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Remove the Save Import


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#676
archangel1996

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Fast Jimmy wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Just because a game doesn't carry every choice over from game to game doesn't mean that there was no choice.

I'm guessing you've never played... well, pretty much any game at all in recent history aside from a Bioware game or The Witcher? Because 99% of games out there with choices don't carry them over from game to game in a series. 

Your ignorance and stupidity is just oozing through your typing and word choice, by the way.


If i have the chocie to make Anora queen and then it appears that Alistair is king in DA3(example) then yes, there is a choice(as i sayed in my first post), a meaningless one but still a choice:P
I played Red Dead Redemption, Skyrim, Oblivion, The Witcher, Mass Effect, Dragon Age, Arkham City and Asylum, Assassin's Creed 1-2-BH-R-3, Dishonored, Tomb Raider, Halo:Reach, CoD:MW, BO and others
The one RPG where i can justify the choice is Elder Scrolls(Because of the centuries between them)
You need some anger management, btw

#677
archangel1996

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Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?

Modifié par archangel1996, 23 avril 2013 - 02:35 .


#678
Chiramu

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This thread title is the weirdest thread title that I've seen in the Dragon Age forums, which is full of people who like their characters and role playing...Even weirder than all the romancing and request threads...

This thread is so out of place I think it doesn't want to be here.

#679
daaaav

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Chiramu wrote...

This thread title is the weirdest thread title that I've seen in the Dragon Age forums, which is full of people who like their characters and role playing...Even weirder than all the romancing and request threads...

This thread is so out of place I think it doesn't want to be here.


Wow. Read the opening post before you dismiss 28 pages of discussion...

#680
Jorina Leto

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archangel1996 wrote...

Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?


You're having fun playing the original game. Thats why you play it.
And no import is better than retcons like to make dead people return.

#681
Fast Jimmy

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archangel1996 wrote...

Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?


They already impose a form of their own canon. It is the canon of "nothing is different"

Killing the Rachni or saving them doesn't matter. That's the canon they gave you. Saving the anvil or destroying it doesn't matter. That's the canon they gave you. Annuling the Circle or saving it (in DA:O and, quite likely for DA2 as the choice is carried over into DA3) doesn't matter. That's the canon they gave you.

The world is the same. Events play out exactly as they do otherwise. Sure, there might be one line of dialogue different, or one cameo in a different place... but the world is the exact same. Nothing is different. 

You'd think giving the dwarves the ability to have the most powerful army in the world, that would let them drive back the darkspawn and be a threat to any surface force in the world would be a game changer. But its the same world, nothing different or changed. 

You'd think that revealing the Urn of Sacred Ashes, quite possibly the most significant archaeological find in the history of Thedas - not to mention an instant way to conquer the grave - would fundamentally change how people view the Chantry and their stories. But the Chantry is just the same and people have the same exact doubts, regardless.

You'd think that putting two Grey Wardens on the throne... or having Allistair as king with a dwarven consort... or having Anora ruling alone with Loghain whispering in her ear... or Allistair and Anora as a power couple... or any of the crazy combinations you can wind up with by the end of the Landsmeet would wind up resulting in very different outcomes for the country and the politics of the surrounding nations. But Ferelden is just Ferelden, no matter what... only known for smelly dogs and tenuos relationships with Orlais. There's no mention that an Anora and Loghain are viewed with extreme suspicion by Orlais, or that having Grey Wardens on the thone gives the order more support (or more resistance) across all of Thedas, or how the nobles resist the idea of a bastard heir in the form of Allistair.

I could go on. I have, before, in this thread (numerous, NUMEROUS times). Its worth a read, if you don't mind reading the words of someone who has a short temper with responses that don't even attempt to use respectable grammar, like your previous post did.

Point being, there are story lines in the choices made. Stories that could be continued and elaborated on in very interesting ways. But with the Save Import system, the only thing we have seen is references to our choices, not continuations. Yes, the game gives us a side quest where we slaughter a bunch of bandits trying to sell fake ashes. Yes, we meet up with a relative of Harrowmont who is on the run from Bhelen. Yes, we find a former werewolf being attacked by a Dalish. 

