Aller au contenu

Photo

Kingdoms Of Amalur style combat?


  • Veuillez vous connecter pour répondre
226 réponses à ce sujet

#101
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages
eh no need to go that far, as long as I can actually control what's supposed to be me instead of telling them what to do with mouse clicks I'll be the happiest girl in the world

you know, like blocking and stuffs, instead of mindlessly watching them trading giant gash wounds

Modifié par fdgvdddvdfdfbdfb, 06 octobre 2012 - 12:45 .


#102
FaeQueenCory

FaeQueenCory
  • Members
  • 499 messages

Alexandrine Delassixe wrote...

FaeQueenCory wrote...

It was my number 2. (number 1 reason for not caring for Amalur is the blatant-WoW-art-rip art style. Not in my taste.)


I didn't know artstyles could be owned. How interesting.

:?
Well... there IS such a thing as intellectual property.... but that's not what I was saying.... I would have thought that was obvious.... but I guess not.......<_<

I don't like WoW's art style. Nor do I like any of that same genre... which is often thought of as beloning to WoW because everyone knows it and it is so prolific.
Amalur had that same style. I did not care for it.

I found the combat to be meh. The style is what made me not buy the game.

#103
The Elder King

The Elder King
  • Members
  • 19 631 messages

Teddie Sage wrote...

This is actually a good idea for the gameplay which was too boring for me in Origins, yet a little better in Dragon Age 2. Using a similar fight system in Dragon Age 3 would be cherry on top. Would make my gameplay experience refreshing and less tedious.

Excuse me? Failure of a game? That's not the critics are saying. The sales weren't good, but this doesn't mean it wasn't a good game. Kingdoms of Amalur was a masterpiece underneath its bugs.


That's a good reason why it shouldn't be considered a masterpiece . The same goes for Skyrim (expecially when you introduce bugs in the patches). Developers should really stop putting on the market games  with a lot of bug that could be unplayable. DA2 was the same with the speed and defence drop bugs with Isabela and Sebastian's friendship bonus. I hope it'll not happen again with DA3.

Modifié par hhh89, 06 octobre 2012 - 12:47 .


#104
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

hhh89 wrote...

Teddie Sage wrote...

This is actually a good idea for the gameplay which was too boring for me in Origins, yet a little better in Dragon Age 2. Using a similar fight system in Dragon Age 3 would be cherry on top. Would make my gameplay experience refreshing and less tedious.

Excuse me? Failure of a game? That's not the critics are saying. The sales weren't good, but this doesn't mean it wasn't a good game. Kingdoms of Amalur was a masterpiece underneath its bugs.


That's a good reason why it shouldn't be considered a masterpiece. The same goes for Skyrim (expecially when you introduce bugs in the patches).


*shrugs* Both of those games were fun to me. So yeah, besides the bugs, they were quite entertaining. :wub:

#105
The Elder King

The Elder King
  • Members
  • 19 631 messages

Teddie Sage wrote...

hhh89 wrote...



That's a good reason why it shouldn't be considered a masterpiece. The same goes for Skyrim (expecially when you introduce bugs in the patches).


*shrugs* Both of those games were fun to me. So yeah, besides the bugs, they were quite entertaining. :wub:


I'm not saying that they're not entertaining or fun. I'm saying that they shouldn't be considered masterpieces.

Modifié par hhh89, 06 octobre 2012 - 12:48 .


#106
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

ishmaeltheforsaken wrote...

I found KoA's combat to be very bland and unfun. I want DAIII to play like DAII except with encounters designed with more time and care than the one week before cert allowed. I have never found a combat system that's as fun to play and interesting to think about.


I second this.

#107
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

hhh89 wrote...

I'm not saying that they're not entertaining or fun. I'm saying that they shouldn't be considered masterpieces.


*puppy eyes* But... but... *cries* I see your point. ^_^

#108
isaacPR

isaacPR
  • Members
  • 9 messages
What about combat similar to monster hunter or dark souls ?

#109
fchopin

fchopin
  • Members
  • 5 071 messages
I love the combat in KoA but that works when fighting alone so don't know if it would work as a team.

#110
nightcobra

nightcobra
  • Members
  • 6 206 messages

fchopin wrote...

I love the combat in KoA but that works when fighting alone so don't know if it would work as a team.


oh it does, it's so much more fun:D believe me on that one.

#111
Guest_Trista Faux Hawke_*

Guest_Trista Faux Hawke_*
  • Guests

suntzuxi wrote...

Trista Faux Hawke wrote...

Dirty **** wrote...

why do action gamers even want to play dragon age? Ive never understood that...

is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?


At the rise of DAO, Bioware gave its players the option of choosing between tactics or action. Bioware spread the game to both demographics - those who love tactics and those who love action. Thus, there is the option of using action-based combat. That's why action gamers enjoy playing Dragon Age.

A better question is: Why do people who hate romances in games love playing Dragon Age? 


Romances are optional and never a major selling point. I believe most people love dragon age because of the settings and role playing elements. 


lol I know, but I'm making fun of how people complain that it's even an option. (And yes, an option they can easily ignore.)

#112
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Dirty **** wrote...

why do action gamers even want to play dragon age? Ive never understood that...

is it because of the dating sim mechanics; do modern action games with animu style combat not have those options?

Well it's like this- I loved everything about DAO except the combat. I even loved the combat animations, just, not that I don't actually get to perform them...

Also, just watching any of the trailers what kind of combat do you think it suggests? false advertising imho
and I don't watch much anime, but isn't standing there and taking blows or taking turns to launch power ups much more akin to silly anime combat? They like spend ten minutes talking between attacks don't they

#113
Dirty Whore

Dirty Whore
  • Members
  • 294 messages
I wonder if game-pads are made of sturdier stuff than they were back in the 90's...i can't imagine an snes controller holding up all that well under the frenzied thumbs of some fat kids button mashing while playing one of these anime action games.

