ValliD_TargeT wrote...
I think combat style of DA2 is good. this game is more serious than KoA. KoA looks like an anime
The art style of KoA has nothing to do with the combat system.
Nor does it have anything to do with the tone of the story.
Bfler wrote...
Sylvius the Mad wrote...
I gave up on The Witcher after 10 minutes because the combat was too twitchy.
How is the combat in Witcher 1 twitchy? You have to click the attack button in the right moment and you don't have to hammer it like in an H&S game.
Aye, I thought TW2's combat was a bit of a step-down from TW1, but I wouldn't classify either as twitch-based, though TW2 is closer.
From Morrowind to Skyrim (haven't played Arena or Daggerfall) the TES games have been twitch, with stat support, though less stat in Skyrim compared to Oblivion or Morrowind.
Ultimately though, the game style should determine the combat style.
DA/DA2 -non twitch- for a party-based game.
Individual only or with AI controlled follower(s) for a twitch style combat system.
Lastly, there's no reason that a stat-based combat system can't have a more "action-y" feel to it. It's just about how well the combat can be made flow, the pacing and animations.
Whilst not stat-based, Fable3's combat had good pacing and animations to it i.e. aiming the rifle over the shoulder to hit a target about to attack from behind. Control wise the combat was a bit clumsy for my liking.
Basically, it's more about how the combat looks than what style of combat system that really determines if combat is good in an RPG. As fun a game as Jade Empire was, combat was too limited and should really have focused it's combat to be more like a beat-em up than a semi-typical RPG - punch button & kick button, instead of indiviual styles focusing on fists or feet or flashy effects for spirit attacks, so the combat was repetitive and boring, and won most of the time with Leaping Tiger style.