But do we see any of these choices really carried on in a true sense? Or are we just wallowing in the same world, where everything is the same except one minor, cosmetic difference? 

Bioware won't make a game where a previous choice is gone into huge, custom depth. They've shown and stated that time and time again. But if a game offered you dozens upon dozens of real, interesting, intriguing choices, shows you different content based on those choices, gives you different endings based on your decisions... and then, in the next game, picks the most interesting (to the writers) decisions to take and develop into further story lines, with even more choices, consequences and content, is that not better than them ignoring those past choices as best they can? To throw us breadcrumbs in the form of Codex entries, one-line-dialogue changes and cameos? 

I think it is. I was appaled at the lack of chocie in DA2 and ME3. Sure, you can interact with your companions and LI's in lots of different ways, but the main stories were incredibly on the rails. Contrast that with their originals, DA:O and ME1, where you can make decisions that affect entire races, nations and worlds. As the baggage that the Save Import continues to bring grows, so have the limitations in choice and narrative. Some may see this and say it is just coincidence. I see it and say it is an inevitability.

#682
LinksOcarina

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archangel1996 wrote...

Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?


How does the game change, narrative-wise? 

And to be clear, this is seperated from the plot. 

Modifié par LinksOcarina, 23 avril 2013 - 03:32 .


#683
AlanC9

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Fast Jimmy wrote...
I think it is. I was appaled at the lack of chocie in DA2 and ME3. Sure, you can interact with your companions and LI's in lots of different ways, but the main stories were incredibly on the rails. Contrast that with their originals, DA:O and ME1, where you can make decisions that affect entire races, nations and worlds. As the baggage that the Save Import continues to bring grows, so have the limitations in choice and narrative. Some may see this and say it is just coincidence. I see it and say it is an inevitability.


Wait.... what?

You're seriously ranking ME3 lower than ME1 on the grounds of "making decisions that affect entire races, nations, and worlds"?

#684
Twisted Path

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I think a lot of people don't understand that not having a save import doesn't necessarily mean there has to be a canonical history where the main character from Origins was a male human noble warrior who made Alistair king and ran off with Morrigan and Hawke was that guy with the beard we always see in promotional material.

Some variation of what they did in Knights of the Old Republic 2 could always be done, where the player mentions who the king/queen of Fereldan is and other stuff like that, if the subject even comes up. Who rules Orzamar or Fereldan and who the Warden Commander ended up being might not be important in the context of a game taking place in a different country.

#685
Kommunicating

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No, no, no, no, no, no, no, no, no, no, no, no, no, just NO.
How can you claim to be a fan of the Dragon Age franchise if you are completely against the Save Import system.
I care about the decisions of my Warden and my Hawke and want those decisions to have a factor in the next game in the franchise.
I don't want to be playing Dragon Age 3 and come upon the Warden from DA:O and they happen to be a Human Female Noble Warden that romanced Alistair and made him king when my Warden was a Male Dalish Elf Warden that romanced Leliana and kept Alistair as a Grey Warden and made Anora queen.
I don't want to play Dragon Age 3 and come upon a Male Mage Hawke that romanced Isabela and sided with the mages when my Hawke was a Female Warrior that romanced Sebastian and sided with the templars.
There are so many variables within the Dragon Age franchise and that is why I love these games. You are the protagonist. Not the Warden, not Hawke, not the Inquisitior. YOU choose who YOU want to be. No one else is controlling you or telling you that you have to be this, that and that other thing.
The Same Import is what makes these games so great and why they stand out of the crowd and put other RPG's to shame.

#686
Malanek

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archangel1996 wrote...

Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?

Showing one side is better than none. And they can of course pick the most interesting side.

#687
The Teyrn of Whatever

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Kommunicating wrote...

