MillKill wrote...
...For the record: I also enjoy the idea of
an import system and I think that it worked as well as it ever will in
Mass Effect. But there is an enormous opportunity cost associated with
it that I think far outweighs the advantages. ... Yes, there are
benefits to an import system. But ignoring the costs, both absolute and
opportunity, is a recipe for bad decision-making.
I think I understand you better now. I thought you hated the system altogether at first, but I see that’s not the case. I like your Fallout example earlier. Yes, there is a cannon that carries over from Fallout 1 to Fallout 2, and one that carries over from those games to New Vegas. I never felt cheated or disillusioned by it. I never felt that any past character’s decisions, regardless of inconsistency with the cannon, were renedered wholly meaningless.
Have you ever played the Witcher games? I have not, but I heard they use import saves, ones with meaningful impact on many parts of the sequel.
Fast Jimmy wrote...
I would be very excited to see if this
import feature is REDUCED, then. LIke, canon is set for 95% of prior
game choices, and only a handful of big (or small) choices will be
carried over. ... reducing all of the clutter, focusing on just a
HANDFUL of choices, creating real, deep content to those choices and
just ignoring all the rest could be something that is sustainable and
doable. And could, hopefully, give the level of detail that many players
set the bar for.
I think it’s safe to say that import saves, and their being marketed as kind of a big deal, create expectations that they will affect more than secondary or cosmetic aspects of the stories and characters. Personally, I have mixed feelings about the import system. On the one hand, yes, it’s a pleasant thing to take part in quests that play out a consequence of a choice in the previous game (e.g. a quest in DA2 to protect a noble from the House of Harrowmont from assassins hired by Bhelen). But, to be honest, a discrepancy does seem to exist between what is stated to carry over and what actually does (e.g. killing Shale still results in the rumors in DA2 about pigeon death).
I hope Bioware’s DA team does make it better for DA3. FastJimmy makes a good point that focusing on a few decisions implemented well is preferable to many halfway or poorly implemented choices.