New Game+
#1
Posté 06 octobre 2012 - 04:47
Just curious to hear others thoughts and/or concerns on the subject.
#2
Posté 06 octobre 2012 - 04:54
#3
Posté 06 octobre 2012 - 05:00
#4
Posté 06 octobre 2012 - 05:01
#5
Posté 06 octobre 2012 - 05:05
#6
Posté 06 octobre 2012 - 05:28
#7
Posté 06 octobre 2012 - 05:32
#8
Posté 06 octobre 2012 - 05:33
#9
Posté 06 octobre 2012 - 05:52
#10
Posté 06 octobre 2012 - 06:36
Isn't it more fun to make completely different characters each time? Personally, I have zero interest in playing the same character twice. The fact you are also suggesting the character for your new game plus playthrough is already at max level makes it sound even less appealing.
If you are already at max level the progression would seem to become meaningless. In my case, I enjoy the lower levels a lot more when everything in the world is dangerous and you have to save up to buy a crappy sword, for example.
#11
Posté 06 octobre 2012 - 06:39
naughty99 wrote...
To be honest, new game plus sounds like a boring proposition.
Isn't it more fun to make completely different characters each time? Personally, I have zero interest in playing the same character twice. The fact you are also suggesting the character for your new game plus playthrough is already at max level makes it sound even less appealing.
If you are already at max level the progression would seem to become meaningless. In my case, I enjoy the lower levels a lot more when everything in the world is dangerous and you have to save up to buy a crappy sword, for example.
It should be in there anyway for those who DO want it. They're not going to FORCE anyone to do it.
#12
Posté 06 octobre 2012 - 07:13
#13
Posté 06 octobre 2012 - 07:31
And just an aside, it'd be better for it be "forced" on people who may not want it and have it then not have it because it's too hard to make it optional.
Modifié par TCBC_Freak, 06 octobre 2012 - 07:31 .
#14
Posté 06 octobre 2012 - 08:31
Tymvir wrote...
I like New Game+ because the early parts of RPGs are usually limited gameplay-wise to only a few abilities to ease players into the game, but this can be quite boring for experienced players.
Exactly this. In most games, I've found that by the time you finally have the different skills/perks/talents/etc to start being FLEXIBLE with your strategy, the game is almost over. When you start back over you feel like you're going 'back to essentials' (all mages get Heal, all rogues get Lockpick, all warriors get Parry/Block, that sort of thing) and it is square one.
I know DA and ME are different camps, but I do like the NG+ in ME3. The weapons and mods are the main reason, honestly. In the first playthrough, by the time you get many of the most useful weapons, you are approaching endgame, and you are expected to use something... less preferable in the meantime. If you play the MP extensively, you'll have also developed better practised skills with certain weapons that may not be available until quite far in (such as the GPS). Then, there are all the mods you cannot have fully unlocked untoil end-game (if even then, sometimes if you don't pick an item up they never appear in shops, including items you never were SUPPOSED to pick up, like starter weapons. Why can I only level my Avenger to VII?). For NG+, you had them already, and you could play how you liked right away!
Stepping back into DA, DA has always had more skills and morie talents even dof an individual (compared to Shepard's ~10), so there is even MORE gameplay variance there.
#15
Posté 06 octobre 2012 - 08:59
Just what Dragon Age needs.
#16
Posté 06 octobre 2012 - 09:03
Rylor Tormtor wrote...
Great, more bleed over from ME.
Just what Dragon Age needs.
yes because the NG+ started with that <_<
the best example for a NG+ done right would be chrono trigger for me.
and i do love starting a new game with the stuff i got previously.
#17
Posté 06 octobre 2012 - 09:06
Rylor Tormtor wrote...
Great, more bleed over from ME.
Just what Dragon Age needs.
I'm using ME as an example because I imagine a lot of people are familiar with it (this is BSN after all). My reasons for supporting NG+ stand apart from ME: because it means you can use those new found abilities for something more than the final boss.
