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Remove the Save Import


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#126
daffl5

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Selene Moonsong wrote...

By excluding imports and enforcing a specific cannon, you render the games played by a great number of people wasted effort. So I highly disagree with this idea.

Besides, these would be variables based on player events reduced to T/F (True/False) values, not direct imports of a load of data for every detail of conversational choices and character models.

Variety is the spice of life. One set cannon renders a game dull and not worth replaying.


^This^

#127
Fast Jimmy

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Confused-Shepard wrote...

Bioware simply lacks the cojones to have proper consequences based on choices made in your previous games. They lost or never had in the first place the expertise or desire to even do something like this. Better they remove the import nonsense and have a singular string narrative peppered with choices that give IMMEDIATE consequences as opposed to in the next game.

Since Mass Effect 2 I have been saying this.


I don't think you understand what you are actually saying.

Bioware definitely had the "cajones" to do this... and I'm sure they have both the expertise to design good stories and content for the choices they provided. And I'd bet EVERYTHING that the desire is there.

But while they COULD create good content for each choice, content that is truly unique and separate... it would involve creating entirely different stories and games. Essentially, they wouldn't be developing a sequel... they'd be developing a DOZEN sequels. All for the same sticker price and revenue. 

And that's just not possible. Its not a matter of them wimping out... its a matter of them not being able to afford that much custom content and not charge $200 for each copy of the game.

#128
Iakus

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David Gaider wrote...

There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.

Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.

Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?

Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.

There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.


"Doing it better" rather than scrapping it is certainly a worthy goal.  And that does have me curious.  And don't get me wrong, I love personalized stories (I am absolutely adoring Telltale's Walking Dead game, and I'm not one for zombie apacolypse games).

 My concern is if Dragon Age does go on to make a whole bunch of successful games (and who doesn't want that?) sooner or later the variables will crush the story.  

Modifié par iakus, 06 octobre 2012 - 03:53 .


#129
Fast Jimmy

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daffl5 wrote...

Selene Moonsong wrote...

By excluding imports and enforcing a specific cannon, you render the games played by a great number of people wasted effort. So I highly disagree with this idea.

Besides, these would be variables based on player events reduced to T/F (True/False) values, not direct imports of a load of data for every detail of conversational choices and character models.

Variety is the spice of life. One set cannon renders a game dull and not worth replaying.


^This^


This statement is highly illogical. 

Are you saying that every other game in the history of gaming that doesn't import game choices (the vast, VAST majority, including the majority of Bioware titles) is "dull and boring" to you? Does Baldur's Gate 2 not have replayability because it doesn't copy your entire set of choices from the first BG over? Does Fallout 2 become totally dull because things that happened in Fallout 1 don't carry over from your first playthrough? Is Fable 3 a terrible experience because your Fable 2 character's choices (or even their gender) not carried over?

...okay, well, Fable 3 may have been a bad example. 


But regardless... choice import alone does not make a game exciting and replayable, anymore than not having the feature makes a game less enjoyable or never something you'd pick up again. A game can be a totally contained experience, with no carryover into future games, and be fantastic and replayable. In fact, the majority of good games in the history of video gaming are just this way. 

#130
MillKill

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David Gaider wrote...

There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.

Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.

Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?

Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.

There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.


Mr. Gaider, if that trigger had never been pulled, knowing what you know now, would you still include an import feature?

#131
Guest_Trista Faux Hawke_*

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lol. I can't even take this forum seriously anymore.

I await the day someone posts the thread: "Remove Dragon Age 3."

#132
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MillKill wrote...
...For the record: I also enjoy the idea of
an import system and I think that it worked as well as it ever will in
Mass Effect. But there is an enormous opportunity cost associated with
it that I think far outweighs the advantages. ... Yes, there are
benefits to an import system. But ignoring the costs, both absolute and
opportunity, is a recipe for bad decision-making.


I think I understand you better now. I thought you hated the system altogether at first, but I see that’s not the case. I like your Fallout example earlier. Yes, there is a cannon that carries over from Fallout 1 to Fallout 2, and one that carries over from those games to New Vegas. I never felt cheated or disillusioned by it. I never felt that any past character’s decisions, regardless of inconsistency with the cannon, were renedered wholly meaningless.

Have you ever played the Witcher games? I have not, but I heard they use import saves, ones with meaningful impact on many parts of the sequel.


Fast Jimmy wrote...
I would be very excited to see if this
import feature is REDUCED, then. LIke, canon is set for 95% of prior
game choices, and only a handful of big (or small) choices will be
carried over. ... reducing all of the clutter, focusing on just a
HANDFUL of choices, creating real, deep content to those choices and
just ignoring all the rest could be something that is sustainable and
doable. And could, hopefully, give the level of detail that many players
set the bar for.