No, no, no, no, no, no, no, no, no, no, no, no, no, just NO.
How can you claim to be a fan of the Dragon Age franchise if you are completely against the Save Import system.
I care about the decisions of my Warden and my Hawke and want those decisions to have a factor in the next game in the franchise.
I don't want to be playing Dragon Age 3 and come upon the Warden from DA:O and they happen to be a Human Female Noble Warden that romanced Alistair and made him king when my Warden was a Male Dalish Elf Warden that romanced Leliana and kept Alistair as a Grey Warden and made Anora queen.
I don't want to play Dragon Age 3 and come upon a Male Mage Hawke that romanced Isabela and sided with the mages when my Hawke was a Female Warrior that romanced Sebastian and sided with the templars.
There are so many variables within the Dragon Age franchise and that is why I love these games. You are the protagonist. Not the Warden, not Hawke, not the Inquisitior. YOU choose who YOU want to be. No one else is controlling you or telling you that you have to be this, that and that other thing.
The Same Import is what makes these games so great and why they stand out of the crowd and put other RPG's to shame.


Here, here!! :)

#688
Stella-Arc

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Keep the Save Import but fix it. I'm not expecting huge differences to be played out and expecting it is simply fool-hardy. I prefer subtle references. I get a nice happy smile on my face and then move on. However, I wish it was more visible instead of "codices" and "gossip". Those two are used way too often.

@Kommunicating
 I 100% agree with you.

Modifié par Stella-Arc, 23 avril 2013 - 04:33 .


#689
Insomniak

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Gaider's explanation makes sense to me. All I really care about are the major plot decisions like who I chose the lead Orzammar? Who did I chose to lead Fereldan? Did I save the Circle? Dark Ritual? Etc. That's about where the illusion breaks down for me.

As for the smaller sidequests, I don't really mind if they get thrown out. Did I establish a Chantry in Orzammar? Yes - so now I must see a new Andrastian demographic amongst the dwarves! Did I save the Halla in the Dalish camp in the Brecillian Forest? Nope, now they must show the negative impact on Ferelden's ecosystem! See... that would just get ridiculous to keep up with.

I understand if they have to throw out decisions to make the story better, but I very much like the idea behind the import system. Sure, it needs work, but it doesn't need to be thrown out entirely.

Modifié par javajedi217, 23 avril 2013 - 04:41 .


#690
Examurai

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AlanC9 wrote...

Fast Jimmy wrote...
I think it is. I was appaled at the lack of chocie in DA2 and ME3. Sure, you can interact with your companions and LI's in lots of different ways, but the main stories were incredibly on the rails. Contrast that with their originals, DA:O and ME1, where you can make decisions that affect entire races, nations and worlds. As the baggage that the Save Import continues to bring grows, so have the limitations in choice and narrative. Some may see this and say it is just coincidence. I see it and say it is an inevitability.


Wait.... what?

You're seriously ranking ME3 lower than ME1 on the grounds of "making decisions that affect entire races, nations, and worlds"?


Agreed with AlanC9. How the hell can you say ME1 has bigger 'impactful' choices to the Mass Effect universe than ME3? 

The only one I could think of that would be considered a huge potential impact to the world would be killing or saving the Rachni. That's it.

#691
wickedwizzard01

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Kommunicating wrote...

No, no, no, no, no, no, no, no, no, no, no, no, no, just NO.
How can you claim to be a fan of the Dragon Age franchise if you are completely against the Save Import system.
I care about the decisions of my Warden and my Hawke and want those decisions to have a factor in the next game in the franchise.
I don't want to be playing Dragon Age 3 and come upon the Warden from DA:O and they happen to be a Human Female Noble Warden that romanced Alistair and made him king when my Warden was a Male Dalish Elf Warden that romanced Leliana and kept Alistair as a Grey Warden and made Anora queen.
I don't want to play Dragon Age 3 and come upon a Male Mage Hawke that romanced Isabela and sided with the mages when my Hawke was a Female Warrior that romanced Sebastian and sided with the templars.
There are so many variables within the Dragon Age franchise and that is why I love these games. You are the protagonist. Not the Warden, not Hawke, not the Inquisitior. YOU choose who YOU want to be. No one else is controlling you or telling you that you have to be this, that and that other thing.
The Same Import is what makes these games so great and why they stand out of the crowd and put other RPG's to shame.