Trista Faux Hawke wrote...


lol I know, but I'm making fun of how people complain that it's even an option. (And yes, an option they can easily ignore.)

Personally can't wait for the inclusion of a romanceable Halla companion, tri-sexual of course, diaper sex scenes included. Ohh and a wedding! *fingers crossed bioware*


...Viconia is rolling over in her grave right now...


#114
sharkboy421

sharkboy421
  • Members
  • 1 166 messages

The Hierophant wrote...

If Bio's going to go full blown action then they should copy Dragon's Dogma's combat system while keeping their own companion tactics.


This would be my ideal combat system.  So many times playing Dragon's Dogma I was thinking how I wanted to open up the tactics menu from DA so my companions would fight exactly how I wanted them to.

But yes I personally prefer the real time, action oriented game play.  While DAO was more "tactical" it still felt awfully clunky.  While DA2 was better for me, it still was not the greatest thing.  And if they want to continue in that direction I really feel like a fully fledged action combat system with companion tactics would be a good system.

#115
marshalleck

marshalleck
  • Members
  • 15 645 messages
My earlier post mentioning Bayonetta wasn't quite sarcasm; if they want to do an action RPG, and it seems they do, then they ought to bring the action part up to current standards. DA2 had decent action combat...for the Playstation 2 era.

#116
TNT1991

TNT1991
  • Members
  • 796 messages
No. If DA3 should copy any combat it should be Dragon's Dogma.

Dragon's Dogma fighting style is 1000x better than KoA (anything is better than KoA's combat, tbh & imho)

For those of you who have never heard of DD, you're missing out...big time.  

Modifié par TNT1991, 06 octobre 2012 - 04:15 .


#117
MillKill

MillKill
  • Members
  • 316 messages

Realmzmaster wrote...

MillKill wrote...

Sylvius the Mad wrote...

RPG combat is stat-driven combat.  Twitch elements have no place.


I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.


How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.


At what point did I say that character skills should have no relevance? They certainly mattered in KoA. If you didn't put any points into greatswords, you wouldn't do much damage and wouldn't have access to a variety of greatsword attacks. The same was true for every other weapon. If you didn't put any points into spells, you couldn't cast spells. There is no reason "twitch elements" can't have a place in stat-driven combat.

I don't want the combat system to be a complete clone of Amalur. I'd take out the Reckoning Mode and the QTE and ramp up the difficulty considerably. I'd also like to see the game be made tactical, but only if it is done right. Origins failed miserabley at this and DA2 moved toward action. If they can't or won't make the combat tactical, they might as well look to a game that did action rpg combat well.

#118
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
I would prefer Dragon Age 3 combat play like assassins creed, but anything would be better then the dice rolling combat we had before.

#119
slimgrin

slimgrin
  • Members
  • 12 483 messages

Fast Jimmy wrote...

marshalleck wrote...

yeah, they need to step it up a bit. Maybe take some direction from god of war series or bayonetta


No one should take direction from Bayonetta. On anything. For any reason. Ever. Period.


While it's way too flashy for me, it's actually got pretty good combat. And it's very skill-based. RPG developers could learn from games like Bayonetta.

Modifié par slimgrin, 06 octobre 2012 - 04:17 .


#120
Martanek

Martanek
  • Members
  • 286 messages

marshalleck wrote...

My earlier post mentioning Bayonetta wasn't quite sarcasm; if they want to do an action RPG, and it seems they do, then they ought to bring the action part up to current standards. DA2 had decent action combat...for the Playstation 2 era.

;).

And I honestly believe, they are not making an action RPG, but a more classic party RPG similar to DA:O. But given the circumstances, I suspect I may be in the minority here...

#121
TheAgarrar

TheAgarrar
  • Members
  • 50 messages
Although I am a big fan of KOAR's combat, I think it would be too risky to implement a similar model for DA3. For BW to take that approach they would have to be sooo careful and would have to refine and include what we love about the combat of the previous installments. Time would be better spent making an amalgam of DAO and DA2 that preserves and improves the strengths of both games. Not that BW can't learn a lot of good lessons KOAR, like controller support for the PC version of DA3 or hit reacts responsiveness with regards to executing attacks, as well as being on the receiving end of an enemy attack. All in all, BW should look at KOAR in some respects but in relation to combat there is more than enough to take from their previous games. Perhaps in the future a KOAR combat model can be incorporated for a new IP as opposed to DA

Modifié par TheAgarrar, 06 octobre 2012 - 04:32 .


#122
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
It's not going back to be Dragon Age Origins style. I'm pretty sure it's going to be like Dragon Age 2 but a little bit slower and more realistic.

#123
TheAgarrar

TheAgarrar
  • Members
  • 50 messages

Teddie Sage wrote...

It's not going back to be Dragon Age Origins style. I'm pretty sure it's going to be like Dragon Age 2 but a little bit slower and more realistic.


I hope this is the case but only as far as the "on the fly" combat DA2 had that DAO did not.  They really need to finetune the strategic aspect of combat and definitely include a auto-attack as a gameplay option that can switched on or off.  I would really like for BW to introduce a cross-class ability mechanic as opposed to cross-class combos though.

Modifié par TheAgarrar, 06 octobre 2012 - 04:40 .


#124
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
KOAR was fun. I wouldm't mind this.

#125
Pedrak

Pedrak
  • Members
  • 1 050 messages
Good action combat would be better than bad tactical combat or than a weak hybrid.

This said, I don't see why we shouldn't get good tactical combal.