you know, like blocking and stuffs, instead of mindlessly watching them trading giant gash wounds
Modifié par fdgvdddvdfdfbdfb, 06 octobre 2012 - 12:45 .
Modifié par fdgvdddvdfdfbdfb, 06 octobre 2012 - 12:45 .
Alexandrine Delassixe wrote...
FaeQueenCory wrote...
It was my number 2. (number 1 reason for not caring for Amalur is the blatant-WoW-art-rip art style. Not in my taste.)
I didn't know artstyles could be owned. How interesting.
Teddie Sage wrote...
This is actually a good idea for the gameplay which was too boring for me in Origins, yet a little better in Dragon Age 2. Using a similar fight system in Dragon Age 3 would be cherry on top. Would make my gameplay experience refreshing and less tedious.
Excuse me? Failure of a game? That's not the critics are saying. The sales weren't good, but this doesn't mean it wasn't a good game. Kingdoms of Amalur was a masterpiece underneath its bugs.
Modifié par hhh89, 06 octobre 2012 - 12:47 .
hhh89 wrote...
Teddie Sage wrote...
This is actually a good idea for the gameplay which was too boring for me in Origins, yet a little better in Dragon Age 2. Using a similar fight system in Dragon Age 3 would be cherry on top. Would make my gameplay experience refreshing and less tedious.
Excuse me? Failure of a game? That's not the critics are saying. The sales weren't good, but this doesn't mean it wasn't a good game. Kingdoms of Amalur was a masterpiece underneath its bugs.
That's a good reason why it shouldn't be considered a masterpiece. The same goes for Skyrim (expecially when you introduce bugs in the patches).
Teddie Sage wrote...
hhh89 wrote...
That's a good reason why it shouldn't be considered a masterpiece. The same goes for Skyrim (expecially when you introduce bugs in the patches).
*shrugs* Both of those games were fun to me. So yeah, besides the bugs, they were quite entertaining.
Modifié par hhh89, 06 octobre 2012 - 12:48 .
Guest_PurebredCorn_*
ishmaeltheforsaken wrote...
I found KoA's combat to be very bland and unfun. I want DAIII to play like DAII except with encounters designed with more time and care than the one week before cert allowed. I have never found a combat system that's as fun to play and interesting to think about.
hhh89 wrote...
I'm not saying that they're not entertaining or fun. I'm saying that they shouldn't be considered masterpieces.
fchopin wrote...
I love the combat in KoA but that works when fighting alone so don't know if it would work as a team.
Guest_Trista Faux Hawke_*
suntzuxi wrote...
Trista Faux Hawke wrote...
Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
At the rise of DAO, Bioware gave its players the option of choosing between tactics or action. Bioware spread the game to both demographics - those who love tactics and those who love action. Thus, there is the option of using action-based combat. That's why action gamers enjoy playing Dragon Age.
A better question is: Why do people who hate romances in games love playing Dragon Age?
Romances are optional and never a major selling point. I believe most people love dragon age because of the settings and role playing elements.
Well it's like this- I loved everything about DAO except the combat. I even loved the combat animations, just, not that I don't actually get to perform them...Dirty **** wrote...
why do action gamers even want to play dragon age? Ive never understood that...
is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?
Personally can't wait for the inclusion of a romanceable Halla companion, tri-sexual of course, diaper sex scenes included. Ohh and a wedding! *fingers crossed bioware*Trista Faux Hawke wrote...
lol I know, but I'm making fun of how people complain that it's even an option. (And yes, an option they can easily ignore.)
The Hierophant wrote...
If Bio's going to go full blown action then they should copy Dragon's Dogma's combat system while keeping their own companion tactics.
Modifié par TNT1991, 06 octobre 2012 - 04:15 .
Realmzmaster wrote...
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.
Fast Jimmy wrote...
marshalleck wrote...
yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta
No one should take direction from Bayonetta. On anything. For any reason. Ever. Period.
Modifié par slimgrin, 06 octobre 2012 - 04:17 .
marshalleck wrote...
My earlier post mentioning Bayonetta wasn't quite sarcasm; if they want to do an action RPG, and it seems they do, then they ought to bring the action part up to current standards. DA2 had decent action combat...for the Playstation 2 era.
Modifié par TheAgarrar, 06 octobre 2012 - 04:32 .
Teddie Sage wrote...
It's not going back to be Dragon Age Origins style. I'm pretty sure it's going to be like Dragon Age 2 but a little bit slower and more realistic.
Modifié par TheAgarrar, 06 octobre 2012 - 04:40 .