Yup, i totally agree with this:)
no matter how small thee differences are it will still be my game, with the choices i made
so i want  the import feature to stay

but i hope that the choices i made  will have a bigger impact in DAIII than just some cameo's and dialog changes

Modifié par wickedwizzard01, 23 avril 2013 - 08:21 .


#692
archangel1996

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Fast Jimmy wrote...

skip skip skip


Let me understand this, you want to make meaningless choice in one game play the sequel and make OTHER meaningless choice because the plot will be better?
Frodo let Samwise at home in LOTR! Frodo is travelling with Samwise in LOTR 2....and Gandalf changes gender cuz is better!
I must say, what a great plot!
I don't think i will read all your posts in this thread, you know, something better to do ;)
And last but not least, i was sarcastic in my first post here, i happen to be very often......at least i try to be funny, you are without even knowing......well anyway, if there are grammar errors i am sorry, since i'm italian...you know ;)

#693
archangel1996

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Malanek999 wrote...

archangel1996 wrote...

Malanek999 wrote...

archangel1996 wrote...

They already did that with ME
But the concept is great, i must say, an RPG where choices don't matter at all, just great!!!
No, seriously, u mad? u love CoD? u both?


Quite the opposite. Without the import feature it is actually able to show one side of every choice properly. You get to see what the old god baby does. You get to see the difference the anvil of the void makes etc etc

With the import feature there are simply not enough resources to represent these changes properly so will never see any of these have a significant effect on the world unless it cheats and also behaves the same way inspite of the choice ie rachni destroyed in me1.


And the other side? Why did they make me decide something if in the end it doesn't matter at all and they go with their own canon?

Showing one side is better than none. And they can of course pick the most interesting side.


Male Ruthless Dwarf Warden who didn't the ritual, that is the canon and you have to like it, even if you character was a female goody-goody human mage
They have to show both the effects of my choices, they accepted the challenge with DA:O and now they have to deliver.....i hope better than they did until now

#694
Fast Jimmy

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wickedwizzard01 wrote...

Kommunicating wrote...

No, no, no, no, no, no, no, no, no, no, no, no, no, just NO.
How can you claim to be a fan of the Dragon Age franchise if you are completely against the Save Import system.
I care about the decisions of my Warden and my Hawke and want those decisions to have a factor in the next game in the franchise.
I don't want to be playing Dragon Age 3 and come upon the Warden from DA:O and they happen to be a Human Female Noble Warden that romanced Alistair and made him king when my Warden was a Male Dalish Elf Warden that romanced Leliana and kept Alistair as a Grey Warden and made Anora queen.
I don't want to play Dragon Age 3 and come upon a Male Mage Hawke that romanced Isabela and sided with the mages when my Hawke was a Female Warrior that romanced Sebastian and sided with the templars.
There are so many variables within the Dragon Age franchise and that is why I love these games. You are the protagonist. Not the Warden, not Hawke, not the Inquisitior. YOU choose who YOU want to be. No one else is controlling you or telling you that you have to be this, that and that other thing.
The Same Import is what makes these games so great and why they stand out of the crowd and put other RPG's to shame.


Yup, i totally agree with this:)
no matter how small thee differences are it will still be my game, with the choices i made
so i want  the import feature to stay

but i hope that the choices i made  will have a bigger impact in DAIII than just some cameo's and dialog changes



And what if they don't? What if that is the absolute total extent that Bioware can or will go to? 

What if nothing becomes of your choices then? Dalish, Dwarven, Mage/Templar, Dark Ritual... what if they are all just ignored and dropped as story elements, minus cameos, one-line-dialogue changes or codex entries?

