. I can tell you with certainty what choices he made in regards to the Dwarves, the Anvil, the Dalish, the DR... but I can't for the life of me tell you who I romanced. It was so ancillary, so minute a detail who my virtual avatar had fade-to-black sex with, that it doesn't even stand out as a choice I care about.

I don't care if it says I had sex with Dog, personally. As long as the interesting, cool storylines that were brought up previously, storylines that affect the game world and bring lots of interesting bits of lore and even more questions about the future to the table, are brought back. With the Save Import, they won't be. They won't ever discuss how the Urn being in the possession of the Chantry or destroyed forever affects their influence with the people of Thedas, or begins an existential crisis amongst them. They won't discuss how Bhelen being a tyrant and dissolving the Assembly affects the future of free thought in Orzammar, or how the overly conservative Harrowmont led to further oppression of the casteless. We won't see how saving an entire Circle's worth of Mages (well, two in fact now) affects the fate of the Mages, nor will we see how the sominari in DA2, the most powerful form of Mage in the world, is affecting things, since he could be dead, Tranquil or an Abomination. Nor any number of two dozen other choices that should affect the world in the future, but won't.

Who you slept with is a really petty detail to killing all chance of having any real chance at seeing these storylines tie into future games outside of a side quest, a cameo or a Codex entry. It would be better if the set a canon and just didn't even mention who ANYONE was sleeping with, at all.

Modifié par Fast Jimmy, 17 janvier 2013 - 02:09 .


#606
Dragoonlordz

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Fast Jimmy wrote...

Trolldrool wrote...

It would feel sort of like playing through Neverwinter Nights 2 again. Create a hero. Feel really excited though really you just do loads of stuff that won't really have more than an illusion of impact on the story. Be evil and completely disgust the paladin LI who won't even come near you. Finish the game. Install Mask of the Betrayer. Import character. Find out that according to canon you totally screwed that paladin from dusk till dawn that night.


As I and others in this thread have stated, if you are playing the same character in future games, this could be seen as beneficial. But if you are playing a brand new character in a brand new location and the writing team isn't going to mention much of any past events/choices anyway, then what is the Import feature bringing to the table?


Not sure how this is even relevant as DA does mention past events and choices, it does have characters and companions from previous ones in the new one that have both cameo and larger roles to play between them.

Going by what you just said in comparison to what said before I am getting the impression you should rename your thread from no save import to you want a save import but one with better more impactive consequences of using it.

Modifié par Dragoonlordz, 17 janvier 2013 - 03:32 .


#607
esper

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Fast Jimmy wrote...

If I find out that the warden was the male human cousland, who screwed Morrigan and then married Anora, it destroy every enjoyment I had of origins.


And see, that is a fundamental difference between you and me.

I have many Warden playthroughs (eight to be exact) and I have my own personal Canon Warden I imported into DA2. I can tell you with certainty what choices he made in regards to the Dwarves, the Anvil, the Dalish, the DR... but I can't for the life of me tell you who I romanced. It was so ancillary, so minute a detail who my virtual avatar had fade-to-black sex with, that it doesn't even stand out as a choice I care about.

I don't care if it says I had sex with Dog, personally. As long as the interesting, cool storylines that were brought up previously, storylines that affect the game world and bring lots of interesting bits of lore and even more questions about the future to the table, are brought back. With the Save Import, they won't be. They won't ever discuss how the Urn being in the possession of the Chantry or destroyed forever affects their influence with the people of Thedas, or begins an existential crisis amongst them. They won't discuss how Bhelen being a tyrant and dissolving the Assembly affects the future of free thought in Orzammar, or how the overly conservative Harrowmont led to further oppression of the casteless. We won't see how saving an entire Circle's worth of Mages (well, two in fact now) affects the fate of the Mages, nor will we see how the sominari in DA2, the most powerful form of Mage in the world, is affecting things, since he could be dead, Tranquil or an Abomination. Nor any number of two dozen other choices that should affect the world in the future, but won't.