I could have used NG+ from the Borderlands duo, but I don't know what the overlap for that is. It would however still work as an example: you have your unlocked skills and bonuses. Now Axton can use two turrets all through the game! Salvador can taunt his way through the whole game! Maya and Zer0 can etc etc.
I feel like if we work all that way to earn them, it would be nice to keep them in some form. The whole point of adding abilities one at a time is to enable a new player to familiarise themselves with the abilities in turn, rather than dumping a lot of information on them they are now expected to learn. THAT is the appeal in NG+ - experienced players don't NEED to 'learn' those basic things again - only the other abilities they can now unlock in addition in this second playthrough.
Modifié par Karsciyin, 06 octobre 2012 - 09:07 .
#18
Posté 06 octobre 2012 - 09:16
Rylor Tormtor wrote...
Great, more bleed over from ME.
Just what Dragon Age needs.
Awkward moment when New Game Plus is mistaken for a solely Mass Effect feature.
#19
Posté 06 octobre 2012 - 09:20
#20
Posté 06 octobre 2012 - 09:41
Dirgegun wrote...
Rylor Tormtor wrote...
Great, more bleed over from ME.
Just what Dragon Age needs.
Awkward moment when New Game Plus is mistaken for a solely Mass Effect feature.
LOL. New Game+ is in a lot of games, and it's a feature I'd really like. Besides, I don't usually reach level cap, whatever that may be, on my first playthrough anyway.
#21
Posté 06 octobre 2012 - 09:42
Karsciyin wrote...
Rylor Tormtor wrote...
Great, more bleed over from ME.
Just what Dragon Age needs.
I'm using ME as an example because I imagine a lot of people are familiar with it (this is BSN after all). My reasons for supporting NG+ stand apart from ME: because it means you can use those new found abilities for something more than the final boss.
I could have used NG+ from the Borderlands duo, but I don't know what the overlap for that is. It would however still work as an example: you have your unlocked skills and bonuses. Now Axton can use two turrets all through the game! Salvador can taunt his way through the whole game! Maya and Zer0 can etc etc.
I feel like if we work all that way to earn them, it would be nice to keep them in some form. The whole point of adding abilities one at a time is to enable a new player to familiarise themselves with the abilities in turn, rather than dumping a lot of information on them they are now expected to learn. THAT is the appeal in NG+ - experienced players don't NEED to 'learn' those basic things again - only the other abilities they can now unlock in addition in this second playthrough.
I like the point that gets brought up here too. It sucks that you play the whole game and right when you unlock the best ability... game over, you win.
You get the best stuff and then beat the last boss soon after. You spend hours building up and then nothing.
#22
Posté 06 octobre 2012 - 10:51
#23
Posté 06 octobre 2012 - 12:29
But the majority of NG+ options I've seen have been just to take your end-game character, and have that data at the beginning of the game.
BUT, even though I don't like it, and would probably never use it unless it was like Symphonia's... which, let's be honest here, ain't happening if the game is to come out in a year... But even though I don't want the thing... I DO want the option of it being there for those that want that.
(much like how I feel about the lesbian romances, *I* don't want that, being gay, I think vagoos are icky... but I DO want that option in the game for those who do want that. And in case I decide that the female character I'm rolling is a lesbian.)
#24
Posté 06 octobre 2012 - 12:48
FaeQueenCory wrote...
I do not like NG+s usually... Unless it was Tales of Symphonia's where a NG+ wasn't where you were a god at the beginning of the game... at least not until you have like 10 cycles of play.
But the majority of NG+ options I've seen have been just to take your end-game character, and have that data at the beginning of the game.
BUT, even though I don't like it, and would probably never use it unless it was like Symphonia's... which, let's be honest here, ain't happening if the game is to come out in a year... But even though I don't want the thing... I DO want the option of it being there for those that want that.
(much like how I feel about the lesbian romances, *I* don't want that, being gay, I think vagoos are icky... but I DO want that option in the game for those who do want that. And in case I decide that the female character I'm rolling is a lesbian.)
I have never played Tales of Symphonia, what is there NG+ like? Is it just players aren't close to maxing out until about 10 completions?
#25
Posté 08 octobre 2012 - 07:39





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