Kingdoms Of Amalur style combat?
#76
Posté 06 octobre 2012 - 08:52
As many have stated, combat like that makes success depend on player skill, not character skill. On could argue that in a RPG, a focus should be maintained on character skill, that is you are working to improve and grow your character both on a narrative level (building a personality and acting according to precepts of said personality) as well as a mechanical level (you are leveling and specializing - or avoiding specializing - in particular types of combat or other encounter resolution tools).
#77
Posté 06 octobre 2012 - 08:54
Rylor Tormtor wrote...
Seriously?
As many have stated, combat like that makes success depend on player skill, not character skill. On could argue that in a RPG, a focus should be maintained on character skill, that is you are working to improve and grow your character both on a narrative level (building a personality and acting according to precepts of said personality) as well as a mechanical level (you are leveling and specializing - or avoiding specializing - in particular types of combat or other encounter resolution tools).
a mix of both player and character skill really, stats in amalur really help. going into an higher level area with low level gear and stats can and will be a pain even with player skill.
Modifié par nightcobra8928, 06 octobre 2012 - 08:55 .
#78
Posté 06 octobre 2012 - 08:54
#79
Posté 06 octobre 2012 - 09:42
or
Aoe magic, roll, aoe magic, roll, aoe magic roll
It was just -BAD-
#80
Posté 06 octobre 2012 - 09:49
Sainna wrote...
Kingdom of Amu had the worst combat ever in a RPG: Slash, slash, roll, slash slash roll
or
Aoe magic, roll, aoe magic, roll, aoe magic roll
It was just -BAD-
Bad because you thought it wasn't tactical and that's what you find fun? Or bad because it was poorly implemented? Or bad because the chakrams were bigger than most people's heads?
Personally, I thought Amalur was a lot of fun, even if it did feel a little lightweight. The relatively simple and relaxed combat system fit the game pretty well. Not sure it would work well in DA3, though.
#81
Posté 06 octobre 2012 - 09:51
Sainna wrote...
Kingdom of Amu had the worst combat ever in a RPG: Slash, slash, roll, slash slash roll
or
Aoe magic, roll, aoe magic, roll, aoe magic roll
It was just -BAD-
what, you didn't slash, slash, finisher, harpoon, roll, backstab, magic + stun, switch weapon, slash, slash, harpoon furthest enemy, finisher on enemy group, enter stealth, put frost mines, fire arrows with poison plus fire, use finisher on frozen target?
#82
Posté 06 octobre 2012 - 10:18
#83
Posté 06 octobre 2012 - 10:19
nightcobra8928 wrote...
Sainna wrote...
Kingdom of Amu had the worst combat ever in a RPG: Slash, slash, roll, slash slash roll
or
Aoe magic, roll, aoe magic, roll, aoe magic roll
It was just -BAD-
what, you didn't slash, slash, finisher, harpoon, roll, backstab, magic + stun, switch weapon, slash, slash, harpoon furthest enemy, finisher on enemy group, enter stealth, put frost mines, fire arrows with poison plus fire, use finisher on frozen target?
It was not needed
#84
Posté 06 octobre 2012 - 10:41
Sainna wrote...
nightcobra8928 wrote...
Sainna wrote...
Kingdom of Amu had the worst combat ever in a RPG: Slash, slash, roll, slash slash roll
or
Aoe magic, roll, aoe magic, roll, aoe magic roll
It was just -BAD-
what, you didn't slash, slash, finisher, harpoon, roll, backstab, magic + stun, switch weapon, slash, slash, harpoon furthest enemy, finisher on enemy group, enter stealth, put frost mines, fire arrows with poison plus fire, use finisher on frozen target?
It was not neededTowards the end it was just effective to aoe through everything.
then the fault was in the pacing of the difficulty (from how powerful you can become to how powerful your enemy can be) and in that aspect the game was indeed lacking though it is an entirely different matter.
#85
Posté 06 octobre 2012 - 11:19
#86
Posté 06 octobre 2012 - 11:28
wsandista wrote...
No.
+1
#87
Posté 06 octobre 2012 - 11:29
marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
No, categorically not. They really need to step down a great deal from GOW and Bayonetta if they want to make DA3's combat lean more towards the original DA game or a tactical-based classic party RPG. No more ninja acrobatism, no more "stylish" console-like, fast-paced, awesome-button-smashing combat, and definitely no more enemies falling out of the sky please.
But you can never be certain, because Bioware has apparently not acknowledged DA2' combat being all that bad... I strongly hope for a complete combat overhaul for DA3, which means – in my eyes – nothing less but a return to DA:O's fundamental combat formula, not some cosmetic, superficial changes as an excuse for the GOW or Bayonetta crowd.
