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Is it just me or...


40 réponses à ce sujet

#1
Jaison1986

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Enemies got a lot more vicious after the latest patch? I mean, I noticed that even on bronze matches enemies attack me with the same ferocity from silver, while on silver enemies got even nastier, or it's just me getting unlucky this week?

#2
Broganisity

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The games feels faster, I can't quite explain it. They are certainly more aggressive, that's for sure.

#3
Rebel_Raven

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I don't know. We have bad nights, but I could have sworn the game got harder since the patch.

#4
Kingston Atticus

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Yes more aggresive but if you are good that makes the lower difficulties easier. With them all now rushing you, you can very quickly beat waves.

#5
Bryan Johnson

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We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.

#6
AkuIaTubShark

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Only thing I noticed is that we get stomped super fast... But I think that was mentioned in the patch notes..

#7
Jadebaby

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Bryan Johnson wrote...

We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.


Maybe it's the created rebelling against the creators....

#8
Guest_BringBackNihlus_*

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Jade8aby88 wrote...

Bryan Johnson wrote...

We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.


Maybe it's the created rebelling against the creators....


What you did there; I see it.

#9
DragonRacer

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Noticed no such changes. Felt very business-as-usual on Silver and Bronze tonight, and the same on Gold last night. Only real difference were Banshees on Gold scaring the bejeesus outta me by teleporting through corners and such, but that's just due to them not getting "hung up" on stuff anymore, not a change in aggressiveness.

#10
Brakensiek

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No, but gameplay seems a lot more fluid.

#11
Ziegrif

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Bryan Johnson wrote...

We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.


Conspiracies make the world go round Bryan.

#12
AnchorOn

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I noticed that the kroguard now gets stunned more often. However, the vanguard glitch seems to be fixed. No more having to be host in order to play a vanguard. :)

#13
McAllyster

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I don't know but my human sentinel feels weaker. Warp / throw misses a lot more than before the patch - and that's a problem.

#14
Rebel_Raven

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It might've jsut been a bad night, but It -does- feel harder for some reason.
I mean I went from second rate/spot silver player to third or fourth post patch.

#15
Mash3d

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They' re angry about Bioware fixing all our glitches.

#16
wyldByll10

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I slept through my silver matches today.

#17
Vortex13

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It does seem like more enemies spawn in total per wave though. Is that what was added? Maybe it's just me but it feels like Gold waves take a lot longer then I remember to complete.

#18
hudder92

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the only thing I've noticed (or it seems that way anyway) is that the enemies seem to dodge a whole lot more. Trying to shoot a Nemesis is becoming a royal pain in my rear. I know she used to do all that flippy crap before, but she would eventually stop so you could actually shoot her. But noooo now she flips a half dozen times stops for a millisecond and quickscopes you and flips some more stops for a millisecond and quick scopes you again and you are dead, since she has the absolute most powerful gun in the game.

#19
Geth Platforms

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Bryan Johnson wrote...

We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.

this mean you guys never buffed the AI?

#20
Dream-Maker

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I see no real difference in enemy behavior honestly, except for the things that the patch indeed claimed to fix. Anyway, nothing new, this kind of thread pops out after almost every patch and DLC, sometimes even after balance changes that have nothing to do with enemies.

#21
CitizenThom

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If they haven't played Geth in a while, that might explain the sense that enemies have gotten more agressive. They seem to sprint across most maps.

#22
Xaijin

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Seems the same to me.

#23
CINCTuchanka

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Only new thing I have noticed lately is Cerb engineers rushing more often. But it is probably a "placebo effect" of sorts. When we notice things different pre-patch we assume it is just a fluke, post-patch we suspect it is by design.

#24
Bryan Johnson

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Geth Platforms wrote...

Bryan Johnson wrote...

We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.

this mean you guys never buffed the AI?


I believe AI has been untouched since ship with the exception of the Banshee and that you cant really call a buff, it was to fix the issue we mentioned where she could get stuck teleporting back and forth.

Also we have not changed the amount of enemies that spawn per wave, with the exception of when we put in a new difficulty level but that was the first time you guys had seen that :P. (What I mean is for platinum it is higher spawn rate than gold)

#25
Fox-snipe

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Xaijin wrote...

Seems the same to me.


Likewise.

On the cases where it didn't, it was more because the team failed to control the enemies and things got a bit out of control.