Enemies got a lot more vicious after the latest patch? I mean, I noticed that even on bronze matches enemies attack me with the same ferocity from silver, while on silver enemies got even nastier, or it's just me getting unlucky this week?
Is it just me or...
Débuté par
Jaison1986
, oct. 06 2012 01:26
#1
Posté 06 octobre 2012 - 01:26
#2
Posté 06 octobre 2012 - 01:27
The games feels faster, I can't quite explain it. They are certainly more aggressive, that's for sure.
#3
Posté 06 octobre 2012 - 01:27
I don't know. We have bad nights, but I could have sworn the game got harder since the patch.
#4
Posté 06 octobre 2012 - 01:28
Yes more aggresive but if you are good that makes the lower difficulties easier. With them all now rushing you, you can very quickly beat waves.
#5
Posté 06 octobre 2012 - 01:29
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
#6
Posté 06 octobre 2012 - 01:30
Only thing I noticed is that we get stomped super fast... But I think that was mentioned in the patch notes..
#7
Posté 06 octobre 2012 - 01:34
Bryan Johnson wrote...
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
Maybe it's the created rebelling against the creators....
#8
Guest_BringBackNihlus_*
Posté 06 octobre 2012 - 01:37
Guest_BringBackNihlus_*
Jade8aby88 wrote...
Bryan Johnson wrote...
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
Maybe it's the created rebelling against the creators....
What you did there; I see it.
#9
Posté 06 octobre 2012 - 01:38
Noticed no such changes. Felt very business-as-usual on Silver and Bronze tonight, and the same on Gold last night. Only real difference were Banshees on Gold scaring the bejeesus outta me by teleporting through corners and such, but that's just due to them not getting "hung up" on stuff anymore, not a change in aggressiveness.
#10
Posté 06 octobre 2012 - 01:40
No, but gameplay seems a lot more fluid.
#11
Posté 06 octobre 2012 - 01:40
Bryan Johnson wrote...
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
Conspiracies make the world go round Bryan.
#12
Posté 06 octobre 2012 - 01:45
I noticed that the kroguard now gets stunned more often. However, the vanguard glitch seems to be fixed. No more having to be host in order to play a vanguard.
#13
Posté 06 octobre 2012 - 01:47
I don't know but my human sentinel feels weaker. Warp / throw misses a lot more than before the patch - and that's a problem.
#14
Posté 06 octobre 2012 - 01:50
It might've jsut been a bad night, but It -does- feel harder for some reason.
I mean I went from second rate/spot silver player to third or fourth post patch.
I mean I went from second rate/spot silver player to third or fourth post patch.
#15
Posté 06 octobre 2012 - 01:51
They' re angry about Bioware fixing all our glitches.
#16
Posté 06 octobre 2012 - 01:56
I slept through my silver matches today.
#17
Posté 06 octobre 2012 - 02:03
It does seem like more enemies spawn in total per wave though. Is that what was added? Maybe it's just me but it feels like Gold waves take a lot longer then I remember to complete.
#18
Posté 06 octobre 2012 - 02:04
the only thing I've noticed (or it seems that way anyway) is that the enemies seem to dodge a whole lot more. Trying to shoot a Nemesis is becoming a royal pain in my rear. I know she used to do all that flippy crap before, but she would eventually stop so you could actually shoot her. But noooo now she flips a half dozen times stops for a millisecond and quickscopes you and flips some more stops for a millisecond and quick scopes you again and you are dead, since she has the absolute most powerful gun in the game.
#19
Posté 06 octobre 2012 - 02:08
this mean you guys never buffed the AI?Bryan Johnson wrote...
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
#20
Posté 06 octobre 2012 - 02:14
I see no real difference in enemy behavior honestly, except for the things that the patch indeed claimed to fix. Anyway, nothing new, this kind of thread pops out after almost every patch and DLC, sometimes even after balance changes that have nothing to do with enemies.
#21
Posté 06 octobre 2012 - 02:14
If they haven't played Geth in a while, that might explain the sense that enemies have gotten more agressive. They seem to sprint across most maps.
#22
Posté 06 octobre 2012 - 02:17
Seems the same to me.
#23
Posté 06 octobre 2012 - 02:25
Only new thing I have noticed lately is Cerb engineers rushing more often. But it is probably a "placebo effect" of sorts. When we notice things different pre-patch we assume it is just a fluke, post-patch we suspect it is by design.
#24
Posté 06 octobre 2012 - 02:25
Geth Platforms wrote...
this mean you guys never buffed the AI?Bryan Johnson wrote...
We did not alter this behavior and this is believed to be the case after every patch, I am not sure why.
I believe AI has been untouched since ship with the exception of the Banshee and that you cant really call a buff, it was to fix the issue we mentioned where she could get stuck teleporting back and forth.
Also we have not changed the amount of enemies that spawn per wave, with the exception of when we put in a new difficulty level but that was the first time you guys had seen that
#25
Posté 06 octobre 2012 - 02:25
Xaijin wrote...
Seems the same to me.
Likewise.
On the cases where it didn't, it was more because the team failed to control the enemies and things got a bit out of control.





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