#88
Posté 06 octobre 2012 - 11:30
KoA is fun to play, but is not a RPG. is just a hack and slash in wich you can coose the look of the protagonist. nothing more.
DA2 have already the same combact system, if you wish.
#90
Posté 06 octobre 2012 - 11:47
#91
Posté 06 octobre 2012 - 12:01
I think these days in games combat has lost its fear factor and brutality. When you come face to face with enemies in DA games its like your doing a daily chore (which is the case for a lot of games). All you have to do is run in and start swinging and watch the outcome. I know its not an rpg, but i'll always love the way assassins creed do things. There's something immensely satisfying about disarming a guy then plunging his own sword in his stomach. I would like to see something which replicates that 'anything could happen in this fight' feeling, because that's how combat is.
#92
Posté 06 octobre 2012 - 12:02
#93
Posté 06 octobre 2012 - 12:20
It was my number 2. (number 1 reason for not caring for Amalur is the blatant-WoW-art-rip art style. Not in my taste.)obZen DF wrote...
NO!!! The number 1 reason why Amalur is not the game I wanted is because of the combat. Outside the fact that I don't like that cartoony/fairytale style of games like WoW and Amalur.
#94
Posté 06 octobre 2012 - 12:27
FaeQueenCory wrote...
It was my number 2. (number 1 reason for not caring for Amalur is the blatant-WoW-art-rip art style. Not in my taste.)
I didn't know artstyles could be owned. How interesting.
I liked KOA, I like hack n' slash, I like Dragon Age. And if they all were combined into one, I would play it. I mean if it keeps me away from the BSN. I just know ya'll would freak.
#95
Posté 06 octobre 2012 - 12:34
Alexandrine Delassixe wrote...
FaeQueenCory wrote...
It was my number 2. (number 1 reason for not caring for Amalur is the blatant-WoW-art-rip art style. Not in my taste.)
I didn't know artstyles could be owned. How interesting.
I liked KOA, I like hack n' slash, I like Dragon Age. And if they all were combined into one, I would play it. I mean if it keeps me away from the BSN. I just know ya'll would freak.
bless you, thank god for people like you in the BSN
#96
Posté 06 octobre 2012 - 12:34
Martanek wrote...
marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
No, categorically not. They really need to step down a great deal from GOW and Bayonetta if they want to make DA3's combat lean more towards the original DA game or a tactical-based classic party RPG. No more ninja acrobatism, no more "stylish" console-like, fast-paced, awesome-button-smashing combat, and definitely no more enemies falling out of the sky please.
But you can never be certain, because Bioware has apparently not acknowledged DA2' combat being all that bad... I strongly hope for a complete combat overhaul for DA3, which means – in my eyes – nothing less but a return to DA:O's fundamental combat formula, not some cosmetic, superficial changes as an excuse for the GOW or Bayonetta crowd.
I think marshalleck's post was meant to be sarcastic.
Anyway, Bioware already said that in the next game there'll be no complete overhaul of the combat system.
#97
Posté 06 octobre 2012 - 12:37
Damn straight. if you want dragon age to got to a more tatical action style look at bayonetta that game was deep as hell and flat out SICK from top to bottom.RAGING_BULL wrote...
CrustyBot wrote...
Fast Jimmy wrote...
marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
No one should take direction from Bayonetta. On anything. For any reason. Ever. Period.
You are kidding yourself.
Imagine doing that to an Ogre in Dragon Age 3?
Positively mouth watering. It's a fantastic place to look at if you want to improve and lead classic RPG combat away from the Dark Ages.
That made my mouth water
I'm not saying it needs to get from rpg to stylish action, but there are things in game like bayonetta and DMC that you can use to enhance some of the combat style.
Damn that clip is sexy as hell.
#98
Posté 06 octobre 2012 - 12:37
Would it be so hard to just go back to the far suitable system from DAO given how DA2's combat system was such a disaster?
#99
Posté 06 octobre 2012 - 12:38
Excuse me? Failure of a game? That's not the critics are saying. The sales weren't good, but this doesn't mean it wasn't a good game. Kingdoms of Amalur was a masterpiece underneath its bugs.
Modifié par Teddie Sage, 06 octobre 2012 - 12:40 .
#100
Posté 06 octobre 2012 - 12:40
Alexandrine Delassixe wrote...
I liked KOA, I like hack n' slash, I like Dragon Age. And if they all were combined into one, I would play it. I mean if it keeps me away from the BSN. I just know ya'll would freak.
I don't understan why people would freak out. They're free to develop whatever type of games they want, as long as Bioware will explicitely state what kind of game is. An hack n'slash with RPG elements.





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