To me, that's not even worth importing decisions for. Especially when you consider that it prevents the writers from ever doing any continued decisions with those choices in future games. 

Is life better for the casteless under Bhelen? Sure, he's a tyrant and possibly insane, but he did give them options where before they had none. Is that good? Bad? A mix? The only way we'll ever know is through one-line dialogues, cameos or Codex entries. That, to me, is an utter waste of a very intriguing storyline. The only way Bioware would do something larger with it is to go the ME3 route, where the choice they want is really the choice that happens. Didn't preserve the genophage cure? Too bad, other salarians have finished it. Want to rid the galaxy of the threat of the Rachni? Too bad, the Reapers cloned it. Did you, literally, brainwash the Geth to not join up with the Reapers in the interests of galactic peac? Too bad, they went back to the Reapers and there is a war on your hands.

Bioware could take us back to Orzammar... but it would be under the canon of everything is the same. The city would be the same, its people would act the same, the dialogue would all be the same... the only difference would be that there would sit someone different on the throne. Or, possibly, no matter what choice you made, a third contender now sits on the throne, erasing all the previous work of the past king. Which, in essence, says "your choice didn't matter."


People in this thread have said numerous times "the Save Imports are awesome, they just need to do them better." But I don't believe they can (or, at least, will). Its either too resource intensive to do with anything larger than the usual Import consequences we've already seen or its just outside their design scope. Which is fine. But if I was looking at getting in the next game a Codex entry for a choice I made or see the storyline developed for a choice I didn't, I'd take the story development. Every time.

#695
Fast Jimmy

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archangel1996 wrote...

Fast Jimmy wrote...

skip skip skip


Let me understand this, you want to make meaningless choice in one game play the sequel and make OTHER meaningless choice because the plot will be better?
Frodo let Samwise at home in LOTR! Frodo is travelling with Samwise in LOTR 2....and Gandalf changes gender cuz is better!
I must say, what a great plot!
I don't think i will read all your posts in this thread, you know, something better to do ;)
And last but not least, i was sarcastic in my first post here, i happen to be very often......at least i try to be funny, you are without even knowing......well anyway, if there are grammar errors i am sorry, since i'm italian...you know ;)


Great. A sixteen year old Italian is trying to lecture me on sounding intelligent.

Go about your way then. You are contributing nothing of worth to this conversation anyway.

#696
archangel1996

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Fast Jimmy wrote...

archangel1996 wrote...

Fast Jimmy wrote...

skip skip skip


Let me understand this, you want to make meaningless choice in one game play the sequel and make OTHER meaningless choice because the plot will be better?
Frodo let Samwise at home in LOTR! Frodo is travelling with Samwise in LOTR 2....and Gandalf changes gender cuz is better!
I must say, what a great plot!
I don't think i will read all your posts in this thread, you know, something better to do ;)
And last but not least, i was sarcastic in my first post here, i happen to be very often......at least i try to be funny, you are without even knowing......well anyway, if there are grammar errors i am sorry, since i'm italian...you know ;)


Great. A sixteen year old Italian is trying to lecture me on sounding intelligent.

Go about your way then. You are contributing nothing of worth to this conversation anyway.


Nice retort, Jack ;)

#697
Bleachrude

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Fast Jimmy wrote...

Rannoch, Grissom Academy, Tuchanka

For me though...I also like the *small touches* such as kasumi and Zaeed cameo, the effect of loyalty on Grunt.

Hell, I appreciate the fact that a non-Garrus playthrough simply has less banter among the crew...I don't really require BIG things to be happy when doing imports so I was easily pleased with even ME2's relative small lack of import details in the narrative and blown away by what we got in ME3.


But didn't it bother you that the genophage cure was complete, regardless of if you saved of restored its data? That if you killed Wrex, he was simply replaced with Wreav, or Mordin by Wiks? That the Geth still joined up with the Reapers, even if you rewrote their code to realize that was a bad idea? That if Jack was dead, she was replaced by just another random NPC?