Who you slept with is a really petty detail to killing all chance of having any real chance at seeing these storylines tie into future games outside of a side quest, a cameo or a Codex entry. It would be better if the set a canon and just didn't even mention who ANYONE was sleeping with, at all.


It is not who you slept with, that was just an illustration of the frustation you as a female player feels when your character gets the 'non'-canon treatment. Almost every single time. Perhaps had it not been so, so much I would have had a higher tolerance for it, but as it is now, it came to the point where I simply stopped touching sequels.

On as side, I also happent to think that you friends and lovers (or lack there off) happens to say a lot about who the character were, which is the whole point, and when sex becomes as important as it does in da:o (Dark ritual, heir to the throne, spies/assassin who uses sex as a weapon) who the character slept with is no longer petty. (I do think that sex fills too much in da:o, but that is another discussion).

This feeling is exactly the reason why I would never touch Baldgur gate 1, Kotor 1 and Kotor 2. It is also the reason why I only play Maks fo the Betrayer and the original campaign of Never Winther Nights 2 is somethign I don't care about.

You say that the story line are interesting and cool, but the things is it is not. Say you, that you did the ultimate sacrife, but in dragon age 3, the pc is the the OGB and because of that a lot of typical pc related bad catastrophes happen. My only feel playing that game would be an eyeroll of: 'And this is why I did not do the dark sacrifice' - Not a good feeling to play a game with. All things interesting about it, would feel like.. well if it was up to me this would never have happened anyway. Furthermore when I tried to replay da:o I would now have choice removed when I came to Morrigan, because the illussion of choice would now be reduced to: 'Well, I already know what really happened' there is no point in choosing differently. Basically it destroys both games for me.

On the other hand, the single little nod that, hey, the warden was mage elf girl from the Fereldan tower and not some noble human man, made me smile and think. 'Yes, well I know the person behind the story there'., nice to have her existance acknowlegded It made me able to relax and then enjoy this new story in a world I know and if there comes some consequences of the warden's choice then fine, but if there don't I at least doesn't have to suffer through a 'cool' story line that makes me think; This could have been avoided if just I was playing in the same world as my first character.

#608
TheDarkDefender

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I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.

#609
esper

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TheDarkDefender wrote...

I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.


I hope so. I have like a 50 ps3 games, I would appreciate to be able to play them still. (Am still mad at the fact that I have to have a ps2 and ps3).

#610
Fast Jimmy

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Dragoonlordz wrote...

Fast Jimmy wrote...

Trolldrool wrote...

It would feel sort of like playing through Neverwinter Nights 2 again. Create a hero. Feel really excited though really you just do loads of stuff that won't really have more than an illusion of impact on the story. Be evil and completely disgust the paladin LI who won't even come near you. Finish the game. Install Mask of the Betrayer. Import character. Find out that according to canon you totally screwed that paladin from dusk till dawn that night.


As I and others in this thread have stated, if you are playing the same character in future games, this could be seen as beneficial. But if you are playing a brand new character in a brand new location and the writing team isn't going to mention much of any past events/choices anyway, then what is the Import feature bringing to the table?


Not sure how this is even relevant as DA does mention past events and choices, it does have characters and companions from previous ones in the new one that have both cameo and larger roles to play between them.

Going by what you just said in comparison to what said before I am getting the impression you should rename your thread from no save import to you want a save import but one with better more impactive consequences of using it.


Who says this is my thread? I didn't start this.

#611
TheDarkDefender

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esper wrote...

TheDarkDefender wrote...

I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.


I hope so. I have like a 50 ps3 games, I would appreciate to be able to play them still. (Am still mad at the fact that I have to have a ps2 and ps3).


I hope they are too, but just look at what happened this generation, only about half of the original Xbox games will work on the 360 and Sony stopped the PS3 being backwards compatible after about a year. It might be due to alot of technical difficulties with doing this but I'm a cynic, so I think it's mainly so people keep buying the older hardware and they can make more money selling you a second copy via PSN or Xbox Marketplace.

Modifié par TheDarkDefender, 17 janvier 2013 - 04:13 .