I think it’s safe to say that import saves, and their being marketed as kind of a big deal, create expectations that they will affect more than secondary or cosmetic aspects of the stories and characters. Personally, I have mixed feelings about the import system. On the one hand, yes, it’s a pleasant thing to take part in quests that play out a consequence of a choice in the previous game (e.g. a quest in DA2 to protect a noble from the House of Harrowmont from assassins hired by Bhelen). But, to be honest, a discrepancy does seem to exist between what is stated to carry over and what actually does (e.g. killing Shale still results in the rumors in DA2 about pigeon death).

I hope Bioware’s DA team does make it better for DA3. FastJimmy makes a good point that focusing on a few decisions implemented well is preferable to many halfway or poorly implemented choices.

#133
Sanunes

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I am always wondering how possible it would be to import from both Dragon Age: Origins and Dragon Age 2, for I remember a lot of threads indicating the import from Dragon Age: Origins to Dragon Age 2 to be temperamental and could have incorrect information.

#134
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Modifié par Hanz54321, 06 octobre 2012 - 05:06 .


#135
WhiteKnyght

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Gaider's words ring true, resounding through the forum.

Only downside, no matter how good they do Dragon Age 3. the majority will probably find any excuse to hate it and cling to the easiest place to grab leverage. Like DAII's maps and ME3's ending. It's probably not even really about anything in the games, its just an excuse to hate on Bioware for daring to be bought by EA, who is their real source of hatred.

Pardon me if I sound cynical. I've had a front row view since this madness started. People have been out for blood sinse. ME3 never stood a chance. Before the release, before the Space Edition was datamined, and before the beta was leaked on XBL.

Modifié par The Grey Nayr, 06 octobre 2012 - 05:07 .


#136
CELL55

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If we are indeed going to be keeping the save import mechanic, I could stand to see it used less often. It seems like everyone and their mother stopped by from DAO to let Hawke (and thus, us) know seemingly everything that we did in DAO. In case we forgot, apparently. It all seemed too contrived and too frequent. At least in Mass Effect, we were still playing the same character, so it would at least make sense that he bumps into some familiar faces from time to time if they are not actively seeking him out. But Hawke doesn't have any meaningful connection to the Warden (even the Mage Warden. Whoop-de-do, a cousin that they've never met), so it was really kind of jarring for me to run across all of the Warden's old decisions despite there being no discernible reason for Hawke to come across them as well.

Of course, it has been some time since I played DA2, and it could just be my memory making me think that I saw more callbacks than what actually happened.

#137
WhiteKnyght

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CELL55 wrote...

If we are indeed going to be keeping the save import mechanic, I could stand to see it used less often. It seems like everyone and their mother stopped by from DAO to let Hawke (and thus, us) know seemingly everything that we did in DAO. In case we forgot, apparently. It all seemed too contrived and too frequent. At least in Mass Effect, we were still playing the same character, so it would at least make sense that he bumps into some familiar faces from time to time if they are not actively seeking him out. But Hawke doesn't have any meaningful connection to the Warden (even the Mage Warden. Whoop-de-do, a cousin that they've never met), so it was really kind of jarring for me to run across all of the Warden's old decisions despite there being no discernible reason for Hawke to come across them as well.

Of course, it has been some time since I played DA2, and it could just be my memory making me think that I saw more callbacks than what actually happened.


Alistair, Leliana, Teagan, Zevran, and Nathaniel are "everybody"

Anora, Eamon, Loghain, Oghren, Wynne, Sten, Morrigan, Velanna, Sigrun, The Warden, and Connor would disagree with that.

#138
MillKill

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The Grey Nayr wrote...

Only downside, no matter how good they do Dragon Age 3. the majority will definitely find any excuse to hate it and cling to the easiest place to grab leverage. 


Fixed that for you. :P

The forums have been of cesspool of negativity long before EA. They've also continued to buy the games. It's all talk.

#139
wrdnshprd

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if they plan on introducing all new companions/story every time they make a new DA, and make none of our previous companions playable.. i would have to agree.. why have this feature if our relationships/setting/story change every time? i dont really see the point.

HOWEVER.. if they plan on expanding on the story lines of DA1/2, and actually plan on returning previous companions.. then they absolutely need to keep the save import. its a phenomenal feature when used properly.

problem is, i dont trust them to do that..

Modifié par wrdnshprd, 06 octobre 2012 - 05:32 .


#140
Menagra

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No, because see the game import HARDLY does anything anyways. It just adds to the immersion that the lore in your playthrough lines up with the other playthroughs. Really all they have to worry about in DA:O is godchild and who is king/queen. In DA2 it's Anders alive/dead, and perhaps which side Cullen chooses. Those 2 decisions are the only things that really seem like they could matter. Most people probably want more from LI but really they could cover that by adding easter eggs with all the old characters. All the other stuff doesn't even need to come up. 4 choices is not that hard on the writers. They could easily have major or minor consequences with these choices. In contrast Mass Effect there was dead characters that might talk to other dead characters. It was extremely complicated. I think DA can handle what they got.

