Kingdoms Of Amalur style combat?
#126
Posté 06 octobre 2012 - 04:50
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
#127
Posté 06 octobre 2012 - 04:54
That being said, I do not believe it has a place in Dragon Age (at least not in a main game). Both are good in their own way, but they are very different styles of game. Dragon Age (even 2) is more oriented on strategy while Amalur is more about action; there are elements of both in both games, but Dragon Age is predominated by the former. If anything, I would expect DA3 to have LESS action-influence than anything if they are trying to strike a balance between Origins and 2. Really, I think the changes will be more focused on how the encounters are designed than on the combat system itself.
Which is fine. I (personally) don't think there was anything inherently wrong with DA2's combat (speed was a little over the top, but not too bad and I enjoyed the added fluidity) in and of itself, it was how it was used. So many fights played out the same way, with the same strategies, and the game seemed especially hack-n-slashy if you were playing on Casual or Normal.
But I've gone off a bit. Basically, I like Amalur, but it is a COMPLETELY different type of game than Dragon Age in terms of style and how the player experiences it. So I'd rather they improve and build upon DA:O's and DA2's systems than completely change the game into an action rpg.
#128
Posté 06 octobre 2012 - 04:54
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
They also didn't cast spells or use magic items.
#129
Posté 06 octobre 2012 - 04:55
First, Origins combat was not realistic in the slightest. Second, Dragon age does not take place in medievil times, it's set in an entirely different universe.Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
#130
Posté 06 octobre 2012 - 04:56
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
i forgot that King Richard fought Ogres and dragons with his trusty court of fireball flinging mages.
must have skipped that particular class in school.
pity really, i would have like to have seen that.
Modifié par nightcobra8928, 06 octobre 2012 - 05:03 .
#131
Posté 06 octobre 2012 - 05:09
TheAgarrar wrote...
Teddie Sage wrote...
It's not going back to be Dragon Age Origins style. I'm pretty sure it's going to be like Dragon Age 2 but a little bit slower and more realistic.
I hope this is the case but only as far as the "on the fly" combat DA2 had that DAO did not. They really need to finetune the strategic aspect of combat and definitely include a auto-attack as a gameplay option that can switched on or off. I would really like for BW to introduce a cross-class ability mechanic as opposed to cross-class combos though.
I'm pretty sure auto attack was in DA2 that could be turned on or off in the menus.
#132
Posté 06 octobre 2012 - 05:22
#133
Posté 06 octobre 2012 - 05:32
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
DA2's fighting style may not be less than perfect but to go back to DAO fighting style would be a major step backwards.
#134
Posté 06 octobre 2012 - 05:50
AppealToReason wrote...
TheAgarrar wrote...
Teddie Sage wrote...
It's not going back to be Dragon Age Origins style. I'm pretty sure it's going to be like Dragon Age 2 but a little bit slower and more realistic.
I hope this is the case but only as far as the "on the fly" combat DA2 had that DAO did not. They really need to finetune the strategic aspect of combat and definitely include a auto-attack as a gameplay option that can switched on or off. I would really like for BW to introduce a cross-class ability mechanic as opposed to cross-class combos though.
I'm pretty sure auto attack was in DA2 that could be turned on or off in the menus.
On the Xbox 360, at least, people wanted to press A and auto attack. This was promised before DA2 came out, but it wasn't in the game as shipped. Don't know if it was patched in later.
#135
Posté 06 octobre 2012 - 05:55
#136
Posté 06 octobre 2012 - 06:03
At least come up with an actual rebuttal why an idea isn't too far out there rather than just stating "its magic".
#137
Guest_Hanz54321_*
Posté 06 octobre 2012 - 06:18
Guest_Hanz54321_*
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
+1
I had no problems playing DA2, but DAO was more immersive because of the combat style.
#138
Guest_Hanz54321_*
Posté 06 octobre 2012 - 06:19
Guest_Hanz54321_*
Fawx9 wrote...
Why is it that the response to anyone saying "that's just a bit too much, and not very realistic" is "there's already dragons/magic/biotics/etc"
At least come up with an actual rebuttal why an idea isn't too far out there rather than just stating "its magic".
Because most people will always choose a lazy response as opposed to one that requires intellectual effort. That is the nature of humans.
#139
Posté 06 octobre 2012 - 06:20
Fawx9 wrote...
Why is it that the response to anyone saying "that's just a bit too much, and not very realistic" is "there's already dragons/magic/biotics/etc"
At least come up with an actual rebuttal why an idea isn't too far out there rather than just stating "its magic".
Because those things are unrealistic and yet the poster didn't seem to have a problem with them. This indicates that they have arbitrarily drawn a line between what is too unrealistic and what is an acceptable break from reality. An attempt at locking out a style of combat based on realism will always be based on inconsistent reasoning until all unrealistic aspects are removed from the game. Until that day comes, gameplay should be decided on the merits of it's mechanics and the resources required to implement it, not on whether it violates some arbitrary and subjective line between what is an acceptable break from reality and what is not.
Modifié par MillKill, 06 octobre 2012 - 06:21 .