#612
esper

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TheDarkDefender wrote...

esper wrote...

TheDarkDefender wrote...

I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.


I hope so. I have like a 50 ps3 games, I would appreciate to be able to play them still. (Am still mad at the fact that I have to have a ps2 and ps3).


I hope they are too, but just look at what happened this generation, only about half of the original Xbox games will work on the 360 and Sony stopped the PS3 being backwards compatible after about a year. It might be due to alot of technical difficulties with doing this but I'm a cynic, so I think it's mainly so people keep buying the older hardware and they can make more money selling you a second copy via PSN or Xbox Marketplace.


Yes, but their Vita can play PSP and PS1 although not from the disks. But it can play the game and you can save, so perhaps atleast we can get to keep the import. I think it seems like that they have gottent the idea, that 'hey people like to be nostalic a play there old game sometimes'. Nintendo I fear about though. *Freaking region lock*

Anyway bioware was looking for a way with importating without import, so... (I am guessing something like a save game generator on the next game, such as

#613
Fast Jimmy

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TheDarkDefender wrote...

I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.


My hunch is that they will just go through a checklist or some kind of interactive comic or a similar feature for future games because of this exact reason. It will also allow people to tweak things and see different content without having to play the entire series over again. 

This could be good for some of my critiques of the Save import, as it might only let the player make some choices, while leaving other, trivial ones like LIs or if you managed to wrangle a four-way in the Pearl, as left by the wayside. It would be very telling to see not only what questions they would ask in such a system, but which ones they WOULDN'T ask. For instance, they may ask you if you preserved or defiled the Urn of Sacred Ashes... but they might not ask if you had Wynne and Leliana in your party when you did so, making it so the option to kill either of them isn't possible any longer. Similarly, they could ask which class you played in DA2 (and, hence, which sibling you had survive the escape of Lothering) but they might not ask if you brought them down to the Deep Roads with you, or if you had Anders in your party if you did, which could bring them back to life as well.

If this is the case, where only a dozen or so questions are asked about the last 2 1/2 games' choices, I think it would be fairly effective, especially if they took the choices they asked and made good content with them. And anyone who romanced Zevran, then broke up with him and went after Leliana and then finally chased down Allistair could be limited to just one LI choice and avoid the romantic quadrilateral nonsense. Or throw out/ignore LI choices in the past altogether.

Modifié par Fast Jimmy, 17 janvier 2013 - 04:24 .


#614
Dragoonlordz

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Fast Jimmy wrote...

TheDarkDefender wrote...

I am wondering if this is even a choice, I am guessing that DA3 will be a 'Next Gen' game and there have been alot of rumours that the next Playstation and Xbox wont be backwards compatible. If they aren't then would Sony or Microsoft bother to make them able to recognize saves from their previous consoles? Because, as far as I know, only Mass Effect, Dragon Age and The Witcher use a save import feature.


My hunch is that they will just go through a checklist or some kind of interactive comic or a similar feature for future games because of this exact reason. It will also allow people to tweak things and see different content without having to play the entire series over again. 

This could be good for some of my critiques of the Save import, as it might only let the player make some choices, while leaving other, trivial ones like LIs or if you managed to wrangle a four-way in the Pearl, as left by the wayside. It would be very telling to see not only what questions they would ask in such a system, but which ones they WOULDN'T ask. For instance, they may ask you if you preserved or defiled the Urn of Sacred Ashes... but they might not ask if you had Wynne and Leliana in your party when you did so, making it so the option to kill either of them isn't possible any longer. Similarly, they could ask which class you played in DA2 (and, hence, which sibling you had survive the escape of Lothering) but they might not ask if you brought them down to the Deep Roads with you, or if you had Anders in your party if you did, which could bring them back to life as well.

If this is the case, where only a dozen or so questions are asked about the last 2 1/2 games' choices, I think it would be fairly effective, especially if they took the choices they asked and made good content with them. And anyone who romanced Zevran, then broke up with him and went after Leliana and then finally chased down Allistair could be limited to just one LI choice and avoid the romantic quadrilateral nonsense. Or throw out/ignore LI choices in the past altogether.