#141
Biotic Sage

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I completely agree. Removing the save import would strengthen the narrative of each individual Dragon Age game, and allow the developers to focus on choice actually mattering more WITHIN each game, instead of shallowly "mattering" across different entries. I know a lot of people hate that I'm saying this, because they love the CONCEPT of importing the previous game's choices, but in my opinion it's just not feasible to implement choice imports in a satisfying enough way. Not to mention the problematic nature of the importing gets worse and worse the more games you make in the series.

I love it for planned trilogies like Mass Effect, I hate it for Dragon Age.

#142
josipa24

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David Gaider wrote...

But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?


Yes, this exactly. Thank you, David.

Choosing a cannon for the game would be a horrible idea, in my opinion, maybe even deal-braking for me. I can't even imagine how frustrating it would be to hear about a male human warden (which would almost certainly be the chosen path) who married Anora or chose Bhelen, or God forbid - had OGB with Morrigan, when MY warden was Lady Cousland who did nothing of the above.

I LOVED all the little touches and callbacks in DA2 - hearing romanced Leli mention my warden, seeing Alistair and Teagan, having Zev pop up. And these may seem like little things, but to me, they had a huge impact on the game, reminding me of the world my warden helped create. MY world. To have it all erased...I'm not sure I could continue playing and enjoying the game like that. It would seem pointless.

#143
wright1978

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David Gaider wrote...

But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?


I am very much one of those people who loves the import feature.

Modifié par wright1978, 06 octobre 2012 - 09:18 .


#144
Wulfram

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If the import is going to happen, the resources that are available for that sort of thing should be concentrated on doing justice to a major choice, not spread out on cameos, or half-hearted nods that only devalue the choice made.

#145
JWvonGoethe

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dragonage.bioware.com/da2/info/faq wrote...

If you imported your Origins playthroughs, you will experience the consequences of the choices you made previously


Great. So then why does David Gaider completely contradict this? -

David Gaider wrote...

What happens [...] will, in fact, pretty much always work out the way we think it should - and that includes bringing characters we like back.


Hmm...

Imported decisions or not, maybe in the future promotional material should bear some kind of minimal resemblance to the developers' actual vision?

(List of characters "brought back" in DA2 and DA2 DLC, despite dying as a result of player's decisions in DA:O or expansions:

Anders
Wynne
Justice
Leliana
Zevran
Nathaniel
possibly others)

Modifié par JWvonGoethe, 06 octobre 2012 - 10:39 .


#146
ThisIsZad

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deuce985 wrote...

I like how Bioware makes worlds feel more personal to me. Import saves usually end up with minor impact on the universe. Removing them would disconnect that personal feeling for me. However, removing import saves probably means they can make choices that feel like they have major weight behind them. They don't have to make design decisions with multiple variables for future DA games. That's a positive.

This is probably why not many companies allow import saves. I remember even in Witcher, they're so minor you almost don't notice them. But the positive to that is they make a world where choices are felt.

It's hard for me to say which I favor. In a perfect world, I'd take both. But Bioware seems to be great at allowing me to build bonds with my companions and making everything feel like my world. No matter how artificial it feels. So, I guess I do kinda want to see imports stay...

Overall, I'd say removing imports destroys a very large part of the RP aspect in their games for me...that's just me though.



You read my mind... 
+1

#147
Asch Lavigne

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ME3 canonized my decisions enough, thank you. If DA did that, or get rid of the import feature I would not buy DA3. There are elements of the story I am invested in, and having gotten to play a part in them and seeing how they play out is very important to my DA experience.

#148
The Elder King

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JWvonGoethe wrote...



(List of characters "brought back" in DA2 and DA2 DLC, despite dying as a result of player's decisions in DA:O or expansions:

Anders
Wynne
Justice
Leliana
Zevran
Nathaniel
possibly others)


Zevran was a bug and was fixed, or so I read some days ago. Nathaniel didn't return if he was dead in Awakening (I played from an import where I left him at the Keep, and for the bug that the Keep was conquered no matter the upgrade you did he died, and he didn't show up in DA2). Justice couldn't really "die" in Awakeniing, since he'd return in the Fade. Anders and Leliana did return in DA2, but Anders died in the epilogue slide, and was somewhat explained in Act 3 during the encounter with Nathaniel (I didn't like his return, but it was more acceptable than Leliana's). The problem with Anders is that his presence in Act 1 screwed up the timeline, and depending on your choice in Awakening there's the change he'd have never meet Justice.

Modifié par hhh89, 06 octobre 2012 - 11:34 .


#149
AdmiralDavidAnderson

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I highly disagree. I really want save imports to be in ALL bioware games... It's part of their charm.

#150
areuexperienced

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The ramifications of player choice don't have to be major. Even the slightest reference to something you did in your previous game makes it feel like YOUR game and not somebody else's. I loved it in ME, I love it in DA, it's part of BioWare's charm, it's where they're trying to go with their games, so I'd like it to stay. If you don't like the save import, just don't use it, you end up with a pre-selected story anyway, which, though it isn't explicitly stated, could be considered as canon.