Kingdoms Of Amalur style combat?
#51
Posté 06 octobre 2012 - 06:16
#52
Posté 06 octobre 2012 - 06:21
suntzuxi wrote...
No, I think that game was awful.
*cries*
#53
Guest_Trista Faux Hawke_*
Posté 06 octobre 2012 - 06:22
Guest_Trista Faux Hawke_*
Arcane Warrior Mage Hawke wrote...
suntzuxi wrote...
No, I think that game was awful.
*cries*
That game is incredible.
#54
Posté 06 octobre 2012 - 06:23
There, there. It's okay, the mean man is gone. KOA was a good game and the world had a lot of potential.Arcane Warrior Mage Hawke wrote...
suntzuxi wrote...
No, I think that game was awful.
*cries*
Modifié par LDS Darth Revan, 06 octobre 2012 - 06:23 .
#55
Posté 06 octobre 2012 - 06:40
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
#56
Guest_FemaleMageFan_*
Posté 06 octobre 2012 - 06:40
Guest_FemaleMageFan_*
#57
Guest_Trista Faux Hawke_*
Posté 06 octobre 2012 - 06:46
Guest_Trista Faux Hawke_*
Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
At the rise of DAO, Bioware gave its players the option of choosing between tactics or action. Bioware spread the game to both demographics - those who love tactics and those who love action. Thus, there is the option of using action-based combat. That's why action gamers enjoy playing Dragon Age.
A better question is: Why do people who hate romances in games love playing Dragon Age?
Modifié par Trista Faux Hawke, 06 octobre 2012 - 06:47 .
#58
Posté 06 octobre 2012 - 06:57
Trista Faux Hawke wrote...
Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
At the rise of DAO, Bioware gave its players the option of choosing between tactics or action. Bioware spread the game to both demographics - those who love tactics and those who love action. Thus, there is the option of using action-based combat. That's why action gamers enjoy playing Dragon Age.
A better question is: Why do people who hate romances in games love playing Dragon Age?
Romances are optional and never a major selling point. I believe most people love dragon age because of the settings and role playing elements.
#59
Posté 06 octobre 2012 - 07:02
and btw, i love having romances in games...
but when I can rub my vagina and poke my ****** into everything and anything just because of fanservice then...yeah, f*ck the fans. BSN is as bad as the rpg codex in terms of the quality of its people.
I mean seriously, are these like the polluted shores of the internet where all the human waste washes up? I feel ridiculous and dumber every time I read a thread here.
#60
Posté 06 octobre 2012 - 07:04
#61
Posté 06 octobre 2012 - 07:10
#62
Posté 06 octobre 2012 - 07:12
Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
Gamers are not rigidly seperated into groups of action gamers and rpg gamers, There is a great deal of crossover. There is also no reason that rpgs shouldn't see what works in action games and try to incorporate those elements simply because those elements come from action games. If it improves the game, then do it. These statements that rpgs are not allowed to have fast or fluid combat are just encouraging stagnation.
#63
Posté 06 octobre 2012 - 07:17
MillKill wrote...
Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
Gamers are not rigidly seperated into groups of action gamers and rpg gamers, There is a great deal of crossover. There is also no reason that rpgs shouldn't see what works in action games and try to incorporate those elements simply because those elements come from action games. If it improves the game, then do it. These statements that rpgs are not allowed to have fast or fluid combat are just encouraging stagnation.
RPGs should definitely be allowed to have fast and fluid combat. KoA was designed this way. Tactical pause and play RPGs like Dragon Age can't rely on twitch combat skills though because the pausing and time it takes to make tactical decisions disrupts the flow of fast, full-player control combat. The original Mass Effect straddled this line to its own gameplay woes, luckily ME2 and ME3 committed to a side and rolled with it (the real time, full-player control twitch combat side), and were much better as a result.
#64
Posté 06 octobre 2012 - 07:22
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.
#65
Posté 06 octobre 2012 - 07:23
<_<*attempts to force choke through internet*Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
Modifié par Arcane Warrior Mage Hawke, 06 octobre 2012 - 07:23 .
#66
Guest_FemaleMageFan_*
Posté 06 octobre 2012 - 07:43
Guest_FemaleMageFan_*
What a Sound PointRealmzmaster wrote...
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.
#67
Posté 06 octobre 2012 - 07:52
#68
Posté 06 octobre 2012 - 08:10
CDProjectk went in the opposite direction with Witcher 2. It went from a mouse controlled game as one of the options to keyboard -mouse game with movement controlled by the WASD keys. Bethesda is another on my list of companies that did this Arena and Daggerfall could be controlled with the mouse entirely. Morrowind came out and that was no longer possible.
Now this may not sound like a big deal to some of the posters but if you have these limitations it becomes a very big deal.
I strongly am against any combat system that does not take accessibility into consideration. I am still wanting for a mod for Morrowind, Oblivion and Skyrim that allows the games to played with mouse only.
#69
Posté 06 octobre 2012 - 08:25
#70
Posté 06 octobre 2012 - 08:38
#71
Posté 06 octobre 2012 - 08:40
Confused-Shepard wrote...
With the running and the jumping and the dodging and the slashing and the MAAAAGIIICC!!
I mean KOA was just as much an RPG as Dragon Age if a bit more towards Diablo style loot collection...
Yay or nay?
no, in fact Hell no
#72
Posté 06 octobre 2012 - 08:40
I have to introduce you to Seventh Sea.ishmaeltheforsaken wrote...
I found KoA's combat to be very bland and unfun. I want DAIII to play like DAII except with encounters designed with more time and care than the one week before cert allowed. I have never found a combat system that's as fun to play and interesting to think about.
#73
Posté 06 octobre 2012 - 08:44
DAO style combat!!!
#74
Posté 06 octobre 2012 - 08:47
#75
Posté 06 octobre 2012 - 08:50
running around through vast environments with a party of a warrior, a warrior/mage hybrid, a rogue and a mage.
sooooo much fun:D
Modifié par nightcobra8928, 06 octobre 2012 - 08:52 .





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