I recall they said there should be no major problems importing to new system. The new console generation will either use cloud storage and/or USB so it makes very little difference. All they have to do is convert the file formats of the save file and you either upload to cloud and redownload on new system or put on USB and do it that way. They did say that they are waiting on new system details first or something like that but that theoretically it wouldn't be that hard to overcome without having to use some interactive comics.

Modifié par Dragoonlordz, 17 janvier 2013 - 07:11 .


#615
Fast Jimmy

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The problem, though, is that they will likely have to devise some kind of system to handle this anyway, for those new to the series or who didn't play DA2 and/or DA:O. The "three pre-made options" route won't work as easily in a third game, since you have all the permutations of DA:O and a few choices in DA2 which would import over.

Long term, they may better be served by not using a save file at all, but rather just a checklist/save generator type setup at the beginning of every game. It certainly would eliminate a lot of the needless clutter.

#616
Brockololly

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Fast Jimmy wrote...
 If the writers have a really amazing idea for a story that can be handled by the current technology and scope without much issue, but the reason why it is shot down is the Save Import, then that is a problem. If they say "some people won't have that game state, so its not worth the time to take to make it, despite how good your story idea is" then something is very broken.

Yet, even reigning in the Save Import when has BioWare ever done tons of unique content within a single game? They usually offer a decent amount of optional content that you could miss (BG2, certainly) but not really story related divergent content like The Witcher 2 or Alpha Protocol. It seems they need to change that mentality of not creating chunks of unique content first, if that mindset is indeed present.

Fast Jimmy wrote...
 If you don't know what I'm talking about, that sounds absolutely crazy, but it was an AWESOME series of quests and characters that, if Bethesda had a Save Import system, would not have been budgeted because of the ludicrous nature of those flags/game states lining up to justify creating it.

That's the catch though- if the writers have some new plot in mind that involves a variable plot flag, they can railroad it or handwave it to a common point if they REALLY want to do it. That seems to be the case already with Leliana.

I think the big difference and problem with miraculously resurrecting Leliana is that they haven't given any explanation for why/how she is alive again if you killed her. The logical consequence of killing her is that she stays dead.  Just saying "I got better" doesn't cut it. If the writers are going to throw a wrench in there and bypass the logical
consequence to a player's action then they need a fairly immediate
explanation or frame the illogical consequence in such a way that its a
mystery guaranteed to be explained. I don't necessarily have a problem with the writers handwaving a logical consequence if it means getting to do an awesome new story, like Harold in Fallout, but then they need a solid way to explain away the discrepency, and not potentially wait several years between games to explain it.


Fast Jimmy wrote...
Back when this thread was originally alive, I conceded to this idea. Its doable, it offers choice and it cleans out the clutter. However, I made sure I emphasized that romance options would likely not make the Top 3 choices. Your class would likely not be on the Top 3. Your gender would not be on the Top 3.

Suddenly, people said we'd need a lot more than 3, as THOSE were the most important things to them and I was foolish for concerning myself with actual plot choices. How silly of me.

Its easy to say "3 choices are all we'll cover" but realize that you're cutting the Save Import choices to the bone and playing favorites. I wouldn't want to be Bioware if they decide to do it. Better to cut all imports and hear a general outcry than to preserve some things and destory others. THAT will result in making true enemies.


I think its more a matter of having 1-3 big plot related choices carried through as possible big consequences. So think back to Origins- what were the biggest choices you made in that game? What were the choices that you ended up sitting there and really thinking about? What choices within the game felt like they were a big ****ing deal, as you were playing the game? Off the top of my head, the Dark Ritual choice fits that. Not only does it affect your Warden living or dying, it affects the whole OGB plot. In something like Awakening, the choice to kill/spare the Architect feels like a big deal.

Ideally, BioWare would have an idea of what choices within the game they're working on are the BIG choices so they can even roughly brainstorm where they might go in the future. Not every sequel would need to touch on a past big choice (like DA2 didn't touch the Dark Ritual). But that all depends on the story the current game is trying to tell.