 


1. If you didn't save the data, it automatically meant Eve died so that was a big change.

2. Wreav and Wrex have entirely different personalities though ...With Wreav, the endings show that you will incite a new Krogan Rebellion whereas with Wrex, you get a krogan focused  on rebuilding. It's why so many people have no problem supporting Wrex for the cure and sabotaging it when Wreav is alive.

3. Rewriting the geth was actually the worse choice given that if you wanted the "golden" choice, you wanted the points from destroying the geth heretics.

4. The actual feel of Grissom is much different...same characters (Jack actually gets replaced by one of the students you meet) but when you talk to the students, their responses are much more desperate and dark....it was an interesting change and I do recommend people try it at least once.

Now...I personally wouldn't mind seeing a "fixed" canon but not while I'm using the same character/area/timeframe....thus if DA2 had taken place 100 years after the blight, I'm ok with a fixed canon...

#698
Fast Jimmy

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Examurai1 wrote...

AlanC9 wrote...

Fast Jimmy wrote...
I think it is. I was appaled at the lack of chocie in DA2 and ME3. Sure, you can interact with your companions and LI's in lots of different ways, but the main stories were incredibly on the rails. Contrast that with their originals, DA:O and ME1, where you can make decisions that affect entire races, nations and worlds. As the baggage that the Save Import continues to bring grows, so have the limitations in choice and narrative. Some may see this and say it is just coincidence. I see it and say it is an inevitability.


Wait.... what?

You're seriously ranking ME3 lower than ME1 on the grounds of "making decisions that affect entire races, nations, and worlds"?


Agreed with AlanC9. How the hell can you say ME1 has bigger 'impactful' choices to the Mass Effect universe than ME3? 

The only one I could think of that would be considered a huge potential impact to the world would be killing or saving the Rachni. That's it.


ME1 also offered you the option of saving the Council and of appointing the first human Ambassador. If you killed the Council and chose Udina, you were even treated to a "Humans will rule everything" cut scene at the end. 

ME3 had Tuchanka and Rannoch, which were well done. They involved actual choices. But the rest of the game? Completely on the rails. Mars, the Citadel, Thessia, The Cereberus Base, Priority Earth... all of it was just heading in the same direction as fast as possible. 

And the endings themselves I, personally, dont' even consider as real. Not in a "Indoctrination Theory/its all a dream" way, but just in the complete lack of execution. We are given so little information in how things are actually executed in any of the endings.

Is Synthesis just conversion of everyone into hybrid beings? Or is it a link into an extended conscious? How does that work? Does it make everyone one hive mind, a galaxy of zombies? 

Is Control a trick? Is Shepherd still Shepherd, or is the Catalyst just putting on a dog and pony show? If the solution presented in Control is viable (a galactic hall monitor, essentially), why didn't the Catalyst pursue it? Will the ruthless values of a Renegade Shepherd be wise to give all-powerful control to? If a Paragon Shepherd's morals become compromised by the slow passing of time and the erosion of an eternity of making the hard decisions to preserve peace, will it make the mind twisted or cynical? And just like the Catalyst yoked billions of lives into eternal servitude in their Reaper cages, Shepherd now does the same... is that okay? Right? What if Shepherd changes his mind and let's them roam free? What would happen then?

Destory is pretty cut and dry. With it, you are pretty much just left with the normal choices you made in the game (again, Rannoch and Tuchanka). In my opinion, they should have just gone this route and maybe removed the whole "killing EDI and the Geth" shtick put in. 

But I really don't want this thread to be derailed by ME3's endings. I was just pointing out that the overall plot becomes much more railroaded and linear in ME2 and even moreso in ME3. I, personally, see that as a direct result (or at least a strong influence) of having to deal with the import flags that continue to grow and grow.

