Not at all. You're completely inventing that. Nothing about DA2's design requires that the events in DAO happened in the same reality. In fact, many aspects of DA2's design suggest the opposite.robertthebard wrote...
Except that, this is exactly what's happening. One story is being told over multiple games.
No. Because each game's design is still being constrained by the need to accommodate all the different outcomes in the future game.In all actuality though, wouldn't it be better for people that want to remove the save import to ignore it instead, using your own logic? Instead, it's "well, I want the story to go this way, so they should change the game to suit me". So one "faction's" opinion is more important than the other "faction's"? I mean, quite literally, that you can assume that it's not one coherent story, and your problem goes away, right?
I'm not saying that having each game stand alone has intrinsic value. There's nothing inherently better about having a stand-alone story versus having linked stories. But having them be stand-alone stories has instrumental value, as it allows better game design within each game. But if we don't get that better game design (because the game is still being designed around a save import) then there's no point.
Then we should at least have the same setting every time. But we don't. The radical changes to game mechanics between titles ensures that.If this comes out as way snarky, it's not intended to. My position is to simply maintain the status quo, and to improve on the system that's in place, instead of kicking it to the curb because some people don't like it, or think it doesn't matter. We were told going in that this was the story of Thedas, hence we don't have the same protagonist every time.
You just claimed that you're required to accept something as true because you were told it was true.So I can't quit presuming that this is one long story told over multiple games, because that's what I was led to believe it was.
Think about that for a moment.





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