#140
Guest_Hanz54321_*
Posté 06 octobre 2012 - 06:23
Guest_Hanz54321_*
HeriocGreyWarden wrote...
As a Qunari once said:''NO''.
Or even better: "Get used to disappointment."
Modifié par Hanz54321, 06 octobre 2012 - 06:27 .
#141
Guest_Hanz54321_*
Posté 06 octobre 2012 - 06:27
Guest_Hanz54321_*
Boggles the mind.
#142
Posté 06 octobre 2012 - 06:45
MillKill wrote...
Realmzmaster wrote...
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.
At what point did I say that character skills should have no relevance? They certainly mattered in KoA. If you didn't put any points into greatswords, you wouldn't do much damage and wouldn't have access to a variety of greatsword attacks. The same was true for every other weapon. If you didn't put any points into spells, you couldn't cast spells. There is no reason "twitch elements" can't have a place in stat-driven combat.
I don't want the combat system to be a complete clone of Amalur. I'd take out the Reckoning Mode and the QTE and ramp up the difficulty considerably. I'd also like to see the game be made tactical, but only if it is done right. Origins failed miserabley at this and DA2 moved toward action. If they can't or won't make the combat tactical, they might as well look to a game that did action rpg combat well.
The point is that player skill can still compensate for lack of character skill which should not happen. IMHO.
#143
Posté 06 octobre 2012 - 06:47
And I prefer that DA3 get no where near the combat play of Assassin's Creed because it involves far more player skill than character skill.MichaelStuart wrote...
I would prefer Dragon Age 3 combat play like assassins creed, but anything would be better then the dice rolling combat we had before.
#144
Posté 06 octobre 2012 - 06:48
Realmzmaster wrote...
MillKill wrote...
Realmzmaster wrote...
MillKill wrote...
Sylvius the Mad wrote...
RPG combat is stat-driven combat. Twitch elements have no place.
I see little reason to refuse to use a certain combat system that might improve the game because of an arbitrary segregation of "Twitch elements" from rpgs.
How is it arbitrary? If my character does not know how to use a bow no amount of player skill should enable the character to use the bow. If my character does not know how to effectively use a shield. The player skill should not compensate for that.
If my character is down right stupid the character should not be able to solve a puzzle even if I the player can.
At what point did I say that character skills should have no relevance? They certainly mattered in KoA. If you didn't put any points into greatswords, you wouldn't do much damage and wouldn't have access to a variety of greatsword attacks. The same was true for every other weapon. If you didn't put any points into spells, you couldn't cast spells. There is no reason "twitch elements" can't have a place in stat-driven combat.
I don't want the combat system to be a complete clone of Amalur. I'd take out the Reckoning Mode and the QTE and ramp up the difficulty considerably. I'd also like to see the game be made tactical, but only if it is done right. Origins failed miserabley at this and DA2 moved toward action. If they can't or won't make the combat tactical, they might as well look to a game that did action rpg combat well.
The point is that player skill can still compensate for lack of character skill which should not happen. IMHO.
Then all combat should be automatically determined based upon the stats of the combatants Civilization style. If player skill is irrelevant, player input is also irrelent.
#145
Posté 06 octobre 2012 - 06:49
#146
Posté 06 octobre 2012 - 06:51
MillKill wrote...
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
They also didn't cast spells or use magic items.
You are correct I would prefer the use of alchemy instead of magic.
#147
Posté 06 octobre 2012 - 06:54
Realmzmaster wrote...
MillKill wrote...
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
They also didn't cast spells or use magic items.
You are correct I would prefer the use of alchemy instead of magic.
Alchemy is not real either. But we already have it in the game, so I don't see what your point is.
#148
Posté 06 octobre 2012 - 06:57
If Bioware took the basic principles of Dark Souls and expanded it to party-based combat with configurable tactics, that would be amazing. Clearly that's what Dragon's Dogma was aiming for, but they fell well short.
Modifié par marshalleck, 06 octobre 2012 - 06:59 .
#149
Posté 06 octobre 2012 - 06:57
Kyle Kabanya wrote...
Dragon Age 3 should go back to the Origins style not KOAs.
No button mashing the A button and REALISTIC fighting. People in medivel times did not do front flips in armor and other ninja type moves.
Wait so no more spins, no more shock waves from two handed weapons, no more arrows splitting into 6 pieces? You mean that style of realistic combat - you know all that stuff from DAO? Unless you were dense there was no button mashing in DA2 once the patch came out - and there never should have been.
All that said, KAO's combat was sorta fun for that game but isn't what we want in DA3.
#150
Posté 06 octobre 2012 - 06:59
Realmzmaster wrote...
And I prefer that DA3 get no where near the combat play of Assassin's Creed because it involves far more player skill than character skill.MichaelStuart wrote...
I would prefer Dragon Age 3 combat play like assassins creed, but anything would be better then the dice rolling combat we had before.
Well that and AC's combat is awful but the basic point here is correct. DA* works off I command people, they do things. That is important to keep and it is a major problem in a RPG in things like Skyrim, FO3, or TW2 where it is more about me than my characters.





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