#699
archangel1996

archangel1996
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They made a ****ty work with the save import, i think that is evident
They have to make it better, not like the Mako or the Hammerhead, cut from the game without a tought, they have to make it better simple as that
If they don't it's their fault and no one else

#700
Fast Jimmy

Fast Jimmy
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Bleachrude wrote...

Fast Jimmy wrote...

Rannoch, Grissom Academy, Tuchanka

For me though...I also like the *small touches* such as kasumi and Zaeed cameo, the effect of loyalty on Grunt.

Hell, I appreciate the fact that a non-Garrus playthrough simply has less banter among the crew...I don't really require BIG things to be happy when doing imports so I was easily pleased with even ME2's relative small lack of import details in the narrative and blown away by what we got in ME3.


But didn't it bother you that the genophage cure was complete, regardless of if you saved of restored its data? That if you killed Wrex, he was simply replaced with Wreav, or Mordin by Wiks? That the Geth still joined up with the Reapers, even if you rewrote their code to realize that was a bad idea? That if Jack was dead, she was replaced by just another random NPC?

 


1. If you didn't save the data, it automatically meant Eve died so that was a big change.


Is it? We aren't told at all what happens if Eve dies. Maybe it is worse, maybe it is even better... but that's not a change. One NPC missing, with the entire storyline playing out the same. You could classify that as a cameo if you preserved the data. 

2. Wreav and Wrex have entirely different personalities though ...With Wreav, the endings show that you will incite a new Krogan Rebellion whereas with Wrex, you get a krogan focused  on rebuilding. It's why so many people have no problem supporting Wrex for the cure and sabotaging it when Wreav is alive.


Again... so? If the game gave us any idea of how the Krogan continue after the ending or if they presented a threat to the galaxy or not, I would say it mattered... but the game gave us none of that. There are no consequences to these actions.

3. Rewriting the geth was actually the worse choice given that if you wanted the "golden" choice, you wanted the points from destroying the geth heretics.

And, yet... peace was achievable regardless. Besides, if we are going to base the amount of "impact" a choice has in terms of the number supplied by the EMS, than I'd say that's an incredibly POOR metric.

4. The actual feel of Grissom is much different...same characters (Jack actually gets replaced by one of the students you meet) but when you talk to the students, their responses are much more desperate and dark....it was an interesting change and I do recommend people try it at least once.


I will say that ME3 did a pretty decent attempt at making small decisions feel bigger. The "little touches" were nice. But did you go through the work of saving Jack in ME2 just so some students could sound more optimistic? Probably not. Just like you didn't save the Council and sacrifice thousands of human lives just to get the "Ah yes, Reapers" line in ME2 and nothing else in the entire series. The consequences and follow-ups seem to be, ironically, inversely applied in terms of the size of your choice. The bigger a choice is made out to be in a previous game, the smaller ratio of importance it manifests in (think the Geth, the Rachni or the Krogan). The smaller a choice is made out to be in a previous game, the larger ratio of importance it manifests in (talking to Conrad, collecting Asari writings, punching a TV reporter). 

The small decisions can have small reprucussions. But no one cares nearly as much about those small decisions as they do about the larger, world-impacting ones. So for them to get roughly the same level of "touch,' so to speak, is a little incongruent.

Now...I personally wouldn't mind seeing a "fixed" canon but not while I'm using the same character/area/timeframe....thus if DA2 had taken place 100 years after the blight, I'm ok with a fixed canon...


But at that point, a canon has no value. The Orzammar king is long dead. The Circles have been long since repopulated, regardless of the Annulment or saving it. Whether or not you spared Zevran is irrelevant, since he's a corpse now anyway. Etc. The only way you'd likely see direct results of these choices is in a history book (which would be in the form of a Codex). This is what TES does and, while it works fine enough for them, it does not develop their storylines in the least. 

A canon has real value when the writers can pick up immediately afterwards and continue the threads while they are (both literally and figuratively) still alive. If keeping the decisions so far removed from future games that they don't matter is your goal, then we can just stick with the imports as they are.