Fast Jimmy wrote...
And maybe that's the beauty of the game - it never reached out too far. Again, I haven't played it, I'm only basing it off of feedback I've heard from others. But it never offered a cure for zombification (I'd assume) or had the option of launching a nuclear weapon to clear out a horde. Keeping choices focused on small, personal efforts is a more suitable environment for such a mechanic, rather than being a world-traveling hero who is involved in Big Events and makes Big Choices. Your hero changes the world... but the world does not change with your hero. At least, not as much as the Big Choice seemed to make it out to be.

Sure- TWD works better than recent BioWare games because it uses a more fixed protagonist in Lee. He's Lee Everett with or without the player controlling him. He has a backstory. The player controls the nature of his development and interactions but not so much the larger plot events. TWD is a genuinely personal story in that nobody is curing the zombie apocalypse, nobody is doing huge world changing things. Its a story of a group of people simply trying to survive and any impact you might have is on the relationships you have with other characters.

Basically TWD does a much better job at maintaining the illusion of choice than BioWare has done of late. Just as a vague example: Its no surprise that in TWD, people die. So in one episode you have a choice to save/kill Character A. People will react to how you deal with that choice. In a subsequent episode, if you killed Character A, they're gone. They're not coming back.  In this subsequent episode, Character B also dies. Its a set in stone plot event. But the nature with how this event happens is totally different based on whether you saved/killed Character A in the previous episode. If you saved Character A in the prior episode, then both Character A and B end up dying in one unique scene. If you had previously killed Character A, then Character B dies in a totally different way. The net result is the same though- by the end of the 2 episodes, characters A and B are both dead. You have no real way to change that. But the game does a good job of giving you the illusion of choice by letting you save/kill Character A initially.

Fast Jimmy wrote...
 But if you are playing a brand new character in a brand new location and the writing team isn't  going to mention much of any past events/choices anyway, then what is  the Import feature bringing to the table?

Its the notion that, ideally, the Save Import can flesh out the world and give it a more personal feeling. As BioWare is wont to say, the Dragon Age games are about the world, not any one character. So being able to toss in some small references to past events can make the world feel like you've had a hand in creating a certain world state even if you're not playing as the same character from game to game.

Ideally, thats how it works. I don't think they've done a great job of this as of yet. But I'm willing to see if they can do a better job in DA3. As an idea, it has a ton of potential.

Knight of Dane wrote...

I hope my warden's can be named in the following games, they did all have set last names after all, things like comparing my Amell warden to her cousin the champion or "King  Cousland"

Seriously, YES. That was so annoying in DA2. Even in Origins really. If you're going to bother with giving a character a fixed last name, they can at least use it every once in a while.

Fast Jimmy wrote...
If  the Dark Ritual choice isn't resolved by DA3, should it be chucked? It  doesn't apply to DA3, so it should be stripped out, according to your  above statements. But if that choice is ignored, you will have as many  people outraged than if made the Warden a canon Human Noble male. 

If a choice is ignored in a new game, it doesn't mean its being retconned or invalidated. It could just mean that any consequence to that choice has no role in the current story/game. Like the Dark Ritual in DA2.

Granted, I think they should try to resolve those loose plot threads sooner rather than later, either in subsequent sequels or in expansion packs.

I think the Dark Ritual choice is kind of a terrible choice/consequence given how BIoWare has handled it so far. It makes for a great immediate sequel/expansion hook, yet now it won't possibly be addressed until maybe DA3, 3+ years after Origins came out. Even in game, its a choice that as far as the OGB goes, won't have a natural consequence for 10-20 years post Origins. It does have the immediate effect of saving your Warden, but the aspect that makes the choice more ambiguous is the OGB. So I always find it disingenuous how some of the writers act like they're only focused on making one game at a time, when placing a choice like the Dark Ritual at the very end of a game won't be resolved within the game, barring some time jump. Its pure sequel bait and within Origins, a major loose end. Its starting a new story thread at the end of the game, with no chance of it being resolved.

