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tranquil companion?


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116 réponses à ce sujet

#1
Eveangaline

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I don't suppose there'd be any chance for a Tranquil Companion at some point (or maybe an npc one that lives in your home and does your enchantment?)

I love the idea of a companion that, rather than learning about their personality through them, they're a blank slate and you have to learn about who they used to be from flashbacks or descriptions by others, to contrast to what they are now

#2
Quicksilver26

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that would be creepy I think Sandal is engh creepy for one series thanks

#3
Guest_franciscoamell_*

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A fleshed out tranquil character? Yeah, that'd be cool. But, remember that companions should know how to fight and tranquils are people that lost their powers with their connection to the fade, when they die inside the fade.

#4
Remanentmoss01

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oh god no it would be way to creepy,they'd just stare at you all the time and speak at you in that god awful voice

#5
Battlebloodmage

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Tranquils can't fight.

#6
Eveangaline

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franciscoamell wrote...

A fleshed out tranquil character? Yeah, that'd be cool. But, remember that companions should know how to fight and tranquils are people that lost their powers with their connection to the fade, when they die inside the fade.


As fleshed out as a tranquil can be

you have a point about the combat however...Maybe a tranquil from an area that had darkspawn/wildlife to combat around the circle so the templars were like "We won't arm the mages but give the tranquil some bows or something"

#7
TCBC_Freak

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I think it might be kind of cool. If it is done right. And we saw in DA2 that it might even be possible to break the blank personality, maybe that can be done as a permanent thing? You could be faced with a dilemma of if you "free" a tranquil or not, and what's the implications of that long term? If you are playing an Inquisitor then it might fit to have a tranquil around, he/she would be one of the only people someone in that post can really trust.

#8
Ausstig

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Battlebloodmage wrote...

Tranquils can't fight.


Why?

Is there any reason or do we just never see it. 

I don't see why they can't fight, you don't need emotions for that. 

#9
Guest_franciscoamell_*

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I remember that Meredith had a tranquil secretary. Maybe the pro-rite of tranquility inquisitors could have one of those.

Or imagine, if one of Merrill's, Anders' or Morrigan's final fates was becoming a tranquil. Oh, I'd feel so bad for them!

#10
Tommyspa

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Spoilers in Asunder make tranquility less of an issue.

#11
Zkyire

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Ausstig wrote...

Battlebloodmage wrote...

Tranquils can't fight.


Why?

Is there any reason or do we just never see it. 

I don't see why they can't fight, you don't need emotions for that. 


They trained to be mages.

Not soldiers.

Take away their magic and they're useless in a fight.

#12
EpicBoot2daFace

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Eveangaline wrote...

I don't suppose there'd be any chance for a Tranquil Companion at some point (or maybe an npc one that lives in your home and does your enchantment?)

I love the idea of a companion that, rather than learning about their personality through them, they're a blank slate and you have to learn about who they used to be from flashbacks or descriptions by others, to contrast to what they are now

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#13
Eveangaline

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Zkyire wrote...

Ausstig wrote...

Battlebloodmage wrote...

Tranquils can't fight.


Why?

Is there any reason or do we just never see it. 

I don't see why they can't fight, you don't need emotions for that. 


They trained to be mages.

Not soldiers.

Take away their magic and they're useless in a fight.


If they were made tranquil in their early twenties and allowed to train in weponry in case the templars wanted to use them as extra against the mages.

Someone mentioned the tranquil secretary above, and that was totally creepy, and I'd totally love the option to have one

#14
Merlex

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Battlebloodmage wrote...

Tranquils can't fight.


No, but you could push them in front of hungry monsters. It would save on rations.

#15
Fyurian2

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franciscoamell wrote...

 when they die inside the fade.


I thought mages became Tranquil because they had a rune of tranquility branded into their forehead, and nothing to do with dying in The Fade.
Doesn't death inside The Fade just leave a body open for possession by demons?

#16
Mummy22kids

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Fyurian2 wrote...

franciscoamell wrote...

 when they die inside the fade.


I thought mages became Tranquil because they had a rune of tranquility branded into their forehead, and nothing to do with dying in The Fade.
Doesn't death inside The Fade just leave a body open for possession by demons?


Fenryll becomes tranquil of you "kill" him in the Fade.  

#17
Quicksilver26

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you'll might want to read Asunder it deals a lot with the Tranquil

#18
Icinix

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Eveangaline wrote...

franciscoamell wrote...

A fleshed out tranquil character? Yeah, that'd be cool. But, remember that companions should know how to fight and tranquils are people that lost their powers with their connection to the fade, when they die inside the fade.


As fleshed out as a tranquil can be

you have a point about the combat however...Maybe a tranquil from an area that had darkspawn/wildlife to combat around the circle so the templars were like "We won't arm the mages but give the tranquil some bows or something"


It doesn't even need to be a combat character - I don't see why there couldn't be a party camp character that came with you through points in non combat.

E.g "You there, tranquil companion, we're going to storm this castle - once we breach the gates make your way inside and set us up an enchanting area and find out what you can about the mages here. We'll launch from there and storm the innner sanctum."

Well not that exactly, but you know, something where they can be useful without requiring combat.

#19
Guest_Nizaris1_*

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Tranquils can't fight.


I don't know if Sandal is a Tranquil, but he have "booooom!" every darkspawn dead, and Orge got freezed to death

#20
BouncyFrag

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It would be interesting if there was a line of quests working towards doing what was thought to be impossible, reversing tranquility.

#21
Barbantious

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This would be almost as stupid as having a darkspawn love interest.

#22
Tommyspa

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BouncyFrag wrote...

It would be interesting if there was a line of quests working towards doing what was thought to be impossible, reversing tranquility.

Read Asunder.

#23
Fyurian2

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Mummy22kids wrote...

Fyurian2 wrote...

franciscoamell wrote...

 when they die inside the fade.


I thought mages became Tranquil because they had a rune of tranquility branded into their forehead, and nothing to do with dying in The Fade.
Doesn't death inside The Fade just leave a body open for possession by demons?


Fenryll becomes tranquil of you "kill" him in the Fade.  


Feynriel is no normal mage though, he's a Dreamer. Marethari made quite a big deal about that.

#24
Eveangaline

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Icinix wrote...

Eveangaline wrote...

franciscoamell wrote...

A fleshed out tranquil character? Yeah, that'd be cool. But, remember that companions should know how to fight and tranquils are people that lost their powers with their connection to the fade, when they die inside the fade.


As fleshed out as a tranquil can be

you have a point about the combat however...Maybe a tranquil from an area that had darkspawn/wildlife to combat around the circle so the templars were like "We won't arm the mages but give the tranquil some bows or something"


as camp enchanter/seller of magical merchendise, it could definitely work

It doesn't even need to be a combat character - I don't see why there couldn't be a party camp character that came with you through points in non combat.

E.g "You there, tranquil companion, we're going to storm this castle - once we breach the gates make your way inside and set us up an enchanting area and find out what you can about the mages here. We'll launch from there and storm the innner sanctum."

Well not that exactly, but you know, something where they can be useful without requiring combat.



#25
MichaelStuart

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I would like a tranquil companion.