Kingdoms Of Amalur style combat?
#26
Posté 06 octobre 2012 - 04:26
#27
Posté 06 octobre 2012 - 04:27
#28
Posté 06 octobre 2012 - 04:27
Confused-Shepard wrote...
What exactly would we lose by going in that direction? Less emphasis on stats on more on skill?
There's that word again: "Skill". I fail to see how button-mashing is "skill".
Modifié par AlienWolf728, 06 octobre 2012 - 04:29 .
#29
Posté 06 octobre 2012 - 04:35
#30
Guest_Hanz54321_*
Posté 06 octobre 2012 - 04:37
Guest_Hanz54321_*
If I want combat like KoA, I'll go play KoA.
But more specifically, DAO received awards for being the outstanding handicap-player friendly game. I also was able to play DA2 with one arm. But the gaming industry in general is taking my games away to try and make everything more action based. I played The Witcher and was crushed that I could not continue The Witcher series because of the "improved combat." I never started ME 1 because I knew when I got to ME 2 I would not be able to play it. The combat system in HellGate: London could've been friendly to me . . . but no. It went with WASD for movement and mouse for combat = I couldn't play a gift that was given to me.
So, no, I don't want running and jumping and crap. There are plenty of games where players can do that already.
I would still feel this way were I not handicapped because I like tactical combat styles in my RPGs. I feel more strongly because of my inability to play games with too many controls and no pausing.
#31
Guest_Hanz54321_*
Posté 06 octobre 2012 - 04:40
Guest_Hanz54321_*
BouncyFrag wrote...
DA is squad based combat synching the parties powers together to wreck all manner of havok and destruction. The tactics system isn't for twitchy reflexes. If I want that I'll play something else.
Yeah - this.
#32
Posté 06 octobre 2012 - 04:44
#33
Posté 06 octobre 2012 - 05:15
It was thier mmo project that killed the company Amalur was a success.Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
#34
Posté 06 octobre 2012 - 05:20
Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
Amalur had a staggering amount of boring dialogue and pointless sidequests, but the combat was some of the best ever in an rpg.
#35
Posté 06 octobre 2012 - 05:24
Every rpg has those even DAO did.MillKill wrote...
Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
Amalur had a staggering amount of boring dialogue and pointless sidequests, but the combat was some of the best ever in an rpg.
#36
Posté 06 octobre 2012 - 05:32
DA2 too.Arcane Warrior Mage Hawke wrote...
Every rpg has those even DAO did.MillKill wrote...
Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
Amalur had a staggering amount of boring dialogue and pointless sidequests, but the combat was some of the best ever in an rpg.
#37
Posté 06 octobre 2012 - 05:34
Arcane Warrior Mage Hawke wrote...
Every rpg has those even DAO did.MillKill wrote...
Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
Amalur had a staggering amount of boring dialogue and pointless sidequests, but the combat was some of the best ever in an rpg.
I mean hundreds of hours of sideqests that served no purpose beyond level grinding. I can put up with a lot of pointless sidequests, but it felt more like an MMO that pads out it's gameplay by putting quality waaay over quantity with a hundreds of go kill 20 monsters quests.. The dialogue was 99% exposition and 1% miserably failed attempts at being funny.
Modifié par MillKill, 06 octobre 2012 - 05:34 .
#38
Posté 06 octobre 2012 - 05:42
#39
Posté 06 octobre 2012 - 05:44
Either keep it realistic like in Origins,Skyrim or do it like in Amalur, DA2.
#40
Posté 06 octobre 2012 - 05:45
Never. RPG combat is stat-driven combat. Twitch elements have no place.marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
#41
Posté 06 octobre 2012 - 05:49
That was hilarious.Fast Jimmy wrote...
You are RIGHT! My mouth is watering...
...oh. Wait, no. Sorry. That's bile.
#42
Posté 06 octobre 2012 - 05:52
I like the open-world and would enjoy it in Dragon Age III.Confused-Shepard wrote...
With the running and the jumping and the dodging and the slashing and the MAAAAGIIICC!!
I mean KOA was just as much an RPG as Dragon Age if a bit more towards Diablo style loot collection...
Yay or nay?
I liked the combat, but it's probably not appropriate for a party-based game.
#43
Posté 06 octobre 2012 - 05:54
But I don't want every game to play like it.
#44
Posté 06 octobre 2012 - 05:59
dragonflight288 wrote...
I'd prefer something closer to a Dragon's Dogma fighting system. That game's combat was awesome.
Ecto-Plasmic Effect wrote...
Kingdoms of Amular? No. Dragon's Dogma? Yes.
Agreed.
#45
Posté 06 octobre 2012 - 06:00
dragonflight288 wrote...
I'd prefer something closer to a Dragon's Dogma fighting system. That game's combat was awesome.
I would definitely support this.
#46
Posté 06 octobre 2012 - 06:03
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
Modifié par MillKill, 06 octobre 2012 - 06:06 .
#47
Posté 06 octobre 2012 - 06:06
Just like Skyrim.MillKill wrote...
Arcane Warrior Mage Hawke wrote...
Every rpg has those even DAO did.MillKill wrote...
Terry Yaki wrote...
Oh god. DO NOT bring in that 38 Studios atrocity into this game's discussion. The 45 minute demo to unlock the armor and Chakram Launcher sucked major testicles. Don't even try to compare that piece of **** that caused the company to go down under with the DA series. Curt Schilling tried and epically failed at creating a decent RPG just because he spent the off-season (or maybe even the off-days during the regular season) playing WoW.
Amalur had a staggering amount of boring dialogue and pointless sidequests, but the combat was some of the best ever in an rpg.
I mean hundreds of hours of sideqests that served no purpose beyond level grinding. I can put up with a lot of pointless sidequests, but it felt more like an MMO that pads out it's gameplay by putting quality waaay over quantity with a hundreds of go kill 20 monsters quests.. The dialogue was 99% exposition and 1% miserably failed attempts at being funny.
I support this combat system, especially a hybrid where stats are involved, but bringing up KOA always makes me sad.
Modifié par LDS Darth Revan, 06 octobre 2012 - 06:09 .
#48
Posté 06 octobre 2012 - 06:07
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation "Twitch elements" from rpgs.
Clearly you aren't familiar with how Sylvius likes to play games.
I found KoA's combat to be very bland and unfun. I want DAIII to play like DAII except with encounters designed with more time and care than the one week before cert allowed. I have never found a combat system that's as fun to play and interesting to think about.
#49
Posté 06 octobre 2012 - 06:08
If it means we get another game with gameplay as good as Bayonetta, then yeah. I actually wouldn't mind this.....or Godhand.CrustyBot wrote...
Fast Jimmy wrote...
marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
No one should take direction from Bayonetta. On anything. For any reason. Ever. Period.
You are kidding yourself.
Imagine doing that to an Ogre in Dragon Age 3?
Positively mouth watering. It's a fantastic place to look at if you want to improve and lead classic RPG combat away from the Dark Ages.
#50
Posté 06 octobre 2012 - 06:13





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