Modifié par Brockololly, 18 janvier 2013 - 04:29 .


#617
Addai

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Brockololly wrote...
Its starting a new story thread at the end of the game, with no chance of it being resolved.

Gaider has said that in some ways he regrets putting the Dark Ritual in, though he liked the choice that it forced you to make.  It's a good development crisis for the Warden, though it would have been better if they had kept the diverging scenes for Alistair romance, Morrigan romance etc.  He does indicate that they realize this is a choice they can't just handwave.  That doesn't mean they won't eventually just handwave it, though, heartburn or not.

I am more perturbed by the seeming amnesia about Cullen's character arc.  It seems they're determined to make him the templar voice of reason, whereas that doesn't at all seem like organic development to me.  He went from woobie creeper to postal rampage to moderate "templar with a heart."  But because some people fangirl on him, we're going to get him back again.

Some of this is probably jarring because there has to be openness in how characters are set up so as to accommadate different paths, but in bringing characters and events back, they have to narrow those branches back down to one.

#618
esper

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Addai67 wrote...

Brockololly wrote...
Its starting a new story thread at the end of the game, with no chance of it being resolved.

Gaider has said that in some ways he regrets putting the Dark Ritual in, though he liked the choice that it forced you to make.  It's a good development crisis for the Warden, though it would have been better if they had kept the diverging scenes for Alistair romance, Morrigan romance etc.  He does indicate that they realize this is a choice they can't just handwave.  That doesn't mean they won't eventually just handwave it, though, heartburn or not.

I am more perturbed by the seeming amnesia about Cullen's character arc.  It seems they're determined to make him the templar voice of reason, whereas that doesn't at all seem like organic development to me.  He went from woobie creeper to postal rampage to moderate "templar with a heart."  But because some people fangirl on him, we're going to get him back again.

Some of this is probably jarring because there has to be openness in how characters are set up so as to accommadate different paths, but in bringing characters and events back, they have to narrow those branches back down to one.


Wait, when was Cullen ever moderate? Or a voice of reason?:huh:

Anyway, Cullen doesn't have any major branches in his background. No matter what he was totured in da:o and no matter what he turned (belately) on Meridith when she was proven to be insane. He can be worked in. (Though I don't want him and is properly going to turn him away if I can.)

Edit, there is a lot of minor characther with no branches, but potential so as long as they don't pick someone likem Fenryel it will be fine.

Modifié par esper, 18 janvier 2013 - 05:06 .


#619
Addai

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esper wrote...
Wait, when was Cullen ever moderate? Or a voice of reason?:huh:

In DA2 he was presented that way, as contrast to Meredith.  Though he still does talk about mages as not really being people.

#620
esper

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Addai67 wrote...

esper wrote...
Wait, when was Cullen ever moderate? Or a voice of reason?:huh:

In DA2 he was presented that way, as contrast to Meredith.  Though he still does talk about mages as not really being people.


Then man told my charatcer to her face that she wasn't human, did not try to stop Miss 'I want to kill the mages that didn't blow up the chantry and totally ignore the one who did', somehow got the idea that Meridith was only going to arrest a champion who sided with said mages, even when that champion was a mage herself, and then first turn on Meridith when the champion (who is the one capable of defending herself compared to the normal mages) was in 'danger'. Even if the group of the champion properly was the only oine Meridith had any justification (however small) in trying to kill.

That is not the voice of 'moderate' and 'sane'. That is the voice of unstable and illoyal quite consistent with a character who had their moderateness tortured out them.

#621
Guest_krul2k_*

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bear with me im reading that very slowly

#622
H. Birdman

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Or --here's a crazy thought-- you could actually think about the story in advance. You know, sit down with a big piece of paper when you start a new IP and map out the major variables up front. Instead of, for example, writing the end of Mass Effect 3 the night before it's due.

This way, you can pick 3 or 4 major variables that result in significant changes from one game to the next, and maybe 1 or 2 that result in different "final" outcomes. You'll know in advance what plot threads don't matter and can wrap them up in a satisfying way within a single game, with maybe a little optional epilogue in the next. And you'll know what does matter and can give it proper emphasis. Might take a couple of weeks, but doesn't a multi-million dollar IP warrant that?

Until we have AI capable of writing a convincing story on the fly, "your choices matter," will always be an illusion. The question is whether it's a well-crafted illusion, or a lousy one slapped together at the last minute.

#623
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was talking about DA2 man, take yer me3 grumps to there forum :P

#624
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esper wrote...

Addai67 wrote...

esper wrote...
Wait, when was Cullen ever moderate? Or a voice of reason?:huh:

In DA2 he was presented that way, as contrast to Meredith.  Though he still does talk about mages as not really being people.


Then man told my charatcer to her face that she wasn't human, did not try to stop Miss 'I want to kill the mages that didn't blow up the chantry and totally ignore the one who did', somehow got the idea that Meridith was only going to arrest a champion who sided with said mages, even when that champion was a mage herself, and then first turn on Meridith when the champion (who is the one capable of defending herself compared to the normal mages) was in 'danger'. Even if the group of the champion properly was the only oine Meridith had any justification (however small) in trying to kill.

That is not the voice of 'moderate' and 'sane'. That is the voice of unstable and illoyal quite consistent with a character who had their moderateness tortured out them.


i prefer to think of cullen as "underdevelopment" an a guy thats got alot of issues an insecurities but above all alot of conflict in him, he believes in the templars what he doesnt believe in is the barbarism (hope thats the word) an injustices he sees being done to people by the order, i think his words are

"Maybe you are right, maybe wee should find a better way to teach the mages"

sometghing like that anyhow, but hearing him say it speaks to me of a man in conflict a man trying to find a better solution an a man trying his hardest.

#625
Fast Jimmy

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Brockoly wrote...
I think its more a matter of having 1-3 big plot related choices carried through as possible big consequences. So think back to Origins- what were the biggest choices you made in that game? What were the choices that you ended up sitting there and really thinking about? What choices within the game felt like they were a big ****ing deal, as you were playing the game? Off the top of my head, the Dark Ritual choice fits that. Not only does it affect your Warden living or dying, it affects the whole OGB plot. In something like Awakening, the choice to kill/spare the Architect feels like a big deal.


I agree with a lot of what you said. We have a lot of middle ground, I think where we differ is your confidence for Bioware to deliver the goods for the Import system in DA3, while I have been a bit jaded by DA2 and ME3. But I'd like to address the above quote.

If there is anything I've learned from this thread, it is that people here on the BSN will go bat sheet when you talk about instituting a canon for their LIs, the origin or their gender. BAT. SHEET.

People would rather hear references to the fact that they are married to Allistair than if they authorized the butchering of a tower full of Mages. So when you say "three big decisions" you would have to cover those three things, right off the bat. Because people have been DEMANDING, rabidly, I might add, that we keep those references.

Now, outside of that, there are lots of things I'd like to see addressed in future games.

-The Dark Ritual
-The Dwarven Ruler
-The Fate of the Anvil
-Save/Annul Ferelden's Circle
-Save/Defile the Urn of Sacred Ashes
-Ruler of Ferelden
-Killed/Spared the Architect
-Save/Annul Kirkwall's Circle
-Destruction/saving of Vigil's Keep and Amaranthine
-Saving/Tranquilling/Selling the soul of Feynrael
-Avernus' Research
-Stab/say goodbye/join Morrigan through the Eluvian

There are some there that are easily ignored, others which would make a ton of sense with the Mage/Templar War looming. This may seem like a lot, but notice there is no request for anyone being alive/dead except for the Architect (and I'd be fine with making him a canon survivor, given how interesting of a villain he is). This list also ignores 95% of side quests, as well as interactions with companions such as Rivlary or hardening. It limits the choices to ones that could be used to tell world-state affecting choices.

And, of course, I'd be fine with Bioware canonizing any of them if it meant the stories on these choices can be built on and elaborated more.